New Conditions - Ideas
fleshvirus
All post your Own Selfmade conditions.
(Coagulation)
Player Can not gain More than 10% of his/hers Health. This is sort of like exhaustion, But it is a medical condition.
(Frostbite)
Player Movement decreases by 10% and you will take Cold damage each time you get hit by any Psychic attack.
(Sleeping)
Player can not move or attack untill he wakes up or gets hit.
(Coagulation)
Player Can not gain More than 10% of his/hers Health. This is sort of like exhaustion, But it is a medical condition.
(Frostbite)
Player Movement decreases by 10% and you will take Cold damage each time you get hit by any Psychic attack.
(Sleeping)
Player can not move or attack untill he wakes up or gets hit.
BahamutKaiser
These sound like hexes. we already have Cripple, and Deep Wound, and Sleeping is too powerful, totaly disabling and immobilizing called Knockdown, making a condition which immobilizes you and disables you until you are hurt is just a minor alteration, and could also be a hex.
Sleep could be a condition, but I really don't want to deal with skills that totally disable anyone, knockdown is the worst, and only a few skills knockdown more than one second. If we have a sleep condition than there would be alot of people just sitting around doing nothing. At least with blind, Melee fighters can move around, and with cripple, you can still attack, total disability makes it too easy to shutdown.
Sleep could be a condition, but I really don't want to deal with skills that totally disable anyone, knockdown is the worst, and only a few skills knockdown more than one second. If we have a sleep condition than there would be alot of people just sitting around doing nothing. At least with blind, Melee fighters can move around, and with cripple, you can still attack, total disability makes it too easy to shutdown.
Winterclaw
Here are some ideas, including benefital conditions.
Frozen - your attack rate, casting rate, and movement are all reduced.
Acid burn - degen that does less damage than buring but lasts longer.
Stunned - can't attack, cast spells, or move.
Drained - reduced max energy and reduces the effectiveness of energy resortation skills (energy version of deep wound)
Exausted - increased spell cost
Fear - skills are less effective but you move, attack, and cast faster.
Emboldened - skills are more effective.
Health boost - extra HP and more effect from healing.
Accurate - halves chances of attacks being blocked or evaded.
Healing - health regen
Frozen - your attack rate, casting rate, and movement are all reduced.
Acid burn - degen that does less damage than buring but lasts longer.
Stunned - can't attack, cast spells, or move.
Drained - reduced max energy and reduces the effectiveness of energy resortation skills (energy version of deep wound)
Exausted - increased spell cost
Fear - skills are less effective but you move, attack, and cast faster.
Emboldened - skills are more effective.
Health boost - extra HP and more effect from healing.
Accurate - halves chances of attacks being blocked or evaded.
Healing - health regen
The Hand Of Death
I see no need for more conditions, something like stunned, exhausted, and deaf may be some but other than that no.
Deaf would be something that prevents someone from getting the bonuses of shouts and chants.
Deaf would be something that prevents someone from getting the bonuses of shouts and chants.
BustroQuick
Something that blurs an opponent's screen (sort've like being drunk) would be nifty.
Kha
Quote:
Originally Posted by Winterclaw
including benefital conditions.
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bamm bamm bamm
Reintroduce Silence, but for reducing effective AoE of shouts from the 'shouter'. The 'silencing' weapon mods would need to be changed to 'dazing' or something, but that should already have been done anyway.
'While silenced, your shouts have a 66%/75% reduced radius.'
'While silenced, your shouts have a 66%/75% reduced radius.'
Spirit Of Azrael
Maybe just a few, but nothing to uber. Dazed/Blind suck as they are. No need for uber versions of them
Winterclaw
Quote:
Originally Posted by Kha
Beneficial conditions would be the most pointless thing. The monk goes to take bleeding off the warrior, but instead takes off a beneficial condition. Not only did he not get bleeding off, he also removed something that helped the warrior. Just stick with the beneficial stuff being enchantments, shouts, etc.
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Or Anet could differentiate the two and add some skills to add them and some skills to remove them.
LifeInfusion
We need conditions that affect things that are AOE effects such as spirits, shouts, chants, echos, etc.
Currently only hexes will shut them down, compared to attacks, spells etc. which are shutdown by blind and daze respectively.
People tend to shrug off conditions unless it is deepwound/daze/blind.
Currently only hexes will shut them down, compared to attacks, spells etc. which are shutdown by blind and daze respectively.
People tend to shrug off conditions unless it is deepwound/daze/blind.
RuPee
deaf should definitly be a condition. with the addition of a shouter/echoer class such as the paragon, deaf seems like a reasonable condition.
actionjack
I always think there should be a Frostbite condition. I also want a Numb condition, apply by Numb posion or Lighting damage.
Frostbite:
Much like the Ice version of Burning. The character suffers -4 health degeneration for the duration and move 33% slower. Like Burning, the duration is short, lasting for about 3-5 seconds. A character is surrounded by block of ice.
Source: Ice/Water related elemental spells/attacks.
Numbness:
Numbness causes a characters attack to be less effective in combat. Affected characters will reduce their attacking speed by approximately 50% for the duration of the skills used against him/her. Also need twice the time to change weapons.
Source: Lighting/Air related elemental spells/attacks, Assassin/Anti-Warrior type of attacks, Self-imposed.
Frostbite:
Much like the Ice version of Burning. The character suffers -4 health degeneration for the duration and move 33% slower. Like Burning, the duration is short, lasting for about 3-5 seconds. A character is surrounded by block of ice.
Source: Ice/Water related elemental spells/attacks.
Numbness:
Numbness causes a characters attack to be less effective in combat. Affected characters will reduce their attacking speed by approximately 50% for the duration of the skills used against him/her. Also need twice the time to change weapons.
Source: Lighting/Air related elemental spells/attacks, Assassin/Anti-Warrior type of attacks, Self-imposed.
LifeInfusion
Most conditions atm are vaguely lessened effectiveness hexes...
Bleeding/Disease/Poison = lessened degen hex (longer duration, easier removal)
Burning = Extremely Short duration massive degen hex (shortened duration, but removal is generally not an option due to short duration)
Crippled = Lessened Snare hexes like Imagined Burden (lessened in terms of ease of removal, but longer duration & generally low recharges)
Weakness = Lessened Necro hexes such as
================================================== =======
Blind = Blurred Vision / Price of Failure/ Spirit of Failure but with greater miss and less duration
Daze = unique
Deep Wound = Lingering Curse/Defile Flesh/etc. but with reduction of max HP, easier removal
If any conditions were introduced, they would likely fit the mold of being a hex-like effect with drawbacks and advantages in comparison to hexes. The major drawback to all conditions at the moment is ease of removal. Whereas hexes can be removed by Monks and Mesmers only, conditions can be removed by Paragon, Ritualists, Necromancers, Monks. Assassins and Rangers have conditional removals as well.
Bleeding/Disease/Poison = lessened degen hex (longer duration, easier removal)
Burning = Extremely Short duration massive degen hex (shortened duration, but removal is generally not an option due to short duration)
Crippled = Lessened Snare hexes like Imagined Burden (lessened in terms of ease of removal, but longer duration & generally low recharges)
Weakness = Lessened Necro hexes such as
================================================== =======
Blind = Blurred Vision / Price of Failure/ Spirit of Failure but with greater miss and less duration
Daze = unique
Deep Wound = Lingering Curse/Defile Flesh/etc. but with reduction of max HP, easier removal
If any conditions were introduced, they would likely fit the mold of being a hex-like effect with drawbacks and advantages in comparison to hexes. The major drawback to all conditions at the moment is ease of removal. Whereas hexes can be removed by Monks and Mesmers only, conditions can be removed by Paragon, Ritualists, Necromancers, Monks. Assassins and Rangers have conditional removals as well.
Pandora96
Quote:
Originally Posted by fleshvirus
All post your Own Selfmade conditions.
(Coagulation) Player Can not gain More than 10% of his/hers Health. This is sort of like exhaustion, But it is a medical condition. (Frostbite) Player Movement decreases by 10% and you will take Cold damage each time you get hit by any Psychic attack. (Sleeping) Player can not move or attack untill he wakes up or gets hit. |
But Deafness should definately be a new condition for Nightfall.
BahamutKaiser
I guess a Deaf or Silence condition which counters Shouts would cover a new significant counter role.
fleshvirus
Quote:
Originally Posted by BustroQuick
Something that blurs an opponent's screen (sort've like being drunk) would be nifty.
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Deaf = Targets cannot hear Shouts untill the duration ends
Muted = Your shout will do nothing untill the duration ends
Confused = your screen will Swirl and Look dark green and Purple wich will Annoy the Player ( will make basicly make the NPC targets slower to react )
master_of_puppets
No I dont think the game needs more conditions. And deaf is not a good idea, there arent any conditions that prevent something and this would be like that. Do we have conditions that prevent someone from being enchanted, use stances, or spells or anything? No. Also all the other ideas people had were all crap, basically just a modified or combined version of existing conditions.
unknown1
daze isnt that unique lol (arcane conundrum) or how ever u spell it (+dwarven battle stance) =)
lyra_song
Bruised - Stances end 20% faster
Crimso
I've thought of a good condition: it could be called muddled or ammesia
The targets skill bar is concealed(with question marks) and the placement of the skill used is replaced with another when its used however you'll still be able to scroll over the skills to see their placements but it will be wasting some time.
The targets skill bar is concealed(with question marks) and the placement of the skill used is replaced with another when its used however you'll still be able to scroll over the skills to see their placements but it will be wasting some time.
Zakarr
Quote:
Originally Posted by master_of_puppets
No I dont think the game needs more conditions. And deaf is not a good idea, there arent any conditions that prevent something and this would be like that. Do we have conditions that prevent someone from being enchanted, use stances, or spells or anything? No. Also all the other ideas people had were all crap, basically just a modified or combined version of existing conditions.
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Deaf.
/signed
fleshvirus
How about?
Stress - your attempts on attacking with melee weapons will Constantly fail and you will lose Adrenaline that way
Stress - your attempts on attacking with melee weapons will Constantly fail and you will lose Adrenaline that way
Yanman.be
Idiocy: You can attack your teammembers!
master_of_puppets
Quote:
Originally Posted by Zakarr
Enchantments can be removed or interrupt their casting. Stances can be removed or mirrored and spells can be interrupted or make them cause some harm to the caster and/or his allies. However, you can't remove shouts or alter their effects.
Deaf. /signed |
No one said there needs to be new conditions, but I wouldnt be against a hex that stops shouts.
Vahn Roi
Sleeping reminds me too much of Pokemon.
Shendaar
Maybe Exhaustion could be made into an actual condition that can be removed. That would require a bit of rebalancing though.
Tuner89
I think Silence would be a cool condition, make it like Blind, but for shouts/anthems/echos. My paragon wont like it much tho >_< lol