LOL! You guys never seem to change. Always against the E/Ns. How about letting the build stand on its own.
The last time I made this build thread, I got roasted for everything, but no one proved it to be bad. The same is occuring now. Prove that the build is horrible!
Prove that having the Flesh Golem is a bad idea! Prove that the tanks are always realiable(I know you can't do that one for sure. As most monks if every tank is realiable!)
Ele Attunment is nice if I used more than 1 element, like in an Air/Earth build, but I am only using 1 element, and the attunment I do use for them is fine.
I don't want to be a blinding bot, but I have used blinding flash when asked. If I want to blind people, I'll bring my ranger instead. And if I want a pet,I'll bring my ranger instead!
The Golem serves dual purposes in my PvE build.
1) It tanks for me, as well as helps the tanks who call their targets.
2) If things get ugly during a fight,I can get a large heal from draining my golem, then raise a new one without missing a step.
I used Consume corpse in my original thread, and got flamed for it, once again sighting MMs as the reason I shouldn't use it.
So, instead of bringing up a better build, most have brought to light a secular build. And I admit, Taste of Death is the skill name,my mistake on that part for certain.
E/N is a weak combination? Hardly! E/Mes is all offense, and no decent heal. It is totally dependent on a monk.
E/R with a pet uses 2 slots for a pet, Flesh Golem is 1,although an elite, it is reuseable and doesnt reset my bar when killed.
E/Mo is capable as many things, so I have no objections to that combo.
E/W has the ability to use warrior tactics as a defense system, and of course the heal signet for healing to boot.
My point is that a combo isn't neccessarily bad from the outset, but its functionality is what comes into question at the end of the day.
I believe that I have outlived every E/Mes I have ever grouped with. Offensive output doesn't equal survivability.
E/R is a weak combo,IMHO, but not impossible to work with. What ranger skills are truely more effective on an ele? If you are a nuker, what does the pet really get to do? Also, troll ungent is wilderness survival, so now you have a 4 attribute spread(something I was flamed for doing previously,I might add!

)So, does E/R help you in any other ways?
E/A,E/Rt,and in the future, E/P and E/D, will have some loose ends you can all flame as you choose, but the E/N has very useful abilities in this particular combination.
If you want to play a battery, E/N can.
If you need some extra muscle, the E/N can do it. Not an MM, but to bring a minion. Also, I have stripped MMs in Alliance battles of their entire armies, thanks to verata's aura. I have also done the same thing in my route to ToA, so where's the problem in that?
You guys may find that you don't agree with the combination of E/N for whatever reasons you may personally have, but you can never say it is weak, or even useless to be one.
Now, how about some people who actually play the E/N speak about it,please.
Btw, thx for all input, good or bad or insulting. Let's continue...
Also,Lightning and Arkantos, explain "bad" for me please?
Is their a flaw I don't see, besides the fact that Lightning believes that the combo in general is bad?
Please elaborate for the people at home, as well as for me.
Heck, why not go E/R and take a pet, and use Heal as One as your elite--self heal, tank, and easier to control than a minion.[Quoted from above statement]
Although an interesting idea, it takes 3 slots,and the pet does the exactly the same thing that the minion does.If I am incorrect, please state so, but last time I checked, the pet attacked the same original target until it died, just like a minion.
It doesn't change targets when you change targets, meaning it is just as controlable as a minion.
Good idea,though. I can't knock creativity.