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Which is better?
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I have to say, Istan did not particularly impress me during the preview event, but this was probably because I was trying to do everything at once instead of taking my time and enjoying myself like I would during normal gameplay.
As for Prophecies vs. Faction vs. Nightfall, I'd say that each of them has their own pros and cons.
Proph- Pro: It was long and had skill quests. Con: It was long.
Factions- Pro: Alliance Battles ftw. I liked the Asian theme as well. Con: The scenery got repetitive, and there were too many conditions attached to advancement (ie the 10k faction requirement for Gyala Hatchery and Eternal Grove)
Nightfall: Pro: Seems like an awesome story. Hero feature ftw. Con: Feeling the constant urge to farm silly mobs for sunspear rank.
Basically I like all three, but I like Prophecies the best.
As for Prophecies vs. Faction vs. Nightfall, I'd say that each of them has their own pros and cons.
Proph- Pro: It was long and had skill quests. Con: It was long.
Factions- Pro: Alliance Battles ftw. I liked the Asian theme as well. Con: The scenery got repetitive, and there were too many conditions attached to advancement (ie the 10k faction requirement for Gyala Hatchery and Eternal Grove)
Nightfall: Pro: Seems like an awesome story. Hero feature ftw. Con: Feeling the constant urge to farm silly mobs for sunspear rank.
Basically I like all three, but I like Prophecies the best.
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Originally Posted by Aleks
Going off on a tangent here, but will NF include skill quests?
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i dont have a problem with that cos many of skills will be like factions and Prophecies, just clones of others skills, so to do quests just to get the skills were you own the same type but with a diff name would be a waste. thats my opinion
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Actually the reason for no skill quests just hit me...
What has ANet done in the past that makes you wonder why we have no skill quests in Factions? Does anyone remember the GW store? Does anyone remember what you can buy in that store? Yes, skills!
Allowing skills to be obtained through quests would ruin this market. Sad... but true. I miss skill quests.
What has ANet done in the past that makes you wonder why we have no skill quests in Factions? Does anyone remember the GW store? Does anyone remember what you can buy in that store? Yes, skills!
Allowing skills to be obtained through quests would ruin this market. Sad... but true. I miss skill quests.
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I think it depend on the class you want to play.
If you want sin/rit, para/derv, it would be quite obvious.
For the core classes, as necro MinionMaster faction no doubt. Warrior -> prophecies. Ele -> prophecies. Mes -> either one. Monk -> either one (slightly more on faction? personal preference). Ranger -> either one.
In terms of game play on PvE... Defintely nightfall. Hero NPCs = 1337
If you want sin/rit, para/derv, it would be quite obvious.
For the core classes, as necro MinionMaster faction no doubt. Warrior -> prophecies. Ele -> prophecies. Mes -> either one. Monk -> either one (slightly more on faction? personal preference). Ranger -> either one.
In terms of game play on PvE... Defintely nightfall. Hero NPCs = 1337
I still prefer Proph over Factions (and as far I have seen) over Nightfall too. Proph really set the standard, has the most usefull skills (just check most used builds..) and it was a challenge to complete the game.. Factions wasn't really.. Don't get me wrong, factions is a great game, really nice setting (asia rules^^) but in my humble opinion it was just to easy to speed trough..
However, the hero addition totally blew me away, really good move from Anet.. I guess that this brings the serie a whole new aura
However, the hero addition totally blew me away, really good move from Anet.. I guess that this brings the serie a whole new aura

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Originally Posted by Vermilion Okeanos
For the core classes, as necro MinionMaster faction
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It's become apparent how Factions has had a 'Oh we need a MM' impact on the necro.
You won't get far with a MM against corpseless creatures.
Besides. theres two more attributes that can be used here.
The typical Necro = Death Magic comparison is working on my nerves tbh.
SS FTW and you aren't getting that from Factions sorry to say.
Other examples: Soul Leech, Life Transfer, Virulence etc.
You go ahead and accompany a 55 monk in UW with your MM build. I'd love to see that
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I'm going to just point out why Anet switched to not having skill quests. You may recall in Prophecies that there were skill quests. And you may also recall that you could only get certain skills at certain points in the game. If you were a ranger, you didn't get your traps until the desert. There were many threads complaining about that state of affairs. So Anet got rid of skill quests that forced you into certain skills at a certain point in the game and let anyone buy any skill at any point in Factions. And there was much rejoicing..


