The UW Monk
cerb
I recently quit GW for the 2nd time, and I'm not sure I'm going to come back with this lack of interest I'm having, and I was thinking I'd give away some tips/secrets since it's not like I care anymore, and besides, it's not like UW doesn't need good monks!
I'm not going to write another guide because it takes so long and I don't have the time to do so anymore, so I'm gonna share my knowledge, you people feel free to comment/discuss/add.
Ok, first off. This might sound weird (especially to you Makosi, you probably don't even know who I am). Before Factions, I wrote a guide on i-monking in general, and later on kept playing and getting better, and eventually became a very good 2-men UW team with Faithful Sno. I took a break after Factions came out, bought it a few months later, and eventually caught up with the current game updates. People were still playing UW, and the Spirit Bond concept was new to me. I played UW with my good friend and ex-guildmate Avarre, and he said I aggroed like a grandmother. It was somewhat funny: I was using the same build I've been super efficient with just a few months ago, and now, despite my aggros, my partner thought I was slow.
I kept practicing (often with pugs) and adapting to Factions skills, adding Spirit Bond in my build (Blessed Signet now more-or-less obsolete in 2-men). A few weeks later, I went back in UW with Sno this time. He hadn't played monk for so long, he asked me to play monk because he was too rusty. We did a successful run, then I asked him if I improved (he used to be my practice partner, we would improve together, but he was ahead of me at the time - this is before Factions). He said yes, but then told me about Makosi, the 23 mill exp monk. I asked Avarre, and he said the same things about Makosi: this guy was now probably the fastest UW monk.
This is where it gets a little weird: I like competitive play (HA, GvG), but I always felt that, for me, the biggest challenge in this game was to be the best monk at UW. It mattered a lot to me, my best practice partners told me someone was much better than me. Without his knowing, he became my opponent, challenger.
Since I had never played with him, it was hard to become better than him, as I didn't know how he played in the first place. I had to ask Sno about his (Makosi's) aggro patterns. I thought like this: for the smite area, I probably could do it as fast as he could: just aggro anything you can while not getting slowed down (sometimes, getting HUGE aggros is just for show, and can be slower than tanking in two groups). Thanks to Spirit Bond. So, theorically, only the first room remained.
I knew from Sno that Makosi tanked the first room in three groups, including quest. And he tanked the Chamber in two (the 2 aatxes/darkness group in the corridor - right entrance, not center entrance) with everything in the room except dryders, which he took in a seperate group (according to Sno ;D)
My goal was simple: since I could theorically be as fast as he could with the smites, I had to clear the aatxes / chamber faster. This is how I designed a build that might sound rather noob at first, but is optimized for speed and insane aggros:
Code:
Protective Spirit
Spirit Bond
Healing Breeze
Spellbreaker (E)
Bonetti's Defense
Wary Stance
Balthazar's Spirit
Blessed Aura
I'm not going to write another guide because it takes so long and I don't have the time to do so anymore, so I'm gonna share my knowledge, you people feel free to comment/discuss/add.
Ok, first off. This might sound weird (especially to you Makosi, you probably don't even know who I am). Before Factions, I wrote a guide on i-monking in general, and later on kept playing and getting better, and eventually became a very good 2-men UW team with Faithful Sno. I took a break after Factions came out, bought it a few months later, and eventually caught up with the current game updates. People were still playing UW, and the Spirit Bond concept was new to me. I played UW with my good friend and ex-guildmate Avarre, and he said I aggroed like a grandmother. It was somewhat funny: I was using the same build I've been super efficient with just a few months ago, and now, despite my aggros, my partner thought I was slow.
I kept practicing (often with pugs) and adapting to Factions skills, adding Spirit Bond in my build (Blessed Signet now more-or-less obsolete in 2-men). A few weeks later, I went back in UW with Sno this time. He hadn't played monk for so long, he asked me to play monk because he was too rusty. We did a successful run, then I asked him if I improved (he used to be my practice partner, we would improve together, but he was ahead of me at the time - this is before Factions). He said yes, but then told me about Makosi, the 23 mill exp monk. I asked Avarre, and he said the same things about Makosi: this guy was now probably the fastest UW monk.
This is where it gets a little weird: I like competitive play (HA, GvG), but I always felt that, for me, the biggest challenge in this game was to be the best monk at UW. It mattered a lot to me, my best practice partners told me someone was much better than me. Without his knowing, he became my opponent, challenger.
Since I had never played with him, it was hard to become better than him, as I didn't know how he played in the first place. I had to ask Sno about his (Makosi's) aggro patterns. I thought like this: for the smite area, I probably could do it as fast as he could: just aggro anything you can while not getting slowed down (sometimes, getting HUGE aggros is just for show, and can be slower than tanking in two groups). Thanks to Spirit Bond. So, theorically, only the first room remained.
I knew from Sno that Makosi tanked the first room in three groups, including quest. And he tanked the Chamber in two (the 2 aatxes/darkness group in the corridor - right entrance, not center entrance) with everything in the room except dryders, which he took in a seperate group (according to Sno ;D)
My goal was simple: since I could theorically be as fast as he could with the smites, I had to clear the aatxes / chamber faster. This is how I designed a build that might sound rather noob at first, but is optimized for speed and insane aggros:
Code:
Oh, and it was 55 hp. This might sound stupid to some of you, but I assure you it was all well-thought and is definately everything but stupid. Let's take a look at this build:
Of course, you only have two maintainable enchantments, so forget need for BR, Blessed Signet, or any kind of small waiting time in the first room. Then, you have a very long Spellbreaker which gives you enough time to aggro all you want (explanation comes later), longer enchantments in general. Wary Stance allows you not to cast Spellbreaker until it is needed, without the fear of being interrupted - gg savage slash, distracting blow, skull crack. This might sound unneeded - but it really is, when I talk about aggro patterns. Remember, this build was designed for speed and efficiency over anything else.
Now, why 55 hp? This is pretty simple: 55 hp is awesome, and Spirit Bond is awesome (Makosi and other good monks do this as well). For the list below, I will refer to a 55 hp build as PS/HB/55 hp, and a SB build as PS/Spirit Bond build (because health doesn't matter).55 hp is limited in terms of tanking, when compared with a SB build SB is weak against coldfires, and terrible against Dryders. (Unwanted Guests is hardly doable, Ice King impossible) 55 hp is very strong for quests, much more versatile than SB. When going hybrid PS/SB/Breeze/55 build, you can do quests just as good as normal 55, while being to tank anything you'll find in a normal UW run, in any amount.
With the hybrid build, I could tank anything I want, aggro as much as I can (thanks to long SB and Wary Stance), and have very good energy management (always let Bonetti's fill yourself when a group is about to die with Bonetti's Defense).
Let's take a look at a few particularities of the build I run:
- If you happen to tank a group of darknesses without Aatxes, you don't need to take off any pieces of AL, or use Elemental Resistance, since you have Breeze, Bonetti's, and even Spirit Bond.
- No problems against Coldfires (PS/Breeze)
- No problems against Dryders, or while doing the Ice King quest (long Spellbreaker, PS/Breeze/SB, Bonneti's - doable without Mending)
Seriously, what's not to like?
Okay, back to the purpose of this thread - using the build I designed to tank the first room including chamber as fast as it is possible. I took a picture of the first room + chamber and added aatxes groups, darkness spawns and dryders, showing my aggro pattern, which seems to be the most efficient out of all the ones I have tried - it is the only one that allows me to clear first room and chamber in only three groups. Take a look at this map (hopefully you can understand it!!)
The pink point is where you start. I will go to the left, aggro the first two aatxes groups including the patrol, ask my necromancer to take quest, and wait for graspings to come gank me. (Shown by the smallest circle)
Next, I will go get the group at the top of the stairs (at the right entrance to chamber), bring it down to the second fight point, and ask my necro to pull the group at the top of the stairs. This is where Wary Stance comes in handy. You just run in with PS and SB on, no Spellbreaker yet, and when you see a Nightmare, Wary Stance -> Spellbreaker. No need to pre-cast Spellbreaker anymore.
The first room has now been cleared in only two aggros, one less than the usual "very fast monk" (the pull that was taught in Sno's experienced classes). Next, the chamber. There are two ways to do this. You have to check the Nightmare spawns prior to aggroing (Nightmares are visible in chamber, duh). If there are a lot (4 is considered a lot), you'll want to Spellbreaker, take the Darkness and Aatxe groups, get rid of the nightmares, Wary Stance -> Spellbreaker again once it is ready, pull your group into the dryders. If there are few Nightmares, just pull everything into dryders right away, then get rid of the Nightmares. To save some time, make sure the rightmost Aatxe+Darkness group (in the third aggro circle) is in the chamber (it patrols in the corridor and chamber) prior to aggroing. This can save 5-6s of Spellbreaker, which is definately needed. If you don't see a Nightmare in their group, you can just rush in tho, and Wary Stance -> Spellbreaker when needed.
It is very much possible to aggro Dryders without Spellbreaker on, however is more dangerous. With PS and Spirit Bond you have no problem (considering the number of Aatxes+Darknesses that are bashing on you). Just make sure you cast Breeze whenever you have the chance. (use Bonneti's or Wary Stance before casting breeze if you do not have Sympathetic Visage on you)
That's pretty much it: The whole first room and chamber pulled and killed in three groups.
I have done the Ice King, Unwanted Guests, Escort of Souls, Wraithful Spirits with my build. Mending helps, but is not needed. Keep in mind my build was designed for speed over anything else. It is the result of my two hundred runs (if not more). It's a build/way to play to show off, Wary Stance is awesome, but Mending is a lot less trouble. (I have never failed Ice King with this build, but it's so much harder without Mending).
------- Personal Preferences --------
- A SS/SV necro is significantly faster than a smiting bonder teamed with a high-hp SB monk for this run. This is because you get huge aggros, many aatxes get stuck, and don't hit, therefore do not take damage from HW & Retrib. However, SS hits in an area of effect, making it a much wiser choice. Also, the time it takes to avoid Coldfires to get Smites in the Ice Wastes makes the SS/SV a more valuable partner.
- My weapon is a customized req8 DF 20 HSR Prot/20 HCT Healing Holy Rod. If aiming for perfection, it is the best wand you can find for this build/run.
- I used a Totem Axe rather than a Fiery Flame Spitter. Both work, but I feel cheap when the HSR kicks in for Spellbreaker. If you want to test your own pulls, never take something that might give you an advantage, you have to test it in the worse possible conditions to make sure it works.
- I have only 5 million experience. It might sound a lot for certain people, but trust me it is not. Sno has 7-8 million I think, Avarre has above 10, and Makosi has 23 (probably more by now).
------- Thanks --------
Makosi, you have no idea how much I wish to thank you. You truly inspired me to become the best, the fastest, and even if you didn't know, I took you as my challenger.
Thank you Sno. For a while, I have been jealous, I wanted people to notice me more than you, but you truly deserve your GW fame. Without you, this guide would have never existed, I would never have 1/10 of the skill I have now. You are a great teacher, and a great friend.
Thank you Avarre for being such a good friend. You are the one that motivated me to become better. Awesome mesmer that you are, if I had half the skill you have, I would be a million times better than I am now.
Thank you Elana Divine (Pee V Pee). I know you hate PvE and we both know you aren't the best UW necro, but if I didn't get your help I would have had no one to seriously train with, and could have never written this guide, or thought of the aggro pulls I described above. We were in PvP guilds together, but you always supported my training, and helped me with it. Thanks a lot.
------------------------------------------------------------------
The key to improving is not all about practicing the same thing a million times. It's about analyzing the situation(s), constantly questioning yourself on how to improve, correcting your mistakes. That said, it is not because you have less experience than someone else that you cannot be as good, if not better.
------- Notes --------
This thread is not about me bragging. It's about me sharing my knowledge, my ideas, what I have learned from my training. Feel free to discuss, add stuff, comment, anything. I am happy to see people that are interested enough to read my thread.
I've been writing this for three hours now, and I feel like it's enough. I quit GW but definately not out of GWG, I am looking forward to read replies.
Good luck to whoever tries hard at UW, and to everyone that plays UW for the challenge more than the ectos - I am with you.
Thanks for reading!
- Cerb
I Brother Bloood I
Cool hope you come back for nightfall at least... Oh well... Quick question do you think its better to run a solo build for uw or do dual. (ive ran dual but i dont know if im cool with the 50/50 system because if theres odd ecto number =/)
Edit - Also ive thought it would be extremely easy to take the quest aggro the whole chamber kill of the nightmares and then let ss do his thing is that a viable strategy? Do u farm anything other than uw? And do u bring scrolls with u when u work because, i have to say it seems like amazingly low exp considering my war alone has 2 mil xp and all he farms is bosses.
Edit - Also ive thought it would be extremely easy to take the quest aggro the whole chamber kill of the nightmares and then let ss do his thing is that a viable strategy? Do u farm anything other than uw? And do u bring scrolls with u when u work because, i have to say it seems like amazingly low exp considering my war alone has 2 mil xp and all he farms is bosses.
cerb
I always went 2-men, this is how I learned, and it is how I like it to be played. I wouldn't like my build as much if it was limited to a smite run only, but it can do quests as well, which is why I'm proud of it. (The only quests that would be soloable would be Unwanted Guests and probably Wraithful Spirits aka Spider run, the latter being very much much slower than 2-men and pretty much useless for most people: no ectos)
I never bring scrolls or anything. My monk has a FoW armor, great wands, a load of unused skill points. I don't need anything from UW anymore, except the satisfaction that comes from surpassing myself run after run.
While it is possible to aggro all the aatxes and darknesses together from the first room (this excludes the group at the right entrance of the chamber), it is not profitable. It requires a lot of precision (one mistake or a bit of lag can get you body blocked), it also requires help from your necromancer, and can take a while to pull correctly.
Even if you practiced that pull over and over and managed to do it fast, you still have one group left (the one you couldn't get at the top of the right entrance to chamber) to kill, so that's still clearing the first room in 2 groups, my way being much faster.
If you're thinking about taking the first room in one group, then taking the group that's left with the whole chamber and saying you've cleared it all in two groups (down from three in my article), it doesn't work this way. The group won't follow that far. One way or another, the fastest you can do this (this refers to the first room and the chamber) is three groups.
Out of every pull I tried, the one I posted was the one I had most success with. I even switched to Euro (out of switches now), just so I could test more.
I don't think you should bother reading my post too much if you're only farming UW for ectos, it's pretty long and time-consuming, and won't teach you how to farm.
BTW thank you Sno for moving thread
I never bring scrolls or anything. My monk has a FoW armor, great wands, a load of unused skill points. I don't need anything from UW anymore, except the satisfaction that comes from surpassing myself run after run.
While it is possible to aggro all the aatxes and darknesses together from the first room (this excludes the group at the right entrance of the chamber), it is not profitable. It requires a lot of precision (one mistake or a bit of lag can get you body blocked), it also requires help from your necromancer, and can take a while to pull correctly.
Even if you practiced that pull over and over and managed to do it fast, you still have one group left (the one you couldn't get at the top of the right entrance to chamber) to kill, so that's still clearing the first room in 2 groups, my way being much faster.
If you're thinking about taking the first room in one group, then taking the group that's left with the whole chamber and saying you've cleared it all in two groups (down from three in my article), it doesn't work this way. The group won't follow that far. One way or another, the fastest you can do this (this refers to the first room and the chamber) is three groups.
Out of every pull I tried, the one I posted was the one I had most success with. I even switched to Euro (out of switches now), just so I could test more.
I don't think you should bother reading my post too much if you're only farming UW for ectos, it's pretty long and time-consuming, and won't teach you how to farm.
BTW thank you Sno for moving thread
I Brother Bloood I
Well ur to late... i read basicly all of it already. Im not really interested in uw for money. Although i still need 2 sup vigors to finish up all my armors i dont need it. I get favor and im like... what do i wanna do? All the solo builds i suck at or fow spider farming which isnt that profitable or fun. I have done 55 w/ SS/SV in uw. (i can even run the ss/sv) To me its just something to do when it comes down to favor. Seriously last time america had favor... i just continued titan farming... Ive done the monk, necro, rit, war builds uw. They all take a long time and are fairly boring. If i was gonna do uw with 55 its not to make money its more to get my mind off of things and actually do something when it comes to getting favor.
Also i just have a beef against one thing u said that makes me extremley mad... U seriously wasted ur money on fow armor =/. I mean i have 15k and stuff dyed black but spending enough money to buy all my 15k armor over again for one character!?!?!?! seriously i find it an extreme waste especially since u could have given me like 50k/1500k now so i could go buy my 2 sup vigors... oh well i guess it looks good but still...
Edit - Also id like to know what makes u so turned off to guild wars all of the sudden. I mean u could be the next one to come up with the next pwnzor build or something but u quit. Nightfall doesnt interest you? The game is just to easy for u? what?
Also i just have a beef against one thing u said that makes me extremley mad... U seriously wasted ur money on fow armor =/. I mean i have 15k and stuff dyed black but spending enough money to buy all my 15k armor over again for one character!?!?!?! seriously i find it an extreme waste especially since u could have given me like 50k/1500k now so i could go buy my 2 sup vigors... oh well i guess it looks good but still...
Edit - Also id like to know what makes u so turned off to guild wars all of the sudden. I mean u could be the next one to come up with the next pwnzor build or something but u quit. Nightfall doesnt interest you? The game is just to easy for u? what?
RadeonDJ9600
Beautiful guide Cerb...
I'm interested in trying out Wary Stance and using your aggro technique. For the most part I generally don't do Servents of Grenth or Wrathful Spirits as I don't have time to play on my Euro accounts (where most of my regular UW players are, such as Makosi ) as much and I have to grab PUGs in america (time to make a new list of regular UWers I guess). So I've never really taken the time to analyze tanking the second room.
The idea of using Wary Stance is truely brilliant imo. I've used it before in areas such as running Elona Reach (sure-fire block on Hamstring ftw), but I never considered it for UW. It looks like I might be leaving Mending at home on my next trip to UW. The one thing I do wonder though is, do you ever have trouble with Graspings not hitting for 60+ when aggroing and dieing from lack of regen and SB not triggering? While I have yet to try your revision of the build I recall several situations where Graspings/Mindblades have killed me while I'm arranging aggro because they wouldn't trigger SB. Also, how quickly are you able to do a Smite run with this?
Well anyways, I'm glad you wrote the guide Cerb and good luck with what else you're doing outside of GW. Althought I've never played with you personally, it was your duo smite run video that inspired me to get back into UW duo, as well as playing with Makosi and seeing that there are other great monks out there. If it wasn't for you Cerb I would be just another monk who thought monks can't handle more than 3 aatxes or 4 smites and that UW was just about the 3ct0plzmz. Thanks again Cerb
Now if only my 15k Ascetics on my american monk worked with a Spirit Bond...off to buy another 55 15 armor set I guess
- Hazroth the Gifted (my monk)
I'm interested in trying out Wary Stance and using your aggro technique. For the most part I generally don't do Servents of Grenth or Wrathful Spirits as I don't have time to play on my Euro accounts (where most of my regular UW players are, such as Makosi ) as much and I have to grab PUGs in america (time to make a new list of regular UWers I guess). So I've never really taken the time to analyze tanking the second room.
The idea of using Wary Stance is truely brilliant imo. I've used it before in areas such as running Elona Reach (sure-fire block on Hamstring ftw), but I never considered it for UW. It looks like I might be leaving Mending at home on my next trip to UW. The one thing I do wonder though is, do you ever have trouble with Graspings not hitting for 60+ when aggroing and dieing from lack of regen and SB not triggering? While I have yet to try your revision of the build I recall several situations where Graspings/Mindblades have killed me while I'm arranging aggro because they wouldn't trigger SB. Also, how quickly are you able to do a Smite run with this?
Well anyways, I'm glad you wrote the guide Cerb and good luck with what else you're doing outside of GW. Althought I've never played with you personally, it was your duo smite run video that inspired me to get back into UW duo, as well as playing with Makosi and seeing that there are other great monks out there. If it wasn't for you Cerb I would be just another monk who thought monks can't handle more than 3 aatxes or 4 smites and that UW was just about the 3ct0plzmz. Thanks again Cerb
Now if only my 15k Ascetics on my american monk worked with a Spirit Bond...off to buy another 55 15 armor set I guess
- Hazroth the Gifted (my monk)
Avarre
Mm, I never really looked at wary stance, a fairly poor skill but it serves a perfect purpose here.
And Cerb would not have trouble with graspings hitting too low, he also has breeze and 55 hp to make up for the bits that Spirit bond doesn't cover
Anyways, ggs Cerb, it's true you aggroed uber slow but you got back to a high standard pretty fast Pity you're leaving, but if the game's not fun no reason to stay. If you do come back, still lots for you to learn, in NF and in other places.
And Cerb would not have trouble with graspings hitting too low, he also has breeze and 55 hp to make up for the bits that Spirit bond doesn't cover
Anyways, ggs Cerb, it's true you aggroed uber slow but you got back to a high standard pretty fast Pity you're leaving, but if the game's not fun no reason to stay. If you do come back, still lots for you to learn, in NF and in other places.
makosi
Thanks for the mention, it means a lot to me. I didn't realise I was such an influence.
I remember doing the runs with Sno a couple of months back in the early hours of the morning due to time zones and didn't think he'd say anything to anyone.
I've not been farming in The Underworld lately because I will only go with my guildy, Gabrielle Darc, now because I've found nobody that even comes close except for Sno (who is GMT-5) and he's more in to PvP right now. (Also, I hate pugging with "NEED 55HP SB NO NEWBZ" 12 year-old necros with anger issues). Anyway, my guildy is fed up with farming now that we have a combined 40m xp and 16 Fissure armours - you can't blame him. :P
As for this build that you have presented, I agree with most of it although switch Wary Stance with Mending (because Mending is, as we all know, super-godly.) The more you tank, the more Bonetti's Defense will be charged because of all the adrenalin that flushes in and the 75% block chance combined with Reckless Haste means you're pretty safe. Even if you are interrupted, Prot Spirit and Spirit Bond have great recharge times and can be used again soon. Mending makes tanking the terrorwebs that little bit easier as the +4 regen (I use 13 Healing Prayers) with Healing Breeze counters burning with plenty regeneration left for healing.
Anoter plus-point of this build is that I never need to 'regen' and only occasionally have to wait 10-15s for SB to recharge before aggroing which means more farming in a shorter space of time. After all, Time=Ecto.
SS/SV is faster than a smiter and much more versatile as it kills anything that attacks/uses skills. Like you said, Cerb:
Quote:
SB is weak against coldfires, and terrible against Dryders. (Unwanted Guests is hardly doable, Ice King impossible)
I agree. Terrorwebs drop some pretty good loot and the reward chest drops purple Crystallines and Dwarvens (etc) so its worth going for.I remember doing the runs with Sno a couple of months back in the early hours of the morning due to time zones and didn't think he'd say anything to anyone.
I've not been farming in The Underworld lately because I will only go with my guildy, Gabrielle Darc, now because I've found nobody that even comes close except for Sno (who is GMT-5) and he's more in to PvP right now. (Also, I hate pugging with "NEED 55HP SB NO NEWBZ" 12 year-old necros with anger issues). Anyway, my guildy is fed up with farming now that we have a combined 40m xp and 16 Fissure armours - you can't blame him. :P
As for this build that you have presented, I agree with most of it although switch Wary Stance with Mending (because Mending is, as we all know, super-godly.) The more you tank, the more Bonetti's Defense will be charged because of all the adrenalin that flushes in and the 75% block chance combined with Reckless Haste means you're pretty safe. Even if you are interrupted, Prot Spirit and Spirit Bond have great recharge times and can be used again soon. Mending makes tanking the terrorwebs that little bit easier as the +4 regen (I use 13 Healing Prayers) with Healing Breeze counters burning with plenty regeneration left for healing.
Anoter plus-point of this build is that I never need to 'regen' and only occasionally have to wait 10-15s for SB to recharge before aggroing which means more farming in a shorter space of time. After all, Time=Ecto.
SS/SV is faster than a smiter and much more versatile as it kills anything that attacks/uses skills. Like you said, Cerb:
Quote:
On a final note, Fiery Flame Spitters are superior to Totem Axes . The recharge mod is a much more valuable asset than the +5 energy although it can't hurt to have a totem axe in your weapon slot if you need that quick boost.
I hope you return, Cerb, as Nightfall will probably have some new farming tools to keep you interested.
P.S. If anybody thinks they're up to the challenge of accompanying me in The Underworld as SS/SV necro I'd be happy to do it. As much as I don't like pugging, I believe the people here won't be as slow as the ToA 'caps-lock' spammers demanding 55hp monks. Word on the srteet is that Mr Jerrypants is the best SS/SV necro and I'd like evidence .
Avarre
Quote:
Originally Posted by makosi
Quote:
P.S. If anybody thinks they're up to the challenge of accompanying me in The Underworld as SS/SV necro I'd be happy to do it. As much as I don't like pugging, I believe the people here won't be as slow as the ToA 'caps-lock' spammers demanding 55hp monks. Word on the srteet is that Mr Jerrypants is the best SS/SV necro and I'd like evidence . Quite possibly the tank Jerry SS'ed for most would happen to be me (if not Sno), and he is certainly consistant and highly capable. However, he has quit. While I wouldn't claim to be his equal, I'm pretty close... then again, you'd have to come over to the American servers
Koning
lol or you just need to come to Europe
great guide cerb, wary stance is indeed very usefull for this.
anyway, its not impossible to do Ice king quest as a spirit bonder, it's even easier! just wear you 60 AL armor instead of the 15 AL and don't use Spellbreaker. You'd be amazed! I can survive forever in that great pack of terrorwebs, just spam ps+sb so divine heals you a bit, but the fireballs+meteor showers trigger sb all the time so your health doesn't drop that hard.
great guide cerb, wary stance is indeed very usefull for this.
anyway, its not impossible to do Ice king quest as a spirit bonder, it's even easier! just wear you 60 AL armor instead of the 15 AL and don't use Spellbreaker. You'd be amazed! I can survive forever in that great pack of terrorwebs, just spam ps+sb so divine heals you a bit, but the fireballs+meteor showers trigger sb all the time so your health doesn't drop that hard.
mad 55 monk
2 makosi
plz could u tell your best mo\ss duo smite run time ? i know it depends greatly on good spawn, but anyway...
thx.
p.s. mine is 12-45
plz could u tell your best mo\ss duo smite run time ? i know it depends greatly on good spawn, but anyway...
thx.
p.s. mine is 12-45
kirch1jt
how long did it take to do a single run from the Aataxes/Grasps to the Smites? i just trying to figure if i was close to the speed you guys do.
cerb
Quote:
Originally Posted by Koning
anyway, its not impossible to do Ice king quest as a spirit bonder, it's even easier! just wear you 60 AL armor instead of the 15 AL and don't use Spellbreaker. You'd be amazed! I can survive forever in that great pack of terrorwebs, just spam ps+sb so divine heals you a bit, but the fireballs+meteor showers trigger sb all the time so your health doesn't drop that hard.
Yeah, I was more referring to your actual Bonder though. It's going to take forever to kill that with Holy Wrath & Retribution.
To Makosi: Like Avarre said, Wary Stance is more for "my personal challenge" rather than efficiency. I could not manage these aggros with a 100% (or maybe 99%, I can too get body blocked with a bit of lag and bad luck:P) success rate if it wasn't for Wary Stance. (You out of everyone should know interrupts through Bonetti's DO happen)
As for the necro, Jerrypants was indeed very good, but Sno and Avarre were good as well. I was taught necro by Sno a while back and I got eventually close to them (if not on the same level), and I taught a friend of mine, and he could handle stuff as good as Jerrypants could. Necro's all about practice
Edit: About the Flame Spitter... like I said, I prefer the FFS too, the +5 energy is totally unneeded and I'll agree. However, when testing something new (like these pulls, for example), you must rely on skill/build more than luck, so if I got Spellbreaker to fast recharge, I would think of it a little as legally cheating!! (Must test with nothing that could give you an advantage over other people to make sure your build works for everyone)
Thanks for the comments people, I really appreciate it!
To Makosi: Like Avarre said, Wary Stance is more for "my personal challenge" rather than efficiency. I could not manage these aggros with a 100% (or maybe 99%, I can too get body blocked with a bit of lag and bad luck:P) success rate if it wasn't for Wary Stance. (You out of everyone should know interrupts through Bonetti's DO happen)
As for the necro, Jerrypants was indeed very good, but Sno and Avarre were good as well. I was taught necro by Sno a while back and I got eventually close to them (if not on the same level), and I taught a friend of mine, and he could handle stuff as good as Jerrypants could. Necro's all about practice
Edit: About the Flame Spitter... like I said, I prefer the FFS too, the +5 energy is totally unneeded and I'll agree. However, when testing something new (like these pulls, for example), you must rely on skill/build more than luck, so if I got Spellbreaker to fast recharge, I would think of it a little as legally cheating!! (Must test with nothing that could give you an advantage over other people to make sure your build works for everyone)
Thanks for the comments people, I really appreciate it!
kirch1jt
nothing on run time?
makosi
Quote:
Originally Posted by mad 55 monk
2 makosi
plz could u tell your best mo\ss duo smite run time ? i know it depends greatly on good spawn, but anyway...
thx.
p.s. mine is 12-45 The route I take is:
Chamber --> Quest Reward Area (Where you kill the terrorwebs and the reaper spawns) ---> Smite Crawlers ---> Ice King quest.
15-25 mins depending on the spawn.
plz could u tell your best mo\ss duo smite run time ? i know it depends greatly on good spawn, but anyway...
thx.
p.s. mine is 12-45 The route I take is:
Chamber --> Quest Reward Area (Where you kill the terrorwebs and the reaper spawns) ---> Smite Crawlers ---> Ice King quest.
15-25 mins depending on the spawn.
RoadKill97
Quote:
Originally Posted by cerb
SB is weak against coldfires, and terrible against Dryders. (Unwanted Guests is hardly doable, Ice King impossible)
Unwanted Guests can be soloed with any profession assuming you have cleared the areas before taking the quest.
And like Koning said, Servants of Grenth is very doable as a Spirit Bonder. Here are some pics to prove it:
As a matter of fact, you can do all quests as a Spirit Bonder, except The Four Horsemen.
And like Koning said, Servants of Grenth is very doable as a Spirit Bonder. Here are some pics to prove it:
As a matter of fact, you can do all quests as a Spirit Bonder, except The Four Horsemen.
slimreb
Quote:
Originally Posted by RoadKill97
And like Koning said, Servants of Grenth is very doable as a Spirit Bonder.
As a matter of fact, you can do all quests as a Spirit Bonder, except The Four Horsemen. cerb later replied to Koning and stated that he was refering to the fact that the standard 2 monk team would take forever to kill them with Retribution and Holy Wrath.
This is true but I have completed that quest with a 2 Monk build with ease on many occasion. All that is needed is for the smite monk to hang back and allow you to move the dryders around a little. Then you position yourself where the smite monk can cast SoJ onto you. Once he is ready cast Spell Breaker. Then it is just a matter of casting your PS/SBond more frequently.
With the setup me and a guildie runs the smite monk runs with Signet of Devotion so he can help out with your health if you gett in trouble. Also to note that the both players need to keep a close eye on when the next group of dryders will spawn up. When it is close the smite monk should fall back and allow the tank to group the new ones up.
Not as fast as if you were to group them up the same way and have SS plus defile/desecrate enchantments going on them but still fast non the less.
With a two monk team I have completed every area of the UW and pretty much all the quests except 4 horseman as stated by RoadKill97. Though most of the time to speed up kills with the Dryders/Coldfire we usually take a 3 person with us (namely my wife) and then we can steam roll anything down there in no time flat.
Edit: Would like to clarify that the two monk build does take a while to kill all of the dryders compared to a SS/SV necro but it is indeed doable and not over long. Though from the times you have stated it is not to the utmost efficiency.
Edit2: After rereading your original post I would have to say that indeed the build and aggro pattern you are using is going to be much faster killing than the dual monk setup. Kudos on the setup and everything. I would also like to point out that I aggro that back chamber the same way you to when my guild goes down there. It is just so much faster to kill them all of and easier to boot.
As a matter of fact, you can do all quests as a Spirit Bonder, except The Four Horsemen. cerb later replied to Koning and stated that he was refering to the fact that the standard 2 monk team would take forever to kill them with Retribution and Holy Wrath.
This is true but I have completed that quest with a 2 Monk build with ease on many occasion. All that is needed is for the smite monk to hang back and allow you to move the dryders around a little. Then you position yourself where the smite monk can cast SoJ onto you. Once he is ready cast Spell Breaker. Then it is just a matter of casting your PS/SBond more frequently.
With the setup me and a guildie runs the smite monk runs with Signet of Devotion so he can help out with your health if you gett in trouble. Also to note that the both players need to keep a close eye on when the next group of dryders will spawn up. When it is close the smite monk should fall back and allow the tank to group the new ones up.
Not as fast as if you were to group them up the same way and have SS plus defile/desecrate enchantments going on them but still fast non the less.
With a two monk team I have completed every area of the UW and pretty much all the quests except 4 horseman as stated by RoadKill97. Though most of the time to speed up kills with the Dryders/Coldfire we usually take a 3 person with us (namely my wife) and then we can steam roll anything down there in no time flat.
Edit: Would like to clarify that the two monk build does take a while to kill all of the dryders compared to a SS/SV necro but it is indeed doable and not over long. Though from the times you have stated it is not to the utmost efficiency.
Edit2: After rereading your original post I would have to say that indeed the build and aggro pattern you are using is going to be much faster killing than the dual monk setup. Kudos on the setup and everything. I would also like to point out that I aggro that back chamber the same way you to when my guild goes down there. It is just so much faster to kill them all of and easier to boot.
Senator Tom
Makousi I'll ss/sv for you this weekend if you're on american servers.
makosi
I'm euro all the way, sorry
NuclearDope
Great thread, i'll pass it onto my UW Monk friends
@Makosi: I'm working on the last 37 Ecto's to complete my rangers FoW armor and would be happy to join you, i remember back when you used to do PUG Necro's i did quite a few runs with you for my necro's armor.
IGN: Varg Daemonaz, if you're interested.
@Makosi: I'm working on the last 37 Ecto's to complete my rangers FoW armor and would be happy to join you, i remember back when you used to do PUG Necro's i did quite a few runs with you for my necro's armor.
IGN: Varg Daemonaz, if you're interested.
cerb
Guys I really appreciate the feedback and comments, but please cut it down with the "PS/SB can kill just as much as ..." stuff. This thread is not an open debate to PS/SB vs PS/SB/Breeze, it's just about speedrushing through the UW.
Thank you !
Thank you !
mad 55 monk
Quote:
Originally Posted by makosi
The route I take is:
Chamber --> Quest Reward Area (Where you kill the terrorwebs and the reaper spawns) ---> Smite Crawlers ---> Ice King quest.
15-25 mins depending on the spawn.
soz, i wanted to ask w/o quests, just killing all smites asap. or u dnt like smite only runs ?
p.s. i just wanna compare times.
Chamber --> Quest Reward Area (Where you kill the terrorwebs and the reaper spawns) ---> Smite Crawlers ---> Ice King quest.
15-25 mins depending on the spawn.
soz, i wanted to ask w/o quests, just killing all smites asap. or u dnt like smite only runs ?
p.s. i just wanna compare times.
makosi
From Chamber to Smites = 10-15 mins.
Franco
As I said sometimes here, I hate spirit bonder cowards .
I use the old protective spirit + healing breeze and can tank the whole aataxes + graspin quests at the beggining aswel as 3 smite groups like the spirit bonders, you got my ign if any doubts, not impressed
TIP:Bonetis defense > all .
I use the old protective spirit + healing breeze and can tank the whole aataxes + graspin quests at the beggining aswel as 3 smite groups like the spirit bonders, you got my ign if any doubts, not impressed
TIP:Bonetis defense > all .
makosi
Not using Spirit Bond is like using a trowel to farm when someone gives you a combine harvester.
Franco
you said it yourself your runs take 15-25 minuts, my runs take 15-25 minuts aswel, its all about style of play, in my opinion, you hide behind Spirit Bond, I hide behind Bonetis defense ^^
cerb
Quote:
Originally Posted by Franco
As I said sometimes here, I hate spirit bonder cowards .
I use the old protective spirit + healing breeze and can tank the whole aataxes + graspin quests at the beggining aswel as 3 smite groups like the spirit bonders, you got my ign if any doubts, not impressed
TIP:Bonetis defense > all . Try taking my 3rd pull (chamber pull) without Spirit Bond
I use the old protective spirit + healing breeze and can tank the whole aataxes + graspin quests at the beggining aswel as 3 smite groups like the spirit bonders, you got my ign if any doubts, not impressed
TIP:Bonetis defense > all . Try taking my 3rd pull (chamber pull) without Spirit Bond
Franco
lol you dont get it do you, they dont all atack you at once, because some of them are blocked by those big cows ^^. But if the SS knows what hes doing it still does dmg to all of them
which is why i prefeur my 55+SS to SB+Smiter
which is why i prefeur my 55+SS to SB+Smiter
cerb
Quote:
Originally Posted by Franco
lol you dont get it do you, they dont all atack you at once, because some of them are blocked by those big cows ^^. But if the SS knows what hes doing it still does dmg to all of them
which is why i prefeur my 55+SS to SB+Smiter Neither do you seem to get "it". I asked you to try it
which is why i prefeur my 55+SS to SB+Smiter Neither do you seem to get "it". I asked you to try it
Cracko
Bad to see you go Cerb, hopefully SOMETHING will attract you to come back and make UW crazy again
Very nice build indeed, allthough i dont see this being the standard build for 55 Monks, like you said, it's made for speed.
And Makosi, i would adore to SS for you a couple of times in UW EU. Just give me a ring. IGN right next to my name.
Cerb, all the best in RL!
Very nice build indeed, allthough i dont see this being the standard build for 55 Monks, like you said, it's made for speed.
And Makosi, i would adore to SS for you a couple of times in UW EU. Just give me a ring. IGN right next to my name.
Cerb, all the best in RL!
RadeonDJ9600
hmm, I think maybe I should start putting together a map for the Mindblade spawns in the Chaos Planes (I still get confused and I've done probably 2 dozen duo Chaos Planes runs now) so that we can see how quickly we can go through The Labyrinth, Ice Wastes, Forgotten Vale, the first 1/2 of the Twin Serpent Mountains and the Chaos Planes... Chaos Planes clear in under an hour anyone?
For the guy who thinks SB users are cowards...The use of SB allows large aggroes that Prot/HB could never handle. When combined with HB it makes you virtually invincible. You could try and say "omg yeah I pwn smitzorz with b0netis nub" but there is a limit to using it. Smites/Graspings have an increased rate of attack speed, which makes it quite possible for them to out dmg your 20health/second (+10 regen [Mending+HB]) in the .25-1.25 seconds that Bonetti's is down. I'll agree that Bonetti's is great (I actually haven't used Spirit Bond on my main american monk simply because I thought it was cheating, but now I've eventually sided with Makosi after we cleared the Labyrinth, Ice Wastes and Vale, with all quests, in less than 45 minutes, thanks to the larger aggros SB can enables you to handle) but the advantages of Spirit Bond shouldn't be ignored.
Another thing regarding Spirit Bond, is that having it equipped makes areas with lots of degen, i.e. Chaos Planes (or Escort of Souls to a lesser extent) significantly easier to farm using a 55 as a tank. While Mindblades don't always trigger SB w/ 15 armor, the cast time of SB allows you to have to upkeep Prot+SB w/out having to worry about dieing from degen if Healing Breeze is interrupted 3 or 4 times in a row. When you're tanking a group of 9 or 18 (Yes, I made the mistake of killing 2 Banished Dream Riders at once before) Mindblades the degen from them after Spell Breaker ends can mean serious trouble if you don't have Spirit Bond.
After you've seen Makosi handle smites I'm pretty sure you'll equip Spirit Bond on your bar, and never look back (I do miss Blessed Signet though..maybe I'll swap out Mending for it someday)
For the guy who thinks SB users are cowards...The use of SB allows large aggroes that Prot/HB could never handle. When combined with HB it makes you virtually invincible. You could try and say "omg yeah I pwn smitzorz with b0netis nub" but there is a limit to using it. Smites/Graspings have an increased rate of attack speed, which makes it quite possible for them to out dmg your 20health/second (+10 regen [Mending+HB]) in the .25-1.25 seconds that Bonetti's is down. I'll agree that Bonetti's is great (I actually haven't used Spirit Bond on my main american monk simply because I thought it was cheating, but now I've eventually sided with Makosi after we cleared the Labyrinth, Ice Wastes and Vale, with all quests, in less than 45 minutes, thanks to the larger aggros SB can enables you to handle) but the advantages of Spirit Bond shouldn't be ignored.
Another thing regarding Spirit Bond, is that having it equipped makes areas with lots of degen, i.e. Chaos Planes (or Escort of Souls to a lesser extent) significantly easier to farm using a 55 as a tank. While Mindblades don't always trigger SB w/ 15 armor, the cast time of SB allows you to have to upkeep Prot+SB w/out having to worry about dieing from degen if Healing Breeze is interrupted 3 or 4 times in a row. When you're tanking a group of 9 or 18 (Yes, I made the mistake of killing 2 Banished Dream Riders at once before) Mindblades the degen from them after Spell Breaker ends can mean serious trouble if you don't have Spirit Bond.
After you've seen Makosi handle smites I'm pretty sure you'll equip Spirit Bond on your bar, and never look back (I do miss Blessed Signet though..maybe I'll swap out Mending for it someday)
Senator Tom
Quote:
Originally Posted by makosi
I'm euro all the way, sorry
Aw fine i'll just stick to dual monking with myself...
slimreb
I tried your build last night cerb and it was rather interesting. One of the problems I had was a stupid mistake on my part of not having the low AL armor. I used my old AL60 tatts for this and of course when I got to the Ice Wastes they were not doing enough damage to benefit from Spirit Bond.
I need more practice with the first chamber as I would sometimes get trapped when I have to renew Spirit Bond, or I would get lagged trapped. So on average I was taking the first chamber in two groups instead of like 3 or 4 that some people do.
The second chamber I have done like you for the aggro every since I started to use SBond on my bar. So nothing new to report there.
The third pull worked like a charm though was a bit annoying moving that top Aatxe all the way over to the other groups toward the smites but doable.
The only place I died at was in the Ice Wastes when I was tanking a huge group of smites and 6 Coldfires right near the Statue of Grenth. I was trapped in by all the smites and got hit with like six Maelstorms and down I went from not having low enough armor. That was a stupid mistake on my part.
Two times when I was down there and had the other person activate the quest a Dying would spawn up from there and then of course a bunch of Aatxes would come down the stairs. Once they went back up when the necro ran away toward the other side, but the other they would not let go and would not focus on me no matter what. So that wound up being a wipe. The other two times it went off without a hitch.
For me I loved Wary Stance in the build to allow you to start grabbing aggro before a Dyng spawns and still be able to get Spell Breaker off in time. Wonderful skill for this purpose.
I need more practice with the first chamber as I would sometimes get trapped when I have to renew Spirit Bond, or I would get lagged trapped. So on average I was taking the first chamber in two groups instead of like 3 or 4 that some people do.
The second chamber I have done like you for the aggro every since I started to use SBond on my bar. So nothing new to report there.
The third pull worked like a charm though was a bit annoying moving that top Aatxe all the way over to the other groups toward the smites but doable.
The only place I died at was in the Ice Wastes when I was tanking a huge group of smites and 6 Coldfires right near the Statue of Grenth. I was trapped in by all the smites and got hit with like six Maelstorms and down I went from not having low enough armor. That was a stupid mistake on my part.
Two times when I was down there and had the other person activate the quest a Dying would spawn up from there and then of course a bunch of Aatxes would come down the stairs. Once they went back up when the necro ran away toward the other side, but the other they would not let go and would not focus on me no matter what. So that wound up being a wipe. The other two times it went off without a hitch.
For me I loved Wary Stance in the build to allow you to start grabbing aggro before a Dyng spawns and still be able to get Spell Breaker off in time. Wonderful skill for this purpose.
ToxicWasted
Lovely guide you made there. I'm pretty new to UW farming and your build seems to work waaay better than the "Standard" 55 Monk build I was playing. Doing the first chamber in 2 Aggro's is pretty cool, really. I'll surely continue playing(and evolving?) your build.
All the best and good luck in real life!
Xelz
All the best and good luck in real life!
Xelz
Bloodied Blade
Quote:
Originally Posted by makosi
Not using Spirit Bond is like using a trowel to farm when someone gives you a combine harvester.
If we had sigs in this forum, this quote soo would've made mine.
Back on topic-
Sorry to see you go cerb, but thankyou for the knowledge of the various tricks that you've discovered over your time monking uw. I've never personally tried much more than a smite run (pvp addiction), but this may motivate me to.
Back on topic-
Sorry to see you go cerb, but thankyou for the knowledge of the various tricks that you've discovered over your time monking uw. I've never personally tried much more than a smite run (pvp addiction), but this may motivate me to.
cerb
Quote:
Originally Posted by Bloodied Blade
Sorry to see you go cerb, but thankyou for the knowledge of the various tricks that you've discovered over your time monking uw. I've never personally tried much more than a smite run (pvp addiction), but this may motivate me to.
i sure hope it does!
I got into PvP, followed my friends in their guilds, started HA. I was rank 6 (almost 7), zero fame from iway/fame farm, less than 50 fame from bloodspike, nearly all fame made from monking, and I loved it. But UW meant so much more for me, it was the biggest challenge this game could offer to me.
I got into PvP, followed my friends in their guilds, started HA. I was rank 6 (almost 7), zero fame from iway/fame farm, less than 50 fame from bloodspike, nearly all fame made from monking, and I loved it. But UW meant so much more for me, it was the biggest challenge this game could offer to me.
Legendary Shiz
It's strange to see someone that seemingly knows what they're talking about in eatr :0
Regaurdless, good luck with real life.
Regaurdless, good luck with real life.
-LiamB
I can kill Smites pretty well, but I aint been UW in a while :S
Maybe if I go in a few more times I'll be back on track and maybe go with Makosi :P
IGN: Dark Medibuh // Divine Medibuh
-LiamB
Maybe if I go in a few more times I'll be back on track and maybe go with Makosi :P
IGN: Dark Medibuh // Divine Medibuh
-LiamB
cerb
Quote:
Originally Posted by Legendary Shiz
It's strange to see someone that seemingly knows what they're talking about in eatr :0
Regaurdless, good luck with real life. If "strange" would be the qualifier for [eatr], then "impossible" would be the appropriate qualifier for [PrPr]
Back on topic, thanks for comments guys, but this thread is not for booking a run with Makosi.
At least read what it says before posting ~_~
Regaurdless, good luck with real life. If "strange" would be the qualifier for [eatr], then "impossible" would be the appropriate qualifier for [PrPr]
Back on topic, thanks for comments guys, but this thread is not for booking a run with Makosi.
At least read what it says before posting ~_~
RadeonDJ9600
Since we're on the subject of speedrushing through UW, I was wondering how people handle the Obsidian Behemoths with 55/SS.
With a spawn of 3 Behemoths it's relatively easy, 55 wands a behemoth/uses a sword and swaps between two behemoths, while the SS wands another. This way the Behemoths can't get off their Healing Spring. With 4-5 Behemoths however, I find it difficult, as an SS, to keep them interrupted and out damage the healing springs I miss interrupting (I used to use a Nolani Wand for easy interrupting), especially if they all spawn close together.
So, does anyone have any tips on dropping Behemoths, as I'd like to speed up my Chaos Plane runs with a 55/SS.
With a spawn of 3 Behemoths it's relatively easy, 55 wands a behemoth/uses a sword and swaps between two behemoths, while the SS wands another. This way the Behemoths can't get off their Healing Spring. With 4-5 Behemoths however, I find it difficult, as an SS, to keep them interrupted and out damage the healing springs I miss interrupting (I used to use a Nolani Wand for easy interrupting), especially if they all spawn close together.
So, does anyone have any tips on dropping Behemoths, as I'd like to speed up my Chaos Plane runs with a 55/SS.
Avarre
The monk picks one behemoth, wait till it uses healing spring. Mark that as one.
Watch the other behemoths, the next to use spring is two. Repeat till all have numbers.
Wand 1 till you interrupt, then wand 2 till interrupts, and continue. SS puts up SS and gets out of range, the monk does all the wanding. Only problem is whirling.
That's how I've always done it, anyway.
Watch the other behemoths, the next to use spring is two. Repeat till all have numbers.
Wand 1 till you interrupt, then wand 2 till interrupts, and continue. SS puts up SS and gets out of range, the monk does all the wanding. Only problem is whirling.
That's how I've always done it, anyway.