Originally Posted by Evilsod
Oh and Sever, Gash, Galrath and Dragon have been working quite well for me.
Evilsod.. I tried Dragonslash recently and was a little puzzled on the usage. Sure, you can take only Sever and Gash, and spam that with Dragonslash, but in that case, what do you have Galrath for? It seemed to me like other attack skills were only there in those periods of time when To The Limit! and For Great Justice! were recharging, which actually was not that often at all. I either felt like I needed more +43 attacks, or more other skills and just keep Sever and Gash only. I don't know, if you could explain that to me, that would be great.
24 Oct 2006 at 09:14 - 24
Quote:
Originally Posted by jesh
If all you're scared of is throw dirt, you can just use a wand until the monster wastes throw dirt on someone else.. or you can hit Distracting Blow as soon as it comes up to you. (Why else does a ranger monster run up to you?)
|
Hehe, cheating the AI a little. I recently switched to shield and axe on my monk, suddenly I get all sorts of anti-warrior stuff on me
Originally Posted by jesh
Evilsod.. I tried Dragonslash recently and was a little puzzled on the usage. Sure, you can take only Sever and Gash, and spam that with Dragonslash, but in that case, what do you have Galrath for? It seemed to me like other attack skills were only there in those periods of time when To The Limit! and For Great Justice! were recharging, which actually was not that often at all. I either felt like I needed more +43 attacks, or more other skills and just keep Sever and Gash only. I don't know, if you could explain that to me, that would be great.
The cost of galrath is effectively reduced to 4-5a with dragon slash, so it's nice for the spammable extra damage.
24 Oct 2006 at 09:25 - 25
Your points on Plague Touch are true, which is why I like it, but I also like distracting blow. <3
Anyways I was talking about when you ARE in FGJ.. which attacks do you use? Just deep wound everything? That's why it seems like a waste to me, because if you do Sever->Gash->Galrath, you just missed 1 Dragonslash that you could have burned the adrenaline on.
It feels like, to me, you have to use Dragonslash as soon as possible while under FGJ, or you aren't getting the most of it. I'm so sick of math now though, if someone has an equation or something that states otherwise, go for it. *coughensigncough*
24 Oct 2006 at 14:32 - 26
Quote:
Originally Posted by Evilsod
Funny, i could say the same thing about warriors who bring Dolyak Signet for general PvE.
Are you serious?
24 Oct 2006 at 14:52 - 27
For Great Justice!, To The Limit!, Watch Yourself!.
What can I say? I like yelling in battle.
24 Oct 2006 at 20:01 - 28
Quote:
Originally Posted by Jetdoc
Are you serious? 
Why shouldn't he be?
24 Oct 2006 at 20:13 - 29
TtL and FGJ are good choices. If you're going to take a defense skill in a group, I prefer "Watch Yourself!" to Dolyak Sig. The movement penalty can become a serious liability if the enemies ever move. Healing Signet doesn't make sense to me when you have monks. You're standing there for 2s, not attacking, taking double damage, to heal ~100+ health. A monk can do that in 1/4s for 5e and no risk.
Aside from attack skills, your bar should gear towards skills that increase attack rate, improve adrenalin gain, or otherwise increase your DPS.
25 Oct 2006 at 12:44 - 30
I usually pack Watch Yourself and/or Plague Touch.
25 Oct 2006 at 14:26 - 31
me for PvE -
Attack {E}
Attack
Attack
IAS Skill
Other - Interupt/Speed Buff/Extra Deffence
Utility - Watch Yourself usually
Heal Sig
Rez Sig
25 Oct 2006 at 14:27 - 32
Quote:
Originally Posted by Jetdoc
Are you serious? 
That decreased movement is killer...
25 Oct 2006 at 14:32 - 33
Mend Alignment is good for PVP and PVE
25 Oct 2006 at 14:34 - 34
I thought this topic was about the bonus slot form nightfall bonus pack lol!
25 Oct 2006 at 22:26 - 35
Quote:
Originally Posted by SnipiousMax
That decreased movement is killer... 
I guess it depends on what your role is.
If you are an aggro holder (as most warriors are asked to do in PvE) and you do your job properly, that decreased movement isn't hardly a factor. If you're "gimped" by the movement penalty because you let some enemies into your backlines, then I think that's more a question of your ability to play that role. Either that or you have a caster using AoE effects that scatter your aggro, which I don't believe you can plan for in using your build.
Personally, I like bringing Dolyak into PvE fights when my role as a warrior is clearly defined as such.
25 Oct 2006 at 23:32 - 36
Obviously, you can find instances where the movement penalty doesn't matter. But what happens when it does matter? You say you can't plan for things like a caster causing aoe-scatter, but you can - by not taking Dolyak Sig.
Also, even in good tanking situations, the only time you won't ever have to move is if all of the enemies are melee. How often is this true?
26 Oct 2006 at 00:10 - 37
Dolyak is also funny in that the more strength you have, the longer it lasts, and the longer you're incapacitated. I think arena net could really make this skill useful if higher strength increased the armor added *as well* as lowering the recharge, say.. at 12 strength it would be down to a recharge of 7 seconds. How cool would that be? It's not like it takes time or energy to activate it, so it'd be a win/win skill. Need to go after a caster? Not a problem.. a few seconds won't gimp you too bad.
I guess a less effective solution would be to make it a stance so you can cancel it, but that's one of the benefits of it in the current form - you can easily be in an IAS at the same time. I don't know. I still don't like it. *sniffs the dolyak and wrinkles nose*
26 Oct 2006 at 01:33 - 38
Quote:
Originally Posted by jesh
Evilsod.. I tried Dragonslash recently and was a little puzzled on the usage. Sure, you can take only Sever and Gash, and spam that with Dragonslash, but in that case, what do you have Galrath for? It seemed to me like other attack skills were only there in those periods of time when To The Limit! and For Great Justice! were recharging, which actually was not that often at all. I either felt like I needed more +43 attacks, or more other skills and just keep Sever and Gash only. I don't know, if you could explain that to me, that would be great.
|
You still have to wait around for your adren skills to charge. This is PvE we're talking about, enemies die very quickly, especially when your a Dragon Slash warrior spamming +40ish attack skills w/ Bleeding and Deep Wound (and Gash cycled).
Originally Posted by Jetdoc
I guess it depends on what your role is.
If you are an aggro holder (as most warriors are asked to do in PvE) and you do your job properly, that decreased movement isn't hardly a factor. If you're "gimped" by the movement penalty because you let some enemies into your backlines, then I think that's more a question of your ability to play that role. Either that or you have a caster using AoE effects that scatter your aggro, which I don't believe you can plan for in using your build.
Personally, I like bringing Dolyak into PvE fights when my role as a warrior is clearly defined as such.
Thats why i said general. Its still a waste imo even in places like FoW where it helps a great deal against Abyssal. But people who take it into fights where they obviously have no use for it are another thing, Vizunah? Unwaking? Gyala/Eternal? Thunderkeep? People use it there... why? It does help if you can simply run in first and take masses of agro and hold it around you, but if they scatter your a waste of space.
A monk can quite easily cover for the damage caused by a few Skeleton Berserkers once the agro has taken. Endure Pain is more useful, you can run upto Skeleton Icehand/Ether Breaker groups and just activate that, your move speed isn't retarded (till Deep Freeze hits), most of the damage is armour ignoring/penetrating. An extra 200-280 health can be alot more useful than an extra 30ish armour considering the downside to the armour, any monk worth his salt can recover you 500 hp quite easily, specially as you've just taken the majority of the spike damage in 1 go leaving them quite open for the kill, not to mention you can actually attack them if they move.
26 Oct 2006 at 08:04 - 39
Well,in PvE I am tanker.Build looks like:
Attack skill Suna and Moon Slash
Attack skill Silvering Slash
Attack skill Pure Strike
OPTIONAL ( well,Doylak Signet for me is MUST if you tank,or for runner( but no Droknar run) Sprint
Healing skill Healing Breeze
Healing skill Healing Hands ( well,I am tanker in PvE,PvP is difference)
Rez skil Light od Dwayna ( 25 energy...but I am tanker,next skill gives me energy so i have 25 energy very soon,and I like this skill better than other Rez)
Balthazar's Spirit ( nice skill for me because I am tanker,i alwaqys get energy so I dont have energy problem)
well,this is my PvE warrior,it do great damage because skills that can't be evade or block and i fast get adrenaline because Sun and Moon Slash and Balthazar's Spirit
26 Oct 2006 at 17:25 - 40
Tanking no longer exists. Maybe people will finally stop thinking defensive skills and self-heals are effective.
|