w/m pve ballanced build
lord pure evils
kk prob not the best build for warrior/monk but its served me sweeeeeeeeeeet so il post for all(1healing signet. 2 mending .3 healing breez.4healing hands.5endure pain .6bonnets defence .7 an 8 is up to u i use like exicusioners strike a depending on where i am ie pvpfurious axe or farm cyclone or furious axe am working on a ranger at the mo soon as all done will post up results
Zinger314
So, yeah, Mending. And Healing Breeze. And Healing Hands.
Tachyon
Quote:
Originally Posted by lord pure evils
kk prob not the best build for warrior/monk but its served me sweeeeeeeeeeet so il post for all(1healing signet. 2 mending .3 healing breez.4healing hands.5endure pain .6bonnets defence .7 an 8 is up to u i use like exicusioners strike a depending on where i am ie pvpfurious axe or farm cyclone or furious axe am working on a ranger at the mo soon as all done will post up results
No offence, but no thanks.
Marty Silverblade
I hope you're not serious. Please tell me you're not serious. If you are, then I have some things to tell you:
1) Mending sucks bigtime, Healing Signet heals more, can't be shattered, has no energy cost, has a quick casting time, short recharge, and no energy penalties. Even if you desperately want a monk skill to heal, take Live Vicariously, it heals twice as much.
2) Healing Hands doesn't suck as much, but Warriors are for pure damage. Spend your elite slot on an attack skill and Healing Signet will clean up the damage.
3) Healing Breeze... just compare it to Healing Signet. Drop all your points in Healing Prayers and pump up the siggy.
4) Endure Pain... Healing Signet is for healing. It's all you need. Strength sucks aswell, leave it in the dirt.
5) Bonetti's Defence... Don't tank unless you're soloing. You have no energy problems or a need for defence (if you have healing signet)
If you want a good basic Warrior build, then use this template:
Increased Attack Speed Skill (IAS)
Elite attack
Attack
Attack
Attack
Healing Signet
Utility/Secondary Skill/Another Attack
Res
1) Mending sucks bigtime, Healing Signet heals more, can't be shattered, has no energy cost, has a quick casting time, short recharge, and no energy penalties. Even if you desperately want a monk skill to heal, take Live Vicariously, it heals twice as much.
2) Healing Hands doesn't suck as much, but Warriors are for pure damage. Spend your elite slot on an attack skill and Healing Signet will clean up the damage.
3) Healing Breeze... just compare it to Healing Signet. Drop all your points in Healing Prayers and pump up the siggy.
4) Endure Pain... Healing Signet is for healing. It's all you need. Strength sucks aswell, leave it in the dirt.
5) Bonetti's Defence... Don't tank unless you're soloing. You have no energy problems or a need for defence (if you have healing signet)
If you want a good basic Warrior build, then use this template:
Increased Attack Speed Skill (IAS)
Elite attack
Attack
Attack
Attack
Healing Signet
Utility/Secondary Skill/Another Attack
Res
jesh
Cmon Marty, Healing Signet? You could put another attack there!
Arkantos
Quote:
Originally Posted by Marty Silverblade
Quote:
Quote:
I was trying to make a general statement (Don't forget Dragon Slash either). He mentioned Executioners Strike in his opening statement so I assumed he was an Axe Warrior. I like to see Eviscerate or Triple Chop on axe Warriors bars.
5) Bonetti's Defence... Don't tank unless you're soloing. You have no energy problems or a need for defence (if you have healing signet)
Nothing wrong with it. When low on health and you have 3 warriors on you and your monks are focused on something else, a -40 armor for 2 secs will kill you. It's good to have a 75% chance to block.
Marty Silverblade
Quote:
Originally Posted by Arkantos
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Quote:
Quote:
Originally Posted by Arkantos
Nothing wrong with it. When low on health and you have 3 warriors on you and your monks are focused on something else, a -40 armor for 2 secs will kill you. It's good to have a 75% chance to block.
If you're using Healing Signet at that time, and your Monks are busy (if you have aggro, what's their problem?), then you're in trouble anyway. The Monks are for healing. If you want, then take a stance. I just said don't tank, I never said to be completely defence free (I consider defensive stances utility, so if you missed that (or I forgot to say so(I was in a rush)), I'm sorry). Wow. that was alot of brackets...
Franco
Mending, Healing hands, Healing breeze, Endure Pain, Bonetis defense, Healing signet
So do you ever attack? Or do you just stand there going " LOOK AT ME I NEVER DIE YOU ARE ALL NOOBS LOL" ? Jupiter Exsurgo
What it this crazy build? Your just a ball of healing! You couldnt solo farm with this build and if your farming with monks, what u gonna do? Help them? At best a pve warrior should only have 3 skills directed towards healing, 1 rez, 3 attack, one utility. Thats my personal veiw on a pve warrior. Pvp DITCH THE HEALING!
My W/Mo Pve Build as follows W/Mo Lv 20 Sword 10 + 4 Strength 10 + 1 Tactics 5 Healing 10 1. Sever Artery 2. Gash 3. Final Thrust 4. Bonettis Defense 5. Endure Pain 6. Healing Breeze 7. Healing Hands 8. Rez Sig Age
Mine is like this.
1.Distracting blow or sever 2.Sun and the Moon,Silverwing Slash or Gash 3.Dragon Slash 4 Healing Signet 5.Watchyourself 6.Sprint 7.Mend Ailment 8.Rebirth or Restorelife. Franco
Sever artery
gash charge shock final thrust frenzy or Rez healing signet Sprint or Rez kanuks
A shock/frenzy warrior in pve? you are an outlaw.
stueyman2099
for PvE i generaly take Tigers stance, a few attack skills depending on weapon, bonetti's defense, a heal sig, distracting blow, a res, and maybe some other type of utility depending on the area I'm in (Wild blow is a good choice most of the time.
When Nightfall hits I will always have Flail on my bar when I PvE. As far as strength goes, its there genealy becuase I want a decent lasting Sprint/Rush/Tigers Stance(PvE) and so I can use my shield. I will use 13 strength when I have nothing better to put the points into, but that happens rarely. Pick Me
I'll reitterate your skills:
Healing Signet (Tactics) Mending (Healing) Healing Breeze (Healing) Healing Hands (e) (Healing) Endure Pain (Strength) Bonetti's Defense (Tactics) Executioner's Axe (Axe Mastery) Furious Axe/Cyclone Axe (Axe Mastery) I see 4 attributes needed, 2 attacking, 1 defense, 4 healing, 1 boost to life. With so much in Healing, I think you have about 12 into it. Axe should be at 12 as well (else you have weakened your attack be a lot). 3 attributes left in 2 skills. 1 in each + rune/helm, and 1 left over. This does not seem very effective. Now if you have runes, that may change a few of your stats, but in the end, it doesn't seem effective. Use only 3 stats at max, not 4. 2 is more preferrable though. Rera
http://www.guildwarsguru.com/forum/s...php?t=10054842
In the future can we just close these threads? If you're going sword, bring Dragon Slash. The argument about sword warriors not needing their elite slot isn't true after Factions, stop bringing it up. |