Profession: Necromancer
Attribute: Soul Reaping
Energy: 25
Recharge: 45 Seconds.
Casting Time: 2 Seconds.
Description: Elite Hex Spell. For 5 Seconds target enemy suffers from Soul Corruption. If target foe dies while suffering from Soul Corruption, target foe's corpse turns into an undead ally for 3-15 seconds. During this time the targetted foe can not be resurrected.
Ok the basic idea is, you cast this just before an enemy dies. If they die with in the 5 seconds, then they die, and then become an undead ally. During this time they retain all their skills, but use them against your enemies, like a henchman. Obviously, as the enemy is technically alive (undead), they can't be resurrected, because they are attacking your enemies.
Any questions please post.
Thanks!
moose out
Soul Corruption
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Originally Posted by reverse_oreo
is the dead person still controlling the actions? if so, i would just not move so i didnt hurt my team...
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Originally Posted by I
Larnu ...becomes an undead ally for 3-15 seconds... ... During this time they retain all their skills, but use them against your enemies, like a henchman...
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Originally Posted by Larnu
Profession: Necromancer
Attribute: Soul Reaping Energy: 25 Recharge: 45 Seconds. Casting Time: 2 Seconds. Description: Elite Hex Spell. For 5 Seconds target enemy suffers from Soul Corruption. If an enemy dies while suffering from Soul Corruption, then they're corpse becomes an undead ally for 3-15 seconds. During this time the enemy can not be resurrected. Ok the basic idea is, you cast this just before an enemy dies. If they die with in the 5 seconds, then they die, and then become an undead ally. During this time they retain all their skills, but use them against your enemies, like a henchman. Obviously, as the enemy is technically alive (undead), they can't be resurrected, because they are attacking your enemies. Any questions please post. Thanks! moose out |
Oh man... This would be ridiculously good. So good that it needs more negative elements...
Attribute: Soul Reaping
Energy: 25
Recharge: 60 Seconds.
Casting Time: 3 Seconds.
Description: Elite Hex Spell. Sacrifice 66-33% of your maximum health. For 5 Seconds target enemy suffers from Soul Corruption. If an enemy dies while suffering from Soul Corruption, then they're corpse becomes an undead ally for 3-15 seconds. During this time the enemy can not be resurrected.
This way you need to have Soul Reaping at 16 to off-set sac-cost to a third of your max hp. Plus this spell needs to beg to be interrupted so it has an upped cast-time, and extented recharge (Yeah, yeah. Ask elementalists how they deal with it, for far weaker shit).
Still not sure it's been gimped enough though. Imagine doing this to the enemy monk? Free heals? Or the enemy Ritualist? How about the enemy Tanks? Paragons? I can't fully quantify how bad this skill could make things...
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I think Larnu is on the ball with the stats of this skill. The possibilities are many, but the chances are difficult to achieve on its own.
A Ritualist under this spell will be lucky to get 1 binding ritual out of it. For 25 energy, I'd say it's worth it.
I think it's cool how it is, maybe 2.5 seconds casting time or something, but no more, because otherwise your never pull it off, i think 2 is good enough, as that means you have to cast the spell, between 7-2 seconds before the enemy dies, not just when they're about to, and you have to hope they aren't healed either. Otherwise, they won't. Also you have to think that ou therefore can't make a minion out of them, because they're corpse is animated, it's not like create an animated minion out of their corpse, it's animate their corpse.
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Originally Posted by Larnu
Profession: Necromancer
Attribute: Soul Reaping Energy: 25 Recharge: 45 Seconds. Casting Time: 2 Seconds. Description: Elite Hex Spell. For 5 Seconds target enemy suffers from Soul Corruption. If target foe dies while suffering from Soul Corruption, target foe's corpse turns into an undead ally for 3-15 seconds. During this time the enemy can not be resurrected. |
Don't you think 5 seconds is a bit short? You're going to be so pissed off when you think he's going to die but he gets healed...and then you have to wait for another 45 seconds...
That's the whole idea, because it's quite over powered in some respects, you really need something to well, make it a real pain in the arse to the person who uses it too, i mean you cud have remve hex used on them too or something, or holy veil, then it's gunna take 4 seconds to cast and they could kill it straight away.
I like it, a lot, think of how you could tackle a team by using their tank against them, or perhaps a minion master (though that might be a bit of a bad idea, as he would die after a little while) 
This would certainly make people not wanting their party members to die more than before
Though, I think it would be better if it had a longer activation time, rather than a long recharge time, because that would allow for more chance of failure, but also make it a little more spammable.
Maybe something like, 4-5 second activation time and about 15 seconds recharge time.
Nice concept for sure ^_^

This would certainly make people not wanting their party members to die more than before
Though, I think it would be better if it had a longer activation time, rather than a long recharge time, because that would allow for more chance of failure, but also make it a little more spammable.
Maybe something like, 4-5 second activation time and about 15 seconds recharge time.
Nice concept for sure ^_^
I disagree with that one. Just because then you could have, like 3 of the enemy party as your allies, if you manage to pull it off successfully, and people would after a lot of practice be able to do it.
Also, jsut incase anyone asks a question later, if you were to kill a boss, with this hex on them, no you can't use Signet of Capture on them, not until they die again. good things though would also be that you could use things like Arcane mimicry (think that's the spelling).
Also, jsut incase anyone asks a question later, if you were to kill a boss, with this hex on them, no you can't use Signet of Capture on them, not until they die again. good things though would also be that you could use things like Arcane mimicry (think that's the spelling).
N
Well I like the idea but it sounds kinda complicated for a skill. Not to mention you could do a bunch of real nasty things, like healing the "minion" so that the party member can never be resurrected etc.
On the other side, if this gets used an enchantment like this would be cool. If your hp reaches 0 while you have this enchantment on you, you turn into an x level bone horror (with all the + and - like extra damage from banish, no bleeding, cumulative health degen etc) with your skills. It'd make nice screenshots in any case with the conversation bubbles >.<
On the other side, if this gets used an enchantment like this would be cool. If your hp reaches 0 while you have this enchantment on you, you turn into an x level bone horror (with all the + and - like extra damage from banish, no bleeding, cumulative health degen etc) with your skills. It'd make nice screenshots in any case with the conversation bubbles >.<
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Originally Posted by Not A Fifty Five
Well I like the idea but it sounds kinda complicated for a skill. Not to mention you could do a bunch of real nasty things, like healing the "minion" so that the party member can never be resurrected etc.
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Originally Posted by Larnu
target foe's corpse turns into an undead ally for 3-15 seconds
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N
hah, right forgot about that. Well I sorta like it. The stats gotta be changed tho, it really isn't that overpowered. Hell lingering curse is 25 energy 10 recharge, HALVES healing, wipes ALL enchants, and is a mere 10 second recharge. Not to mention if its interrupted, you're screwed. A 2 second cast isn't hard to interrupt, and since most necro spells take 2-3 seconds necromancers are a prime target for interrupts.
f
How would this work on things like the Ghostly Hero? or creatures in PvE, Urgoz? Kanaxai? Rotscale? Glint? or just ordinary creatures?
Haha yeah, in HA.. ''SC LFG V.GOOD TIMING!''
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Originally Posted by Larnu
I disagree with that one. Just because then you could have, like 3 of the enemy party as your allies, if you manage to pull it off successfully, and people would after a lot of practice be able to do it.
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