/Claim function
Imaginos
I've seen a lot of posts on people doing things to prevent others from claiming drops that are theirs in places like the UW and recently a thread about an Urgoz run where some jerk cast Frozen Soil spirit to prevent a dead person from claiming their green drop and they got away with it too!
Sir Skullcrasher in that thread suggested a claim function and I think it is a great idea.
I'd like to see the following command added to Guild Wars.
/claim_drops
What this would do is pop up a box like you get at the end of missions for drops you weren't able to pick up. In this box it would place any drop that is tagged to you for you to claim when you can.
This would prevent bodyblocking to a dropped item of worth or the "make sure they are dead and can't rez / don't rez them" junk that people do.
The drops in the area can be priortized by color / craftables. As an example:
Greens
Golds
Rare Crafting
Purples
Blues
Common Crafting / Whites
Sir Skullcrasher in that thread suggested a claim function and I think it is a great idea.
I'd like to see the following command added to Guild Wars.
/claim_drops
What this would do is pop up a box like you get at the end of missions for drops you weren't able to pick up. In this box it would place any drop that is tagged to you for you to claim when you can.
This would prevent bodyblocking to a dropped item of worth or the "make sure they are dead and can't rez / don't rez them" junk that people do.
The drops in the area can be priortized by color / craftables. As an example:
Greens
Golds
Rare Crafting
Purples
Blues
Common Crafting / Whites
Dougal Kronik
Never happened to me yet, but I can see where this would be good.
It should do a blanket claim for all of your drops that would appear in the pop up box at the end of the mission or entry into another explorable area or entry into a town.
It would also help with the storage issues a lot of players are having.
/signed
It should do a blanket claim for all of your drops that would appear in the pop up box at the end of the mission or entry into another explorable area or entry into a town.
It would also help with the storage issues a lot of players are having.
/signed
ValaOfTheFens
But if such a thing were implemented it would likely require you to be alive at the time in order to claim your drops. This would be really helpful at Vizunah Square because sometimes if I stand close to certain places the NPC party with get me a drop or two but later I can't find it and I have to move on.
/signed but I doubt A-Net would do something like this w/o some catch
/signed but I doubt A-Net would do something like this w/o some catch
Jetdoc
Excellent idea, although they would have to allow you to move things from the "claim" box to the inventory box...moving things from the inventory box is not currently allowed while you're dead.
/signed.
/signed.
Clawdius_Talonious
The only problem I see with this is, what about situations where the party is doomed to fail, say a chest run where someone ran in and out and lived with their item, and several others were killed by a horde of mobs... The dead could claim items that they shouldn't be able to otherwise...
DarkWasp
http://www.guildwarsguru.com/forum/s...php?t=10066020
Posted an idea like that a few hours ago.
Yeah I read that story about the frozen soil, I was pissed. /claim might be a bit hard to use, I like my clicking idea better.
But yeah i'm deffinatly down on this one.
Even if they refuse to rez you and they quit, atleast THEY DONT GET IT!
But there is also the case where you might want to let someone have something, or like I mentioned in the post: Some one is somewhere you cant get to but you trust them to give you the item. An /unclaim... or double click as I suggested would be nice too.
Posted an idea like that a few hours ago.
Yeah I read that story about the frozen soil, I was pissed. /claim might be a bit hard to use, I like my clicking idea better.
But yeah i'm deffinatly down on this one.
Even if they refuse to rez you and they quit, atleast THEY DONT GET IT!
But there is also the case where you might want to let someone have something, or like I mentioned in the post: Some one is somewhere you cant get to but you trust them to give you the item. An /unclaim... or double click as I suggested would be nice too.
Starsky-sama
Quote:
Originally Posted by Imaginos
I'd like to see the following command added to Guild Wars.
/claim_drops What this would do is pop up a box like you get at the end of missions for drops you weren't able to pick up. In this box it would place any drop that is tagged to you for you to claim when you can. |
but,
1. there is already that pop up box at the end of missions for drops you werent able to pick up.
2. this defeats the total purpose of picking up things.
3. this might cause ppl to fiddle around /distracted with this extra feature during battles and ruin you.
4. the real problem is with the "time(limit) duration of drops".
>imo: only way to really avoid these "unethical scums" from stealing ppl's drops: either take out the timelimit completely and when only players "exit" out of the game/mish/etc that the item becomes free4all.(as it does already)
/undecided.
/g'day.
freekedoutfish
/signed
Loving this idea.
I cant say ive ever been a victim of having items blocked from my aquisition though. Touch wood.
But like everyone else, I know how frustrating it is if you have a rare-gold-item sitting there, but you cant get it because your dead.
Or you can see an item in the distance which you can get to due to agro.
To be able to enter a line of code and bring a window up allowing you to collect it without moving is a great idea.
I would how-ever..
...suggest they keep this function perhaps limited to those who are dead.
I still think their should be some skill required to getting your hands on items. Even if that item is in a high-agro area.
Otherwise I can see it being exploited.
For instance:
In a chest run, a group of warriors can run to every chest in an area, opening them fast, but not needing to collect the items.
Later being able to just stand in a safe location and type "/clame item" or a similar thing.
Loving this idea.
I cant say ive ever been a victim of having items blocked from my aquisition though. Touch wood.
But like everyone else, I know how frustrating it is if you have a rare-gold-item sitting there, but you cant get it because your dead.
Or you can see an item in the distance which you can get to due to agro.
To be able to enter a line of code and bring a window up allowing you to collect it without moving is a great idea.
I would how-ever..
...suggest they keep this function perhaps limited to those who are dead.
I still think their should be some skill required to getting your hands on items. Even if that item is in a high-agro area.
Otherwise I can see it being exploited.
For instance:
In a chest run, a group of warriors can run to every chest in an area, opening them fast, but not needing to collect the items.
Later being able to just stand in a safe location and type "/clame item" or a similar thing.
Huntster
Quote:
Originally Posted by Starsky-sama
/good idea.
>imo: only way to really avoid these "unethical scums" from stealing ppl's drops: either take out the timelimit completely and when only players "exit" out of the game/mish/etc that the item becomes free4all.(as it does already) |
Painbringer
/ signed
Good idea-why not you earned the drop even if you fail the mission etc..
Good idea-why not you earned the drop even if you fail the mission etc..
BowLad21
Quote:
Originally Posted by Starsky-sama
/good idea.
but, 1. there is already that pop up box at the end of missions for drops you werent able to pick up. 2. this defeats the total purpose of picking up things. 3. this might cause ppl to fiddle around /distracted with this extra feature during battles and ruin you. 4. the real problem is with the "time(limit) duration of drops". >imo: only way to really avoid these "unethical scums" from stealing ppl's drops: either take out the timelimit completely and when only players "exit" out of the game/mish/etc that the item becomes free4all.(as it does already) /undecided. /g'day. |
AuraofMana
Quote:
Good idea-why not you earned the drop even if you fail the mission etc.. |
If you got a good drop, dies, and can't get it, it doesn't make sense that you get 100% of something for doing 99% of work.
As for items getting jacked after time limit - don't die. Again, 99% work =/= 100% credit.
This would pretty much make chest runs a lot easier and the last thing Anet want to do is make getting rich easier.
/Notsigned
legion_rat
/signed
for this or something similar. I have seen it with black dye drop I died and the player who got the drop died neither of us were rezzed until they claimed the dye.
~the whats mine is mine Rat~
for this or something similar. I have seen it with black dye drop I died and the player who got the drop died neither of us were rezzed until they claimed the dye.
~the whats mine is mine Rat~
Imaginos
Quote:
Originally Posted by Starsky-sama
/good idea.
but, 1. there is already that pop up box at the end of missions for drops you werent able to pick up. 2. this defeats the total purpose of picking up things. 3. this might cause ppl to fiddle around /distracted with this extra feature during battles and ruin you. 4. the real problem is with the "time(limit) duration of drops". >imo: only way to really avoid these "unethical scums" from stealing ppl's drops: either take out the timelimit completely and when only players "exit" out of the game/mish/etc that the item becomes free4all.(as it does already) /undecided. /g'day. |
2. It could be made to only work if you are dead, though that wouldn't prevent someone from bodyblocking you in a few areas until a drop expired.
3. Perhaps the best way would be that anything that is yours can only be claimed if you exit the map / map back to a town. That way people won't be messing with it in the middle of a battle and if you know you're being screwed over (we'll rez you after this is over....ok after this mob...almost done...) you can quit out and still keep the drop that was assigned to you.
4. what would you do about the time limit? Leaving an item assigned to someone forever causes its own problems, though maybe not as many as the current system
Imaginos
Quote:
Originally Posted by AuraofMana
Umm, you don't earn greens for partially damaging the boss?
If you got a good drop, dies, and can't get it, it doesn't make sense that you get 100% of something for doing 99% of work. As for items getting jacked after time limit - don't die. Again, 99% work =/= 100% credit. This would pretty much make chest runs a lot easier and the last thing Anet want to do is make getting rich easier. /Notsigned |
Say your in a group and the Boss is almost dead and someone aggros more mobs, the party is low on health but looks like they may win, suddenly the monk stops healing and the party wipes or nearly wipes and the boss is killed. Items drop for you but the monk won't rez you. He waits for your items to time out to claim them for his own.
Saying don't die is an excuse way out. There are plenty of times when you can not avoid dying, sometimes for the good of the group / mission. All this does is put a safety net for people who rip others off.
draxynnic
Exactly. Sometimes, you have to die for the good of the group - especially when you're the tank and you keeping the enemy occupied lets the monks get away and Rebirth everyone.
This actually happened to me once - an Ecto dropped on a ledge in the new Tombs, and then I died - and when we got to it, an Elementalist ran over and claimed it (to add insult to injury, one I'd given candy to earlier on). It required guilt-tripping from the rest of the party to get the culprit to hand it over.
It would be quite easy to make the system stop you from getting items that you don't deserve - as has been previously noted, the pop-up box only comes up if you win. But being able to claim items - and to have them disappear if you leave, even if you don't get them yourself - would make some of the unscrupulous acts currently engaged in pointless.
Another thing that could be worthwhile is an /unclaim command, for those times when your inventory is full and/or you just don't care.
This actually happened to me once - an Ecto dropped on a ledge in the new Tombs, and then I died - and when we got to it, an Elementalist ran over and claimed it (to add insult to injury, one I'd given candy to earlier on). It required guilt-tripping from the rest of the party to get the culprit to hand it over.
It would be quite easy to make the system stop you from getting items that you don't deserve - as has been previously noted, the pop-up box only comes up if you win. But being able to claim items - and to have them disappear if you leave, even if you don't get them yourself - would make some of the unscrupulous acts currently engaged in pointless.
Another thing that could be worthwhile is an /unclaim command, for those times when your inventory is full and/or you just don't care.
Not A Fifty Five
You know it'd just be a lot simpler for drops to never, ever go public. Why should ANYONE get someone else's drop for any reason?
draxynnic
I think the idea is simply so that if player A just completely ignores their drops, player B does have a chance to get them - possibly even for player A if A is somehow incapicitated.
That said, one way to deal with the scam could be to make it so that the timer is frozen for the dead.
That said, one way to deal with the scam could be to make it so that the timer is frozen for the dead.
Not A Fifty Five
Heh.. more like why not have a player have command /publicdrop and eliminate public drops after 5 minutes
Makkert
One of the more interesting ideas lately...
Any idea that could prevent some e-drama is a good one.
/signed.
Any idea that could prevent some e-drama is a good one.
/signed.
freekedoutfish
Quote:
Originally Posted by Not A Fifty Five
You know it'd just be a lot simpler for drops to never, ever go public. Why should ANYONE get someone else's drop for any reason?
|
Its a bit pointless letting them go to waste if they sit there for 5 minutes not being picked up.
That could be 100+ gold worth of material just sitting there unclaimed.
Bloodied Blade
It's not an easy thing to balance. But ya, giving them a claim window after a fight would be nice, (or in one, I mean, if that little thing distracts you enough to kill you then you really shouldn't be on a team) but I'm still for people being able to claim your items after 5 mins (it was just me and the tank one time, the guy who the green had dropped for left, so we were laughing at our frenzied clicking spree to see who could get the green).
Imaginos
Quote:
Originally Posted by Bloodied Blade
It's not an easy thing to balance. But ya, giving them a claim window after a fight would be nice, (or in one, I mean, if that little thing distracts you enough to kill you then you really shouldn't be on a team) but I'm still for people being able to claim your items after 5 mins (it was just me and the tank one time, the guy who the green had dropped for left, so we were laughing at our frenzied clicking spree to see who could get the green).
|
SpeedyKQ
This suggestion would be better than nothing.
But I agree that the best solution is to get rid of the time limit and keep people's drops reserved for them forever.
But I agree that the best solution is to get rid of the time limit and keep people's drops reserved for them forever.
Stemnin
Quote:
Originally Posted by SpeedyKQ
This suggestion would be better than nothing.
But I agree that the best solution is to get rid of the time limit and keep people's drops reserved for them forever. |
Chaco Nautzi
This is a great idea; I would love to be able to get drops when Im dead. Ive only once had someone run off with an ecto, but for other times, too. Sometimes you'll die during a mission, and while waiting for a res, you scan the area to see if you've gotten any drops, and I would like to be able to pick those things up while Im dead not doing anything, instead of when Im alive in the middle of a battle.
And, also: Would this work on unclaimed items in the area? Such as ones that have gone from "Assigned to ::Character name::" to whoever gets it. And ones from people that have either dc'ed, or left before they picked them up(which also fall under blank items).
/signed
If the command is put into use; I hope they start allowing you to id items and such when you're dead, also.
Edit: I didnt read above before I submitted this one :s, but how about just booting the time limit only on items purple and above(rare crafting being above as well)? Because I dont think someones going to put up frozen soil and let his teammates die over 26 Tanned hide squares or a pair of White 12^50 kris daggers : p
And, also: Would this work on unclaimed items in the area? Such as ones that have gone from "Assigned to ::Character name::" to whoever gets it. And ones from people that have either dc'ed, or left before they picked them up(which also fall under blank items).
/signed
If the command is put into use; I hope they start allowing you to id items and such when you're dead, also.
Edit: I didnt read above before I submitted this one :s, but how about just booting the time limit only on items purple and above(rare crafting being above as well)? Because I dont think someones going to put up frozen soil and let his teammates die over 26 Tanned hide squares or a pair of White 12^50 kris daggers : p
AuraofMana
You died, you didn't pick it up, so why should you get it?
I dealed 99% damage to the boss while solo farming but I died. Do I get the drop too?
I dealed 99% damage to this ele in AB but I died. Does she die?
Some people also leak gold every step they walk with stacks of 250 ectos in their storage. I don't see us getting a chance to get them?
I think the last thing you want is to turn it into "WHOEVER GETS IT FIRST" pickfest.
I dealed 99% damage to the boss while solo farming but I died. Do I get the drop too?
I dealed 99% damage to this ele in AB but I died. Does she die?
Quote:
Some people dont EVER pick drops up. They just run by and leave them. Its a bit pointless letting them go to waste if they sit there for 5 minutes not being picked up. That could be 100+ gold worth of material just sitting there unclaimed. |
I think the last thing you want is to turn it into "WHOEVER GETS IT FIRST" pickfest.
Moiax
Quote:
Originally Posted by draxynnic
That said, one way to deal with the scam could be to make it so that the timer is frozen for the dead.
|
Racthoh
Maybe if drops just don't become public when you're dead it would solve a lot of problems? Also during fights (in case they go a REALLY long time).
But yes, any addition to the current system to prevent people from raging is always welcome.
But yes, any addition to the current system to prevent people from raging is always welcome.
freekedoutfish
Quote:
Originally Posted by AuraofMana
You died, you didn't pick it up, so why should you get it?
I dealed 99% damage to the boss while solo farming but I died. Do I get the drop too? I dealed 99% damage to this ele in AB but I died. Does she die? Some people also leak gold every step they walk with stacks of 250 ectos in their storage. I don't see us getting a chance to get them? I think the last thing you want is to turn it into "WHOEVER GETS IT FIRST" pickfest. |
Are you agreeing that people should be able to pick up items after a given time if their not collected?
Or disagreeing?
ducktape
I like the claim function, but I can see the point about how we shouldn't be able to pick up drops when we're dead. If they claim function only worked to mark your assigned items as yours permanently, and then delete those items if you leave the map or get disconnected, that would be fine. That way:
Also, if you can use the claim function again to bring up your box of claimed items you have not collected, you can un-claim them if you feel the need to do so. Overall the claim function is a good idea!
- The item assignment timer can't expire so your items can't get stolen.
- Items you don't care about will still be unassigned after the normal time limit expires.
- You can't cheat by picking up stuff while you're dead.
- If someone wants to get you killed and wait around forever, hoping you'll quit and your stuff will be unassigned, if you claimed the items, they will disappear when you leave, thus allowing you to get the last laugh on the scammer.
Also, if you can use the claim function again to bring up your box of claimed items you have not collected, you can un-claim them if you feel the need to do so. Overall the claim function is a good idea!