New minions ?

Satde lancer

Ascalonian Squire

Join Date: Sep 2005

Anyone know about new minions or related spells, MM is like one of my favs so I was just wondering I noticed shambling horrors I think it was that the official Guild Wars posted anyone know about it or what they look(Ill be pissed if theyre still look the same as bone horrors or vamprics ones )anyways for thanks for any info.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Shambling Horrors: Same as Bone Horrors, but spawn a Jagged Horror upon death.

Jagged Horrors: Deal Bleeding with each attack, but 2 levels weaked than normal Bone Horrors.

Neither are worth using, IMO. Stick to Fiends.

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

Im switching over to shambling horrors once nightfall comes out.

They technicly die twice so thats 2x soul reaping. Their second forms cause bleeding. They also cost 10 energy less.

Sure they have a 10 second longer skill recharge (its really only like 12 seconds recharge if you have bloodstaind boots)

I like that fact i dont have to kill myself trying to heal them if its a little bit between battles cause they will last way longer.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Exoudeous
Sure they have a 10 second longer skill recharge (its really only like 12 seconds recharge if you have bloodstaind boots)
No. Bloodstained Boots only affect casting time, which is 3 seconds for all minions, so that's irrelevant.

The 15 recharge completely kills the skill.

HolyHawk

HolyHawk

Krytan Explorer

Join Date: Jul 2006

lf guild~

Me/A

Jagged minions works well with the new elite and death nova, spreading conditions, dealing damage, returning health and energy at the same time.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

http://gw.gamewikis.org/wiki/Jagged_Horror
http://gw.gamewikis.org/wiki/Shambling_Horror

For the pictures

Velvet Wing

Velvet Wing

Lion's Arch Merchant

Join Date: Aug 2006

In your cupboard *nomming* your cookies

Blade of Souls

P/W

we will just have to see if the new minions work ok.. I kinda like the idea of dying minions being able te become new minions.. saves me some trouble keeping them alive, so I have more time to do my healing other party members duty

Cloudpiercer

Cloudpiercer

Frost Gate Guardian

Join Date: Sep 2006

R/

I'm definetly gonna use those guys. Just for the fact that I'm tired of staring at the same type of minions all the time. I dont really care about there "technical" faults, they look cool and they'll get the job done.

I'll at least give them to a Hero, since there upkeep isnt essential it shouldnt be a problem. Plus a fiend that causes bleeding is kind of convienent.

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

Will be great on condition PvP teams, plus the fact they recharge the necro batteries. 1 dead guy = 3x soul reaping ^^

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

The jagged horrors are awesome for pvp. Have 2 guys (thumpers?) bring pets, don't heal the pets, make Jagged horrors (or shambling), resurrect the pets, and the enemy suddenly has pressure from bleeding.

It's the revival of necros in gvg. Together with some other skills.

gene terrodon

gene terrodon

Lion's Arch Merchant

Join Date: Jul 2006

Maryland/DC Area

Farmers Unite [FU]

W/

Quote:
Originally Posted by Zinger314
Shambling Horrors: Same as Bone Horrors, but spawn a Jagged Horror upon death.

Jagged Horrors: Deal Bleeding with each attack, but 2 levels weaked than normal Bone Horrors.

Neither are worth using, IMO. Stick to Fiends.

Can't be serious.

Shambling horrors give two minions for the price of one (plus 2x soul reap gain, at 8 soul reap, it's a net 1 energy gain) as well as a condition.
Bring Jagged bones and one Shambling horror spawns 2 jagged horrors.
I'll gladly give up two levels for a condition, that is reapplied with each attack.

SirJackassIII

SirJackassIII

Wilds Pathfinder

Join Date: Oct 2005

Belgium

none

N/E

Shambling - Death Nova - Jagged Bones - Putrid Flesh

105 Damage, everything around it is poisoned and Diseased, and you have 2 Minions causing Bleeding left...

Using a Rt/N with Explosive Growth for more damage would make Minion Bombing very devastating in groups without a MM.

Would using Jagged Bones on Jagged Horrors work to keep using that trick?

DN - JB - PF, rince and reapeat for loads of damage?

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

Quote:
Originally Posted by Zinger314
No. Bloodstained Boots only affect casting time, which is 3 seconds for all minions, so that's irrelevant.

The 15 recharge completely kills the skill.
yea my bad i got cast and recharge mixed up. (though I still do have 20% chance half recharge, which I have noticed works often enough for me not to care.)

but if you think 10 extra seconds kills the skill, then I lol at you

Velvet Wing

Velvet Wing

Lion's Arch Merchant

Join Date: Aug 2006

In your cupboard *nomming* your cookies

Blade of Souls

P/W

Quote:
but if you think 10 extra seconds kills the skill, then I lol at you
That is the first time I ever heard anyone use lol in that way

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Shambling Horrors can be debated, but WHATEVER original spell you choose I hope you take Jagged Bones {e} to make a Jagged Horror anyway.

tpolisher

Ascalonian Squire

Join Date: Apr 2005

I guess my question is....

When a Shambling Horror becomes 2 Jagged Horrors (using Jagged Bones) do you then control 11 minions (if you previously have 10) or does the total count still stay at 10? I don't think I want a Jagged replacing my Golem!

HolyHawk

HolyHawk

Krytan Explorer

Join Date: Jul 2006

lf guild~

Me/A

10 is max, one will probably die.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Quote:
Originally Posted by tpolisher
I guess my question is....

When a Shambling Horror becomes 2 Jagged Horrors (using Jagged Bones) do you then control 11 minions (if you previously have 10) or does the total count still stay at 10? I don't think I want a Jagged replacing my Golem!
Your last problem wouldnt be hard to solve since Both Jagged Bones and Animate Golem are elites, so the times where you would be controling a golem and have just used Bones on a minion would be few and far between.

vergerefosh

Wilds Pathfinder

Join Date: Sep 2006

Englishmen Don't Drink [Tea]

W/R

One jagged from shambling

Both ugly as heck

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

Shambling Horrors is replacing my Bone Horror on my skill bar combo of:

Flesh Golem, Horror ( replaced with Shambling), Fiends. + the 5 other skills.

Satde lancer

Ascalonian Squire

Join Date: Sep 2005

Thanks for all the info, but one more question the max level for Jagged is 12lvl and Shambling is 14lvl with 16 death magic right?

Exoudeous

Exoudeous

Wilds Pathfinder

Join Date: Mar 2006

Honor Warriors

E/

Quote:
Originally Posted by Satde lancer
Thanks for all the info, but one more question the max level for Jagged is 12lvl and Shambling is 14lvl with 16 death magic right?
no jagged is 16 and shambling is 18

Oh a GW forum

Oh a GW forum

Banned

Join Date: Oct 2006

W/

I don't understand why everyone thinks Jagged bones is so good... anyone who has tried a minion bomber build knows its near impossible to easily target your minions. With the non-existant UI necros get right now for their minions, Jagged bones is complete crap.

If anet actually gives some UI support for MM, then it will be great.

CKaz

Jungle Guide

Join Date: Feb 2005

wonder how well heroes might spam that/target their own minions

or if you love being the MM, have a N/? (or a little less aptly ?/N) do all that annoying minion prep you hate

[again, depending on how well that AI works]

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

you guys might think to be funny, but I think the Death Magic line is just about ready for Rt/N mms to really get some decent builds... (hell rt/r is gonna be fun with some of the new spirits too)

i wonder if the jagged horror will trigger explosive growth too?

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

Quote:
Originally Posted by Horseman Of War
you guys might think to be funny, but I think the Death Magic line is just about ready for Rt/N mms to really get some decent builds... (hell rt/r is gonna be fun with some of the new spirits too)

i wonder if the jagged horror will trigger explosive growth too?
It -should-, and in theory a Shambling Horror that had Jagged Bones cast on it should have both of it's Jagged Horrors trigger Explosive Growth when they spawn. However I have not had the chance to try it myself, yet.

CKaz

Jungle Guide

Join Date: Feb 2005

Quote:
Originally Posted by Clawdius_Talonious
It -should-, and in theory a Shambling Horror that had Jagged Bones cast on it should have both of it's Jagged Horrors trigger Explosive Growth when they spawn. However I have not had the chance to try it myself, yet.
Actually I'd disagree, in theory - frankly that's all we have anyways right?

Explosive Growth:
For 15...51 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56 lightning damage.

Jagged Bones:
For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12 Jagged Horror that causes Bleeding with each of its attacks.

You didn't create it, it was replaced by the fact the enchantment was on it.
Kind of like asking for other effects that demand *your* action but work of other skill effects, but expecting it to be treated as if *you* acted to do so.

So I'd be rather surprised if this worked in this fashion. Doesn't mean it won't

Xenoslave42

Xenoslave42

Ascalonian Squire

Join Date: Sep 2006

Lucifer's Legion

Rt/N

Quote:
Originally Posted by Horseman Of War
you guys might think to be funny, but I think the Death Magic line is just about ready for Rt/N mms to really get some decent builds... (hell rt/r is gonna be fun with some of the new spirits too)

i wonder if the jagged horror will trigger explosive growth too?
Rt/R already has a decent combo using Wanderlust and Brambles. Add in Pestilence once Nightfall hits and watch the insanity!

I'm also considering changing my N/M MM to a N/R so I can take advantage of Lacerate and Toxicity. What do you guys think?

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

Quote:
Originally Posted by Exoudeous
Sure they have a 10 second longer skill recharge (its really only like 12 seconds recharge if you have bloodstaind boots)
Recharge is 15 seconds?! Hmm, that kinda sucks. If it were 5, I'd be a lot happier!

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by milias
Recharge is 15 seconds?! Hmm, that kinda sucks. If it were 5, I'd be a lot happier!
If the recharge of Shambling Horror would be 5 seconds, why would you use Bone Horrors?

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

15 recharge is just fine. The bonuses of 2x SR, bleeding, double use nova etc are just awesome.. Shambling are gonna be great!

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I would just like to know will these be better than say Flesh Golems as I am gooing to be getting NF for my secound account as well.It doesn't have Factions on it and I don't like the though of playing that account thru Factions especially when mission areas might be empty more so than Prophecies.

Red_Dragon56

Red_Dragon56

Frost Gate Guardian

Join Date: Oct 2006

N/D

Order of Undeath makes Golems less useful, at least in the MM sence.

Golem do what, 35+ dmg now? Order of Undeath gives ALL your minions that much damage. It's

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

spirit gift

For 60 seconds, whenever you create a creature, all allies near that creature gain 5...41 Health and lose 1 Condition.

10e 1s cast/ 45@


?

Angel Netherborn

Angel Netherborn

Krytan Explorer

Join Date: Jun 2006

Lower Ward, Sigil

Goda Vos

Quote:
Originally Posted by Age
I would just like to know will these be better than say Flesh Golems as I am gooing to be getting NF for my secound account as well.It doesn't have Factions on it and I don't like the though of playing that account thru Factions especially when mission areas might be empty more so than Prophecies.
You can spam shambling horrors but you can't spam flesh golems because it's an elite skill. So comparing flesh golems to shambling is not exactly straightforward.

Capping flesh golem can be done very early in the Factions campaign, especially if you do it with a non-Factions character.

And Factions mission areas will at least have the same number of ppl than Prophecies, if not more.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by Xenoslave42
Rt/R already has a decent combo using Wanderlust and Brambles. Add in Pestilence once Nightfall hits and watch the insanity!

I'm also considering changing my N/M MM to a N/R so I can take advantage of Lacerate and Toxicity. What do you guys think?
I think...

Take a Ranger hero and have them drop the spirits for you!

Actually, that could be a nasty combination on it's own - Heal Area is nice, but it isn't essential, especially when it looks like you do want your minions to die occasionally (in order to spawn Jagged Horrors to get your Lacerate going - and, I would guess, also to set off Death Nova to get Toxicity going?)

Xenoslave42

Xenoslave42

Ascalonian Squire

Join Date: Sep 2006

Lucifer's Legion

Rt/N

Quote:
Originally Posted by draxynnic
I think...

Take a Ranger hero and have them drop the spirits for you!

Actually, that could be a nasty combination on it's own - Heal Area is nice, but it isn't essential, especially when it looks like you do want your minions to die occasionally (in order to spawn Jagged Horrors to get your Lacerate going - and, I would guess, also to set off Death Nova to get Toxicity going?)
Toxicity will spread the poison from Death Nova and the disease from Putrid Flesh.