is there a good time to GvG? I've noticed if my guilds plan to GvG at obscure/late times we tend to get matched up with some, almost to high level players :3
So is there a "good" time to GvG or is it just bad luck?
Best time to GvG?
BeowulfKamdas
Lasareth
Best time to GVG is when you have 8 players ready and willing to go, in my opinion.
But I'm not sure where you're coming from here, so I'll put a few assumptions/situations and hope that one covers what you're looking for.
There is always the possibility of an unbalanced matchup, but usually losing to a good team is more rewarding than winning to a bad team, if you're looking for experience, notwithstanding smears by top guilds. The lack of matches altogether is a big problem and usually occurs during non-primetime hours (late night/early morning PST-ish, although with its nearly-worldwide distribution, it's hard to gague a general primetime)
If you're going for rank, I don't think timing matters because ultimately you're going to have to take on the big guys if you attain a desirable standing. Inflating rank by beating a lot of lower rank teams will eventually balance itself out by crushing defeats when you do eventually take on a team at your rank (after you've climbed the ladder).
Ideally playing during the "primetime" hours should get you a lot of matchups with guilds your level, but even then there's a large amount of chance to it. I think it's best to focus on getting a time going in which your members can regularly make matches, so you can get used to the flow of running with those people and can improve via self-improvement rather than ladder improvement.
It's no fun losing in 2 minutes or less, but I think the value of consistency outweighs the potential value of opportune timing, especially when it's very difficult to gauge that opportune time.
But I'm not sure where you're coming from here, so I'll put a few assumptions/situations and hope that one covers what you're looking for.
There is always the possibility of an unbalanced matchup, but usually losing to a good team is more rewarding than winning to a bad team, if you're looking for experience, notwithstanding smears by top guilds. The lack of matches altogether is a big problem and usually occurs during non-primetime hours (late night/early morning PST-ish, although with its nearly-worldwide distribution, it's hard to gague a general primetime)
If you're going for rank, I don't think timing matters because ultimately you're going to have to take on the big guys if you attain a desirable standing. Inflating rank by beating a lot of lower rank teams will eventually balance itself out by crushing defeats when you do eventually take on a team at your rank (after you've climbed the ladder).
Ideally playing during the "primetime" hours should get you a lot of matchups with guilds your level, but even then there's a large amount of chance to it. I think it's best to focus on getting a time going in which your members can regularly make matches, so you can get used to the flow of running with those people and can improve via self-improvement rather than ladder improvement.
It's no fun losing in 2 minutes or less, but I think the value of consistency outweighs the potential value of opportune timing, especially when it's very difficult to gauge that opportune time.