/Claim function

Imaginos

Jungle Guide

Join Date: Jun 2005

I've seen a lot of posts on people doing things to prevent others from claiming drops that are theirs in places like the UW and recently a thread about an Urgoz run where some jerk cast Frozen Soil spirit to prevent a dead person from claiming their green drop and they got away with it too!

Sir Skullcrasher in that thread suggested a claim function and I think it is a great idea.

I'd like to see the following command added to Guild Wars.

/claim_drops

What this would do is pop up a box like you get at the end of missions for drops you weren't able to pick up. In this box it would place any drop that is tagged to you for you to claim when you can.

This would prevent bodyblocking to a dropped item of worth or the "make sure they are dead and can't rez / don't rez them" junk that people do.

The drops in the area can be priortized by color / craftables. As an example:

Greens
Golds
Rare Crafting
Purples
Blues
Common Crafting / Whites

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Never happened to me yet, but I can see where this would be good.

It should do a blanket claim for all of your drops that would appear in the pop up box at the end of the mission or entry into another explorable area or entry into a town.

It would also help with the storage issues a lot of players are having.

/signed

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

But if such a thing were implemented it would likely require you to be alive at the time in order to claim your drops. This would be really helpful at Vizunah Square because sometimes if I stand close to certain places the NPC party with get me a drop or two but later I can't find it and I have to move on.

/signed but I doubt A-Net would do something like this w/o some catch

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Excellent idea, although they would have to allow you to move things from the "claim" box to the inventory box...moving things from the inventory box is not currently allowed while you're dead.

/signed.

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

The only problem I see with this is, what about situations where the party is doomed to fail, say a chest run where someone ran in and out and lived with their item, and several others were killed by a horde of mobs... The dead could claim items that they shouldn't be able to otherwise...

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

http://www.guildwarsguru.com/forum/s...php?t=10066020

Posted an idea like that a few hours ago.

Yeah I read that story about the frozen soil, I was pissed. /claim might be a bit hard to use, I like my clicking idea better.

But yeah i'm deffinatly down on this one.

Even if they refuse to rez you and they quit, atleast THEY DONT GET IT!



But there is also the case where you might want to let someone have something, or like I mentioned in the post: Some one is somewhere you cant get to but you trust them to give you the item. An /unclaim... or double click as I suggested would be nice too.

Starsky-sama

Starsky-sama

Forge Runner

Join Date: Apr 2005

Land of the Z Chest \o/

[NOT]-Nomads of Turmoil.

W/

Quote:
Originally Posted by Imaginos
I'd like to see the following command added to Guild Wars.
/claim_drops
What this would do is pop up a box like you get at the end of missions for drops you weren't able to pick up. In this box it would place any drop that is tagged to you for you to claim when you can.
/good idea.

but,

1. there is already that pop up box at the end of missions for drops you werent able to pick up.
2. this defeats the total purpose of picking up things.
3. this might cause ppl to fiddle around /distracted with this extra feature during battles and ruin you.
4. the real problem is with the "time(limit) duration of drops".

>imo: only way to really avoid these "unethical scums" from stealing ppl's drops: either take out the timelimit completely and when only players "exit" out of the game/mish/etc that the item becomes free4all.(as it does already)

/undecided.

/g'day.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

/signed

Loving this idea.

I cant say ive ever been a victim of having items blocked from my aquisition though. Touch wood.

But like everyone else, I know how frustrating it is if you have a rare-gold-item sitting there, but you cant get it because your dead.

Or you can see an item in the distance which you can get to due to agro.

To be able to enter a line of code and bring a window up allowing you to collect it without moving is a great idea.

I would how-ever..

...suggest they keep this function perhaps limited to those who are dead.

I still think their should be some skill required to getting your hands on items. Even if that item is in a high-agro area.

Otherwise I can see it being exploited.

For instance:

In a chest run, a group of warriors can run to every chest in an area, opening them fast, but not needing to collect the items.

Later being able to just stand in a safe location and type "/clame item" or a similar thing.

Huntster

Huntster

Ascalonian Squire

Join Date: Aug 2006

NoD

Me/E

Quote:
Originally Posted by Starsky-sama
/good idea.

>imo: only way to really avoid these "unethical scums" from stealing ppl's drops: either take out the timelimit completely and when only players "exit" out of the game/mish/etc that the item becomes free4all.(as it does already)
I think this would be an easy way for Anet to fix this problem.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

/ signed

Good idea-why not you earned the drop even if you fail the mission etc..

BowLad21

Frost Gate Guardian

Join Date: Apr 2006

Quote:
Originally Posted by Starsky-sama
/good idea.

but,

1. there is already that pop up box at the end of missions for drops you werent able to pick up.
2. this defeats the total purpose of picking up things.
3. this might cause ppl to fiddle around /distracted with this extra feature during battles and ruin you.
4. the real problem is with the "time(limit) duration of drops".

>imo: only way to really avoid these "unethical scums" from stealing ppl's drops: either take out the timelimit completely and when only players "exit" out of the game/mish/etc that the item becomes free4all.(as it does already)

/undecided.

/g'day.
But... you have to successfully complete it for the pop-up box

AuraofMana

Wilds Pathfinder

Join Date: Jun 2005

Georgia, US

Quote:
Good idea-why not you earned the drop even if you fail the mission etc..
Umm, you don't earn greens for partially damaging the boss?
If you got a good drop, dies, and can't get it, it doesn't make sense that you get 100% of something for doing 99% of work.

As for items getting jacked after time limit - don't die. Again, 99% work =/= 100% credit.

This would pretty much make chest runs a lot easier and the last thing Anet want to do is make getting rich easier.

/Notsigned

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/signed

for this or something similar. I have seen it with black dye drop I died and the player who got the drop died neither of us were rezzed until they claimed the dye.


~the whats mine is mine Rat~

Imaginos

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by Starsky-sama
/good idea.

but,

1. there is already that pop up box at the end of missions for drops you werent able to pick up.
2. this defeats the total purpose of picking up things.
3. this might cause ppl to fiddle around /distracted with this extra feature during battles and ruin you.
4. the real problem is with the "time(limit) duration of drops".

>imo: only way to really avoid these "unethical scums" from stealing ppl's drops: either take out the timelimit completely and when only players "exit" out of the game/mish/etc that the item becomes free4all.(as it does already)

/undecided.

/g'day.
1. Correct. This would utilize that same bit of code, just modified for this circumstance.

2. It could be made to only work if you are dead, though that wouldn't prevent someone from bodyblocking you in a few areas until a drop expired.

3. Perhaps the best way would be that anything that is yours can only be claimed if you exit the map / map back to a town. That way people won't be messing with it in the middle of a battle and if you know you're being screwed over (we'll rez you after this is over....ok after this mob...almost done...) you can quit out and still keep the drop that was assigned to you.

4. what would you do about the time limit? Leaving an item assigned to someone forever causes its own problems, though maybe not as many as the current system

Imaginos

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by AuraofMana
Umm, you don't earn greens for partially damaging the boss?
If you got a good drop, dies, and can't get it, it doesn't make sense that you get 100% of something for doing 99% of work.

As for items getting jacked after time limit - don't die. Again, 99% work =/= 100% credit.

This would pretty much make chest runs a lot easier and the last thing Anet want to do is make getting rich easier.

/Notsigned
You're missing the point of how these things can currently be exploited.

Say your in a group and the Boss is almost dead and someone aggros more mobs, the party is low on health but looks like they may win, suddenly the monk stops healing and the party wipes or nearly wipes and the boss is killed. Items drop for you but the monk won't rez you. He waits for your items to time out to claim them for his own.

Saying don't die is an excuse way out. There are plenty of times when you can not avoid dying, sometimes for the good of the group / mission. All this does is put a safety net for people who rip others off.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Exactly. Sometimes, you have to die for the good of the group - especially when you're the tank and you keeping the enemy occupied lets the monks get away and Rebirth everyone.

This actually happened to me once - an Ecto dropped on a ledge in the new Tombs, and then I died - and when we got to it, an Elementalist ran over and claimed it (to add insult to injury, one I'd given candy to earlier on). It required guilt-tripping from the rest of the party to get the culprit to hand it over.

It would be quite easy to make the system stop you from getting items that you don't deserve - as has been previously noted, the pop-up box only comes up if you win. But being able to claim items - and to have them disappear if you leave, even if you don't get them yourself - would make some of the unscrupulous acts currently engaged in pointless.

Another thing that could be worthwhile is an /unclaim command, for those times when your inventory is full and/or you just don't care.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

You know it'd just be a lot simpler for drops to never, ever go public. Why should ANYONE get someone else's drop for any reason?

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

I think the idea is simply so that if player A just completely ignores their drops, player B does have a chance to get them - possibly even for player A if A is somehow incapicitated.

That said, one way to deal with the scam could be to make it so that the timer is frozen for the dead.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

Heh.. more like why not have a player have command /publicdrop and eliminate public drops after 5 minutes

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

One of the more interesting ideas lately...

Any idea that could prevent some e-drama is a good one.

/signed.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Not A Fifty Five
You know it'd just be a lot simpler for drops to never, ever go public. Why should ANYONE get someone else's drop for any reason?
Some people dont EVER pick drops up. They just run by and leave them.

Its a bit pointless letting them go to waste if they sit there for 5 minutes not being picked up.

That could be 100+ gold worth of material just sitting there unclaimed.

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

It's not an easy thing to balance. But ya, giving them a claim window after a fight would be nice, (or in one, I mean, if that little thing distracts you enough to kill you then you really shouldn't be on a team) but I'm still for people being able to claim your items after 5 mins (it was just me and the tank one time, the guy who the green had dropped for left, so we were laughing at our frenzied clicking spree to see who could get the green).

Imaginos

Jungle Guide

Join Date: Jun 2005

Quote:
Originally Posted by Bloodied Blade
It's not an easy thing to balance. But ya, giving them a claim window after a fight would be nice, (or in one, I mean, if that little thing distracts you enough to kill you then you really shouldn't be on a team) but I'm still for people being able to claim your items after 5 mins (it was just me and the tank one time, the guy who the green had dropped for left, so we were laughing at our frenzied clicking spree to see who could get the green).
Now see that wouldn't change. If that warrior left without using the /claim command then the items would still be on the ground for others to pick up.

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

This suggestion would be better than nothing.

But I agree that the best solution is to get rid of the time limit and keep people's drops reserved for them forever.

Stemnin

Stemnin

Krytan Explorer

Join Date: Nov 2005

Mo/Me

Quote:
Originally Posted by SpeedyKQ
This suggestion would be better than nothing.

But I agree that the best solution is to get rid of the time limit and keep people's drops reserved for them forever.
I agree on this.

Chaco Nautzi

Chaco Nautzi

Frost Gate Guardian

Join Date: Feb 2006

Dont Pwn Us Again [PLZ]

N/

This is a great idea; I would love to be able to get drops when Im dead. Ive only once had someone run off with an ecto, but for other times, too. Sometimes you'll die during a mission, and while waiting for a res, you scan the area to see if you've gotten any drops, and I would like to be able to pick those things up while Im dead not doing anything, instead of when Im alive in the middle of a battle.

And, also: Would this work on unclaimed items in the area? Such as ones that have gone from "Assigned to ::Character name::" to whoever gets it. And ones from people that have either dc'ed, or left before they picked them up(which also fall under blank items).

/signed
If the command is put into use; I hope they start allowing you to id items and such when you're dead, also.

Edit: I didnt read above before I submitted this one :s, but how about just booting the time limit only on items purple and above(rare crafting being above as well)? Because I dont think someones going to put up frozen soil and let his teammates die over 26 Tanned hide squares or a pair of White 12^50 kris daggers : p

AuraofMana

Wilds Pathfinder

Join Date: Jun 2005

Georgia, US

You died, you didn't pick it up, so why should you get it?
I dealed 99% damage to the boss while solo farming but I died. Do I get the drop too?
I dealed 99% damage to this ele in AB but I died. Does she die?

Quote:
Some people dont EVER pick drops up. They just run by and leave them.

Its a bit pointless letting them go to waste if they sit there for 5 minutes not being picked up.

That could be 100+ gold worth of material just sitting there unclaimed.
Some people also leak gold every step they walk with stacks of 250 ectos in their storage. I don't see us getting a chance to get them?
I think the last thing you want is to turn it into "WHOEVER GETS IT FIRST" pickfest.

Moiax

Moiax

Frost Gate Guardian

Join Date: Jul 2006

Pink Animal Clan

E/

Quote:
Originally Posted by draxynnic
That said, one way to deal with the scam could be to make it so that the timer is frozen for the dead.
I think that sounds like the best, or at least the most sensible to implement at this point.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Maybe if drops just don't become public when you're dead it would solve a lot of problems? Also during fights (in case they go a REALLY long time).

But yes, any addition to the current system to prevent people from raging is always welcome.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by AuraofMana
You died, you didn't pick it up, so why should you get it?
I dealed 99% damage to the boss while solo farming but I died. Do I get the drop too?
I dealed 99% damage to this ele in AB but I died. Does she die?



Some people also leak gold every step they walk with stacks of 250 ectos in their storage. I don't see us getting a chance to get them?
I think the last thing you want is to turn it into "WHOEVER GETS IT FIRST" pickfest.
I dont quite understand your point?

Are you agreeing that people should be able to pick up items after a given time if their not collected?

Or disagreeing?

ducktape

ducktape

Krytan Explorer

Join Date: Jul 2005

W/R

I like the claim function, but I can see the point about how we shouldn't be able to pick up drops when we're dead. If they claim function only worked to mark your assigned items as yours permanently, and then delete those items if you leave the map or get disconnected, that would be fine. That way:
  • The item assignment timer can't expire so your items can't get stolen.
  • Items you don't care about will still be unassigned after the normal time limit expires.
  • You can't cheat by picking up stuff while you're dead.
  • If someone wants to get you killed and wait around forever, hoping you'll quit and your stuff will be unassigned, if you claimed the items, they will disappear when you leave, thus allowing you to get the last laugh on the scammer.
Much less scamming potential.
Also, if you can use the claim function again to bring up your box of claimed items you have not collected, you can un-claim them if you feel the need to do so. Overall the claim function is a good idea!