Enchant protections! w00t!
Pandora96
Ok, as far as I know, there is no way to protect against enchant removers. And with Dervish comming out being pretty much dependent on enchants, it seems that everyone will be carrying some kind of anti-enchant(even more so than now) making Dervish useless. Not to mention the already enchant loving Elementalists. So I'm purposing some kind of enchant protector. There are hex preventers, spell breakers, and attack wards, why not enchant protection? Now to prevent OPness(since I know there are already mesmers bitching) make it so while you have this spell on, you can only have two other enchants or something. This would also ward against furture abing 55's.
-.-
Because everything should have a counter.
Dr Strangelove
Wouldn't this be called a cover enchantment? If I'm running enchant heavy, my ele never leaves home without aura of restoration to buffer enchant stripping.
Pandora96
Quote:
Originally Posted by -.-
Because everything should have a counter.
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Pandora96
Quote:
Originally Posted by Dr Strangelove
Wouldn't this be called a cover enchantment? If I'm running enchant heavy, my ele never leaves home without aura of restoration to buffer enchant stripping.
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Emik
Protective spirit cancels out the extra damage dealt by Desecrate Enchants.
Rend Enchants has a high recoil regarding damage taken.
The reason why this sort of spells aren't in the game is becoz they would be imba. Want your enchats to stay on?
Spellbreaker, Obsidian Flesh, Shadow Form and Mist Form can over that easily enuff.
Rend Enchants has a high recoil regarding damage taken.
The reason why this sort of spells aren't in the game is becoz they would be imba. Want your enchats to stay on?
Spellbreaker, Obsidian Flesh, Shadow Form and Mist Form can over that easily enuff.
lyra_song
Quote:
Originally Posted by Pandora96
I dont think SpellBreaker can be removed =/ And you could always put something in the spell to get rid of it or something.
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as for dervishes.....they GAIN from losing enchantments. their enchantments effects trigger on ending/removal.
signet of piety anyone?
Scutilla
In a way, enchant stripping is a counter itself, to enchantments. So we want a counter to the counter... will we need a counter for the counter to the counter, then?
Calm down and give people more than three hours to post
(Off-topic, why is there an advertisement in the OP? Is that something he put there, or is it something GWG's doing?)
Quote:
Originally Posted by Pandora96
No opinions?
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(Off-topic, why is there an advertisement in the OP? Is that something he put there, or is it something GWG's doing?)
Kais Unduli
If we're going to have irremovable enchantments, then there should be some kind of penalty attached, like -30 armor versus physical damage while under effect, or health degen, something like that. Otherwise, it would be horribly imbalanced.
Clawdius_Talonious
I've wanted an enchant that offered some sort of drawback to stripping it in the past, I could see an enchant that (for example) stole health from the enemy removing it when it was removed... But perhaps this is asking too much, as it is I usually manage to keep all my enchants up as my monk, and although I find enchant stripping annoying I think that it would be difficult to find the right combination of cost/recharge to damage to make this a balanced skill.
Nevertheless, some skill like this -could- be useful.
Mesmer skill:
Regret, Illusion magic, 15 -1, 1, 30
While you maintain this enchantment it has no effect, if this enchantment is removed the foe that removed it loses 60...120 health and the target of this enchantment gains half that amount.
But perhaps this would be too powerful a cover enchantment for Illusionary Weaponry/Illusion of Weakness... If this spell was made costly enough, and required upkeep (thereby making timing of application crucial, you wouldn't want to just leave it on teammates most of the time, especially if you weren't facing enchant removal) then I could see it being a balanced addition to the game in future chapters. If nothing else you could potentially make this a "target other ally" spell and that might make it more balanced...
You would have to have the spell cost enough and not offer too much of a gain, it's a precarious situation and therefore not the easiest skill to balance... In the end most people would opt for a cheaper cover enchant I think...
Nevertheless, some skill like this -could- be useful.
Mesmer skill:
Regret, Illusion magic, 15 -1, 1, 30
While you maintain this enchantment it has no effect, if this enchantment is removed the foe that removed it loses 60...120 health and the target of this enchantment gains half that amount.
But perhaps this would be too powerful a cover enchantment for Illusionary Weaponry/Illusion of Weakness... If this spell was made costly enough, and required upkeep (thereby making timing of application crucial, you wouldn't want to just leave it on teammates most of the time, especially if you weren't facing enchant removal) then I could see it being a balanced addition to the game in future chapters. If nothing else you could potentially make this a "target other ally" spell and that might make it more balanced...
You would have to have the spell cost enough and not offer too much of a gain, it's a precarious situation and therefore not the easiest skill to balance... In the end most people would opt for a cheaper cover enchant I think...
floppinghog
Quote:
Originally Posted by Emik
Protective spirit cancels out the extra damage dealt by Desecrate Enchants.
Rend Enchants has a high recoil regarding damage taken. The reason why this sort of spells aren't in the game is becoz they would be imba. Want your enchats to stay on? Spellbreaker, Obsidian Flesh, Shadow Form and Mist Form can over that easily enuff. |
and all spells work against you no problem.
LifeInfusion
cover enchants.
And if enchants couldn't be removed, then we got a real problem with 55ers/spiritbonders...possibly in PVP if there is no lifesteal..
And if enchants couldn't be removed, then we got a real problem with 55ers/spiritbonders...possibly in PVP if there is no lifesteal..
Pandora96
Rend Enchantments only hurts the user if he removes monk enchants. Since when are Dervish and Elementalists monk enchants?
All those mentioned anti-spells are elites.
Dervish only gain energy. Hit with Defile Enchantments...energy wont help much if you're dead, mate.
Like I said before, something to prevent PvP 55's would be to put a limit to how many enchants you can have while the enchant protect is on.
I don't know how you could tell how "calm" I am by two words. Ever hear of an Exclamation mark? And the thread, at the time had eleven views.
All those mentioned anti-spells are elites.
Dervish only gain energy. Hit with Defile Enchantments...energy wont help much if you're dead, mate.
Like I said before, something to prevent PvP 55's would be to put a limit to how many enchants you can have while the enchant protect is on.
I don't know how you could tell how "calm" I am by two words. Ever hear of an Exclamation mark? And the thread, at the time had eleven views.
Pandora96
Quote:
Originally Posted by -.-
Because everything should have a counter.
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Vahn Roi
They're called Cover Enchantments.
Kha
Is this thread... serious? Things are fine the way they are. Dervishes won't be useless because of enchantment removal. Have you even read their skill descriptions? Complain about stuff that actually is worth complaining about.
gameshoes3003
I think the game is fair as it is. And in PvP removal of enchantments isnt'a big problem since they are horrible energy eaters or have a backward effect on them. In PvE, if you could easily protect your enchantments it wouldnt' be much of a challange then.
-.-
Quote:
Originally Posted by Pandora96
Oh yeah, have you heard of a weapon spell or item spell before?
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Quote:
Originally Posted by me
Because everything should have a counter.
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HawkofStorms
Also, most enchantment removals have like, 25 second recharge times. Unless a mesmer is doing NOTHING but enchant removing (which, what mesmer in their right mind would do that?), The dervish should still be a threat. Enchantment removal only really hurts long recharge enchants like Attunements or Mark of Protection.
Age
Holy Viel would be your cover enchant.
ZenRgy
Quote:
Originally Posted by Pandora96
What about Defile Enchantments? Or Rend Enchantments?
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Kool Pajamas
Maybe they should add more party wide enchants to the game. Some that have little cost and last a while but dont do too much except act as good cover enchants with a small bonus.
Example
Divine Favor skill
Cover Enchant A
5e 1s cast 15s recharge
All party members are enchanted with Cover Enchant A for 10...30 seconds. When Cover Enchant A ends on each member they gain 0...35 health.
Example
Divine Favor skill
Cover Enchant A
5e 1s cast 15s recharge
All party members are enchanted with Cover Enchant A for 10...30 seconds. When Cover Enchant A ends on each member they gain 0...35 health.