Scythe 16 (12+1+3)
Wind 10 (9+1)
Earth 10 (9+1)
Mystic 4 (3+1)
Make sure you Have a Zealous Weapon set.
1. Burst of Aggression 5e, 12r: For 5 seconds, you attack 33% faster. When this Stance ends, you lose all adrenaline.
2. Wild Blow 5e, 5r:Lose all Adrenaline. If it hits, this attack will be a critical hit. If Wild Blow hits, any Stance being used by your target ends. This attack cannot be "Blocked" or "Evaded"
3. Reaper's Sweep 5e, 12r: If this attack hits, you deal +42 damage. If your target was below 50% Health, you also inflict a Deep Wound for 21 seconds.
4. Wearying Strike 5e, 2r: If this attack hits, you deal +33 damage and inflict a Deep Wound for 10 seconds, but suffer from Weakness for 10 seconds.
5. Featherfoot Grace 10e, 1/4c, 20r: For 15 seconds, you move 25% faster, and Conditions expire 50% faster.
6. Vital Boon 5e, 1c, 8r: For 20 seconds, you have +80 maximum Health. When this Enchantment ends, you are healed for 158 Health.
7. Signet of Piety 1c, 20r: Lose 1 Enchantment. Target ally is healed for 90 Health. If an Enchantment was removed in this way, this Signet recharges immediately.
8. Res Sig. Use me.. Love me!
Playing Tech:
Enter The battle by putting up Featherfoot grace and covering with Vital boon. Proceed to the front line and use Reaper's Sweep. You can use wearying Strike if you are not spiking. Keep burst of aggression up as much as possible.
Watch, the battle field when the team calls a spike or you see an opening, rush your target and use Wild Blow>Reaper's Sweep> Wearying Strike.
My time is short right now. I'll make an edit later to put in more details. Help on this build would be appreciated.
