New minions ?

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S
Satde lancer
Ascalonian Squire
#1
Anyone know about new minions or related spells, MM is like one of my favs so I was just wondering I noticed shambling horrors I think it was that the official Guild Wars posted anyone know about it or what they look(Ill be pissed if theyre still look the same as bone horrors or vamprics ones )anyways for thanks for any info.
Zinger314
Zinger314
Debbie Downer
#2
Shambling Horrors: Same as Bone Horrors, but spawn a Jagged Horror upon death.

Jagged Horrors: Deal Bleeding with each attack, but 2 levels weaked than normal Bone Horrors.

Neither are worth using, IMO. Stick to Fiends.
Exoudeous
Exoudeous
Wilds Pathfinder
#3
Im switching over to shambling horrors once nightfall comes out.

They technicly die twice so thats 2x soul reaping. Their second forms cause bleeding. They also cost 10 energy less.

Sure they have a 10 second longer skill recharge (its really only like 12 seconds recharge if you have bloodstaind boots)

I like that fact i dont have to kill myself trying to heal them if its a little bit between battles cause they will last way longer.
Zinger314
Zinger314
Debbie Downer
#4
Quote:
Originally Posted by Exoudeous
Sure they have a 10 second longer skill recharge (its really only like 12 seconds recharge if you have bloodstaind boots)
No. Bloodstained Boots only affect casting time, which is 3 seconds for all minions, so that's irrelevant.

The 15 recharge completely kills the skill.
HolyHawk
HolyHawk
Krytan Explorer
#5
Jagged minions works well with the new elite and death nova, spreading conditions, dealing damage, returning health and energy at the same time.
Velvet Wing
Velvet Wing
Lion's Arch Merchant
#7
we will just have to see if the new minions work ok.. I kinda like the idea of dying minions being able te become new minions.. saves me some trouble keeping them alive, so I have more time to do my healing other party members duty
Cloudpiercer
Cloudpiercer
Frost Gate Guardian
#8
I'm definetly gonna use those guys. Just for the fact that I'm tired of staring at the same type of minions all the time. I dont really care about there "technical" faults, they look cool and they'll get the job done.

I'll at least give them to a Hero, since there upkeep isnt essential it shouldnt be a problem. Plus a fiend that causes bleeding is kind of convienent.
Guildmaster Cain
Guildmaster Cain
Desert Nomad
#9
Will be great on condition PvP teams, plus the fact they recharge the necro batteries. 1 dead guy = 3x soul reaping ^^
Bankai
Bankai
Desert Nomad
#10
The jagged horrors are awesome for pvp. Have 2 guys (thumpers?) bring pets, don't heal the pets, make Jagged horrors (or shambling), resurrect the pets, and the enemy suddenly has pressure from bleeding.

It's the revival of necros in gvg. Together with some other skills.
gene terrodon
gene terrodon
Lion's Arch Merchant
#11
Quote:
Originally Posted by Zinger314
Shambling Horrors: Same as Bone Horrors, but spawn a Jagged Horror upon death.

Jagged Horrors: Deal Bleeding with each attack, but 2 levels weaked than normal Bone Horrors.

Neither are worth using, IMO. Stick to Fiends.

Can't be serious.

Shambling horrors give two minions for the price of one (plus 2x soul reap gain, at 8 soul reap, it's a net 1 energy gain) as well as a condition.
Bring Jagged bones and one Shambling horror spawns 2 jagged horrors.
I'll gladly give up two levels for a condition, that is reapplied with each attack.
SirJackassIII
SirJackassIII
Wilds Pathfinder
#12
Shambling - Death Nova - Jagged Bones - Putrid Flesh

105 Damage, everything around it is poisoned and Diseased, and you have 2 Minions causing Bleeding left...

Using a Rt/N with Explosive Growth for more damage would make Minion Bombing very devastating in groups without a MM.

Would using Jagged Bones on Jagged Horrors work to keep using that trick?

DN - JB - PF, rince and reapeat for loads of damage?
Exoudeous
Exoudeous
Wilds Pathfinder
#13
Quote:
Originally Posted by Zinger314
No. Bloodstained Boots only affect casting time, which is 3 seconds for all minions, so that's irrelevant.

The 15 recharge completely kills the skill.
yea my bad i got cast and recharge mixed up. (though I still do have 20% chance half recharge, which I have noticed works often enough for me not to care.)

but if you think 10 extra seconds kills the skill, then I lol at you
Velvet Wing
Velvet Wing
Lion's Arch Merchant
#14
Quote:
but if you think 10 extra seconds kills the skill, then I lol at you
That is the first time I ever heard anyone use lol in that way
F
Former Ruling
Grotto Attendant
#15
Shambling Horrors can be debated, but WHATEVER original spell you choose I hope you take Jagged Bones {e} to make a Jagged Horror anyway.
t
tpolisher
Ascalonian Squire
#16
I guess my question is....

When a Shambling Horror becomes 2 Jagged Horrors (using Jagged Bones) do you then control 11 minions (if you previously have 10) or does the total count still stay at 10? I don't think I want a Jagged replacing my Golem!
HolyHawk
HolyHawk
Krytan Explorer
#17
10 is max, one will probably die.
F
Former Ruling
Grotto Attendant
#18
Quote:
Originally Posted by tpolisher
I guess my question is....

When a Shambling Horror becomes 2 Jagged Horrors (using Jagged Bones) do you then control 11 minions (if you previously have 10) or does the total count still stay at 10? I don't think I want a Jagged replacing my Golem!
Your last problem wouldnt be hard to solve since Both Jagged Bones and Animate Golem are elites, so the times where you would be controling a golem and have just used Bones on a minion would be few and far between.
v
vergerefosh
Wilds Pathfinder
#19
One jagged from shambling

Both ugly as heck
Thallandor
Thallandor
Desert Nomad
#20
Shambling Horrors is replacing my Bone Horror on my skill bar combo of:

Flesh Golem, Horror ( replaced with Shambling), Fiends. + the 5 other skills.