Max Armor (it is a ton)

LouAl

Wilds Pathfinder

Join Date: Dec 2005

After messing around to find the max health that a player could have I thought it would be fun to see what the max armor might be, so here goes...

First off it is a 5 person team effort with the main person being a E/W

E/W
16 earth
15 water
6 e storage

You would need a Defensive staff of Defence (+10) and the +10 while enchanted armor so your base armor is 80. I am not sure what the armor would be if using a +5 defence weapon and a +16 shield that does not meet req, presumably slightly higher, so I propsed using a staff.

Skills
Glyph of Elemental Power (cast this before all AoE, KA, and AoM)
Armor of Earth +67
Kinetic Armor +92
Obsidian Flesh +20
Armor of Frost +40 against physical -24 against fire
Armor of Mist +44
Disciplined/Defensive Stance +24
Dolyak Signet +10

At this point, all by yourself, you could have a total armor rating of 337, 357 against physical, and 313 against fire...not bad, now the rest of the team.

Other team members:
E/R (16 water)
Glyph of Elemental Power
Ward Against Harm +70 against fire +26 against all other damage
Ward Against Elements +24 against elements
Fertile Season +15

Mo/Rt (16 protection)
Shield of Deflection +31
Resilient Weapon +24

Mo/ (16 protection)
Shield of Regeneration +40

W/ (no attributes needed)
Shields up +50 against piercing
Watch Yourself +20

After all your teammates get you set up you now would have 493 total armor rating, 563 against fire, 517 against all elements except fire, and 543 against piercing. I think that is the max unless someone can show a better setup or where I have messed up.

Totally useless information, but fun anyway.

<<<Disclaimer>>>
I have not tried this and probably made lots of mistakes.

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

well for maxed out, have 7 people, all the above plus:

P/*

"Stand Your Ground!" +24
Bladeturn Refrain +42 Slashing

Sheild = 8 Al Without Req, so +5+sheild=12

highest possible AL is +7 elemental and +10 Fire Sheild= 601

519 total armor rating, 589 against fire, 543 against all elements except fire, and 569 against piercing 561 vs slashing. I think that is the max unless someone can show a better setup or where I have messed up.

gr3g

Frost Gate Guardian

Join Date: Jul 2006

493/517/543/563 armor amounts to around a 99.980/99.987/99.992/99.994 % reduction in damage using SonOfRah's formula.

In case anyone cares.

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

Quote:
Originally Posted by gr3g
493/517/543/563 armor amounts to around a 99.980/99.987/99.992/99.994 % reduction in damage using SonOfRah's formula.

In case anyone cares.
And to think, all those times I died because I was taking 0.02% damage instead of 0.013%! The sheer exiguousness of it!

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Gingerbread shield+sword with armor = 15 armor, which is 5 higher than your proposed staff and 2 higher than the max shield+sword. So now you'd be reducing damage by 99.981 insetad of 99.980? :P

knoll

knoll

Desert Nomad

Join Date: Jul 2005

Washington State.

[ToA]

W/

there is a sword you get from pre sear +5armor(encanted), then add a +5 armor +16 for shield

RuPee

RuPee

Frost Gate Guardian

Join Date: Dec 2005

Los Angeles, CA

[RoD]

Mo/

heh nice... some fun information. who needs max health when you can have max armor? gj with this

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Pity about mesmers and necros that don't care about enemy armor

I'd be curious if there actually is a max armor cap (like ias and running speed). It's one of the few modifiers that seems completely open ended.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by Avarre
Pity about mesmers and necros that don't care about enemy armor

I'd be curious if there actually is a max armor cap (like ias and running speed). It's one of the few modifiers that seems completely open ended.
Hehe, B-Spike goes right through any armor (both life stealing AND armor ignoring damage)

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Armor above 300 or so is useless, essentially because nothing hits for crazy amounts if it factors in armor.

320 armor is roughly 1% damage.

A 418 armor target hit by 250 siege attack takes 1 damage...


Armor ignoring stuff
Plus there are the bunch of armor ignoring effects such as necro/mesmer skills, ritualist spirits, degen, etc.

Then there is the bonus damage from weapon attacks...

Blaze Emup

Academy Page

Join Date: Dec 2005

Martyrs And Heroes

N/Me

I think this was just about seeing how high the armor could get. Not about seeing how to deal with it. Some people try to be such spoilsports.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Mantra's and Phys/ele resistance?

Hockster

Hockster

Banned

Join Date: Jul 2005

Thing is, all those skills that say attack does XX of damage goes right through. That +45 from Eviscerate will do the +45 no matter what the armor rating. How many people simply stand there and hack away without using skill? Not including Healing Hands wamos of course. That -150 health from two superior runes doesn't look so appealing anymore, does it?

A 16 curses necro with Desecrate Enchantments might put you on slab in one cast.

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Hockster
Thing is, all those skills that say attack does XX of damage goes right through. That +45 from Eviscerate will do the +45 no matter what the armor rating. How many people simply stand there and hack away without using skill? Not including Healing Hands wamos of course. That -150 health from two superior runes doesn't look so appealing anymore, does it?

A 16 curses necro with Desecrate Enchantments might put you on slab in one cast.
Because he was definately recommending the use of this build... /sarcasm

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Obsidian flame ftw!

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Quote:
I'd be curious if there actually is a max armor cap
There is. We did some testing about a year ago and the number we came to was 180 I think

Swinging Fists

Wilds Pathfinder

Join Date: Mar 2006

W/Mo

Quote:
Originally Posted by Tainek
Sheild = 8 Al Without Req, so +5+sheild=12
I'm sorry if many of the calcuations in this thread were based on this, but i'm pretty sure 8 + 5 = 13. :P

icedragon981

icedragon981

Krytan Explorer

Join Date: May 2006

At my computer

Teh Nine [lll]

N/

Quote:
Originally Posted by Swinging Fists
I'm sorry if many of the calcuations in this thread were based on this, but i'm pretty sure 8 + 5 = 13. :P
Hooray for elementary math mistakes and typos.

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Quote:
Originally Posted by icedragon981
Hooray for elementary math mistakes and typos.

Hooray for hitting gwg after drinking :P

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

Rit spirits ignore enemy armor... funny that NF has a new skill that allows them to hit everytime for 88 dmg...

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Wouldn't it technically be easier to just hope an enemy casts Iron Mist on you giving you 100% immunity to everything but lightning?

Oh and you forgot Grasping Earth gives you an AL bonus.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Isn't there a Monk skill thats called Convert Hexes or something (it removes all your hexes and turns them into armor... I think it may only give armor for every Necromancer hex... Hmmm)? In a 12v12 and a hell of a lot of hexes you could probably triple that number.

Anyway, I don't play a Monk, so I wouldn't know

Uzul

Uzul

Krytan Explorer

Join Date: Jun 2005

Arctic Tundra

Pints N Quarts [PsQs]

I am happy with having 90 armor on my monk - that's enough to annoy most attackers coming after me. *g* (purely itembased as well ^^)
Classic hunting builds include buffs for armor - but getting past 150/200 usually isn't really doing much anymore. I am curious thou' if there is a cap on armor...

Spirit Of Azrael

Spirit Of Azrael

Echo-mending Master

Join Date: Jun 2006

Service of Shadows [SOS]

W/N

Quote:
Originally Posted by LifeInfusion
Armor above 300 or so is useless, essentially because nothing hits for crazy amounts if it factors in armor.
Bladed Aatxe

LouAl

Wilds Pathfinder

Join Date: Dec 2005

Quote:
Originally Posted by LouAl
Totally useless information, but fun anyway.
I thought that was clear, but whatever...

Good thoughts on the 8al shield and +5 weapon, that was the kind of thing I knew I'd miss.

I didn't add in Grasping Earth or Convert Hexes because I figured it would then mean that I was relying on enemies, but then again, I did add in Watch Yourself...So if you add in Grasping you get +24 to Physical and Convert Hexes (against 9 Necros with 29 total hexes) gives you an added 290 armor so you would be at 786 total (I think) and 810 against Physical...not bad

Quote:
Originally Posted by Evilsod
Wouldn't it technically be easier to just hope an enemy casts Iron Mist on you giving you 100% immunity to everything but lightning?
I thought about that too but figured it is not really armor, but immunity, I had the same thought with Mist Form which essentially gives you immunity to all attack damage.

Quote:
Originally Posted by Yanman.be
Mantra's and Phys/ele resistance?
I thought of those too, but the mantras of [element] aren't really armor and since phys and ele resistance are stances you can only use one at a time and I opted for the warrior stances that give armor to everything...maybe it would be better to use Phys Resist to balance out the difference between the physical and elemental armor...oh well

Quote:
Originally Posted by Shanaeri Rynale
Quote:
Originally Posted by Avarre
I'd be curious if there actually is a max armor cap
There is. We did some testing about a year ago and the number we came to was 180 I think
well that makes all of this even more useless then