Unwieldy size of Gw.dat creates defrag problems

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Thomas Kempis
Pre-Searing Cadet
#1
I am not sure what can be done about this, or if this is where this suggestion goes, but my gw.dat file is ~2.5 Gb now. After Nightfall comes out, it will no doubt become even larger. Every time a new build is downloaded or new area visited, it becomes slightly larger - and fragmented. To defrag the file, the whole 2.5 Gb must be moved to the inside of the drive and then written as one piece back in place on the outside tracks. This is time consuming and creates unnecesary wear on the drive. Is there some way the info could be broken down into smaller files that could be more easily managed? (by the developers, of course) Thanks in advance for any advice or opinions.
Aera Lure
Aera Lure
Desert Nomad
#2
I'm also experiencing performance problems with this.

/signed
RTSFirebat
RTSFirebat
The Humanoid Typhoon
#3
No, there is no way to break it down. The .dat file has always been a single large data file.

Sorry, but no way around it. You'll have to keep defragging I guess.
Aera Lure
Aera Lure
Desert Nomad
#5
Thank you.
HarleyRatchet
HarleyRatchet
Ascalonian Squire
#6
That sticky at the top of this forum really helped me with that file. I almost have no lag thanks to it.
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Thomas Kempis
Pre-Searing Cadet
#7
thnx all