Enchant protections! w00t!

Pandora96

Ascalonian Squire

Join Date: Oct 2006

N/

Ok, as far as I know, there is no way to protect against enchant removers. And with Dervish comming out being pretty much dependent on enchants, it seems that everyone will be carrying some kind of anti-enchant(even more so than now) making Dervish useless. Not to mention the already enchant loving Elementalists. So I'm purposing some kind of enchant protector. There are hex preventers, spell breakers, and attack wards, why not enchant protection? Now to prevent OPness(since I know there are already mesmers bitching) make it so while you have this spell on, you can only have two other enchants or something. This would also ward against furture abing 55's.

-.-

-.-

Banned

Join Date: Oct 2006

Because everything should have a counter.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Wouldn't this be called a cover enchantment? If I'm running enchant heavy, my ele never leaves home without aura of restoration to buffer enchant stripping.

Pandora96

Ascalonian Squire

Join Date: Oct 2006

N/

Quote:
Originally Posted by -.-
Because everything should have a counter.
I dont think SpellBreaker can be removed =/ And you could always put something in the spell to get rid of it or something.

Pandora96

Ascalonian Squire

Join Date: Oct 2006

N/

Quote:
Originally Posted by Dr Strangelove
Wouldn't this be called a cover enchantment? If I'm running enchant heavy, my ele never leaves home without aura of restoration to buffer enchant stripping.
What about Defile Enchantments? Or Rend Enchantments?

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

Protective spirit cancels out the extra damage dealt by Desecrate Enchants.
Rend Enchants has a high recoil regarding damage taken.
The reason why this sort of spells aren't in the game is becoz they would be imba. Want your enchats to stay on?
Spellbreaker, Obsidian Flesh, Shadow Form and Mist Form can over that easily enuff.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Pandora96
I dont think SpellBreaker can be removed =/ And you could always put something in the spell to get rid of it or something.
chillblains


as for dervishes.....they GAIN from losing enchantments. their enchantments effects trigger on ending/removal.

signet of piety anyone?

Scutilla

Scutilla

Wilds Pathfinder

Join Date: Sep 2005

Tyrian Explorers League

R/P

In a way, enchant stripping is a counter itself, to enchantments. So we want a counter to the counter... will we need a counter for the counter to the counter, then?

Quote:
Originally Posted by Pandora96
No opinions?
Calm down and give people more than three hours to post

(Off-topic, why is there an advertisement in the OP? Is that something he put there, or is it something GWG's doing?)

Kais Unduli

Kais Unduli

Wilds Pathfinder

Join Date: Sep 2005

Room V

If we're going to have irremovable enchantments, then there should be some kind of penalty attached, like -30 armor versus physical damage while under effect, or health degen, something like that. Otherwise, it would be horribly imbalanced.

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

I've wanted an enchant that offered some sort of drawback to stripping it in the past, I could see an enchant that (for example) stole health from the enemy removing it when it was removed... But perhaps this is asking too much, as it is I usually manage to keep all my enchants up as my monk, and although I find enchant stripping annoying I think that it would be difficult to find the right combination of cost/recharge to damage to make this a balanced skill.

Nevertheless, some skill like this -could- be useful.

Mesmer skill:

Regret, Illusion magic, 15 -1, 1, 30
While you maintain this enchantment it has no effect, if this enchantment is removed the foe that removed it loses 60...120 health and the target of this enchantment gains half that amount.


But perhaps this would be too powerful a cover enchantment for Illusionary Weaponry/Illusion of Weakness... If this spell was made costly enough, and required upkeep (thereby making timing of application crucial, you wouldn't want to just leave it on teammates most of the time, especially if you weren't facing enchant removal) then I could see it being a balanced addition to the game in future chapters. If nothing else you could potentially make this a "target other ally" spell and that might make it more balanced...

You would have to have the spell cost enough and not offer too much of a gain, it's a precarious situation and therefore not the easiest skill to balance... In the end most people would opt for a cheaper cover enchant I think...

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

Quote:
Originally Posted by Emik
Protective spirit cancels out the extra damage dealt by Desecrate Enchants.
Rend Enchants has a high recoil regarding damage taken.
The reason why this sort of spells aren't in the game is becoz they would be imba. Want your enchats to stay on?
Spellbreaker, Obsidian Flesh, Shadow Form and Mist Form can over that easily enuff.
just like to point out, mist form only prevents physically attacking dmg's, and things like sever artery still "hits" and causes bleeding but you dont take the attack on hit damage you normally would.

and all spells work against you no problem.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

cover enchants.

And if enchants couldn't be removed, then we got a real problem with 55ers/spiritbonders...possibly in PVP if there is no lifesteal..

Pandora96

Ascalonian Squire

Join Date: Oct 2006

N/

Rend Enchantments only hurts the user if he removes monk enchants. Since when are Dervish and Elementalists monk enchants?

All those mentioned anti-spells are elites.

Dervish only gain energy. Hit with Defile Enchantments...energy wont help much if you're dead, mate.

Like I said before, something to prevent PvP 55's would be to put a limit to how many enchants you can have while the enchant protect is on.

I don't know how you could tell how "calm" I am by two words. Ever hear of an Exclamation mark? And the thread, at the time had eleven views.

Pandora96

Ascalonian Squire

Join Date: Oct 2006

N/

Quote:
Originally Posted by -.-
Because everything should have a counter.
Oh yeah, have you heard of a weapon spell or item spell before?

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

They're called Cover Enchantments.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Is this thread... serious? Things are fine the way they are. Dervishes won't be useless because of enchantment removal. Have you even read their skill descriptions? Complain about stuff that actually is worth complaining about.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

I think the game is fair as it is. And in PvP removal of enchantments isnt'a big problem since they are horrible energy eaters or have a backward effect on them. In PvE, if you could easily protect your enchantments it wouldnt' be much of a challange then.

-.-

-.-

Banned

Join Date: Oct 2006

Quote:
Originally Posted by Pandora96
Oh yeah, have you heard of a weapon spell or item spell before?
Quote:
Originally Posted by me
Because everything should have a counter.
Keyword highlighted for you.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Also, most enchantment removals have like, 25 second recharge times. Unless a mesmer is doing NOTHING but enchant removing (which, what mesmer in their right mind would do that?), The dervish should still be a threat. Enchantment removal only really hurts long recharge enchants like Attunements or Mark of Protection.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Holy Viel would be your cover enchant.

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

Quote:
Originally Posted by Pandora96
What about Defile Enchantments? Or Rend Enchantments?
Rend enchantments has a huge cooldown, defile only does damage.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Maybe they should add more party wide enchants to the game. Some that have little cost and last a while but dont do too much except act as good cover enchants with a small bonus.

Example
Divine Favor skill
Cover Enchant A
5e 1s cast 15s recharge
All party members are enchanted with Cover Enchant A for 10...30 seconds. When Cover Enchant A ends on each member they gain 0...35 health.