Why do people still do battle on many forums and in many discussions about GW not being a MMO? And why is it bad? I just saw this article and I am freakin glad that it is not an MMO: http://soulkerfuffle.blogspot.com/20...-from-top.html
It's aimed at WoW but it pretty much sums up the mentallity of all these "MMORPGs".
Many people on this forum suggest MMO-like features for GW. Read this, and then think. Be careful about what you wish for.
Im freakin glad that GW is what it is.
But is it irony? I heard someone saying that, Jeff Strain, co-founder of ArenaNet and Guild Wars, was actually the lead designer on World of Warcraft back in 99. But he got mad at some of the other blizzard designers, because he wanted something more along the lines of Diablo(free) but Blizzard wanted a monthly fee game. So Jeff, along with two others left, to create ArenaNet.
It's really funny to think about. It's funny how things go...
I just hope that Jeff is happy with the succes he has at Anet, and not bitter. Gailie, you got any input on this?
/lawnmower,
mowing lawns all over Tyria
Is it ironic?
1 pages • Page 1
g
J
Monthly fee gets a lot of the younger genaration (teens with money controlling parents) to not get the game because of financial issue, with the game being 49.99 and no monthly fee they are able to play and keep playing. Addiction is ones choice in the matter of games, some people dont like the PvP and just keep pveing, in WoW pve is major emphasis
Quote:
|
Originally Posted by Count to Potato
Monthly fee gets a lot of the younger genaration (teens with money controlling parents) to not get the game because of financial issue, with the game being 49.99 and no monthly fee they are able to play and keep playing. Addiction is ones choice in the matter of games, some people dont like the PvP and just keep pveing, in WoW pve is major emphasis
|
N
Quote:
| In order to progress, you have to farm your little heart out in one way or another: either weeks at a time PvPing to make your rank or weeks at a time getting materials for and "conquering" raid instances, or dungeons where you get "epic loot" |
It is true that MMO's are very addictive and that to get anything cool you have to play forever. Same thing with Guild Wars.
So Guild Wars not being a MMO doesn't really change that aspect.
Dam true. I used to play a different, but free MMORPG (Conquer Online). I quit, leaving to GW and now I have much more free free time and don't spend time leveling skills and other BS. That's what annoys me about MMORPGS: grinding mindlessly for things that don't matter like ingame currency, armor, upgrades, weapons, etc. You shouldn't need 10 hours a day of time investment to move on in the game.
GW is great because you don't have to level skills and it takes minimal time investment. You can get through easily even if you play 10 Hours a week.
I remember it taking only roughly a week for the missions in Factions even if you play casually 1-2 hours a day.
Compare this to WoW players that need 10 hours a DAY to play... geeze.
Plus, with WoW you are in constant competition with other people's stats and levels. In GW just about everyone that had the game for a few weeks has a lvl 20 character, even if it isn't 200 attribute points.
The play model of GW has RTS/FPS qualities, which is why people play RTS and FPS: the low time investment. FPS typically give all players the same stats and weapons, with player spicking up weapons from the floor oonquering through skill (aim/movement) not through better weapons. RTS usually starts clean slate every match with the time investment being to build up units and buildings/structures given limited resources.
That is why I love GW to be honest: it cuts the crap. When you play a game you don't want to grind 100 hours to get to the fun part. The journey should be fun, if not the funnest part of the game.
EDIT: Navaros, think again. Is FOW actually statwise better than Droknar's armor? NO. Titles needed? NO. They are just to keep you busy, should you want something to aim for.
GW is great because you don't have to level skills and it takes minimal time investment. You can get through easily even if you play 10 Hours a week.
I remember it taking only roughly a week for the missions in Factions even if you play casually 1-2 hours a day.
Compare this to WoW players that need 10 hours a DAY to play... geeze.
Plus, with WoW you are in constant competition with other people's stats and levels. In GW just about everyone that had the game for a few weeks has a lvl 20 character, even if it isn't 200 attribute points.
The play model of GW has RTS/FPS qualities, which is why people play RTS and FPS: the low time investment. FPS typically give all players the same stats and weapons, with player spicking up weapons from the floor oonquering through skill (aim/movement) not through better weapons. RTS usually starts clean slate every match with the time investment being to build up units and buildings/structures given limited resources.
That is why I love GW to be honest: it cuts the crap. When you play a game you don't want to grind 100 hours to get to the fun part. The journey should be fun, if not the funnest part of the game.
EDIT: Navaros, think again. Is FOW actually statwise better than Droknar's armor? NO. Titles needed? NO. They are just to keep you busy, should you want something to aim for.
Thank you for finding such a good article.
I believe GW does a wonderful job at creating a game that avoids many of the pitfalls of WoW. Specifically the neverending amount of work required.
As a casual PvE gamer, I have raised five well developed characters and gone through both storylines multiple times. Including my Nightfall purchase in a week, I'll have spent $150 for about 990 hours in fourteen months. Once Nightfall comes out, I'll be driven to finish quickly a few times, then relax. For WoW, an equal amount of time could equal one superior character, and I would have paid at least 150% to twice what I've paid for GW. When Burning Crusade comes out everyone, including characters such as the author's, will be lowered, forcing everyone to keep working.
Mind you this is casual (In my mind, < 3 hrs/day) gaming; with school, family, etc. coming first. I did have a stint in AO, where the level cap was 220. I looked at my characters in the 60 range, how much work I'd put into it, and recognized the futility of it (luckily it was the free version, so I didn't waste any money). GW stopped that, since I regained a sense of self control. Once I'd played through, there was no drive to finish, just more to experience.
The author's situation was not shocking, I know it's true for many people, including a few friends of mine. I do intend to show them this article, though I doubt it will do any good.
GW does have it's addictive properties for some aspects. As I said before the early chapter rush; but also PvP, can be very addicting. I actually considered not going to a friend's halloween party, since it's the 28th
.
Without GW? I'd be paying for and playing all kinds of different games. KOTOR, Morrowind, etc. Not much else to use up my spare time.
It's a hobby, and I'll probably be staying with GW to the end (though that isn't happening for awhile
).
I believe GW does a wonderful job at creating a game that avoids many of the pitfalls of WoW. Specifically the neverending amount of work required.
As a casual PvE gamer, I have raised five well developed characters and gone through both storylines multiple times. Including my Nightfall purchase in a week, I'll have spent $150 for about 990 hours in fourteen months. Once Nightfall comes out, I'll be driven to finish quickly a few times, then relax. For WoW, an equal amount of time could equal one superior character, and I would have paid at least 150% to twice what I've paid for GW. When Burning Crusade comes out everyone, including characters such as the author's, will be lowered, forcing everyone to keep working.
Mind you this is casual (In my mind, < 3 hrs/day) gaming; with school, family, etc. coming first. I did have a stint in AO, where the level cap was 220. I looked at my characters in the 60 range, how much work I'd put into it, and recognized the futility of it (luckily it was the free version, so I didn't waste any money). GW stopped that, since I regained a sense of self control. Once I'd played through, there was no drive to finish, just more to experience.
The author's situation was not shocking, I know it's true for many people, including a few friends of mine. I do intend to show them this article, though I doubt it will do any good.
GW does have it's addictive properties for some aspects. As I said before the early chapter rush; but also PvP, can be very addicting. I actually considered not going to a friend's halloween party, since it's the 28th
.Without GW? I'd be paying for and playing all kinds of different games. KOTOR, Morrowind, etc. Not much else to use up my spare time.
It's a hobby, and I'll probably be staying with GW to the end (though that isn't happening for awhile
).N
Quote:
|
Originally Posted by LifeInfusion
Navaros, think again. Is FOW actually statwise better than Droknar's armor? NO. Titles needed? NO. They are just to keep you busy, should you want something to aim for.
|
T
Quote:
|
Originally Posted by Navaros
What's the difference if they are "needed" or not? The stuff that the blog author was complaining about was not "needed" either. The point remains that in both cases of WoW and Guild Wars getting the coolest stuff requires endless hardcore grind.
|
M
Last Friday : "Over 5000 hours [playing Guild Wars], am I addicted??"
Less than a week later : Ain't it great how Guild Wars isn't addictive like that other game we all love to hate?
Yeah, right, sure...
Less than a week later : Ain't it great how Guild Wars isn't addictive like that other game we all love to hate?
Yeah, right, sure...
Quote:
|
Originally Posted by LifeInfusion
Dam true. I used to play a different, but free MMORPG (Conquer Online).
|
V
What I like about Guild Wars is that it allows for you to have a job, a life and everything else and still be competitive. The guy in the article, however, is saying he had to put in 70+ hours in order to be competitive. That isn't to say people won't get addicted to Guild Wars, because it's obvious that some are. But the point being is you can be just as good as the guy with 100k + XX Ecto weapons and FoW armor if you have collector's weapons and Droks armor.
Whatever, just my two cents.
Whatever, just my two cents.
Quote:
|
Originally Posted by Navaros
What's the difference if they are "needed" or not? The stuff that the blog author was complaining about was not "needed" either. The point remains that in both cases of WoW and Guild Wars getting the coolest stuff requires endless hardcore grind.
|
Aesthetics is not need.

