Testing Unid Weapons

Insert Cool Name Here

Insert Cool Name Here

Academy Page

Join Date: Apr 2006

Phila, PA

KAOS

N/Me

Last night I got a max damage gold sephis axe (req 8) from a chest run. I am not sure if I should I identify and sell it or sell unidentified. I am wondering if I can go to practice island and test to see what mods it might have before identifying it. (ie-can I take some damage and see if it goes down with the axe on to see if it an armour mod or see if my e regen goes down to see if it is zealous) Do the mods on the unidentified weapon work? I will try this when I get home from work, but thought someone might be able to anwser me now.

thx

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Yes...

Lavindathar

Krytan Explorer

Join Date: Aug 2005

Manchester, England

The Monstrous Fangs (fang)

N/Mo

Yup, most people test, which is why I will never buy that Un-id'd req8 chaos axe for 30k.

Because I know its been tested, and it doesnt have that +30 mod or 15^50. The tester wouldnt sell for 30k if it had!

masteroflife

masteroflife

Krytan Explorer

Join Date: May 2006

i'm good at testing weapons. If u need me to test it for u, i can do it for a small fee .

IGN <---

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

Quote:
Because I know its been tested, and it doesnt have that +30 mod or 15^50. The tester wouldnt sell for 30k if it had!
How can you test a 15^50 ?

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

I've never bother with this stuff but assume it will do more damage with Wild Blow. Make sure you are not in a stance or enchanted to rule out those 2 mods. I suppose a weapon could be +15% always though, but you'd have the -10 armor or -5 energy factors.

Bah, too much work for me, I don't care about such things, I just ID them.

Guinevere Ac

Guinevere Ac

Wilds Pathfinder

Join Date: Apr 2006

Milano

Quote:
Originally Posted by Franco
How can you test a 15^50 ?
u cant test the difference between 14% and 15% it's techinicaly impossible since the dmg is exactly the same. u are able tho to determine if a weapon is 14-15^50 14-15always and the condition, 14-15stance, ench, etc etc.

if it's not ^ or always, ppl usualy sell it unidentified.
so that chaos axe unid 30k u can bet your mother that is ench, stance, <50, hexed hexed foes or without dmg mod.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Bring an uncustomized 15^50 Axe (like gotten from weaponsmiths or collectors).

Test its Wild Blow dmg.

now equip the Sephis Axe, wild blow, if its the same good job, if you really care WHICH dmg mod it is (always or -10attacking or something) then get below 50% health and wild blow again. If it went down..its ^50..

If the wild blow didnt do the same dmg..put a stance on and wild blow again..i thats no good, enchant yourself and wild blow again. If niether of them got the dmg, just sell UNID, none of the other dmg mods are worth anything.

Brown Suga

Lion's Arch Merchant

Join Date: May 2005

Now does testing a weapon for its mods apply to an unidentified shield?

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Tip. Be a W/N and use sac skills to get below 50% health to test for that.

Lord Aro

Lord Aro

Frost Gate Guardian

Join Date: Jun 2006

/wiki user:aro

DBU

E/

I tested one weapon once, turned out to be +14^50. Higher req though.

If you test that weapon and it turns out bad, you can keep it to see how Nightfall affects prices. Low req weapons with good skins should go up in price if inscriptions work well.

Spirit Of Azrael

Spirit Of Azrael

Echo-mending Master

Join Date: Jun 2006

Service of Shadows [SOS]

W/N

I chestrun a lot. Test EVERYTHING, including caster items, to see if they have desirable mods. Sell the crap unid, got 10k for a 19%/Hexed Unid r8 Plat Bow, 10k for a 20 under 50 GPB, etc. Really not worth IDing otherwise.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by Brown Suga
Now does testing a weapon for its mods apply to an unidentified shield?
Yes, EVERYTHING already has its stats before Iding, even shields.