New minions ?
Satde lancer
Anyone know about new minions or related spells, MM is like one of my favs so I was just wondering I noticed shambling horrors I think it was that the official Guild Wars posted anyone know about it or what they look(Ill be pissed if theyre still look the same as bone horrors or vamprics ones )anyways for thanks for any info.
Zinger314
Shambling Horrors: Same as Bone Horrors, but spawn a Jagged Horror upon death.
Jagged Horrors: Deal Bleeding with each attack, but 2 levels weaked than normal Bone Horrors.
Neither are worth using, IMO. Stick to Fiends.
Jagged Horrors: Deal Bleeding with each attack, but 2 levels weaked than normal Bone Horrors.
Neither are worth using, IMO. Stick to Fiends.
Exoudeous
Im switching over to shambling horrors once nightfall comes out.
They technicly die twice so thats 2x soul reaping. Their second forms cause bleeding. They also cost 10 energy less.
Sure they have a 10 second longer skill recharge (its really only like 12 seconds recharge if you have bloodstaind boots)
I like that fact i dont have to kill myself trying to heal them if its a little bit between battles cause they will last way longer.
They technicly die twice so thats 2x soul reaping. Their second forms cause bleeding. They also cost 10 energy less.
Sure they have a 10 second longer skill recharge (its really only like 12 seconds recharge if you have bloodstaind boots)
I like that fact i dont have to kill myself trying to heal them if its a little bit between battles cause they will last way longer.
Zinger314
Quote:
Originally Posted by Exoudeous
Sure they have a 10 second longer skill recharge (its really only like 12 seconds recharge if you have bloodstaind boots)
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The 15 recharge completely kills the skill.
HolyHawk
Jagged minions works well with the new elite and death nova, spreading conditions, dealing damage, returning health and energy at the same time.
Arduin
Velvet Wing
we will just have to see if the new minions work ok.. I kinda like the idea of dying minions being able te become new minions.. saves me some trouble keeping them alive, so I have more time to do my healing other party members duty
Cloudpiercer
I'm definetly gonna use those guys. Just for the fact that I'm tired of staring at the same type of minions all the time. I dont really care about there "technical" faults, they look cool and they'll get the job done.
I'll at least give them to a Hero, since there upkeep isnt essential it shouldnt be a problem. Plus a fiend that causes bleeding is kind of convienent.
I'll at least give them to a Hero, since there upkeep isnt essential it shouldnt be a problem. Plus a fiend that causes bleeding is kind of convienent.
Guildmaster Cain
Will be great on condition PvP teams, plus the fact they recharge the necro batteries. 1 dead guy = 3x soul reaping ^^
Bankai
The jagged horrors are awesome for pvp. Have 2 guys (thumpers?) bring pets, don't heal the pets, make Jagged horrors (or shambling), resurrect the pets, and the enemy suddenly has pressure from bleeding.
It's the revival of necros in gvg. Together with some other skills.
It's the revival of necros in gvg. Together with some other skills.
gene terrodon
Quote:
Originally Posted by Zinger314
Shambling Horrors: Same as Bone Horrors, but spawn a Jagged Horror upon death.
Jagged Horrors: Deal Bleeding with each attack, but 2 levels weaked than normal Bone Horrors. Neither are worth using, IMO. Stick to Fiends. |
Can't be serious.
Shambling horrors give two minions for the price of one (plus 2x soul reap gain, at 8 soul reap, it's a net 1 energy gain) as well as a condition.
Bring Jagged bones and one Shambling horror spawns 2 jagged horrors.
I'll gladly give up two levels for a condition, that is reapplied with each attack.
SirJackassIII
Shambling - Death Nova - Jagged Bones - Putrid Flesh
105 Damage, everything around it is poisoned and Diseased, and you have 2 Minions causing Bleeding left...
Using a Rt/N with Explosive Growth for more damage would make Minion Bombing very devastating in groups without a MM.
Would using Jagged Bones on Jagged Horrors work to keep using that trick?
DN - JB - PF, rince and reapeat for loads of damage?
105 Damage, everything around it is poisoned and Diseased, and you have 2 Minions causing Bleeding left...
Using a Rt/N with Explosive Growth for more damage would make Minion Bombing very devastating in groups without a MM.
Would using Jagged Bones on Jagged Horrors work to keep using that trick?
DN - JB - PF, rince and reapeat for loads of damage?
Exoudeous
Quote:
Originally Posted by Zinger314
No. Bloodstained Boots only affect casting time, which is 3 seconds for all minions, so that's irrelevant.
The 15 recharge completely kills the skill. |
but if you think 10 extra seconds kills the skill, then I lol at you
Velvet Wing
Quote:
but if you think 10 extra seconds kills the skill, then I lol at you |
Former Ruling
Shambling Horrors can be debated, but WHATEVER original spell you choose I hope you take Jagged Bones {e} to make a Jagged Horror anyway.
tpolisher
I guess my question is....
When a Shambling Horror becomes 2 Jagged Horrors (using Jagged Bones) do you then control 11 minions (if you previously have 10) or does the total count still stay at 10? I don't think I want a Jagged replacing my Golem!
When a Shambling Horror becomes 2 Jagged Horrors (using Jagged Bones) do you then control 11 minions (if you previously have 10) or does the total count still stay at 10? I don't think I want a Jagged replacing my Golem!
HolyHawk
10 is max, one will probably die.
Former Ruling
Quote:
Originally Posted by tpolisher
I guess my question is....
When a Shambling Horror becomes 2 Jagged Horrors (using Jagged Bones) do you then control 11 minions (if you previously have 10) or does the total count still stay at 10? I don't think I want a Jagged replacing my Golem! |
vergerefosh
One jagged from shambling
Both ugly as heck
Both ugly as heck
Thallandor
Shambling Horrors is replacing my Bone Horror on my skill bar combo of:
Flesh Golem, Horror ( replaced with Shambling), Fiends. + the 5 other skills.
Flesh Golem, Horror ( replaced with Shambling), Fiends. + the 5 other skills.
Satde lancer
Thanks for all the info, but one more question the max level for Jagged is 12lvl and Shambling is 14lvl with 16 death magic right?
Exoudeous
Quote:
Originally Posted by Satde lancer
Thanks for all the info, but one more question the max level for Jagged is 12lvl and Shambling is 14lvl with 16 death magic right?
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Oh a GW forum
I don't understand why everyone thinks Jagged bones is so good... anyone who has tried a minion bomber build knows its near impossible to easily target your minions. With the non-existant UI necros get right now for their minions, Jagged bones is complete crap.
If anet actually gives some UI support for MM, then it will be great.
If anet actually gives some UI support for MM, then it will be great.
CKaz
wonder how well heroes might spam that/target their own minions
or if you love being the MM, have a N/? (or a little less aptly ?/N) do all that annoying minion prep you hate
[again, depending on how well that AI works]
or if you love being the MM, have a N/? (or a little less aptly ?/N) do all that annoying minion prep you hate
[again, depending on how well that AI works]
Horseman Of War
you guys might think to be funny, but I think the Death Magic line is just about ready for Rt/N mms to really get some decent builds... (hell rt/r is gonna be fun with some of the new spirits too)
i wonder if the jagged horror will trigger explosive growth too?
i wonder if the jagged horror will trigger explosive growth too?
Clawdius_Talonious
Quote:
Originally Posted by Horseman Of War
you guys might think to be funny, but I think the Death Magic line is just about ready for Rt/N mms to really get some decent builds... (hell rt/r is gonna be fun with some of the new spirits too)
i wonder if the jagged horror will trigger explosive growth too? |
CKaz
Quote:
Originally Posted by Clawdius_Talonious
It -should-, and in theory a Shambling Horror that had Jagged Bones cast on it should have both of it's Jagged Horrors trigger Explosive Growth when they spawn. However I have not had the chance to try it myself, yet.
|
Explosive Growth:
For 15...51 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56 lightning damage.
Jagged Bones:
For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12 Jagged Horror that causes Bleeding with each of its attacks.
You didn't create it, it was replaced by the fact the enchantment was on it.
Kind of like asking for other effects that demand *your* action but work of other skill effects, but expecting it to be treated as if *you* acted to do so.
So I'd be rather surprised if this worked in this fashion. Doesn't mean it won't
Xenoslave42
Quote:
Originally Posted by Horseman Of War
you guys might think to be funny, but I think the Death Magic line is just about ready for Rt/N mms to really get some decent builds... (hell rt/r is gonna be fun with some of the new spirits too)
i wonder if the jagged horror will trigger explosive growth too? |
I'm also considering changing my N/M MM to a N/R so I can take advantage of Lacerate and Toxicity. What do you guys think?
milias
Quote:
Originally Posted by Exoudeous
Sure they have a 10 second longer skill recharge (its really only like 12 seconds recharge if you have bloodstaind boots)
|
Zinger314
Quote:
Originally Posted by milias
Recharge is 15 seconds?! Hmm, that kinda sucks. If it were 5, I'd be a lot happier!
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Darksun
15 recharge is just fine. The bonuses of 2x SR, bleeding, double use nova etc are just awesome.. Shambling are gonna be great!
Age
I would just like to know will these be better than say Flesh Golems as I am gooing to be getting NF for my secound account as well.It doesn't have Factions on it and I don't like the though of playing that account thru Factions especially when mission areas might be empty more so than Prophecies.
Red_Dragon56
Order of Undeath makes Golems less useful, at least in the MM sence.
Golem do what, 35+ dmg now? Order of Undeath gives ALL your minions that much damage. It's
Golem do what, 35+ dmg now? Order of Undeath gives ALL your minions that much damage. It's
Horseman Of War
spirit gift
For 60 seconds, whenever you create a creature, all allies near that creature gain 5...41 Health and lose 1 Condition.
10e 1s cast/ 45@
?
For 60 seconds, whenever you create a creature, all allies near that creature gain 5...41 Health and lose 1 Condition.
10e 1s cast/ 45@
?
Angel Netherborn
Quote:
Originally Posted by Age
I would just like to know will these be better than say Flesh Golems as I am gooing to be getting NF for my secound account as well.It doesn't have Factions on it and I don't like the though of playing that account thru Factions especially when mission areas might be empty more so than Prophecies.
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Capping flesh golem can be done very early in the Factions campaign, especially if you do it with a non-Factions character.
And Factions mission areas will at least have the same number of ppl than Prophecies, if not more.
draxynnic
Quote:
Originally Posted by Xenoslave42
Rt/R already has a decent combo using Wanderlust and Brambles. Add in Pestilence once Nightfall hits and watch the insanity!
I'm also considering changing my N/M MM to a N/R so I can take advantage of Lacerate and Toxicity. What do you guys think? |
Take a Ranger hero and have them drop the spirits for you!
Actually, that could be a nasty combination on it's own - Heal Area is nice, but it isn't essential, especially when it looks like you do want your minions to die occasionally (in order to spawn Jagged Horrors to get your Lacerate going - and, I would guess, also to set off Death Nova to get Toxicity going?)
Xenoslave42
Quote:
Originally Posted by draxynnic
I think...
Take a Ranger hero and have them drop the spirits for you! Actually, that could be a nasty combination on it's own - Heal Area is nice, but it isn't essential, especially when it looks like you do want your minions to die occasionally (in order to spawn Jagged Horrors to get your Lacerate going - and, I would guess, also to set off Death Nova to get Toxicity going?) |