Scriptable heroes

Bojevnik

Ascalonian Squire

Join Date: Aug 2006

I would like to se that, i would be able to make my own script for heores (attacking, defense, skill usage....).

However this has real potencial, to basicly turn heroes in bots, so its not probably the best idea, but id still like to hear your opinion.

Please discuss

Knightsaber Sith

Knightsaber Sith

Furnace Stoker

Join Date: Aug 2006

Few Fallen Heroes [FFH]

W/E

They would never let that happen unless they made the enemy AI super smart to counter it. You can already put them in aggressive, defensive, or passive and disable them from using specific skill until you tell them to use it. So be happy with that.

Lord Sarevok

Academy Page

Join Date: Oct 2006

Ottawa, Canada

W/

What's the difference between scripts and running bots? Seems like we are crossing a line here.

bigwig

bigwig

Krytan Explorer

Join Date: Oct 2005

Nova Scotia

#Dismantle

Yeah i'd have to say be happy with what we've got. I'd prefer the programmers move on to something else now.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

scripting allow too much holes for exploits

/so NOT!

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

Do heros share the loot they get with you?

Let me ask another way: From what I've seen, if you do no damage to a monster, you get no loot from it. Scripting heros would allow them to PL a character, but there wouldn't be any material gain if scripted heros were "botting" an area or mission over and over. They would keep all the drops if your character wasn't actively fighting.

And having a character that actively fights while you're AFK IS botting, and illegal. I'm failing to see the problem here. Since heros could only bot for XP, and XP is relatively easy to get anyway (easier if you solo-farm so you don't have to spit it...) then disallowing heros scripting doesn't really make sense.

Of course, adding it in when very few people would use it seems like a waste of time to me, I'm gonna have to say "no" for that reason alone. Spend dev team time on things that more people are going to use.

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

Ofcourse the normal henchies and heroes already perform an AI script, and what the OP is asking for is the ability to change that script.

In a basic way, this is already implied in the heroes in NF. Since you can change the agressiveness and the way they respond to groups. (Agressive, Defensive, Passive)

Making it possible to change more then this in the AI script would make the game too difficult for many people. In hero vs hero for example, it would become 'oooh... i wrote my script better then you...'-battles. Maybe they will add a few more options to the way heroes react, but dont expect too much of it.

EOD

Edit: oh and nightsaber already said it before me...