 Here is  something that I havent seen talked about much in any forums. My Idea is to redo the AOE skills so that they cause damage to the main target related to not how many other enemies are in the area, but how many enemies are actually attacking the group you are in. Doing this can create a better build for less used professions(Elementalist for example). Take a favorite skill of mine "Rotgorts Invocation". As this skill is it will do major damage to the target and a little less to all adjacent enemies. But If you only have one target a lot of the energy is wasted. Set it up so that AOE skills do a percentage based damage on how many enemies are in an area vs how many are attacking. Keep the base damage the same on the main target but add to that a percentage based on the number of attacking enemies not in the AOE. This could also bring back the Elementalist to the GVG areanas in that the amount of damage caused to the main target now can be upped if their are no other players in the AOE. Im not realy sure how much damage to redirect to the main target, but it needs to be a good amount to allow the Elementalist, who rely on mostly AOE skills, to become the true ddamage dealers in the game once again.
   Here is  something that I havent seen talked about much in any forums. My Idea is to redo the AOE skills so that they cause damage to the main target related to not how many other enemies are in the area, but how many enemies are actually attacking the group you are in. Doing this can create a better build for less used professions(Elementalist for example). Take a favorite skill of mine "Rotgorts Invocation". As this skill is it will do major damage to the target and a little less to all adjacent enemies. But If you only have one target a lot of the energy is wasted. Set it up so that AOE skills do a percentage based damage on how many enemies are in an area vs how many are attacking. Keep the base damage the same on the main target but add to that a percentage based on the number of attacking enemies not in the AOE. This could also bring back the Elementalist to the GVG areanas in that the amount of damage caused to the main target now can be upped if their are no other players in the AOE. Im not realy sure how much damage to redirect to the main target, but it needs to be a good amount to allow the Elementalist, who rely on mostly AOE skills, to become the true ddamage dealers in the game once again. Mega Mouse




 
                

