Well...after lots of playing and some posting (:P) I've finally gotten a cool
warrior replete with Eviscerate, Executioner's axe, Pentrating Blow, and Cyclone when I'm in mobs and even Triple Chop.
I'm using Frenzy almost all the time now to start up the Adrenaline engine (yeah Flurry and Tiger stance is safe but I just can't seem to give up all that damage of frenzy :P), and using it almost all the time unless I'm in dire circumstances when I just elect NOT to use it and letting my normal attacks and skills work at the warriors normal hit rate.
Needless to say...the damage is great, it's a comfortable build and I can kill tons of stuff with a very nice splat or crunch.
As a lot of people here have responded to me here in posts, the Warrior line of skills is so good that my Monk secondary has become a dusty skill line...unused, neglected and sadly forgottten.

My question is...is there anything in the Monk line of skills that can give me ADDITIONAL damage on top of the melee that i'm doing?
Is there anyting in the monk line that can transform my damage into damage that can ignore armor better?
For instance...I attempted to use the Judges insight and it did wonders against undead...but is that all this skill is useful for.,..just against undead?
I"ve also attempted to use Strenght of honor and was able to squeeze out ( so it says ) an extra three points of melee damage, but I don't see the extra +3 like I see when i use the axe with vamp's mod on it.
Is this because the extra three points that Strength of honor is giving me is really just added to melee and is therefore part of the damage range of an axe strike and therefore it's addition is already calculated in and won't be seen like vamp's is?
I have found out that I can change my secondary skill. Well, if I changed it to that of en elementalist is there skills that I can balance nicely with my chosen axe, tactics and strength attributes that will allow me to still retain the full damage of the Warrior's skills that i'm currently seeing with the addition of, let's say, elemental damage on top of that?
Axe is currently at sixteen.
With 9 in tactics and the remainder in strength.
I"m using currently two axes:
Vamp/Canthcleaver/Fortitude
and I switch to a
Sundering/Canthcleaver/Fortitude when the battle is over.
Is there anyting that you guys can recommend that could supplement the damage that I'm currently doing.
For example...are there Fire axes in this game that could give me better damage against cold creatures that would give me better damage than the vam/cleaver?
Or are there perhaps possiblities I need to research regarding the secondary profession that I have missed?
Thanks!

gogo
p.s. why is there a dumb ad in the middle of my post. lol, editing is almost impossible with it covering the edit button
p.s.s. I"ve rethunk the question...how bout...are there other skills that I can have in play that can make the entire killing speed faster. Can I use monk or another profession to put in play another skill that will add more overall damage to an encounter on TOP of what my warrior puts out.
heh...hope I said that right
