Some quick tips for you PuGers

CtrlAltDel

Lion's Arch Merchant

Join Date: May 2005

Ohio

Brotherhood of Havoc

Mo/Me

1. Warriors and hack-n-slash type chars, get up front!
2. Ranged damage, STAY RANGED, GET AWAY FROM THE FRONT LINES
3. Attack the called target, only and first!
4. Pay attention! If the healers are getting hit, get the mobs off the healers. At the same time healers, dont sit there and take the damage, try and kite the mob back to the front lines.


These have to be some of the most common sense things I've ever encountered in games like this..but GW seems to have the most people that are unable to grasp these simple concepts.

Consistent ranged damage up on the front lines, tanks running all over the place thinking they can take on the world w/o help. Ranged dmg doers just standing still letting themselves get beat on instead of trying to kite the mobs back to the tanks.

Hope this helps, and plz use your brain next time you log in.

Zehnchu

Zehnchu

Popcorn Fetish

Join Date: Dec 2005

[GODS]

Mo/Me

What was the middle part again?

Stemnin

Stemnin

Krytan Explorer

Join Date: Nov 2005

Mo/Me

Duh, dude, he's trying to explain somethin, I think he said common sense, narly!



DUH.

TEX Cougar

Ascalonian Squire

Join Date: Oct 2006

UK

KFDS

W/E

very very true.

And when the only monk in your group keeps announcing his energy is 3 of 70, that means wait for it to regen.
If you cant be bothered to wait for it dont start slagging the monk off for being a noob when you all die

Also pay attention to what people are saying. When you've built the PUG and someone says 'one sec just sorting skills' (or similar) dont start whining about 'gay noob leavers' when you didnt wait.

How about paying attention to someone when they suggest an easier way of doing something?

Oh yes, WORK AS A TEAM

Sorry but im still annoyed at trying for nearly 3 hours to do Nahpui Quarter with PUGs earlier. I gave up making groups, grabbed some henches and did it first time.

Oh a GW forum

Oh a GW forum

Banned

Join Date: Oct 2006

W/

I really don't think anyone needed to be told this from you, but thanks for considering us all a bunch a brainless peons.

Oh a GW forum

Oh a GW forum

Banned

Join Date: Oct 2006

W/

Quote:
Originally Posted by TEX Cougar
very very true.

And when the only monk in your group keeps announcing his energy is 3 of 70, that means wait for it to regen.
If you cant be bothered to wait for it dont start slagging the monk off for being a noob when you all die

Also pay attention to what people are saying. When you've built the PUG and someone says 'one sec just sorting skills' (or similar) dont start whining about 'gay noob leavers' when you didnt wait.

How about paying attention to someone when they suggest an easier way of doing something?

Oh yes, WORK AS A TEAM

Sorry but im still annoyed at trying for nearly 3 hours to do Nahpui Quarter with PUGs earlier. I gave up making groups, grabbed some henches and did it first time.
Maybe the fact that you think monks can have 70 energy has to do with your failure rate...

TEX Cougar

Ascalonian Squire

Join Date: Oct 2006

UK

KFDS

W/E

His post i think was intended as one of the 'you know who you are' posts.

And some people i think could actually benefit from being told this

/edit oh by the way i dont often use my monk so i just threw a quick number in as an example, that has nothing to do with my failure rate.

Lets Get to Healing

Banned

Join Date: Dec 2005

You want see?

True Gods of War [True]

Mo/W

Added:

Never invite an Assassin or Mesmer (they all suck).

Only take cookie cutter builds, they will get you far.

WLlama

Caged Mongrel

Join Date: Jul 2006

Cage in a Dungeon

Flaming Turtles

N/

Hee, hee...I was about to say that a monk with 70 E should take off his -regen equipment so that maybe he would have energy at a feasible rate but it looks like some noted it already.

Some good advice in there but for the most part I figure that the people on these forums are probably the more dedicated players...just a hunch though.

^ Mesmers and Assassins all suck? I could argue that is a very broad and unfair generalization but I have not the effort. Assassins are not tanks and mesmers are an anti-class...if you play either outside of their intended role, there will be some issues but that doesn't make all builds useless.

Furthermore, cookie cutters will give you some insight into good builds but you will never get the depth of interaction/understanding that you do from tweaking your own sets.

TEX Cougar

Ascalonian Squire

Join Date: Oct 2006

UK

KFDS

W/E

Quote:
Originally Posted by Lets Get to Healing
Added:

Never invite an Assassin or Mesmer (they all suck)
Thats not strictly true, if you get people who know how to use them they can be quite handy

Lord Sarevok

Academy Page

Join Date: Oct 2006

Ottawa, Canada

W/

Number 3 isn't always right. Mesmers/rangers may be involved with shutting down annoying enemies. And frankly you get bad target callers often.

Your entire team should be kiting unless they are warriors. Warriors should always pull, not that fool of an elementalist casting meteor shower.

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

*scrubs eyes with fingertips* not again...

Ok; check this: anyone that wants to tell PuGs how to work should talk to their PuGs. The idiots you find in game are rarely found in a forum devoted to it. They don't think while playing the game in the first place, they won't be bothered to research it outside.

/call4lock before the flamewar starts.

Warskull

Site Contributor

Join Date: Jul 2005

[out]

Quote:
Originally Posted by CtrlAltDel
1. Warriors and hack-n-slash type chars, get up front!
2. Ranged damage, STAY RANGED, GET AWAY FROM THE FRONT LINES
3. Attack the called target, only and first!
4. Pay attention! If the healers are getting hit, get the mobs off the healers. At the same time healers, dont sit there and take the damage, try and kite the mob back to the front lines.


These have to be some of the most common sense things I've ever encountered in games like this..but GW seems to have the most people that are unable to grasp these simple concepts.

Consistent ranged damage up on the front lines, tanks running all over the place thinking they can take on the world w/o help. Ranged dmg doers just standing still letting themselves get beat on instead of trying to kite the mobs back to the tanks.

Hope this helps, and plz use your brain next time you log in.
Some quick posting tips:
1) When giving advice don't use over generalizations
2) Give examples and explanations
3) Post some actual useful advice
4) Give more than a 1 liner don't suck

Nilator

Nilator

Jungle Guide

Join Date: Dec 2005

Mo/

Quote:
Originally Posted by Lets Get to Healing
Added:

Never invite an Assassin or Mesmer (they all suck).

Only take cookie cutter builds, they will get you far.
Are you sersious? Assassins and mesmers can take down bosses before the rest of the group can even kill off the rest of the mob. GFG.

Clone

Clone

Krytan Explorer

Join Date: Jan 2006

Quote:
Originally Posted by Lets Get to Healing
Added:

Never invite an Assassin or Mesmer (they all suck).

Only take cookie cutter builds, they will get you far.
Spoken like a person who has no idea how to play either class. When played well, they can be very effective. They just take a bit more talent than "c, spacebar, c, spacebar, c, spacebar, c, spacebar".

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

Quote:
Originally Posted by Warskull
Some quick posting tips:
1) When giving advice don't use over generalizations
Basic general situations are best covered with general advice
Quote:
Originally Posted by Warskull
2) Give examples and explanations
Reread his post, he did.
Quote:
Originally Posted by Warskull
3) Post some actual useful advice
Take a look at most people you see in PuGs and you will realize that as basic as this advice is, it is very useful.
Quote:
Originally Posted by Warskull
4) Give more than a 1 liner don't suck
Interesting that you should give this advice in the form of a 1-liner (an exceptionally badly written one).

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

So erm, am I the only one that thinks the comment about mesmers and assassins was actually pure sarcasm?

I mean, it's the absurd view of a lot of pve-ers. Enough reason to make fun of it.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Lets Get to Healing
Added:

Never invite an Assassin or Mesmer (they all suck).

Only take cookie cutter builds, they will get you far.
Note to everyone, learn to detect sarcasm!

Note to Lets Get to Healing: Sarcasm is lost over the internet.

EDIT: Also, this thread is a bit late. PuGs won't exist in 4 days, if you know what I mean.

EinherjarMx

EinherjarMx

Wilds Pathfinder

Join Date: May 2006

Mexico

La Legion del Dragon [LD]

E/

*don't expect that if you invite a specific class, they will be using the build you want ("you didn't asked me if I was a MM", "oh, no, I'm a boon prot, not a healer")

and if so, you better ask what build are they using, sometimes you get surprised of the build that ppl carries

shaolin mind trick

shaolin mind trick

Krytan Explorer

Join Date: Jan 2006

Canada

Aequitas Deis [AD]

Mo/Me

That one was definately sarcasm...
Some people just need to sit back and have a chuckle, instead of immediately going for the gas can and lighter.

Lexar

Lexar

Krytan Explorer

Join Date: Aug 2005

Organised Spam

W/

Quote:
The idiots you find in game are rarely found in a forum devoted to it. They don't think while playing the game in the first place, they won't be bothered to research it outside.
So true! We've been reading topics like these for a year and a half now, pugs won't change get over it, if they could they would have by now. Casual players often don't have a very broad understanding of the game and you will find them most in pve pugs. That's just the way it is, but it adds to the charm if you don't expect miracles.

Phaern Majes

Phaern Majes

Desert Nomad

Join Date: Sep 2005

Anywhere but up

The Panserbjorne [ROAR]

R/Mo

Hey here's a tip from me... Leave during a deep run with me and prepare to get blacklisted.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Phaern Majes
Hey here's a tip from me... Leave during a deep run with me and prepare to get blacklisted.
Yes, because people should be blacklisted because they err=007. Of course, Phaern is immune to err=007.

On a more serious note, PuG are, by definition, bad groups. A "good PuG" is a relative term. Don't try to improve it, accept it.

But as I said, it'll all be a moot point in a few days.

JoeKnowMo

JoeKnowMo

Jungle Guide

Join Date: Oct 2005

Wessst Siiide, USA

Mo/

Alright you crazy puggers, here's how it's done. If you can't follow these rules then you need to pug off.

The 10 Golden Rules of Pugging it.

1. Take all the wammos you can find. Imp: Must have mending and frenzy.
2. Take 2 healer monks who like to use healing breeze a lot. Imp: Must have mending for themselves. Also, they shouldn't have any points in DF, must be in Smiting instead so they can dish out awesome dmg w banish.
3. Don't take a rez. Your build will be much better without it.
4. Aggro as many mobs at the same time. It improves the chance of a gold drop.
5. All Eles must bring firestorm, searing heat, teinai's heat, and breath of fire.
6. Ritualists should bring duplicate spirit and weapon skills since they stack well.
7. Avoid assassins and mesmers as they are clearly noobs or they wouldn't have created those classes anyway.
8. Yell at other players if they don't play exactly as you'd like them to. It helps build camaraderie, improves their play, and prevents rage quitting.
9. Always type in ALL CAPS.
10. Don't waste time waiting for people to change their builds. Get a full group and just go.

Pugging is pugging hard because there are so many rules to doing it well. Contact me in-game if you need a demonstration.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Quote:
Originally Posted by Lets Get to Healing
Added:

Never invite an Assassin or Mesmer (they all suck).

Only take cookie cutter builds, they will get you far.
For Sarcastic comments, please type "/end sarcasm" after them. Otherwise, you will find yourself the target of serious flamege for the moronic thing you said.

Spirit Of Azrael

Spirit Of Azrael

Echo-mending Master

Join Date: Jun 2006

Service of Shadows [SOS]

W/N

I cant wait for heroes. I honestly will pack a Dual Hammer Warrior build (me and Koss) with an Assassin and an interrupt mesmer.

Then all this whining = over!

Angel Celex

Ascalonian Squire

Join Date: Apr 2006

N/Mo

The fact that people can't detect sarcasm is really pathetic =/

Oh a GW forum

Oh a GW forum

Banned

Join Date: Oct 2006

W/

Quote:
Originally Posted by JoeKnowMo
Alright you crazy puggers, here's how it's done. If you can't follow these rules then you need to pug off.

The 10 Golden Rules of Pugging it.

1. Take all the wammos you can find. Imp: Must have mending and frenzy.
2. Take 2 healer monks who like to use healing breeze a lot. Imp: Must have mending for themselves. Also, they shouldn't have any points in DF, must be in Smiting instead so they can dish out awesome dmg w banish.
3. Don't take a rez. Your build will be much better without it.
4. Aggro as many mobs at the same time. It improves the chance of a gold drop.
5. All Eles must bring firestorm, searing heat, teinai's heat, and breath of fire.
6. Ritualists should bring duplicate spirit and weapon skills since they stack well.
7. Avoid assassins and mesmers as they are clearly noobs or they wouldn't have created those classes anyway.
8. Yell at other players if they don't play exactly as you'd like them to. It helps build camaraderie, improves their play, and prevents rage quitting.
9. Always type in ALL CAPS.
10. Don't waste time waiting for people to change their builds. Get a full group and just go.

Pugging is pugging hard because there are so many rules to doing it well. Contact me in-game if you need a demonstration.
You have taught as well.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by EinherjarMx
*don't expect that if you invite a specific class, they will be using the build you want ("you didn't asked me if I was a MM", "oh, no, I'm a boon prot, not a healer")

and if so, you better ask what build are they using, sometimes you get surprised of the build that ppl carries
And as an addendum... If someone asks after joining if you would prefer them to take any particular builds and you ignore them, don't blame them for not having the build you want...

On the OP's list, there are exceptions:

Quote:
Originally Posted by CtrlAltDel
1. Warriors and hack-n-slash type chars, get up front!
There can be times when discretion is the better part of valour. If the enemy is dangerous to be close to (Titans setting people on fire, Afflicted about to die, anything with a heavy reliance on PBAOE effects) you may only need one person to hold aggro - and if you only need one, why should the healers have to heal all of them? The others can act as reserves, emply ranged weapons, and jump in to deliver the occasional adrenaline/skill chain/whatever spike when they get the chance.
Quote:
2. Ranged damage, STAY RANGED, GET AWAY FROM THE FRONT LINES
Some ranged damage professions may have skills that require them to get close - Throw Dirt, elementalist Wards, and so on. These should be left until after aggro is gathered on the frontliners, yes, but once aggro is gathered the frontliners can benefit from having some of these classes reasonably close. Furthermore, a Ranger or even a caster, with sufficient use of defensive skills, may be able to hold something off for long enough for the real squishies to get out or for the warriors to intervene, which may be better than the alternative.
Quote:
3. Attack the called target, only and first!
People have already commented on this - some people's builds are set up for disabling rather than outright damage, and there's little point to disabling something that's about to die anyway... Furthermore, some builds may be significantly more effective against a target other than the called target (for whatever reason), and in this situation it may be best for them to target their preferred prey. After all, it's all adding pressure to the enemy healers, and the extra damage, even on a different target, may mean the difference between the enemy healers being able to keep the spike target alive...

Oh, and as another exception: NEVER keep beating on a target with Mark of Protection until the mark goes away!
Quote:
4. Pay attention! If the healers are getting hit, get the mobs off the healers. At the same time healers, dont sit there and take the damage, try and kite the mob back to the front lines.
This one I'd agree with, although it does provide evidence for some of my notes on #2: Isn't it better to have pretty much anything, even another caster, being beat up on than your healer(s)?

Ondo

Ondo

Lion's Arch Merchant

Join Date: Aug 2005

USA

Heavenly Shadows [milf]

W/R

HERE is a nice guide that has addressed this.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

PUG's? Who plays with PUG's? I know that I don't, and when Nightfall comes out, won't ever have to again. Which is awesome as.

Malice Black

Site Legend

Join Date: Oct 2005

If you play with PuGs expect bad groups.

/The End

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Quote:
Originally Posted by Kook~NBK~
For Sarcastic comments, please type "/end sarcasm" after them. Otherwise, you will find yourself the target of serious flamege for the moronic thing you said.
I thought it was pretty obvious.....

baz777

baz777

Jungle Guide

Join Date: Dec 2005

South East England

Leader: Lady Hairy Armpits S[mell]

E/

Far more assuming are the comments seen in mission areas:

‘W/Mo lfg, I don’t need healing’

My all time favourite

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

What is the point of this thread?

Statements of the obvious, and 'sarcastic contrary advice' are a waste of space.

baz777

baz777

Jungle Guide

Join Date: Dec 2005

South East England

Leader: Lady Hairy Armpits S[mell]

E/

Quote:
Originally Posted by Avarre
Statements of the obvious
Maybe obvious to you and I but not certainly not to all!

Been in any PUG's recently?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by baz777
Maybe obvious to you and I but not certainly not to all
Quote:
1. Warriors and hack-n-slash type chars, get up front!
2. Ranged damage, STAY RANGED, GET AWAY FROM THE FRONT LINES
3. Attack the called target, only and first!
4. Pay attention! If the healers are getting hit, get the mobs off the healers. At the same time healers, dont sit there and take the damage, try and kite the mob back to the front lines.

I think it's obvious to everyone. Sorry to say, but my 8 year old cousin understands this. If an 8 year old can, I'm sure anyone who play GW can.

Sluggs

Sluggs

Banned

Join Date: Jun 2005

> 2. Ranged damage, STAY RANGED, GET AWAY FROM THE FRONT LINES

Keep in mind that "ranged damage" isn't synonymous to "ranger"... unless you cookie-cutter of course, but cookie cutters would be better off playing alone with henchies, rather than ruining PUGs IMO.

The real rule is: Squishies stay away from the front lines... but don't take that as a request to draw aggro toward the back lines.

The Legg

The Legg

Krytan Explorer

Join Date: Aug 2005

RAF Lyneham, UK

We Are Gozu ( Gozu )

N/Me

I suppose my biggest tip would have to be to the 'tanks' in a pug. A tanks role to is help protect the casters and so forth in the party. As such to see then take the initial aggro is all well and good, but then they rush past the oncoming warrior types and go for the casters themselves. Leaving the warrior type mobs to rush into the casters and cause all sorts of annoyance.

Please tanks learn to HOLD aggro. Keeping those 1 or 2 warrior mobs busy while the rest of your party deals with that squishy monk ultimately makes PUG's much more effective.

When taking my warrior through both chapters I would insist on being the only warrior on almost all missions simply because I cannot trust the other warriors to hold aggro correctly. I good example of this was when doing the bonus for Riverside Province. I would try to pull single groups of mantal away from the tower and the other wammo in the group would always insist on rushing in rather than pulling and so aggroing a hell of a lot more. I mean come on, your aggro bubble on the radar serves many purposes. ONE of which is to let you know how far you can go before aggroing something.

So in short if you join a PUG as a 'tank' please take a primary role of holding aggro with other warrior types and let the casters/rangers deal with those pesky backline mobs, they will generally kill them much quicker if you holding the aggro of the warrior type mobs.

Voltar

Voltar

Krytan Explorer

Join Date: May 2006

My dog let's me crash at her place.

POB

R/

Quote:
Originally Posted by Lets Get to Healing
Added:

Never invite an Assassin or Mesmer (they all suck).

Only take cookie cutter builds, they will get you far.
i think that was sarcasm. i took one of my mesmers through sunjiang district in a group with 3 sins and i was 1 of 2 mesmers...no monks or rits...got masters.