Arcane Thievery/Arcane Larceny

nrvllrgrs

Academy Page

Join Date: Jul 2006

Keepers of Lore [LORE]

Me/R

With the coming of "Signet of Illusions" in Nightfall, I started a new character that focuses attacks with Arcane Thievery and Arcane Larceny, coupled with Arcane Echo. However, when I cast the following: Arcane Echo, Arcane Larceny, Arcane Larceny (copied), I "disabled" the same spell twice.

My thinking is that if the spell is disabled, then that spell is excluded from the next randomly disabled spell. Thoughts?

Clawdius_Talonious

Clawdius_Talonious

Krytan Explorer

Join Date: Aug 2006

Screwston, Tejas

KOS

N/Me

That would be the way I would think it would work, perhaps this is just a bug that will be corrected in a future update...

The truth itself

The truth itself

Krytan Explorer

Join Date: Dec 2005

Denmark

First Degree

Mo/

I've also tried that, it's very annoying to steal three copies of healing breeze.

Note that Echo also works, so you can actually steal four skills

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

Not Signed, it's a balance issue. Being able to arbitrarily lock out half an opponents skill bar for a long duration would be ridiculously powerufl. As it is now you can annoy them, but the more you try to take the harder it gets.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Personally, what I'd like to see is an interrupt that acts like Thievery/Larceny, which would allow you to take the one you want by waiting for your hapless opponent to try casting it...

And I'd have to say, the time I did it I did enjoy blasting the hydras with their own fireballs (yes, I was a Me/E with points in fire. Picking up two copies of Fireball was a good thing! )

nrvllrgrs

Academy Page

Join Date: Jul 2006

Keepers of Lore [LORE]

Me/R

After doing some testing in some Guild Hall Duels, I have noticed that if one does not immediately cast the echoed or equivalent Arcane Thievery that a new spell is stolen and disabled. Disabled spells do appear to be removed from the random selection of Arcane Thievery/Larcaney. There appears to be some timing issue.

For those of you with concerns about this combination being too powerful, if it truly is a timing issue, then I am just pointing out a problem in how it should be properly implemented.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
Originally Posted by nrvllrgrs
After doing some testing in some Guild Hall Duels, I have noticed that if one does not immediately cast the echoed or equivalent Arcane Thievery that a new spell is stolen and disabled. Disabled spells do appear to be removed from the random selection of Arcane Thievery/Larcaney. There appears to be some timing issue.
This is untrue, otherwise the spell would fail to activate if you use it twice on a person who originally had one spell.