Reaper's Aggression
Owari_Muteki
Please, your thoughts both positive and negative are welcome.(I could use some help this will be my second post.) I believe the Dervish is capable of being more than a Wammo and yes, I do know that a lot of skills will be nerfed before release.
Scythe 16 (12+1+3)
Wind 10 (9+1)
Earth 10 (9+1)
Mystic 4 (3+1)
Make sure you Have a Zealous Weapon set.
1. Burst of Aggression 5e, 12r: For 5 seconds, you attack 33% faster. When this Stance ends, you lose all adrenaline.
2. Wild Blow 5e, 5r:Lose all Adrenaline. If it hits, this attack will be a critical hit. If Wild Blow hits, any Stance being used by your target ends. This attack cannot be "Blocked" or "Evaded"
3. Reaper's Sweep 5e, 12r: If this attack hits, you deal +42 damage. If your target was below 50% Health, you also inflict a Deep Wound for 21 seconds.
4. Wearying Strike 5e, 2r: If this attack hits, you deal +33 damage and inflict a Deep Wound for 10 seconds, but suffer from Weakness for 10 seconds.
5. Featherfoot Grace 10e, 1/4c, 20r: For 15 seconds, you move 25% faster, and Conditions expire 50% faster.
6. Vital Boon 5e, 1c, 8r: For 20 seconds, you have +80 maximum Health. When this Enchantment ends, you are healed for 158 Health.
7. Signet of Piety 1c, 20r: Lose 1 Enchantment. Target ally is healed for 90 Health. If an Enchantment was removed in this way, this Signet recharges immediately.
8. Res Sig. Use me.. Love me!
Playing Tech:
Enter The battle by putting up Featherfoot grace and covering with Vital boon. Proceed to the front line and use Reaper's Sweep. You can use wearying Strike if you are not spiking. Keep burst of aggression up as much as possible.
Watch, the battle field when the team calls a spike or you see an opening, rush your target and use Wild Blow>Reaper's Sweep> Wearying Strike.
My time is short right now. I'll make an edit later to put in more details. Help on this build would be appreciated.
Scythe 16 (12+1+3)
Wind 10 (9+1)
Earth 10 (9+1)
Mystic 4 (3+1)
Make sure you Have a Zealous Weapon set.
1. Burst of Aggression 5e, 12r: For 5 seconds, you attack 33% faster. When this Stance ends, you lose all adrenaline.
2. Wild Blow 5e, 5r:Lose all Adrenaline. If it hits, this attack will be a critical hit. If Wild Blow hits, any Stance being used by your target ends. This attack cannot be "Blocked" or "Evaded"
3. Reaper's Sweep 5e, 12r: If this attack hits, you deal +42 damage. If your target was below 50% Health, you also inflict a Deep Wound for 21 seconds.
4. Wearying Strike 5e, 2r: If this attack hits, you deal +33 damage and inflict a Deep Wound for 10 seconds, but suffer from Weakness for 10 seconds.
5. Featherfoot Grace 10e, 1/4c, 20r: For 15 seconds, you move 25% faster, and Conditions expire 50% faster.
6. Vital Boon 5e, 1c, 8r: For 20 seconds, you have +80 maximum Health. When this Enchantment ends, you are healed for 158 Health.
7. Signet of Piety 1c, 20r: Lose 1 Enchantment. Target ally is healed for 90 Health. If an Enchantment was removed in this way, this Signet recharges immediately.
8. Res Sig. Use me.. Love me!
Playing Tech:
Enter The battle by putting up Featherfoot grace and covering with Vital boon. Proceed to the front line and use Reaper's Sweep. You can use wearying Strike if you are not spiking. Keep burst of aggression up as much as possible.
Watch, the battle field when the team calls a spike or you see an opening, rush your target and use Wild Blow>Reaper's Sweep> Wearying Strike.
My time is short right now. I'll make an edit later to put in more details. Help on this build would be appreciated.
Blind_Nyx
well thats aculty seems like it would work well only thing i could find that i'd be alittle consernd about is that weakness if your goign against more then one oppiont you'd still have to deal with it but only for a short time. other then that this build might just be alittle bit of a pain for monks considering u have only brust heals which u cant realy spam for long and only 70 armor. the dmg out put is high. and you'd have to decid but if u find u have the energy for it Reap Impurities might be alittle bit more usefull to your build then Wearying Strike since u already have Reaper's Sweep doing a deep wound.
Owari_Muteki
Thanks for your input Blind_Nyx. I was not really planning on spamming wearying Strike enough to be too concerned about the weakness. With Featherfoot grace on the weakness lasts for only 5 sec, but thats still a long time.
I did look into Reap Impurities. 10e is kinda costly for my playing style,but then again I don't have to use it everytime it is recharged. I also looked into Chilling Victory. During the preview event that skill killed ppl that just happened to be running adjacent to my target! The dmg from that skill stacks insanely (it might be bugged). I was also thinking about using Whirling Charge instead of Burst of Aggression. I would need to do some testing once NF drops.
The next build I want to work on is called the "Walking STD" .(Can I use STD in this forum?) Lets just say if the build works right you'll be the bain of the Front Line during GvG's. There are justa couple things I still need to work out as far as survivability is concerned.
Thanks again Blind_Nyx. Maybe if we keep working on the builds in this dervish section we can get ppl to stop comparing Dervishes to wammo's and successfully find a niche for this profession.
I did look into Reap Impurities. 10e is kinda costly for my playing style,but then again I don't have to use it everytime it is recharged. I also looked into Chilling Victory. During the preview event that skill killed ppl that just happened to be running adjacent to my target! The dmg from that skill stacks insanely (it might be bugged). I was also thinking about using Whirling Charge instead of Burst of Aggression. I would need to do some testing once NF drops.
The next build I want to work on is called the "Walking STD" .(Can I use STD in this forum?) Lets just say if the build works right you'll be the bain of the Front Line during GvG's. There are justa couple things I still need to work out as far as survivability is concerned.
Thanks again Blind_Nyx. Maybe if we keep working on the builds in this dervish section we can get ppl to stop comparing Dervishes to wammo's and successfully find a niche for this profession.
Blind_Nyx
well yeh lets see wut we can do to stop getting D's of any kind in any comparison to wammo's. Chilling victory i loved in the pre veiw but the cost of it just seemed to be a pain. but using it with Burst of Aggression orWhirling Charge + Vow of Essence + Chilling Victory i could see makeing a good combo. the STD im nto sure i dotn see much of a problem useing it since people that know wut it means will know news abotu it would need to be spread and people that dont will just not get it. but if u want to i'll help u with that build once u get it up.
Owari_Muteki
Well.. as far as the STD build is concerned, it is still in the gimmick stage. I was thinking of using a D/N with Contagion> Wearying Strike> Plague Touch. That way when you get blinded by a flashbot or walk through traps. you spread it to everyone around you. and then you can always plague touch off the bothersome stuff. I was also thinking about using a D/Me with hypochondria to move deepwound and a stack of conditions onto a key target right before a team spike. We'll see though. Right now the build is no where near complete.I was having problems with the survivability of this build because of the large chunks of life you loose to Contagion. I was thinking I could always use contagion as a cover enchant since it has a 5s recharge. And could ditch it on command with a Dervish utility skill. There are still so many factors that make it a dumb build, but I'm working on it.
*I know this is completly off topic. But for some reason I want to spend a day in RA using Harrier's Haste+ Conjure Frost+ Water Trident. I know, I know thats pretty nubby, but it sounds like Fun.*
Back to the Aggressor build.
Could someone please do a dmg calculation between Whirling charge and Burst of Aggression, then tell me which one you would pick?
If I use whirling Charge, there might be space in the build to include mystic Twister.
*I know this is completly off topic. But for some reason I want to spend a day in RA using Harrier's Haste+ Conjure Frost+ Water Trident. I know, I know thats pretty nubby, but it sounds like Fun.*
Back to the Aggressor build.
Could someone please do a dmg calculation between Whirling charge and Burst of Aggression, then tell me which one you would pick?
If I use whirling Charge, there might be space in the build to include mystic Twister.
Blind_Nyx
well the STD name doesnt realy suit the D/N build idea. maybe Virulence + Wearying Strike + Featherfoot Grace might work alittle better with Plague Touch right after.Whirling Charge and Ethereal Aid+Chilling Victory could be a interesting build. for the idea u where working on as for health problem maybe a vamp scythe + Whirling Charge would work well. might not be enough but it would be good dmg. the D/E water idea sounds weird to me. and dmg calcualtion im not good at that but there doesnt seem to be anyone else talkign on this forum. btw check out my D/E solo and see wut u think.
Paperfly
Going back to the initial build, taking both Reapers and Wearying is a teensy bit reduntant, as mentioned, particularly when you look at Wearying Strike's recharge! Can I interest you, perhaps, in Grenth's Grasp?
{e} Grenth's Grasp 10/0.25/20 (Wind Prayers)
For 20 seconds, if you are wielding a cold weapon, your attack Skills also Cripple that foe for 3...13 seconds.
...I mention it because you don't have a snare other than your own speed boost. For non-elite options, of course, you always have Crippling Sweep.
{e} Grenth's Grasp 10/0.25/20 (Wind Prayers)
For 20 seconds, if you are wielding a cold weapon, your attack Skills also Cripple that foe for 3...13 seconds.
...I mention it because you don't have a snare other than your own speed boost. For non-elite options, of course, you always have Crippling Sweep.
Owari_Muteki
All right so this is what it's looking like now. Thanks for the Idea Paper Fly. I forgot cripple works both offensively and defensively as snare. Duh, I'm not too smart. I decided to Keep featherFooot Grace as a way to deal with Conditions better. And in an emergency, there are now 3 enchants that you can strip with Signet of Piety(SoP from here on).
With Grenth's Grasp, every Wild Blow turns into a Stance Bashing 10 sec cripple. And Wearying Strike will be a covered DW with a 5 sec draw back if featherFoot is up.
1. Burst of Aggression 5e, 12r: For 5 seconds, you attack 33% faster. When this Stance ends, you lose all adrenaline.
2. Wild Blow 5e, 5r:Lose all Adrenaline. If it hits, this attack will be a critical hit. If Wild Blow hits, any Stance being used by your target ends. This attack cannot be "Blocked" or "Evaded"
3. Wearying Strike 5e, 2r: If this attack hits, you deal +33 damage and inflict a Deep Wound for 10 seconds, but suffer from Weakness for 10 seconds.
4. {e} Grenth's Grasp 10/0.25/20 (Wind Prayers)
For 20 seconds, if you are wielding a cold weapon, your attack Skills also Cripple that foe for 3...13 seconds.
5. Featherfoot Grace 10e, 1/4c, 20r: For 15 seconds, you move 25% faster, and Conditions expire 50% faster.
6. Vital Boon 5e, 1c, 8r: For 20 seconds, you have +80 maximum Health. When this Enchantment ends, you are healed for 158 Health.
7. Signet of Piety 1c, 20r: Lose 1 Enchantment. Target ally is healed for 90 Health. If an Enchantment was removed in this way, this Signet recharges immediately.
8. Res Sig. Use me.. Love me!
With Grenth's Grasp, every Wild Blow turns into a Stance Bashing 10 sec cripple. And Wearying Strike will be a covered DW with a 5 sec draw back if featherFoot is up.
1. Burst of Aggression 5e, 12r: For 5 seconds, you attack 33% faster. When this Stance ends, you lose all adrenaline.
2. Wild Blow 5e, 5r:Lose all Adrenaline. If it hits, this attack will be a critical hit. If Wild Blow hits, any Stance being used by your target ends. This attack cannot be "Blocked" or "Evaded"
3. Wearying Strike 5e, 2r: If this attack hits, you deal +33 damage and inflict a Deep Wound for 10 seconds, but suffer from Weakness for 10 seconds.
4. {e} Grenth's Grasp 10/0.25/20 (Wind Prayers)
For 20 seconds, if you are wielding a cold weapon, your attack Skills also Cripple that foe for 3...13 seconds.
5. Featherfoot Grace 10e, 1/4c, 20r: For 15 seconds, you move 25% faster, and Conditions expire 50% faster.
6. Vital Boon 5e, 1c, 8r: For 20 seconds, you have +80 maximum Health. When this Enchantment ends, you are healed for 158 Health.
7. Signet of Piety 1c, 20r: Lose 1 Enchantment. Target ally is healed for 90 Health. If an Enchantment was removed in this way, this Signet recharges immediately.
8. Res Sig. Use me.. Love me!
Blind_Nyx
K that seems better its alittle less dmg output but could last in a fight alot longer. I'm still not fully sure between Burst of Aggression and Whirling Charge yet. both r good Brust is only 5 secs so you'd get high dmg out put in the first 5 secs but over a long time now since this build seems to be more focused on lasting on the battle field Whirling Charge would probly be your better bet. and this looks like it would work better for pvp then pve.
Owari_Muteki
Well my reason for choosing Reaper's Sweep before was not to cause deepwound, just to cause dmg. + 42 dmg for 5e every 8s was really appealing for me. For PvE Yeah, survival and Holding aggro is more important than just doing dmg if your a tank. With mass crippling on enemies the squishes behind you should be very safe. But for PvE I would much rather use a conviction tank build than what I'm building right now. For my goals you could say I want to Kill more, survive Less.
I trust my monk very much, I don't need to be a tank... just tough enough not to get steam-rolled.
The Chain:
Burst of Aggression> Wild Blow>Reaper's Sweep>Wearying Strike can come very close to killing a 60 Al Target. With that atk pattern you will be dealing heavy dmg to your intended target and whoever is unlucky enough to be adjacent to the action.
If I sub Grenth's Grasp for Reaper's Sweep, then my implied Roll on the team will be to keep the front and midline Stationary so my other team members can more easily Kite and get into better posistion. I could also impede flag runner's If I use the Grenth's Grasp build. Even though conditions are easily removed, the energy spent to remove them stacks up during the longer matches.
I can see pluses to both builds. I f I use Reaper's Sweep I'll use Burst of Aggression combined with FeatherFoot Grace. If I use Grenth's Grasp, I'll most likely drop Feather foot grace for Whirling Charge.
Thanks for taking my build this far Blind_Nyx and Paperfly.
I trust my monk very much, I don't need to be a tank... just tough enough not to get steam-rolled.
The Chain:
Burst of Aggression> Wild Blow>Reaper's Sweep>Wearying Strike can come very close to killing a 60 Al Target. With that atk pattern you will be dealing heavy dmg to your intended target and whoever is unlucky enough to be adjacent to the action.
If I sub Grenth's Grasp for Reaper's Sweep, then my implied Roll on the team will be to keep the front and midline Stationary so my other team members can more easily Kite and get into better posistion. I could also impede flag runner's If I use the Grenth's Grasp build. Even though conditions are easily removed, the energy spent to remove them stacks up during the longer matches.
I can see pluses to both builds. I f I use Reaper's Sweep I'll use Burst of Aggression combined with FeatherFoot Grace. If I use Grenth's Grasp, I'll most likely drop Feather foot grace for Whirling Charge.
Thanks for taking my build this far Blind_Nyx and Paperfly.
Blind_Nyx
well your welcome and GL with the build when u test it.
Paperfly
Heh, I'd honestly assumed you meant this as a PvP build - it's got all the hallmarks of a decent GvG pressure setup, which is why I suggested the Cripple spreading. Let's see, you've got -
- An attack speed boost.
- A movement speed boost.
- A snare.
- A way of spreading Deep Wound.
- A decent spiking option in Wild Blow (Scythe criticals are huge!).
...So yeah, that should work quite well! But if you want to optimise it for PvE, I'd bring up Grenth's Grasp's sister elite on the Earth Prayers side:
{e} Sandy Grip 5/0.25/20 (Earth Prayers)
For 30 seconds, if you are wielding an earth weapon, your attack skills also cause Blindness for 4...9 seconds.
For half the energy cost, you get to spam blind, which isn't just more relevant in PvE - it also increases your survivability immensely when none of the enemies adjacent to you can hit back!
- An attack speed boost.
- A movement speed boost.
- A snare.
- A way of spreading Deep Wound.
- A decent spiking option in Wild Blow (Scythe criticals are huge!).
...So yeah, that should work quite well! But if you want to optimise it for PvE, I'd bring up Grenth's Grasp's sister elite on the Earth Prayers side:
{e} Sandy Grip 5/0.25/20 (Earth Prayers)
For 30 seconds, if you are wielding an earth weapon, your attack skills also cause Blindness for 4...9 seconds.
For half the energy cost, you get to spam blind, which isn't just more relevant in PvE - it also increases your survivability immensely when none of the enemies adjacent to you can hit back!
Solmyr
Great build:
Superior Vigor (3000FB)
Superior Mysticysm [4500FB)
Minor Scythe Mastery [1000FB]
Avatar of Lyssa [3000FB]
Mystic Vigor [1000FB]
Heart of Fury[1000FB]
Balthazar's Rage[1000FB]
Skills
1.Crippling Sweep
2.Mystic Sweep
3.Pious Haste
4.Avatar of Lyssa
5.Mystic Vigor
6.Heart of Fury
7.Balthazar's Rage
8.Resurrection Signet
AP
1. Scythe Mastery 12+1+1
2. Mysticysm 12+3
Eq: Icy Soulbreaker of Enchanting (Pre-Order Item)
Superior Vigor (3000FB)
Superior Mysticysm [4500FB)
Minor Scythe Mastery [1000FB]
Avatar of Lyssa [3000FB]
Mystic Vigor [1000FB]
Heart of Fury[1000FB]
Balthazar's Rage[1000FB]
Skills
1.Crippling Sweep
2.Mystic Sweep
3.Pious Haste
4.Avatar of Lyssa
5.Mystic Vigor
6.Heart of Fury
7.Balthazar's Rage
8.Resurrection Signet
AP
1. Scythe Mastery 12+1+1
2. Mysticysm 12+3
Eq: Icy Soulbreaker of Enchanting (Pre-Order Item)
Owari_Muteki
Actually yes Paperfly, I did mean for this to be a flagstand build.I don't think there will be anything like catching 3 ppl at the same time with a scythe critical in a flagstand battle using wild blow, and snaring everyone I hit. With The right kind of Support I could Cripple everyone going into the Backline. With Deepwound being spread all around througout the match it makes the spikes less telegraphed. I think the Grenth's Aggression build will be Great for stand Battles and VoD. Unless there is an RC monk, but then again all builds have a counter.
I would appreciate it if you gave me some tips on how youwould play this build in GvG or HA. (Where targets kind of clutter together every now and again.)
During the preiview event I had the honor of using a D/W "Fear Me" pressure build. It worked great with mesmer support. In the close battles I could use "Fear Me" after every swing of the scythe. I'll leave that for another time though.
To Solmyr:
That build looks great. My experience using "Avatar of Lyssa" was as a D/A using daggers. I'll try that build when I get my copy of Nightfall. My favorite Avatars to use were Melandru and Dwayna.Thanks for your input. This is turning into a hot thread of forward thinking.
BTW, what do you guys/gals think of a Wind Dervish using "Initiate's Blessing" and "Mystic Twister" on a modified Dual Smite Team.
I would appreciate it if you gave me some tips on how youwould play this build in GvG or HA. (Where targets kind of clutter together every now and again.)
During the preiview event I had the honor of using a D/W "Fear Me" pressure build. It worked great with mesmer support. In the close battles I could use "Fear Me" after every swing of the scythe. I'll leave that for another time though.
To Solmyr:
That build looks great. My experience using "Avatar of Lyssa" was as a D/A using daggers. I'll try that build when I get my copy of Nightfall. My favorite Avatars to use were Melandru and Dwayna.Thanks for your input. This is turning into a hot thread of forward thinking.
BTW, what do you guys/gals think of a Wind Dervish using "Initiate's Blessing" and "Mystic Twister" on a modified Dual Smite Team.
Owari_Muteki
This build is designed to be used in conjunction with an "Air of Enchantment Smiter". If you use this build in PvE the AoE from Zealots Fire when triggered too fast will scatter foes, so I suggest this for PvP.
Scythe 12+1+3
Wind 11+1
Mystic 6+1
Equip.
Runes: Sup.Vigor, Sup Scythe, Minor Wind + Mystic
Weapon: Vampiric Scythe of Fortitude, Zealous Scythe of Fortitude, Icy Scythe of Enchanting. Use a 15%^50 or 15% while enchanted, whatever you like.
Armor: I like the +HP chestpiece.
1. Reap Impurities/Mystic Sweep
2. Chilling Victory
3. Reaper's Sweep {e}
4. Harrier's Haste
5. Harrier's Grasp
6. Intiates Blessing
7. Dwayna's Touch
8. Resurrection Signet
With an AoE monk backing you up, you should be getting enough energy from Mysticism to use "Chilling Victory" more often. Reaper's Sweep and Chilling are the main source of dmg. Could one of you 1337 players who can calculate dmg help me with this?
-> How much dmg would I do If I strike a Fleeing target that has less than 50% hp with Reaper's Sweep while in the Harrier's Haste stance? I'm using 16 scythe, 12 Wind, and assume because they are fleeing I hit a critical. Also assume the target is lvl 20 with 60 AL vs my atks. Thank you in advance if you can calculate it for me. May I pleasehave the dmg with the Deepwound factored in and without it,if you can? <-
Use "Initiates Blessing" to cover "Harrier's Grasp" because it has a recharge of 8s and can be put back up easily. Everytime one of the monks enchants ends on you one ally in the area will be healed for 41Hp. I'm sure you could revamp the build to use "Mystic Healing" instead, but IB is more passive and require's less casts.
At 12 Wind Prayers "Harrier's Haste" lasts for 17s, only 3s short of the recharge. When combined with "Harrier's Grasp" you keep foes around you for the hurting/smiting.
Use Dwayna's Touch to heal yourself or an ally close enough to run up to.
Let's keep these Builds rolling. I'm interested to know what you guys have been working on Blind_Nyx and Paperfly.
I hope that my ideas can help others make even better builds, that one day can become the Standard for Dervish play.
Scythe 12+1+3
Wind 11+1
Mystic 6+1
Equip.
Runes: Sup.Vigor, Sup Scythe, Minor Wind + Mystic
Weapon: Vampiric Scythe of Fortitude, Zealous Scythe of Fortitude, Icy Scythe of Enchanting. Use a 15%^50 or 15% while enchanted, whatever you like.
Armor: I like the +HP chestpiece.
1. Reap Impurities/Mystic Sweep
2. Chilling Victory
3. Reaper's Sweep {e}
4. Harrier's Haste
5. Harrier's Grasp
6. Intiates Blessing
7. Dwayna's Touch
8. Resurrection Signet
With an AoE monk backing you up, you should be getting enough energy from Mysticism to use "Chilling Victory" more often. Reaper's Sweep and Chilling are the main source of dmg. Could one of you 1337 players who can calculate dmg help me with this?
-> How much dmg would I do If I strike a Fleeing target that has less than 50% hp with Reaper's Sweep while in the Harrier's Haste stance? I'm using 16 scythe, 12 Wind, and assume because they are fleeing I hit a critical. Also assume the target is lvl 20 with 60 AL vs my atks. Thank you in advance if you can calculate it for me. May I pleasehave the dmg with the Deepwound factored in and without it,if you can? <-
Use "Initiates Blessing" to cover "Harrier's Grasp" because it has a recharge of 8s and can be put back up easily. Everytime one of the monks enchants ends on you one ally in the area will be healed for 41Hp. I'm sure you could revamp the build to use "Mystic Healing" instead, but IB is more passive and require's less casts.
At 12 Wind Prayers "Harrier's Haste" lasts for 17s, only 3s short of the recharge. When combined with "Harrier's Grasp" you keep foes around you for the hurting/smiting.
Use Dwayna's Touch to heal yourself or an ally close enough to run up to.
Let's keep these Builds rolling. I'm interested to know what you guys have been working on Blind_Nyx and Paperfly.
I hope that my ideas can help others make even better builds, that one day can become the Standard for Dervish play.
Blind_Nyx
Lets start a new forums for this build so it doesnt confuse anyone.
Saider maul
wild blow is the only flaw i see. that skill is good for 2 things.... breaking a touchies whirling defense and causing it to panic or a critical hit for an assassin to maintain critical defense.
aside from that eh. not a fan of ranger so i am bias.lol
aside from that eh. not a fan of ranger so i am bias.lol
Owari_Muteki
I use Wild Blow for more than just Rangers. There are also those mesmer's using Distortion, Speed Buffs of Sins and Warriors, Mantra of Persistence, every once in a while you'll see a warrior in RA or Ta using Bonnetti's Defense/Gladiator's Defense. Oh yeah, there are also those Melandru's Resiliance Tanks the seems to appear whenever your on a Hex heavy team. :/
There is also the insane Critical on a Sycthe.
But I can see what your saying though.As far a PvE is concerned, Wild Blow can be replaced with something else.
To Blind_Nyx:
Yeah, I think I should Start a new thread with the Harrier's Smite Build. I think it will be good enough to generate some great feedback.
There is also the insane Critical on a Sycthe.
But I can see what your saying though.As far a PvE is concerned, Wild Blow can be replaced with something else.
To Blind_Nyx:
Yeah, I think I should Start a new thread with the Harrier's Smite Build. I think it will be good enough to generate some great feedback.