So....what do YOU do with your "optional" slot?
Grammar
The standard warrior build always looks like this (and with good reason):
attack skill
attack skill
attack skill
attack skill
increase attack speed skill (can't wait for Flail!)
self-heal/defense
OPTIONAL
rez
I'm curious what you guys usually throw in your optional slot for PvE.
Another attack skill? Another self-heal/defense skill? Some other utility skill?
Just curious.
attack skill
attack skill
attack skill
attack skill
increase attack speed skill (can't wait for Flail!)
self-heal/defense
OPTIONAL
rez
I'm curious what you guys usually throw in your optional slot for PvE.
Another attack skill? Another self-heal/defense skill? Some other utility skill?
Just curious.
kazjun
Distracting blow is always a good option
Sasuke The Betrayer
Attack Skill
Attack Skill
Attack Skill
Healing Signet
Healing Skill (Probably willb e that new adrenaline based heal in Nightfall)
Interruption
Defensive Skill
Rez
I may take out Healing signet nowadays because with an IAS skill I can spam the new Nightfall warrior heal with ease.
Attack Skill
Attack Skill
Healing Signet
Healing Skill (Probably willb e that new adrenaline based heal in Nightfall)
Interruption
Defensive Skill
Rez
I may take out Healing signet nowadays because with an IAS skill I can spam the new Nightfall warrior heal with ease.
-.-
Attack Skill
Attack Skill
Attack Skill
IAS Stance
Interruption
Healing Skill
Rez (If I have a monk secondary)/ Evasion Stance
Rez
Attack Skill
Attack Skill
IAS Stance
Interruption
Healing Skill
Rez (If I have a monk secondary)/ Evasion Stance
Rez
Wrath Of Dragons
usually plague touch or bonettis
Legendary Battousai
death charge
Poison Ivy
Attack
Attack
Attack/Knockdown
Attack/Interupt
Healing Signet
Speed Boost
Condition Removal (If possible)
Rez Sig
Attack
Attack/Knockdown
Attack/Interupt
Healing Signet
Speed Boost
Condition Removal (If possible)
Rez Sig
Arkantos
Attack
Attack
Attack
Interrupt
IAS
Heal
Utility
Rez
Attack
Attack
Interrupt
IAS
Heal
Utility
Rez
Marty Silverblade
Elite Attack
Attack
Attack
Attack
IAS (Flurry atm, but from the looks of Flail, I'm considering swapping)
Healing Signet
Attack/Interrupt if needed/Purge Conditions(If I'm in the desert)
Res
Attack
Attack
Attack
IAS (Flurry atm, but from the looks of Flail, I'm considering swapping)
Healing Signet
Attack/Interrupt if needed/Purge Conditions(If I'm in the desert)
Res
jesh
Everyone is posting "Utility" or "Interrupt". I think he wanted some examples. I like Protector's Strike, Distracting Blow, Consume Corpse... hm the rest is really build dependant. On my hammer warrior, I guess it would be Shock. I haven't played too much with Pheonix yet, I will sometime. None Shall Pass!, To The Limit! and You Will Die! have their uses, I think. Plague Touch is nice...
Why does everyone want Flail? Looks like Dolyak Signet in disguise to me. *kicks it*
Why does everyone want Flail? Looks like Dolyak Signet in disguise to me. *kicks it*
A Leprechaun
when with a balanced PvE team
-energy attack
-attack
-attack
-attack
-attack
-attack
-watch yourself
-optional
my choices
/E ~ inferno
/N ~ consume corpse, unholy feast
/Mo ~ life sheath(if i know im gonna take a pounding)
/R ~ charm animal(will get rid of 2 attack skills for comfort animal and an animal attack)
thats about it although if im using hammer i use less attacks skills and put in either aftershock or holy + soulstone strike
-energy attack
-attack
-attack
-attack
-attack
-attack
-watch yourself
-optional
my choices
/E ~ inferno
/N ~ consume corpse, unholy feast
/Mo ~ life sheath(if i know im gonna take a pounding)
/R ~ charm animal(will get rid of 2 attack skills for comfort animal and an animal attack)
thats about it although if im using hammer i use less attacks skills and put in either aftershock or holy + soulstone strike
cR4zY-n^
Plague Touch.
Jetdoc
Group PvE:
Attack
Attack
Attack
Interrupt
Armor Boost
Defensive Stance or another Armor Boost
Increased Attack Speed/Adrenaline Charger
Ressurection
3 attack skills are plenty for me - I find that when I pack 4 one of them is almost completely ignored/underutilized.
Solo PvE (without henchmen):
Low Cost Attack
Interrupt
Armor Boost
Armor Boost
Stance
Self Heal
Self Heal
Flex - depends on the situation. Could be another attack, another heal or another stance.
As you can see, my primary goal is to stay alive in solo PvE, versus many other solo PvEers who try to kill their opponents faster than they can kill you.
Attack
Attack
Attack
Interrupt
Armor Boost
Defensive Stance or another Armor Boost
Increased Attack Speed/Adrenaline Charger
Ressurection
3 attack skills are plenty for me - I find that when I pack 4 one of them is almost completely ignored/underutilized.
Solo PvE (without henchmen):
Low Cost Attack
Interrupt
Armor Boost
Armor Boost
Stance
Self Heal
Self Heal
Flex - depends on the situation. Could be another attack, another heal or another stance.
As you can see, my primary goal is to stay alive in solo PvE, versus many other solo PvEers who try to kill their opponents faster than they can kill you.
Yukito Kunisaki
Plague Touch fits the bill pretty much perfectly.
The Optional slot I always use for ya know, that 'one' skill that you 'seem to need' all the time rather than 'just in case' since 'in case' always rears it's medusa ugly head every time...
Any skill I think that removes a warrior's weakness [namely anti-hex/condition] is the most efficient way to add to your option slot... At least for me.
The Optional slot I always use for ya know, that 'one' skill that you 'seem to need' all the time rather than 'just in case' since 'in case' always rears it's medusa ugly head every time...
Any skill I think that removes a warrior's weakness [namely anti-hex/condition] is the most efficient way to add to your option slot... At least for me.
XvArchonvX
W/N: PLAGUE TOUCH FTW!
W/Mo: Purge Conditions
W/A: Dash
W/R: Apply Poison or Antidote Sig
W/Mo: Purge Conditions
W/A: Dash
W/R: Apply Poison or Antidote Sig
TadaceAce
how about...
ias
attack skill
attack skill
attack skill
attack skill
attack skill
attack skill
rez
healing sig is as worthless as you can get cause when you need the healing you better not be using healing sig. This post is a pve perspective btw since that sounded really stupid in a pvp perspective
ias
attack skill
attack skill
attack skill
attack skill
attack skill
attack skill
rez
healing sig is as worthless as you can get cause when you need the healing you better not be using healing sig. This post is a pve perspective btw since that sounded really stupid in a pvp perspective
SnipiousMax
I use either Distracting Blow or "To the Limit" in that optional slot.
Jeremy Untouchable
anyone who brings all attacks or all heals/defence isnt a good warrior. period i'm with jetdoc, i never bring more then 3 attacks.
attack
attack
attack
interupt
bonettis
dol sig
heal sig
rez or sprint
attack
attack
attack
interupt
bonettis
dol sig
heal sig
rez or sprint
Evilsod
Quote:
Originally Posted by jeremy untouchable
anyone who brings all attacks or all heals/defence isnt a good warrior. period i'm with jetdoc, i never bring more then 3 attacks.
Funny, i could say the same thing about warriors who bring Dolyak Signet for general PvE.
Oh and Sever, Gash, Galrath and Dragon have been working quite well for me.
Oh and Sever, Gash, Galrath and Dragon have been working quite well for me.
Spader
cyclone
whirle
pentrating chop
attack
vangorus spirit
attack
res sig
rebirth X_X
deals damage and i have full confuidencne in my PuG. normmally i don't get past whirly.
whirle
pentrating chop
attack
vangorus spirit
attack
res sig
rebirth X_X
deals damage and i have full confuidencne in my PuG. normmally i don't get past whirly.
stueyman2099
For PvE:
Tigers Stance (Will be replaced by Flail shortly)
elite attack skill
attack skill
attack skill
Healing signet
Bonnetti's Defense
Distracting Blow
Rez
Tigers Stance (Will be replaced by Flail shortly)
elite attack skill
attack skill
attack skill
Healing signet
Bonnetti's Defense
Distracting Blow
Rez
Narayanese
My skillbar is generally:
IAS
self heal
cancel stance (or attack if I don't frenzy)
res
elite attack
attack
attack
interrupt or condition removal
With nightfall, I think I'll be using
IAS=Flail, self heal=Lion's Might, cancel stance=Enraging Charge
Interrupt is either Disrupting Chop or Distracting Blow,
condition removal means Plague Touch (eat that, dirt throwing monsters!)
IAS
self heal
cancel stance (or attack if I don't frenzy)
res
elite attack
attack
attack
interrupt or condition removal
With nightfall, I think I'll be using
IAS=Flail, self heal=Lion's Might, cancel stance=Enraging Charge
Interrupt is either Disrupting Chop or Distracting Blow,
condition removal means Plague Touch (eat that, dirt throwing monsters!)
jesh
Quote:
Originally Posted by Narayanese
condition removal means Plague Touch (eat that, dirt throwing monsters!)
Quote:
Originally Posted by Evilsod
Oh and Sever, Gash, Galrath and Dragon have been working quite well for me.
Evilsod.. I tried Dragonslash recently and was a little puzzled on the usage. Sure, you can take only Sever and Gash, and spam that with Dragonslash, but in that case, what do you have Galrath for? It seemed to me like other attack skills were only there in those periods of time when To The Limit! and For Great Justice! were recharging, which actually was not that often at all. I either felt like I needed more +43 attacks, or more other skills and just keep Sever and Gash only. I don't know, if you could explain that to me, that would be great.
Narayanese
Quote:
Originally Posted by jesh
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Plague Touch also helps againsts weakness and deep wound, and sometimes cripple.
Quote:
Originally Posted by jesh
Evilsod.. I tried Dragonslash recently and was a little puzzled on the usage. Sure, you can take only Sever and Gash, and spam that with Dragonslash, but in that case, what do you have Galrath for? It seemed to me like other attack skills were only there in those periods of time when To The Limit! and For Great Justice! were recharging, which actually was not that often at all. I either felt like I needed more +43 attacks, or more other skills and just keep Sever and Gash only. I don't know, if you could explain that to me, that would be great.
The cost of galrath is effectively reduced to 4-5a with dragon slash, so it's nice for the spammable extra damage.
jesh
Your points on Plague Touch are true, which is why I like it, but I also like distracting blow. <3
Anyways I was talking about when you ARE in FGJ.. which attacks do you use? Just deep wound everything? That's why it seems like a waste to me, because if you do Sever->Gash->Galrath, you just missed 1 Dragonslash that you could have burned the adrenaline on. It feels like, to me, you have to use Dragonslash as soon as possible while under FGJ, or you aren't getting the most of it. I'm so sick of math now though, if someone has an equation or something that states otherwise, go for it. *coughensigncough* Jetdoc
Quote:
Originally Posted by Evilsod
Funny, i could say the same thing about warriors who bring Dolyak Signet for general PvE.
Are you serious?
SparhawkJC
For Great Justice!, To The Limit!, Watch Yourself!.
What can I say? I like yelling in battle. jesh
Quote:
Originally Posted by Jetdoc
Are you serious?
Why shouldn't he be?
Rera
TtL and FGJ are good choices. If you're going to take a defense skill in a group, I prefer "Watch Yourself!" to Dolyak Sig. The movement penalty can become a serious liability if the enemies ever move. Healing Signet doesn't make sense to me when you have monks. You're standing there for 2s, not attacking, taking double damage, to heal ~100+ health. A monk can do that in 1/4s for 5e and no risk.
Aside from attack skills, your bar should gear towards skills that increase attack rate, improve adrenalin gain, or otherwise increase your DPS. Telcontar of Gondor
I usually pack Watch Yourself and/or Plague Touch.
Tingi
me for PvE -
Attack {E} Attack Attack IAS Skill Other - Interupt/Speed Buff/Extra Deffence Utility - Watch Yourself usually Heal Sig Rez Sig SnipiousMax
Quote:
Originally Posted by Jetdoc
Are you serious?
That decreased movement is killer...
bg_solidsnake
Mend Alignment is good for PVP and PVE
Yanman.be
I thought this topic was about the bonus slot form nightfall bonus pack lol!
Jetdoc
Quote:
Originally Posted by SnipiousMax
That decreased movement is killer...
I guess it depends on what your role is.
If you are an aggro holder (as most warriors are asked to do in PvE) and you do your job properly, that decreased movement isn't hardly a factor. If you're "gimped" by the movement penalty because you let some enemies into your backlines, then I think that's more a question of your ability to play that role. Either that or you have a caster using AoE effects that scatter your aggro, which I don't believe you can plan for in using your build. Personally, I like bringing Dolyak into PvE fights when my role as a warrior is clearly defined as such. Rera
Obviously, you can find instances where the movement penalty doesn't matter. But what happens when it does matter? You say you can't plan for things like a caster causing aoe-scatter, but you can - by not taking Dolyak Sig.
Also, even in good tanking situations, the only time you won't ever have to move is if all of the enemies are melee. How often is this true? jesh
Dolyak is also funny in that the more strength you have, the longer it lasts, and the longer you're incapacitated. I think arena net could really make this skill useful if higher strength increased the armor added *as well* as lowering the recharge, say.. at 12 strength it would be down to a recharge of 7 seconds. How cool would that be? It's not like it takes time or energy to activate it, so it'd be a win/win skill. Need to go after a caster? Not a problem.. a few seconds won't gimp you too bad.
I guess a less effective solution would be to make it a stance so you can cancel it, but that's one of the benefits of it in the current form - you can easily be in an IAS at the same time. I don't know. I still don't like it. *sniffs the dolyak and wrinkles nose* Evilsod
Quote:
Originally Posted by jesh
|
Against some enemies who obviously have very good healing and several melee range targets (Dredge for example) the ability to spread around Bleeding can easily cause just as much, if not more damage than using Silverwing, enemies can cover for spam damage easily via Shield Guardian, constant degen they're not so good at. Try it on Mungri Magicbox, you need either an extremely powerful spike (usually meaning a deep wound is involved) or masses of degen (traps) to just bore away at them before you can finish a Gardener off.
Besides its not like i'm missing out... Sever, Gash, Galrath, Dragon, Gash, Galrath, Dragon, etc... if the enemy has a condition removal, the deep wound is reapplied w/ additional damage or you could replace Sever onto another adjacent target and switch back.
Quote:
Originally Posted by Jetdoc
I guess it depends on what your role is.
If you are an aggro holder (as most warriors are asked to do in PvE) and you do your job properly, that decreased movement isn't hardly a factor. If you're "gimped" by the movement penalty because you let some enemies into your backlines, then I think that's more a question of your ability to play that role. Either that or you have a caster using AoE effects that scatter your aggro, which I don't believe you can plan for in using your build. Personally, I like bringing Dolyak into PvE fights when my role as a warrior is clearly defined as such. Thats why i said general. Its still a waste imo even in places like FoW where it helps a great deal against Abyssal. But people who take it into fights where they obviously have no use for it are another thing, Vizunah? Unwaking? Gyala/Eternal? Thunderkeep? People use it there... why? It does help if you can simply run in first and take masses of agro and hold it around you, but if they scatter your a waste of space. A monk can quite easily cover for the damage caused by a few Skeleton Berserkers once the agro has taken. Endure Pain is more useful, you can run upto Skeleton Icehand/Ether Breaker groups and just activate that, your move speed isn't retarded (till Deep Freeze hits), most of the damage is armour ignoring/penetrating. An extra 200-280 health can be alot more useful than an extra 30ish armour considering the downside to the armour, any monk worth his salt can recover you 500 hp quite easily, specially as you've just taken the majority of the spike damage in 1 go leaving them quite open for the kill, not to mention you can actually attack them if they move. Lord Nibiru
Well,in PvE I am tanker.Build looks like:
Attack skill Suna and Moon Slash Attack skill Silvering Slash Attack skill Pure Strike OPTIONAL ( well,Doylak Signet for me is MUST if you tank,or for runner( but no Droknar run) Sprint Healing skill Healing Breeze Healing skill Healing Hands ( well,I am tanker in PvE,PvP is difference) Rez skil Light od Dwayna ( 25 energy...but I am tanker,next skill gives me energy so i have 25 energy very soon,and I like this skill better than other Rez) Balthazar's Spirit ( nice skill for me because I am tanker,i alwaqys get energy so I dont have energy problem) well,this is my PvE warrior,it do great damage because skills that can't be evade or block and i fast get adrenaline because Sun and Moon Slash and Balthazar's Spirit Rera
Tanking no longer exists. Maybe people will finally stop thinking defensive skills and self-heals are effective.
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