1 Archaic Axe of Fortitude
Slashing dmg 6-28 req 13 Axe mastery
Damage +15%
Armour -10 (while attacking)
Health +30
2 Shocking Runic Hammer of Shelter
Lightning dmg19-35 req 8 Hammer Mastery
Damage +14%
Armor -10 (while attacking)
Armor +7 vs Physical Attacks
3 Furious Summit Hammer of Fortiude
Blunt Dmg 29-35 req 9 Hammer Mastery
Damage +14% (vs. hexed foes)
double adrenaline on hit (chance 10% )
Health +30
4 Furious Tetsubo Hammer of Shelter
Blunt Dmg 19-35 req 9 Hammer Mastery
Damage +15% (while under the effects of an enchantment)
Double adrenaline on hit ( chance 9%)
Armor + 7 (vs. physical attacks)
5 Deadly Cesta
Cold dmg 11-22 req 9 Death Magic
Energy +5 (while health is below 50%
6 Grim Cesta
Energy +12 req 11 Death Magic
Armor +5 (while casting)
Health +28
7 Insightful PLagueborn Staff of Defense
Energy +10
Fire Dmg 11-21 req 10 Divine Favours
Halves casting time of spells (chance 10%)
Energy +5
Armor +5
8 Insightful Fire Staff
Energy +10
Fire Dmg 11-22 req 10 Fire Magic
Halves skill recharge of Fire Magic spells (chance 19%)
Energy +5
9 Insightful Conjuring Staff of Defense
Energy +10
Fire Dmg 11-22 req 12 Spawning Power
Halves skill recharge of Fire Magic spells (chance 10%)
Energy +5
Armor +5
could someone please give me an idea what any of these are worth or should i just merch them?
thanks for your time
regards Don
P C on gold items
donaldbrooke
Oofus
Salvage
~5k if gold, if purple merchant/salvage
Salvage
~5-10k
Merchant
Merchant
Salvage
Salvage
Salvage
~5k if gold, if purple merchant/salvage
Salvage
~5-10k
Merchant
Merchant
Salvage
Salvage
Salvage