Who's the better dev team?

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Emik
Emik
Jungle Guide
#1
Assuming the Nightfall Dev team is the team behind Prophecies...
Is it safe to say that they are the better dev team regarding the playability and looks of the game and the amount of time spent to perfect it.

A simple example:

Look at the skillicons from Prophecies and the ones from Factions:
For the Necro for instance all the new skills were a bit of a duplicate in the way they looked.
All semi greenish with white fades in it.
Same for ele spells and so on.

Now have a look at the Nightfall skillicons.
I seem to recognise the amount of detail that were once the standards in Prophecies now coming back in Nightfall.
Ok I know what you're going to say: The Paragon and Dervish skills all look a bit similar to one another.
This is the one thing i haven't been able to swallow but apart from that it all seems ok imo

Opinions on this...
If you think i'm wring feel free to say so
I'm open for suggestions
Flukie Lukie
Flukie Lukie
Ascalonian Squire
#2
Erm didnt both teams work on prophecies since the game engine etc had to be put together they cant have one team working on factions without a stable engine for the first game etc
Exoudeous
Exoudeous
Wilds Pathfinder
#3
Im not going to say that dev team 2 is bad till I see chapter 4. Factions was an experiment that didnt work in the end. But just like how the first dev team took the good parts from factions, I think that it is possible for the second team to learn from what they did and make even bigger improvments after seeing how chap 3 does.
Clawdius_Talonious
Clawdius_Talonious
Krytan Explorer
#4
Quote:
Originally Posted by Exoudeous
Factions was an experiment that didnt work in the end.
That's a matter of opinion, Factions was more PVP oriented and was stated to be such from it's inception as far as I'm aware. A lot of people disliked certain elements from Factions (Gates, Slums, etc), but a lot of people liked those same elements of the gameplay.

I for one found the Kaineng City area and it's slums to be one of the most awesome environments I've ever had the chance to play in, perhaps this is due to the fact that I came to know the city well after my first character. Nevertheless you can't write Factions off as a failed experiment just because you didn't care for it.

Nightfall will be more PVE oriented, and Chapter 4 will more than likely be more PVP oriented.
Chilly Ress
Chilly Ress
Jungle Guide
#5
Agreed, I loved Factions personally, much better than Prophecies, but again, personal preference.
bamm bamm bamm
bamm bamm bamm
Krytan Explorer
#6
Both teams were behind prophecies. Neither team are responsible for skill icons, but like one guy is. You know what they say about assumptions.
Velvet Wing
Velvet Wing
Lion's Arch Merchant
#7
Quote:
Originally Posted by bamm bamm bamm
Both teams were behind prophecies. Neither team are responsible for skill icons, but like one guy is. You know what they say about assumptions.
I agree

And I never understood the factions bashing.. I personally loved the whole eastern theme, artwork, music...
T
Tijger
Wilds Pathfinder
#8
Silly assumption, the Nightfall dev team had the benefit of seeing all the feedback from Factions and could change things that didnt work out or didnt perform as expected.

These teams arent developing in a vacuum plus that the real important strategic decisions are not taken by one dev team.
Horseman Of War
Horseman Of War
Desert Nomad
#9
not to disagree at all, but do you really think its as cut and dry as this? Skill Icons can be made quickly, its a simple 2d graphic block--- I dont know if the 50/50 team split is to be taken literally. animators, programmers etc yes probably are split up, but Im sure the one or two people that design all the skill icons are pretty universal to both teams... I dont know I might be looking too far into it..
Point is, Im sure there are plenty of ncsoft/arenanet worker bees who have been hard at work on all three chapters... and you cant blame "team factions" for things we dont like about it, they do as they are told by the high-ups with the grand design model.

And for the record, I dont think either prophecies or factions is better than the other- they compliment each other quite well... the sum of the parts is greater than the whole or something blah.

Plus Im sure we will start seeing threads and articles about peoples' reasons for liking factions or chp1 more than Nightfall... Itll be interesting to see what people complain about in another month or so
TiNkLeR
TiNkLeR
Krytan Explorer
#10
PROPHECIES TEAM (DEV 1)

They roooooockkKKKK!!!!
LoKi Foxfire
LoKi Foxfire
Krytan Explorer
#11
I think the setting for Factions kind of made it suck. The city slums look really ugly and are tedious in terms of clearing your way through. Prophecies was nice because you could take a path that YOU wanted through whatever enemies most of the time as opposed to following literally the same exact path every time. Hopefully, it looks like Nightfall is going to have more of this same "more free" type of exploration. Then again, that means it will be harder than Factions to get your GMC. :]
Omega X
Omega X
Ninja Unveiler
#12
Quote:
Originally Posted by TiNkLeR
PROPHECIES TEAM (DEV 1)

They roooooockkKKKK!!!!
Quote:
Originally Posted by bamm bamm bamm
Both teams were behind prophecies.
Reading is fun!
P
Phoebe
Academy Page
#13
Quote:
Originally Posted by LoKi Foxfire
Prophecies was nice because you could take a path that YOU wanted through whatever enemies most of the time as opposed to following literally the same exact path every time.
Actually it's the other way around.
Prophecies maps are alot more linear than Factions'. There's only a few parts of Prophecies' explorable areas that could be considered non-linear while almost all of Factions' explorable areas are non-linear. You are simply picking a set of 'optimal' paths and sticking to them.
Emik
Emik
Jungle Guide
#14
I'm not saying Factions was bad... Au contraire. I liked Factions but it just seems to me that Nightfall is much better in terms of being ready. Yes this will have everything to do with the fact that it's the 3rd chapter but it feels like new air is being breathe here.
Kidney Licker
Kidney Licker
Wilds Pathfinder
#15
I thought the storyline in Factions was weak, but I'm not sure if the dev. team can be blamed for that. It would be nice to think that someone is co-ordinating the bigger "picture" that each "chapter" is a part of.

The scenery in Factions was gorgeous, loved the Jade Sea, and the Oni were pretty neat.
HawkofStorms
HawkofStorms
Hall Hero
#16
Yesterday it rained
Today it was sunny
Therefore, tommorow it will rain.

Do not make conclusions based on limited sample sizes. There is no way to determine a pattern or to figure out which team is "better" based on comparing only 2 games.
natuxatu
natuxatu
Wilds Pathfinder
#17
Well I like prophices better as far as layout. As in I liked how the leveling was more fleshed out instead of getting to lvl 20 quickly. I understand why they did that though because if you bring over prophices characters you don't want to spend so much time in areas that give no challenge. Still I think a lot of the Cantha quests give out too much exp.

Other than that I liked the story better in prophices also as it made more sense (at least in my opinion.)

Factions however had so pretty areas and interesting concepts... so over all.. I guess I liked prophices a tad better but Factions was cool too. It has my favorite profession after all ^^
Kool Pajamas
Kool Pajamas
Forge Runner
#18
Each had their own good points and Nightfall seems to have brought them together plus some. At least as far as we've seen.
M
MerLock
Academy Page
#19
I liked factions more. Prophecies was confusing in terms of the story. Your character leaves Lions Arch to escape the charr but then what happens to them? And for some reason you just have to go to the desert to ascend. The story just seemed to be all over the place.

And yes, everyone worked on prophecies and after that, they split. One grp maintained prophecies and the 2nd on factions. Remember, it took a full year till the release of factions since prophecies came out. But again, I don't work for A.net so I'm not sure if that is even a cut and dry line between the dev teams. There could be one dude who is the lead guy and decides how each chapter progresses.
Tetris L
Tetris L
Jungle Guide
#20
Some of you people have a totally wrong idea how staggered teams work.

Yes, there are two dev teams, but that doesn't mean that each ANet staff member is assigned strictly to one team. I'm sure they switch team members depending on work load, and what phase of development the campaign has reached. For example in the early phase of each chapter there is a lot of concept art work to be done. Lots of drawing for Daniel Dociu and his team. Towards the middle of a campaign most of the art design should be near finished, and some artists can already be switched over to the next campaign. Many artists that are now working on campaign 4 have previously worked on Nightfall, and previously on Factions, and previously on Prophecies. And that goes not only for artists, but also programmers, game designers, environment designers, ... everybody.

Most importantly, the key decisions for game design are made by the same people for ALL chapters. People like Mike O’Brien, Jeff Strain, Patrick Wyatt, James Phinney, and many others are supervising the development of all chapter, and make the overall guidelines.

So, to put it short, the question which dev team is better can't be answered, because IT'S ESSENTIALLY THE SAME TEAM.