Max Armor (it is a ton)
LouAl
After messing around to find the max health that a player could have I thought it would be fun to see what the max armor might be, so here goes...
First off it is a 5 person team effort with the main person being a E/W
E/W
16 earth
15 water
6 e storage
You would need a Defensive staff of Defence (+10) and the +10 while enchanted armor so your base armor is 80. I am not sure what the armor would be if using a +5 defence weapon and a +16 shield that does not meet req, presumably slightly higher, so I propsed using a staff.
Skills
Glyph of Elemental Power (cast this before all AoE, KA, and AoM)
Armor of Earth +67
Kinetic Armor +92
Obsidian Flesh +20
Armor of Frost +40 against physical -24 against fire
Armor of Mist +44
Disciplined/Defensive Stance +24
Dolyak Signet +10
At this point, all by yourself, you could have a total armor rating of 337, 357 against physical, and 313 against fire...not bad, now the rest of the team.
Other team members:
E/R (16 water)
Glyph of Elemental Power
Ward Against Harm +70 against fire +26 against all other damage
Ward Against Elements +24 against elements
Fertile Season +15
Mo/Rt (16 protection)
Shield of Deflection +31
Resilient Weapon +24
Mo/ (16 protection)
Shield of Regeneration +40
W/ (no attributes needed)
Shields up +50 against piercing
Watch Yourself +20
After all your teammates get you set up you now would have 493 total armor rating, 563 against fire, 517 against all elements except fire, and 543 against piercing. I think that is the max unless someone can show a better setup or where I have messed up.
Totally useless information, but fun anyway.
<<<Disclaimer>>>
I have not tried this and probably made lots of mistakes.
First off it is a 5 person team effort with the main person being a E/W
E/W
16 earth
15 water
6 e storage
You would need a Defensive staff of Defence (+10) and the +10 while enchanted armor so your base armor is 80. I am not sure what the armor would be if using a +5 defence weapon and a +16 shield that does not meet req, presumably slightly higher, so I propsed using a staff.
Skills
Glyph of Elemental Power (cast this before all AoE, KA, and AoM)
Armor of Earth +67
Kinetic Armor +92
Obsidian Flesh +20
Armor of Frost +40 against physical -24 against fire
Armor of Mist +44
Disciplined/Defensive Stance +24
Dolyak Signet +10
At this point, all by yourself, you could have a total armor rating of 337, 357 against physical, and 313 against fire...not bad, now the rest of the team.
Other team members:
E/R (16 water)
Glyph of Elemental Power
Ward Against Harm +70 against fire +26 against all other damage
Ward Against Elements +24 against elements
Fertile Season +15
Mo/Rt (16 protection)
Shield of Deflection +31
Resilient Weapon +24
Mo/ (16 protection)
Shield of Regeneration +40
W/ (no attributes needed)
Shields up +50 against piercing
Watch Yourself +20
After all your teammates get you set up you now would have 493 total armor rating, 563 against fire, 517 against all elements except fire, and 543 against piercing. I think that is the max unless someone can show a better setup or where I have messed up.
Totally useless information, but fun anyway.
<<<Disclaimer>>>
I have not tried this and probably made lots of mistakes.
Tainek
well for maxed out, have 7 people, all the above plus:
P/*
"Stand Your Ground!" +24
Bladeturn Refrain +42 Slashing
Sheild = 8 Al Without Req, so +5+sheild=12
highest possible AL is +7 elemental and +10 Fire Sheild= 601
519 total armor rating, 589 against fire, 543 against all elements except fire, and 569 against piercing 561 vs slashing. I think that is the max unless someone can show a better setup or where I have messed up.
P/*
"Stand Your Ground!" +24
Bladeturn Refrain +42 Slashing
Sheild = 8 Al Without Req, so +5+sheild=12
highest possible AL is +7 elemental and +10 Fire Sheild= 601
519 total armor rating, 589 against fire, 543 against all elements except fire, and 569 against piercing 561 vs slashing. I think that is the max unless someone can show a better setup or where I have messed up.
gr3g
493/517/543/563 armor amounts to around a 99.980/99.987/99.992/99.994 % reduction in damage using SonOfRah's formula.
In case anyone cares.
In case anyone cares.
Cjlr
Quote:
Originally Posted by gr3g
493/517/543/563 armor amounts to around a 99.980/99.987/99.992/99.994 % reduction in damage using SonOfRah's formula.
In case anyone cares. |
Div
Gingerbread shield+sword with armor = 15 armor, which is 5 higher than your proposed staff and 2 higher than the max shield+sword. So now you'd be reducing damage by 99.981 insetad of 99.980? :P
knoll
there is a sword you get from pre sear +5armor(encanted), then add a +5 armor +16 for shield
RuPee
heh nice... some fun information. who needs max health when you can have max armor? gj with this
Avarre
Pity about mesmers and necros that don't care about enemy armor
I'd be curious if there actually is a max armor cap (like ias and running speed). It's one of the few modifiers that seems completely open ended.
I'd be curious if there actually is a max armor cap (like ias and running speed). It's one of the few modifiers that seems completely open ended.
Curse You
Quote:
Originally Posted by Avarre
Pity about mesmers and necros that don't care about enemy armor
I'd be curious if there actually is a max armor cap (like ias and running speed). It's one of the few modifiers that seems completely open ended. |
LifeInfusion
Armor above 300 or so is useless, essentially because nothing hits for crazy amounts if it factors in armor.
320 armor is roughly 1% damage.
A 418 armor target hit by 250 siege attack takes 1 damage...
Armor ignoring stuff
Plus there are the bunch of armor ignoring effects such as necro/mesmer skills, ritualist spirits, degen, etc.
Then there is the bonus damage from weapon attacks...
320 armor is roughly 1% damage.
A 418 armor target hit by 250 siege attack takes 1 damage...
Armor ignoring stuff
Plus there are the bunch of armor ignoring effects such as necro/mesmer skills, ritualist spirits, degen, etc.
Then there is the bonus damage from weapon attacks...
Blaze Emup
I think this was just about seeing how high the armor could get. Not about seeing how to deal with it. Some people try to be such spoilsports.
Yanman.be
Mantra's and Phys/ele resistance?
Hockster
Thing is, all those skills that say attack does XX of damage goes right through. That +45 from Eviscerate will do the +45 no matter what the armor rating. How many people simply stand there and hack away without using skill? Not including Healing Hands wamos of course. That -150 health from two superior runes doesn't look so appealing anymore, does it?
A 16 curses necro with Desecrate Enchantments might put you on slab in one cast.
A 16 curses necro with Desecrate Enchantments might put you on slab in one cast.
aB-
Quote:
Originally Posted by Hockster
Thing is, all those skills that say attack does XX of damage goes right through. That +45 from Eviscerate will do the +45 no matter what the armor rating. How many people simply stand there and hack away without using skill? Not including Healing Hands wamos of course. That -150 health from two superior runes doesn't look so appealing anymore, does it?
A 16 curses necro with Desecrate Enchantments might put you on slab in one cast. |
EPO Bot
Obsidian flame ftw!
Shanaeri Rynale
Quote:
I'd be curious if there actually is a max armor cap |
Swinging Fists
Quote:
Originally Posted by Tainek
Sheild = 8 Al Without Req, so +5+sheild=12
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icedragon981
Quote:
Originally Posted by Swinging Fists
I'm sorry if many of the calcuations in this thread were based on this, but i'm pretty sure 8 + 5 = 13. :P
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Tainek
Quote:
Originally Posted by icedragon981
Hooray for elementary math mistakes and typos.
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Hooray for hitting gwg after drinking :P
Guildmaster Cain
Rit spirits ignore enemy armor... funny that NF has a new skill that allows them to hit everytime for 88 dmg...
Evilsod
Wouldn't it technically be easier to just hope an enemy casts Iron Mist on you giving you 100% immunity to everything but lightning?
Oh and you forgot Grasping Earth gives you an AL bonus.
Oh and you forgot Grasping Earth gives you an AL bonus.
Marty Silverblade
Isn't there a Monk skill thats called Convert Hexes or something (it removes all your hexes and turns them into armor... I think it may only give armor for every Necromancer hex... Hmmm)? In a 12v12 and a hell of a lot of hexes you could probably triple that number.
Anyway, I don't play a Monk, so I wouldn't know
Anyway, I don't play a Monk, so I wouldn't know
Uzul
I am happy with having 90 armor on my monk - that's enough to annoy most attackers coming after me. *g* (purely itembased as well ^^)
Classic hunting builds include buffs for armor - but getting past 150/200 usually isn't really doing much anymore. I am curious thou' if there is a cap on armor...
Classic hunting builds include buffs for armor - but getting past 150/200 usually isn't really doing much anymore. I am curious thou' if there is a cap on armor...
Spirit Of Azrael
Quote:
Originally Posted by LifeInfusion
Armor above 300 or so is useless, essentially because nothing hits for crazy amounts if it factors in armor.
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Bladed Aatxe
LouAl
Quote:
Originally Posted by LouAl
Totally useless information, but fun anyway.
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Good thoughts on the 8al shield and +5 weapon, that was the kind of thing I knew I'd miss.
I didn't add in Grasping Earth or Convert Hexes because I figured it would then mean that I was relying on enemies, but then again, I did add in Watch Yourself...So if you add in Grasping you get +24 to Physical and Convert Hexes (against 9 Necros with 29 total hexes) gives you an added 290 armor so you would be at 786 total (I think) and 810 against Physical...not bad
Quote:
Originally Posted by Evilsod
Wouldn't it technically be easier to just hope an enemy casts Iron Mist on you giving you 100% immunity to everything but lightning?
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Quote:
Originally Posted by Yanman.be
Mantra's and Phys/ele resistance?
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Quote:
Originally Posted by Shanaeri Rynale
Quote:
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