Total Rt n00b - Little Overwhelmed, "Help!"
????ng??R!
Hi,
I have just started playing Rt as a restore healer and relaly dont want to be . I am in the mood for doing DAMAGE and am total lost on these skills. I have read the build in the list and most are healing.
My char has only just got to Vizunah Square and is lvl14 and has Mesmer as its secondary. I dont have any elites yet and can only buy the skills from Kaineng City.
Can some one please give me an isea as to what build i can use. With other profesions I have been able to just jump right in and create builds left, right and centre. But with my Rt im finding it alittle dificult. I know as time goes on I'll get alot better, I just need some pointers, please.
I have just started playing Rt as a restore healer and relaly dont want to be . I am in the mood for doing DAMAGE and am total lost on these skills. I have read the build in the list and most are healing.
My char has only just got to Vizunah Square and is lvl14 and has Mesmer as its secondary. I dont have any elites yet and can only buy the skills from Kaineng City.
Can some one please give me an isea as to what build i can use. With other profesions I have been able to just jump right in and create builds left, right and centre. But with my Rt im finding it alittle dificult. I know as time goes on I'll get alot better, I just need some pointers, please.
Dodo The Extinct
Ritualists are pretty unique when compared to the other Professions. They have their own feel that takes quite a while to understand. But don`t worry, I made my Ritualist, and now he is my primary char. I love them.
For secondaries, Mesmer is a good choice. Many Ritualists like using Echo or Arcane Echo with key Chanelling skills. The only other option with possible benefits is Rt/R. Serpents Quickness is becoming popular, because it lets you constantly hold Atttuned Was Songkai.
Anyways, if you want to go Damage, I`d suggest capping Spirit Chanelling and Attuned Was Songkai. Those are awesome energy management skills that work very well with Chanelling OR Restoration. Attuned Was Chanelling is best, but you get Spirit Chanelling earlier in game.
I`d suggest going Restoration until you can cap Spirit Chanelling or Attuned Was Songkai. Once you get those, Chanelling becomes much stronger.
BTW, Chanelling may seem weak, but its not. Once you get the right skills, you have a deadly machine-gun of a caster.
Hope that helped
For secondaries, Mesmer is a good choice. Many Ritualists like using Echo or Arcane Echo with key Chanelling skills. The only other option with possible benefits is Rt/R. Serpents Quickness is becoming popular, because it lets you constantly hold Atttuned Was Songkai.
Anyways, if you want to go Damage, I`d suggest capping Spirit Chanelling and Attuned Was Songkai. Those are awesome energy management skills that work very well with Chanelling OR Restoration. Attuned Was Chanelling is best, but you get Spirit Chanelling earlier in game.
I`d suggest going Restoration until you can cap Spirit Chanelling or Attuned Was Songkai. Once you get those, Chanelling becomes much stronger.
BTW, Chanelling may seem weak, but its not. Once you get the right skills, you have a deadly machine-gun of a caster.
Hope that helped
Kali Ma
If you'd like to do damage, you can either focus on Channeling or use Spawning Power skills to do damage while still focusing on Restoration or Communing.
At Kaineng Center you can pick up Destruction, Doom and Rupture Soul. If you do go into Channeling, practice placing Destruction in a location that will strike several foes upon its death, but isn't going to be a high target priority so it lives as long as possible. Then use the Spawning skill Rupture Soul to kill it, blind everyone around it and spike a lot damage.
Actually, Rupture Soul can be used on any spirit to generate spike damage, even Restoration spirits like Recuperation and Life. It just depends on where they are placed.
Doom is a great skill if you use a lot of spirits from the Communing line. Drop around four to five spirits, then attack a target with Doom to hit them hard, possibly followed by a Rupture Soul on the spirit closest to that target.
It may help conceptually to consider the battlefield as the target, rather than an individual foe or ally. With spirits, though the spirit itself might have a huge range for its effects, the placement is still important as many spells that work off of spirits have limited ranges. Sometimes it takes more than one skill to reach a desired outcome, or a set of circumstances to get the result you want.
Also, this site may help in your quest...
http://gw.gamewikis.org/wiki/Main_Page
Check out the section on Builds, along with the individual descriptions for Ritualist skills, as they often give valuable insights regarding how they can best be used in combination with other skills.
At Kaineng Center you can pick up Destruction, Doom and Rupture Soul. If you do go into Channeling, practice placing Destruction in a location that will strike several foes upon its death, but isn't going to be a high target priority so it lives as long as possible. Then use the Spawning skill Rupture Soul to kill it, blind everyone around it and spike a lot damage.
Actually, Rupture Soul can be used on any spirit to generate spike damage, even Restoration spirits like Recuperation and Life. It just depends on where they are placed.
Doom is a great skill if you use a lot of spirits from the Communing line. Drop around four to five spirits, then attack a target with Doom to hit them hard, possibly followed by a Rupture Soul on the spirit closest to that target.
It may help conceptually to consider the battlefield as the target, rather than an individual foe or ally. With spirits, though the spirit itself might have a huge range for its effects, the placement is still important as many spells that work off of spirits have limited ranges. Sometimes it takes more than one skill to reach a desired outcome, or a set of circumstances to get the result you want.
Also, this site may help in your quest...
http://gw.gamewikis.org/wiki/Main_Page
Check out the section on Builds, along with the individual descriptions for Ritualist skills, as they often give valuable insights regarding how they can best be used in combination with other skills.
????ng??R!
Thanks alot for the advice, it has helped alot.
This is a build I put together after a good few hours of reading, man my eyes hurt .
Destruction (I used to have Pain till I read wiki Rt/any Continual Channeler)
Gaze from Beyond
Sprit Boon Strike
Essence Strike
Spirit Burn
Resilient Weapon (very cool skill combined with the one below)
Wielder's Boon
Flesh of My Flesh
My Att's atm are 11 Restoration Magic, 11 Channeling Magic and 4 Spawning Power (with minor runes and a +1 Restor Headwrap).
Cool idea about Rupture Soul. I could leave out Resilient Weapon and Wielder's Boon, use Generous Was Tsungrai and take Rupture Soul as another variation. Now it looks exactly like the wiki build lol.
Doom is good. I was using it for a while till i got fed up of spending most of the battel casting Spirits before i could actually do some focused dmg of my own. By this time, the fight was over and we were moving on and i had used my skills already and had to sit a wait till they recharged lol. Sure the spirits did dmg them selfs through Pain, bloodsond and the Blinding one, but took so long to cast and recharge.
After a bit I'm going to see if I can get a good Protection/Damage reduction build going. Firstly though, I'm going to kill stuff .
This is a build I put together after a good few hours of reading, man my eyes hurt .
Destruction (I used to have Pain till I read wiki Rt/any Continual Channeler)
Gaze from Beyond
Sprit Boon Strike
Essence Strike
Spirit Burn
Resilient Weapon (very cool skill combined with the one below)
Wielder's Boon
Flesh of My Flesh
My Att's atm are 11 Restoration Magic, 11 Channeling Magic and 4 Spawning Power (with minor runes and a +1 Restor Headwrap).
Cool idea about Rupture Soul. I could leave out Resilient Weapon and Wielder's Boon, use Generous Was Tsungrai and take Rupture Soul as another variation. Now it looks exactly like the wiki build lol.
Doom is good. I was using it for a while till i got fed up of spending most of the battel casting Spirits before i could actually do some focused dmg of my own. By this time, the fight was over and we were moving on and i had used my skills already and had to sit a wait till they recharged lol. Sure the spirits did dmg them selfs through Pain, bloodsond and the Blinding one, but took so long to cast and recharge.
After a bit I'm going to see if I can get a good Protection/Damage reduction build going. Firstly though, I'm going to kill stuff .
Cebe
I understand your problem...My Fiancée is currently trying to start as a ritualist..and has also just got to vizunah square. She just doesnt understand them. I advised her to go Rt/Me since I know that she loves Conjure Phantasm and my Me/Rt has become invaluable as I use her for farming.
My Ritualist however uses Restoration primarily, although I have played with other attributes. If you ever wanted to go communing I recommend Wanderlust + Earthbind (Wanderlust is elite from Quansong Spiritspeak in Tahnnakai Temple Explorable).
Also Dodo mentions Spirit Channeling...an elite from Cho, Spirit Empath in the Shenzun Tunnels (near the Nahpui Quarter Explorable portal) - I did use that for a long time and is a nice elite to have early on in the game.
Never played with channelling too much myself although I may start to shortly...so good luck
My Ritualist however uses Restoration primarily, although I have played with other attributes. If you ever wanted to go communing I recommend Wanderlust + Earthbind (Wanderlust is elite from Quansong Spiritspeak in Tahnnakai Temple Explorable).
Also Dodo mentions Spirit Channeling...an elite from Cho, Spirit Empath in the Shenzun Tunnels (near the Nahpui Quarter Explorable portal) - I did use that for a long time and is a nice elite to have early on in the game.
Never played with channelling too much myself although I may start to shortly...so good luck
Pick Me
First off, may I say... lvl 14??? Wow, did you skip a lot of quests? I think I was level 19 when I decided to permanently leave Shang Island. Anyway, as to answer your question.
As I recall, I henched with Channelling skills for a while and I think Channelling was okay. May I state that I didn't know anything (no builds) about Channelling nor Communion skills. I was strickly a healer (like my monk) and a minion master (like my necro). I am a Rit/N, incase you are wondering.
I used the following Channelling build (not good, but it worked in PvE - I started at level 20).
Channelling: 12
Spawning: 13 (+1 head piece)
Restoration: 3
Essence Strike
Destruction
Channelled Strike
Gaze From Beyond
Spirit Boon Strike
Spirit Rift
Generous Was Tsungrai
Flesh Of My Flesh
When I decided to use Communion:
Blood Song
Pain
Dissonance
Disenchantment
Essence Strike
Painful Bond
Spirit To Flesh
Restoration
While I don't do much damage myself, I do increase the damage my party does with each spirit (expect for Restoration - that is for team healing).
Hope these two builds help - as they contain 0 elites.
As I recall, I henched with Channelling skills for a while and I think Channelling was okay. May I state that I didn't know anything (no builds) about Channelling nor Communion skills. I was strickly a healer (like my monk) and a minion master (like my necro). I am a Rit/N, incase you are wondering.
I used the following Channelling build (not good, but it worked in PvE - I started at level 20).
Channelling: 12
Spawning: 13 (+1 head piece)
Restoration: 3
Essence Strike
Destruction
Channelled Strike
Gaze From Beyond
Spirit Boon Strike
Spirit Rift
Generous Was Tsungrai
Flesh Of My Flesh
When I decided to use Communion:
Blood Song
Pain
Dissonance
Disenchantment
Essence Strike
Painful Bond
Spirit To Flesh
Restoration
While I don't do much damage myself, I do increase the damage my party does with each spirit (expect for Restoration - that is for team healing).
Hope these two builds help - as they contain 0 elites.
lightblade
lvl 14 is definitely not ready for the outside world yet. Even if you did all the attribute quests, you're still missing 10+15*5=85 attribute points and 20*6=120 max hp.
So...either start playing Restore...or don't find a group at all
So...either start playing Restore...or don't find a group at all
Jetdoc
I'd get rid of Spirit Boon Strike - it is only helping Destruction, which is the one spirit that you WANT to die.
Consider the following mix - I think you'll be much happier with your energy costs and casting times...
Destruction
Essence Strike
Spirit Burn
Spirit Rift (Vizunah and the rest of Kaineng is nice due to the cramped quarters full of enemies - this can be a devastating AoE spell)
Ancestor's Rage (since you're likely to have a warrior in the group, this is very nice AoE damage as well)
Generous Was Tsungrai
Flesh of My Flesh
Mesmer skill of your choice
You'll love the damage you'll be able to pull off, the energy you're able to gain via Essence, and the spiking capability to take out stragglers.
Consider the following mix - I think you'll be much happier with your energy costs and casting times...
Destruction
Essence Strike
Spirit Burn
Spirit Rift (Vizunah and the rest of Kaineng is nice due to the cramped quarters full of enemies - this can be a devastating AoE spell)
Ancestor's Rage (since you're likely to have a warrior in the group, this is very nice AoE damage as well)
Generous Was Tsungrai
Flesh of My Flesh
Mesmer skill of your choice
You'll love the damage you'll be able to pull off, the energy you're able to gain via Essence, and the spiking capability to take out stragglers.
Pick Me
Quote:
Originally Posted by Jetdoc
I'd get rid of Spirit Boon Strike - it is only helping Destruction, which is the one spirit that you WANT to die.
Consider the following mix - I think you'll be much happier with your energy costs and casting times...
Destruction
Essence Strike
Spirit Burn
Spirit Rift (Vizunah and the rest of Kaineng is nice due to the cramped quarters full of enemies - this can be a devastating AoE spell)
Ancestor's Rage (since you're likely to have a warrior in the group, this is very nice AoE damage as well)
Generous Was Tsungrai
Flesh of My Flesh
Mesmer skill of your choice
You'll love the damage you'll be able to pull off, the energy you're able to gain via Essence, and the spiking capability to take out stragglers. The only problem is if you want Destruction to do the most damage, killing it too soon is not the way to do it. Remember, it must last its full duration for it to do the most damage. That is why Spirit Boon Strike is there. Its to compensate for the health loss that is caused by Gaze From Beyond.
Since you don't have that spell, yeah, don't bother bringing Spirit Boon Strike.
Consider the following mix - I think you'll be much happier with your energy costs and casting times...
Destruction
Essence Strike
Spirit Burn
Spirit Rift (Vizunah and the rest of Kaineng is nice due to the cramped quarters full of enemies - this can be a devastating AoE spell)
Ancestor's Rage (since you're likely to have a warrior in the group, this is very nice AoE damage as well)
Generous Was Tsungrai
Flesh of My Flesh
Mesmer skill of your choice
You'll love the damage you'll be able to pull off, the energy you're able to gain via Essence, and the spiking capability to take out stragglers. The only problem is if you want Destruction to do the most damage, killing it too soon is not the way to do it. Remember, it must last its full duration for it to do the most damage. That is why Spirit Boon Strike is there. Its to compensate for the health loss that is caused by Gaze From Beyond.
Since you don't have that spell, yeah, don't bother bringing Spirit Boon Strike.
Redfeather1975
JoeKnowMo pointed out this sweet build by arredondo in the mesmer forum. It's for Rt/Me.
http://forums.gwonline.net/showthread.php?t=402533
If you choose to be an Rt/Me you can try it out. It looks neat!
http://forums.gwonline.net/showthread.php?t=402533
If you choose to be an Rt/Me you can try it out. It looks neat!
Jetdoc
Quote:
Originally Posted by Pick Me
The only problem is if you want Destruction to do the most damage, killing it too soon is not the way to do it. Remember, it must last its full duration for it to do the most damage.
Actually, without Draw Spirit, you're really depending on Destruction damaging enemies that have made it into the backline of casters then, which is highly conditional (i.e. not only do they have to make it to the backline, they also have to be there the second that Destruction dies).
Either that our you decide to go Leeroy Jenkins with your Ritualist by charging into the middle of the fray and casting Destruction.
When I'm Channeling, I simply use Destruction as my "spirit to be near" for the other beneficial effects.
That being said, Destruction can be absolutely devastating in PvE with a combination of Draw Spirit and Soul Twisting/other spirit destroying spells (unless the damage effects of Destruction stay where it was cast due to the spirit bug - I haven't tested this yet).
Either that our you decide to go Leeroy Jenkins with your Ritualist by charging into the middle of the fray and casting Destruction.
When I'm Channeling, I simply use Destruction as my "spirit to be near" for the other beneficial effects.
That being said, Destruction can be absolutely devastating in PvE with a combination of Draw Spirit and Soul Twisting/other spirit destroying spells (unless the damage effects of Destruction stay where it was cast due to the spirit bug - I haven't tested this yet).
MelechRic
This build got me through Vizunah and all the way to the Jade Sea:
http://gw.gamewikis.org/wiki/Rt/any_Continual_Channeler
It's a decent build if you can dump enough points into Channelling.
http://gw.gamewikis.org/wiki/Rt/any_Continual_Channeler
It's a decent build if you can dump enough points into Channelling.
????ng??R!
Quote:
Originally Posted by lightblade
lvl 14 is definitely not ready for the outside world yet. Even if you did all the attribute quests, you're still missing 10+15*5=85 attribute points and 20*6=120 max hp.
So...either start playing Restore...or don't find a group at all I did Vizunah Square after 3 partys later. The first 2 partys, i was the last to die as well as doing dmg, I was resing with Flesh of my Flesh and helping healing the party, also healing myself. oh yeh and 4-5 then decided to quit GG. Lvl has little to do with the game so much as skill and using you brain, team work. So I will ignore that usless comment.
As for the rest, thanks alot for the info and diferent skills to use in congunction with the current I have.
This is an interesting build, I will definatly give it a go. http://forums.gwonline.net/showthread.php?t=402533
I'll become one and check it out, thanks.
Keep any pointers comming I'm learning this Prof alot, I think I'm going to like it.
So...either start playing Restore...or don't find a group at all I did Vizunah Square after 3 partys later. The first 2 partys, i was the last to die as well as doing dmg, I was resing with Flesh of my Flesh and helping healing the party, also healing myself. oh yeh and 4-5 then decided to quit GG. Lvl has little to do with the game so much as skill and using you brain, team work. So I will ignore that usless comment.
As for the rest, thanks alot for the info and diferent skills to use in congunction with the current I have.
This is an interesting build, I will definatly give it a go. http://forums.gwonline.net/showthread.php?t=402533
I'll become one and check it out, thanks.
Keep any pointers comming I'm learning this Prof alot, I think I'm going to like it.
sinican
For channeling build...
16 channeling
13-15 restoration
max your channeling asap because this is the root of the build
Essence
Gaze
Burn
Rift
Destruction
Vengfull weapons/resilent weapon
Mend Body
Flesh of My Flesh/Preservation(when you get it)
nice staff with 20/20 and 2 Def mods +10 total
or
weapon an offhand that includes recharge time for chan spells
use the armor that is +15Al while activating
strategy of the build is rather strait forward let your hecnies or party agro first for pve and target ur target with passive attack lay down your spirit or imediately go for rift then lay your spirit
spam essence strike as much as possible for best energy management... if you hit it every single time it is recharged and dont attempt to spam rift to often and instead use your 3 single target spells as your main attacks only using rift as a crowd pleaser and boss spike.
you want to stay out of agro with this build and destruction spirit for this build is not intended to be used as dmg, instead it is a decent cost spirit with decent recharge as an enabler for your energy management and higher spike dmg from gaze and burn... spirit brun has a decent range and does use enemy spirits so it is a nice spell to spam as well especially against other ritualist as you are killing their spirit and doing damage to them as well...
im going to repeat myself... destruction is in this build primarily as an eneabler not as a means of attacking.... remember to constantly passive attack as it will add dmg in between your casting cast essence every time it is avaialbe (only when a spirit is up) and try to remember that your dmg comes from your spirit enhancing your attack spells so if your spirit is taken out or you wander to far off from it and are not able to recast, take the defensive untill you are back on track... destruction still has the nifty dmg aspect when it gets taken out this is mearly a bonus there are other builds that are way better at using spirits to do burst damage... completely different from a C-Rit
BTW all the skills in this build can be obtained as early as Kaineng with the exception of Preservation... it is an excelent easy to manage build that got me through the city and is used highly by starting rits in my guild to get them to Rit Lord/Vengfull Was/Attuned which is when your rit really gets exciting
16 channeling
13-15 restoration
max your channeling asap because this is the root of the build
Essence
Gaze
Burn
Rift
Destruction
Vengfull weapons/resilent weapon
Mend Body
Flesh of My Flesh/Preservation(when you get it)
nice staff with 20/20 and 2 Def mods +10 total
or
weapon an offhand that includes recharge time for chan spells
use the armor that is +15Al while activating
strategy of the build is rather strait forward let your hecnies or party agro first for pve and target ur target with passive attack lay down your spirit or imediately go for rift then lay your spirit
spam essence strike as much as possible for best energy management... if you hit it every single time it is recharged and dont attempt to spam rift to often and instead use your 3 single target spells as your main attacks only using rift as a crowd pleaser and boss spike.
you want to stay out of agro with this build and destruction spirit for this build is not intended to be used as dmg, instead it is a decent cost spirit with decent recharge as an enabler for your energy management and higher spike dmg from gaze and burn... spirit brun has a decent range and does use enemy spirits so it is a nice spell to spam as well especially against other ritualist as you are killing their spirit and doing damage to them as well...
im going to repeat myself... destruction is in this build primarily as an eneabler not as a means of attacking.... remember to constantly passive attack as it will add dmg in between your casting cast essence every time it is avaialbe (only when a spirit is up) and try to remember that your dmg comes from your spirit enhancing your attack spells so if your spirit is taken out or you wander to far off from it and are not able to recast, take the defensive untill you are back on track... destruction still has the nifty dmg aspect when it gets taken out this is mearly a bonus there are other builds that are way better at using spirits to do burst damage... completely different from a C-Rit
BTW all the skills in this build can be obtained as early as Kaineng with the exception of Preservation... it is an excelent easy to manage build that got me through the city and is used highly by starting rits in my guild to get them to Rit Lord/Vengfull Was/Attuned which is when your rit really gets exciting
sinican
Quote:
Originally Posted by ЪngêR!
I did Vizunah Square after 3 partys later. The first 2 partys, i was the last to die as well as doing dmg, I was resing with Flesh of my Flesh and helping healing the party, also healing myself. oh yeh and 4-5 then decided to quit GG. Lvl has little to do with the game so much as skill and using you brain, team work. So I will ignore that usless comment.
As for the rest, thanks alot for the info and diferent skills to use in congunction with the current I have.
This is an interesting build, I will definatly give it a go. http://forums.gwonline.net/showthread.php?t=402533
I'll become one and check it out, thanks.
Keep any pointers comming I'm learning this Prof alot, I think I'm going to like it. it has a lot to do with how effective your skills are you can easily get lvl 17-19 by completing all the quest on the island and then lvl 20 by doing the first few quests on the main continent... less than 5hrs of strait playing to be completely honest...
not really a useless comment... your skills are directly related to what level you are and your health as well, whether you want to believe that or not whatever... but it is the honest truth
As for the rest, thanks alot for the info and diferent skills to use in congunction with the current I have.
This is an interesting build, I will definatly give it a go. http://forums.gwonline.net/showthread.php?t=402533
I'll become one and check it out, thanks.
Keep any pointers comming I'm learning this Prof alot, I think I'm going to like it. it has a lot to do with how effective your skills are you can easily get lvl 17-19 by completing all the quest on the island and then lvl 20 by doing the first few quests on the main continent... less than 5hrs of strait playing to be completely honest...
not really a useless comment... your skills are directly related to what level you are and your health as well, whether you want to believe that or not whatever... but it is the honest truth
Minus Sign
I think every rit goes through a period of “just what can I do with this hoss?” The answer is obviously everything. Capable of healing (though differently) as effectually as most monks in the game, protecting all allies with powerful skills and doing some downright nasty damage too, the Ritualist is one of the most well rounded characters in the game.
But one thing that continues to be overlooked by other class players is the one thing that monks have been screaming for since the game’s inception.
The Ritualist is a support character with phenomenal energy management. Because of this, the ritualist is well suited to take on a role many overlook as boring or unimportant. They used to look at mesmers the same way.
The role is that of an offensive support caster; the very middle of the road character that elementalist/monks have so long dominated in GvG. With the proper skills, a rit can do damage, support monk prot and provide some of the most powerful team healing found anywhere in the game.
One example:
15 Spawning (rune and hat)
8 healing prayers
rest commune
Attuned was Sonkai
Doom
Heal Party
Displacement
Union
Bloodsong
Pain
Rez
I’ve run that build and variations of it in PvE and PvP. It provides solid support for my teammates over time, strong pressure DPS from the two offensive spirits and spike assist with Doom while my spirits recycle. Many experienced players will tell you that Heal Party is the single most effective group heal in the game at the moment and this build drops the cost of HP to a measly 7 mana. That’s spammable when you consider its cast and recycle. Spirits are not susceptible to casting interrupts, taking them off the radar of most mesmer interrupt builds, Migraine issues that other protection builds have issues with, etc. Most of my issues have come from edenial characters, seeking arrow rangers and KD touch skills.
While I know this isn’t exactly what the OP is asking for, I hope this post will lead you as you evolve with your character.
I mean, rits can do everything, right? So why pick just--one--thing?
But one thing that continues to be overlooked by other class players is the one thing that monks have been screaming for since the game’s inception.
The Ritualist is a support character with phenomenal energy management. Because of this, the ritualist is well suited to take on a role many overlook as boring or unimportant. They used to look at mesmers the same way.
The role is that of an offensive support caster; the very middle of the road character that elementalist/monks have so long dominated in GvG. With the proper skills, a rit can do damage, support monk prot and provide some of the most powerful team healing found anywhere in the game.
One example:
15 Spawning (rune and hat)
8 healing prayers
rest commune
Attuned was Sonkai
Doom
Heal Party
Displacement
Union
Bloodsong
Pain
Rez
I’ve run that build and variations of it in PvE and PvP. It provides solid support for my teammates over time, strong pressure DPS from the two offensive spirits and spike assist with Doom while my spirits recycle. Many experienced players will tell you that Heal Party is the single most effective group heal in the game at the moment and this build drops the cost of HP to a measly 7 mana. That’s spammable when you consider its cast and recycle. Spirits are not susceptible to casting interrupts, taking them off the radar of most mesmer interrupt builds, Migraine issues that other protection builds have issues with, etc. Most of my issues have come from edenial characters, seeking arrow rangers and KD touch skills.
While I know this isn’t exactly what the OP is asking for, I hope this post will lead you as you evolve with your character.
I mean, rits can do everything, right? So why pick just--one--thing?
sinican
Quote:
Originally Posted by Minus Sign
I think every rit goes through a period of “just what can I do with this hoss?” The answer is obviously everything. Capable of healing (though differently) as effectually as most monks in the game, protecting all allies with powerful skills and doing some downright nasty damage too, the Ritualist is one of the most well rounded characters in the game.
But one thing that continues to be overlooked by other class players is the one thing that monks have been screaming for since the game’s inception.
The Ritualist is a support character with phenomenal energy management. Because of this, the ritualist is well suited to take on a role many overlook as boring or unimportant. They used to look at mesmers the same way.
The role is that of an offensive support caster; the very middle of the road character that elementalist/monks have so long dominated in GvG. With the proper skills, a rit can do damage, support monk prot and provide some of the most powerful team healing found anywhere in the game.
One example:
15 Spawning (rune and hat)
8 healing prayers
rest commune
Attuned was Sonkai
Doom
Heal Party
Displacement
Union
Bloodsong
Pain
Rez
I’ve run that build and variations of it in PvE and PvP. It provides solid support for my teammates over time, strong pressure DPS from the two offensive spirits and spike assist with Doom while my spirits recycle. Many experienced players will tell you that Heal Party is the single most effective group heal in the game at the moment and this build drops the cost of HP to a measly 7 mana. That’s spammable when you consider its cast and recycle. Spirits are not susceptible to casting interrupts, taking them off the radar of most mesmer interrupt builds, Migraine issues that other protection builds have issues with, etc. Most of my issues have come from edenial characters, seeking arrow rangers and KD touch skills.
While I know this isn’t exactly what the OP is asking for, I hope this post will lead you as you evolve with your character.
I mean, rits can do everything, right? So why pick just--one--thing? not arguing with your build... but the OP needed build suggestion for early on and hes far from capping attuned so that is out for him
But one thing that continues to be overlooked by other class players is the one thing that monks have been screaming for since the game’s inception.
The Ritualist is a support character with phenomenal energy management. Because of this, the ritualist is well suited to take on a role many overlook as boring or unimportant. They used to look at mesmers the same way.
The role is that of an offensive support caster; the very middle of the road character that elementalist/monks have so long dominated in GvG. With the proper skills, a rit can do damage, support monk prot and provide some of the most powerful team healing found anywhere in the game.
One example:
15 Spawning (rune and hat)
8 healing prayers
rest commune
Attuned was Sonkai
Doom
Heal Party
Displacement
Union
Bloodsong
Pain
Rez
I’ve run that build and variations of it in PvE and PvP. It provides solid support for my teammates over time, strong pressure DPS from the two offensive spirits and spike assist with Doom while my spirits recycle. Many experienced players will tell you that Heal Party is the single most effective group heal in the game at the moment and this build drops the cost of HP to a measly 7 mana. That’s spammable when you consider its cast and recycle. Spirits are not susceptible to casting interrupts, taking them off the radar of most mesmer interrupt builds, Migraine issues that other protection builds have issues with, etc. Most of my issues have come from edenial characters, seeking arrow rangers and KD touch skills.
While I know this isn’t exactly what the OP is asking for, I hope this post will lead you as you evolve with your character.
I mean, rits can do everything, right? So why pick just--one--thing? not arguing with your build... but the OP needed build suggestion for early on and hes far from capping attuned so that is out for him
Minus Sign
I know, but he already has several solid channeling builds posted above. So since everyone else has already posted what he needs to get through as a damage dealer I wanted to give him something that will see him in good stead towards the endgame.