Battle build! *RAWR lol*
unholy guardian
This build is to go in and stay in until the job is done.
Atributes ~
14 mysticism
10 wind prayers
put rest in scythe to get above 12 or something
use runes to balance out that amount, i would put it but at the moment i can't jugle the points in game with another character.
Anyway, i like wind prayers much more than earth, both useful for different skills, anyway... the skill!
Vow of Essence
Elite Enchantment Spell. For 10 seconds, you have -4 energy regeneration, and you gain 4 Energy every time you hit with an attack.
5 Energy 1 Activation 10 Recharge
Dwayna's Touch
Spell. Target touched ally is healed for 45 Health for each Enchantment on you (maximum 150).
5 Energy ¾ Activation 2 Recharge
Mystic Vigor
Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 7 Health for each Enchantment on you (maximum 25 Health).
5 Energy ¼ Activation 15 Recharge
Heart of Fury
Enchantment Spell. For 19 seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for 3 seconds.
10 Energy ¾ Activation 30 Recharge
Atributes ~
14 mysticism
10 wind prayers
put rest in scythe to get above 12 or something
use runes to balance out that amount, i would put it but at the moment i can't jugle the points in game with another character.
Anyway, i like wind prayers much more than earth, both useful for different skills, anyway... the skill!
Vow of Essence
Elite Enchantment Spell. For 10 seconds, you have -4 energy regeneration, and you gain 4 Energy every time you hit with an attack.
5 Energy 1 Activation 10 Recharge
Dwayna's Touch
Spell. Target touched ally is healed for 45 Health for each Enchantment on you (maximum 150).
5 Energy ¾ Activation 2 Recharge
Mystic Vigor
Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 7 Health for each Enchantment on you (maximum 25 Health).
5 Energy ¼ Activation 15 Recharge
Heart of Fury
Enchantment Spell. For 19 seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for 3 seconds.
10 Energy ¾ Activation 30 Recharge
unholy guardian
Watchful Intervention
Enchantment Spell. For 60 seconds, the next time target ally's Health drops below 25%, that ally is healed for 190 Health.
15 Energy 1 Activation 15 Recharge
Mystic Sweep
Melee Attack. If this attack hits, you deal 9 damage for each Enchantment on you (maximum 40 bonus damage).
5 Energy 4 Recharge
Chilling Victory
Scythe Attack. If it hits, this attack strikes for +17 damage. Whenever it hits a foe who has less Health than you, all adjacent foes are struck for 51 cold damage.
15 Energy 5 Recharge
Rez signet /spell of choice.
unholy guardian
"LUCY YOU GOT SOME SPLANIN TO DO!"
Yeah, now i must tell you why i thought of this build and the order to do things in.
First to make things simply you should have something to give you a bit of energy, like a preorder rit weapon +15 energy to use temporary, even if you don't you just wait a couple of seconds.
Also use a sycthe of enchanting.
-protect vow of essense with mystic vigor/heart of fury.
-once in battle you should have no energy problems at all, +4 energy each hit at an increased attack rate for a large amount of the time is very good. 12 energy on a good swing is nothing to scoff at.
-mystic vigor can net about 75 health a swing if you hit 3 targets.
-watchful intervention can help keep you in the game if something very bad happens
-dwayna's touch nets you 150 health when you have your enchants up, using it intermiatly with swings and you will have no energy problems whatsoever and a ton of health for instance (25-75 + 150 = 175-225 health)
-heart of fury should last about 22 seconds, it does have a downtime but it lights foes on fire for 3 seconds when it does end. Great IAS if you ask me.
-mystic sweep should do +36 damage a swing, if you have the points you can make sycthe mastery 13 to deal it's full potential of +40, but if it would make you use a major rune don't only if it is a minor.
-chilling victory is used because you are gaining so much energy there should be a pretty good attack to use it all, it being 15 energy is good since you can cause adjacent foes up to 150 cold damage plus the normal damage.
-Unless things are going really bad i wouldn't use a rez, you don't have a lot of armor and your survival depends on gaining the mass amounts of health.
Personally i would use Either:
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4 seconds. This Spell consumes all of your remaining Energy.
Resurrect target party member with up to your current health and 5...29% Energy. This spell has half the normal range.
Resurrect dead target party member with 50% Health and 5...17% Energy. That party member and all allies within earshot are healed for 55...115 Health.
There you have it, hope you liked the build.
Yeah, now i must tell you why i thought of this build and the order to do things in.
First to make things simply you should have something to give you a bit of energy, like a preorder rit weapon +15 energy to use temporary, even if you don't you just wait a couple of seconds.
Also use a sycthe of enchanting.
-protect vow of essense with mystic vigor/heart of fury.
-once in battle you should have no energy problems at all, +4 energy each hit at an increased attack rate for a large amount of the time is very good. 12 energy on a good swing is nothing to scoff at.
-mystic vigor can net about 75 health a swing if you hit 3 targets.
-watchful intervention can help keep you in the game if something very bad happens
-dwayna's touch nets you 150 health when you have your enchants up, using it intermiatly with swings and you will have no energy problems whatsoever and a ton of health for instance (25-75 + 150 = 175-225 health)
-heart of fury should last about 22 seconds, it does have a downtime but it lights foes on fire for 3 seconds when it does end. Great IAS if you ask me.
-mystic sweep should do +36 damage a swing, if you have the points you can make sycthe mastery 13 to deal it's full potential of +40, but if it would make you use a major rune don't only if it is a minor.
-chilling victory is used because you are gaining so much energy there should be a pretty good attack to use it all, it being 15 energy is good since you can cause adjacent foes up to 150 cold damage plus the normal damage.
-Unless things are going really bad i wouldn't use a rez, you don't have a lot of armor and your survival depends on gaining the mass amounts of health.
Personally i would use Either:
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4 seconds. This Spell consumes all of your remaining Energy.
Resurrect target party member with up to your current health and 5...29% Energy. This spell has half the normal range.
Resurrect dead target party member with 50% Health and 5...17% Energy. That party member and all allies within earshot are healed for 55...115 Health.
There you have it, hope you liked the build.
TadaceAce
can you not post like that....
anyway I'd rather see faithful intervention over watchful since watchful is a whopping 15 energy and doesn't last forever like faithful. Heart of fury is unreliable as an IAS since it can get stripped and doesn't last its recharge. Keep in mind there is going to be a lot of enchant removal in NF....
honestly I hate your build just because it reminds me of a wammo, its a dammo.. it does crappy damage and has overkill self healing.
anyway I'd rather see faithful intervention over watchful since watchful is a whopping 15 energy and doesn't last forever like faithful. Heart of fury is unreliable as an IAS since it can get stripped and doesn't last its recharge. Keep in mind there is going to be a lot of enchant removal in NF....
honestly I hate your build just because it reminds me of a wammo, its a dammo.. it does crappy damage and has overkill self healing.
unholy guardian
Quote:
Originally Posted by TadaceAce
can you not post like that....
anyway I'd rather see faithful intervention over watchful since watchful is a whopping 15 energy and doesn't last forever like faithful. Heart of fury is unreliable as an IAS since it can get stripped and doesn't last its recharge. Keep in mind there is going to be a lot of enchant removal in NF....
honestly I hate your build just because it reminds me of a wammo, its a dammo.. it does crappy damage and has overkill self healing.
1 uh post how? with the icons? I thought people liked me posting icons in my builds since people usually remember pictures better than names, not to mention them together reminds you what to put together.
2 watchful lasts 60 seconds , 72 seconds with the scythe of enchanting 20%, it's a bit more useful anyway. Larger heal when you need it more, also in case you want to you can cast it on an ally with all the energy you generate.
3 It still is a pretty sweet ias, they all have some drawbacks, but when it ends it burns stuff too, 8 seconds of downtime is a lot, it still has it's promises, enchants help fuel the dervish, and you can always cover it.
4 i know nigthfall has a lot of enchantment hate.
5 hmm dammo... i like that name. "Stupid dammo"
Well the damage actually is pretty good, and overkill self healing helps a lot in the frontlines, it was that same reason why assasin's had a lot of problems, they couldn't heal themselves a lot and no monk wanted to either.
Liked it hated it i hope you at least liked looking at the pictures... which i can kind of tell you didn't
anyway I'd rather see faithful intervention over watchful since watchful is a whopping 15 energy and doesn't last forever like faithful. Heart of fury is unreliable as an IAS since it can get stripped and doesn't last its recharge. Keep in mind there is going to be a lot of enchant removal in NF....
honestly I hate your build just because it reminds me of a wammo, its a dammo.. it does crappy damage and has overkill self healing.
1 uh post how? with the icons? I thought people liked me posting icons in my builds since people usually remember pictures better than names, not to mention them together reminds you what to put together.
2 watchful lasts 60 seconds , 72 seconds with the scythe of enchanting 20%, it's a bit more useful anyway. Larger heal when you need it more, also in case you want to you can cast it on an ally with all the energy you generate.
3 It still is a pretty sweet ias, they all have some drawbacks, but when it ends it burns stuff too, 8 seconds of downtime is a lot, it still has it's promises, enchants help fuel the dervish, and you can always cover it.
4 i know nigthfall has a lot of enchantment hate.
5 hmm dammo... i like that name. "Stupid dammo"
Well the damage actually is pretty good, and overkill self healing helps a lot in the frontlines, it was that same reason why assasin's had a lot of problems, they couldn't heal themselves a lot and no monk wanted to either.
Liked it hated it i hope you at least liked looking at the pictures... which i can kind of tell you didn't
Blind_Nyx
i didnt mind the build that much. does remind me a bit of a W/mo. seems the healing for it will be very nice the dmg delt though your lookign more like a tank then anything. not sure how well it could stand up to a degen build since u almost seem to have to hit inorder to gain health. u get hit with somethign that slows u down with degends you'd be done. and i liked the pic idea, the 3 post idea no. i'd play around with it alittle buts thats just me.
Chilly Ress
This might make a decent solo build...
unholy guardian
Quote:
Originally Posted by Blind_Nyx
i didnt mind the build that much. does remind me a bit of a W/mo. seems the healing for it will be very nice the dmg delt though your lookign more like a tank then anything. not sure how well it could stand up to a degen build since u almost seem to have to hit inorder to gain health. u get hit with somethign that slows u down with degends you'd be done. and i liked the pic idea, the 3 post idea no. i'd play around with it alittle buts thats just me.
Wait though... i thought there was a limit of 4 images per post, unless that's only on the other forum. Only reason i did that really, otherwise i would have stuck it in one post.
Well if you get slowed down you can always use dwayna's touch on yourself, as long as you don't walk into too many well of profanes
edit: yeah i tried putting like 10 smiley faces down, next time i post a build with skills pictures i know this forum allows more than 4 so sorry about that whole thing everyone.
Wait though... i thought there was a limit of 4 images per post, unless that's only on the other forum. Only reason i did that really, otherwise i would have stuck it in one post.
Well if you get slowed down you can always use dwayna's touch on yourself, as long as you don't walk into too many well of profanes
edit: yeah i tried putting like 10 smiley faces down, next time i post a build with skills pictures i know this forum allows more than 4 so sorry about that whole thing everyone.
Blind_Nyx
well i guess but it seems you'd need to make sure Vow of Essence is up at the right time cuase if your not hitting no energy for Dwayna's Touch, degen would take u down basicly it seems the wrost thing for this build would be a degen mes with Crippling Anguish and enchanment removal. but if u can make sure your hitting with every hit it could work but it still seems more like a tank then anything.
Paperfly
Quote:
2 watchful lasts 60 seconds , 72 seconds with the scythe of enchanting 20%, it's a bit more useful anyway
The thing is, the last thing you want to be doing with Vow Of Essence up is casting. You need to put up your more important enchantments, then waltz in and spam Chilling Victory/Mystic Sweep. Under those circumstances, an enchantment you can cast on yourself, use to fuel your per-enchantment bonuses, then forget about entirely is ideal....In other words, go Faithful Intervention.
Edit: Also, Faithfull will trigger and give you health if it's stripped prematurely. Watchful will not.
Blind_Nyx
well u do have a point even though it is alittle obvious. but anyways thats the second time someone mentioned Faithful Intervention or haveing watchful intervention . So yeh go with Faithful. and that would help a far amount against the degen this build would have had trouble with.
unholy guardian
well i guess that is true, still need to try it once nightfall is out, faithful does sound better off in this build afterall
Saider maul
nothing special. over healed and under powered.