Quote:
Originally Posted by Clawdius_Talonious
Nevertheless it's a matter of opinion, the people who "hate" Factions are just a lot more vocal about it than the people who did like it. I've noticed no shortage of people who liked Factions, they're just not so concerned with their own opinion as the people saying "OMG teh g4t3s is teh suxorz"
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Thank you.

I think that sums it up. Me, I'm just content to have fun in Cantha, and only go to Tyria to trade stuff in LA these days.
Quote:
Originally Posted by Da Scotty
Imo there is no better version or expansion, they are just suited to certain players. Look at the expansions for what they are and you will soon realise that GW is more for the individual than anyone can imagine!
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Also very accurate IMO.
Like others have said, Prophecies was the whole team, and I don't think people realize how much overlap there is between teams either. It isn't so much a top level creative split as it is a workload split - many key people work on *everything*. It takes about a year to develop a game. Two teams, release every 6 months. So Ch. 1 comes out, and everyone heads for Ch 2 asap. 6 months later, they start on 3, so that a year later (6 months after ch 2) it comes out. Ch 2 team starts on ch 4, ect ect. It's not like there's two teams that are cloistered away from each other in different buildings and not talking to each other.
ANet likely learned a lot from the two chapters so far, and could apply that to Nightfall, whereas by the time Factions development likely started, they didn't have as much to go by. One lesson I came away with from Factions was that finding a good team could be a challenge, that sometimes there simply weren't enough people (one of my biggest gripes is the inability to find a team sometimes). Something like that *could* be a factor in the concept of Heroes - not everyone can find a team to team up with, and sometimes hench are teh suck.
ANet as a company has now had some time to get feedback, digest it, and come up with how they can eliminate shortcomings in the game. They've also grown a lot as a company in terms of number of people, so they have whole new foutains of ideas and perspectives.
Bottom line: apples and oranges. I'm judging each chapter on it's own merit, and am WAY too excited for Nightfall.