Unwieldy size of Gw.dat creates defrag problems

Thomas Kempis

Pre-Searing Cadet

Join Date: Oct 2006

Near St. Louis

The Lords Of The Sith [DLTS]

Mo/Me

I am not sure what can be done about this, or if this is where this suggestion goes, but my gw.dat file is ~2.5 Gb now. After Nightfall comes out, it will no doubt become even larger. Every time a new build is downloaded or new area visited, it becomes slightly larger - and fragmented. To defrag the file, the whole 2.5 Gb must be moved to the inside of the drive and then written as one piece back in place on the outside tracks. This is time consuming and creates unnecesary wear on the drive. Is there some way the info could be broken down into smaller files that could be more easily managed? (by the developers, of course) Thanks in advance for any advice or opinions.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

I'm also experiencing performance problems with this.

/signed

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

No, there is no way to break it down. The .dat file has always been a single large data file.

Sorry, but no way around it. You'll have to keep defragging I guess.

xerverkillah

xerverkillah

Frost Gate Guardian

Join Date: Aug 2005

foo.bar

Ladies Rhythm and Movement Club [MOVE]

R/

have u tried http://www.sysinternals.com/Utilities/Contig.html

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Thank you.

HarleyRatchet

HarleyRatchet

Ascalonian Squire

Join Date: Sep 2006

Sydney, Australia.

The Shadow Tower [Crow]

R/

That sticky at the top of this forum really helped me with that file. I almost have no lag thanks to it.

Thomas Kempis

Pre-Searing Cadet

Join Date: Oct 2006

Near St. Louis

The Lords Of The Sith [DLTS]

Mo/Me

thnx all