PvE Chaos dungeon

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

Its kinda silly going into all these areas like tombs and urgoz where everyone knows exactly what to bring. Go to urgoz as an assasin and people will just laugh (Well.. go anywhere as an assasin and people will laugh hehe but anwyays..). What if there was a "chaos" dungeon(s) where the only set thing about the monster spawns would be their level, and that only certain monsters will exist in the whole dungeon. Like you wouldn't find cuddy rabbit spawns in the "hell" chaos dungeon, there would be Aatxes and shadow warriors, and onis etc. But Onis and Mursatt might be in the same group, so you'd never have a set build that will just breeze through it. You shouldn't be able to go through urgoz with a 5 man trapping group -.-

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Cuddly rabbit would be more scarry than anything....


Good idea. I do hope to see a randomize dungeon. Would add ALOT to replayablity.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

So basically a high-lvl area like FOW and UW and SF and the Faction areas....

...except the spawning is random?

So you cant organise specialised teams and tactics.

If thats true then..

/signed.

The only issue I see is that you would still need to create situations where each profession is required.

Otherwise you will still have cases of "we dont need assassins" or "we dont need elementals" or "take this skill or we wont use you".

Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

Sounds interesting and fun. I would like to see a time penalty too if you try to roll easier spawns or monsters should be so random but effective that no one can really say if the current spawn is easy or hard for their party.

/signed

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Bringing the predictability of PvE down, means that people have to prepare their skillbars for more diverse things. Which in turn brings it closer to PvP, which I believe is one of ANet's goals?

Looking from that perspective, I would like to sign this. However, there is a group of players that wants to play GW without thinking, because they want to relax from work where they already did a lot of thinkwork.

I don't think it's a good idea to turn the whole of PvE to this sort of random match up system, but a single dungeon would probably be a good idea.

note that if you look at the spawns, you can already see some level of variety (warden spawns have sometimes mesmers, sometimes not. Oni's are meant to 'suprise').

Calahan

Calahan

Academy Page

Join Date: Apr 2005

Europe->Poland->Łódź

Alea Iacta Est [AIE]

Mo/

I hope for the random dungeons like in diablo. Not only diferent monster spawns but diferent dungeons.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

Yeah I originally only thought of it as being one dungeon I just think it'd be so awesome to have something where you have no idea what to expect. Shiro clones, grawl working together with mursatt, undead rurik randomly popping in so you can kill him again and rejoice. Hell the greens could even be randomized. Random skin/random mods (pefect but random). And there could be one or two set monsters like chaos dwellers or Chaos dragons or something

Edit:I dont want my own thread to go off topic, but does anet even look at this forum? It'd be kind of a waste if we were all "wow this is cool! Um... yeah!"

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Ah yes, this definately gives a bigger challenge to the game.
I like challenges....
/signed

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

I see randomize dungeons done in 3 ways (or mix/vary degree of them)

-Random Spawn Dungeon:
Where the overall layout of the dungeon/area are the same, but the monsters, bosses, and mob group spawn in each instance would be randomly assigned.

-Random Generated Dungeon:
Would be harder to do in GW's enviroment, but its where the whole dungeon would be generated on instanize, so that you would almost never enter into a same dungeon twice. The mob layout would be differnt too.

-Random Dungeon Entrance:
Would be where each time you enter a dungeon entrace, you will be randomly assigne to one of the pre-scripted dungeons (like how there are differnt battle map in PvP). It is bit more limited, as eventually you will played and get used to all of the possible dungeons, but it allow more scripted trigger events and quest/story.

In all case, such thing would be good, as it addes more replayablity to a game, keeping it constantly fresh.

Spader

Frost Gate Guardian

Join Date: Sep 2006

W/Mo

"I'm Targetingl the cute little bunny."
insta-spawn random group of oni and spiders

I like it wonder if they'd add a bunny pelt to the rare goods trader

karunpav

karunpav

Jungle Guide

Join Date: Jul 2005

/signed, would be a nice change of pace from the normal FoW/UW/Tombs runs

Silas Verdeii

Silas Verdeii

Frost Gate Guardian

Join Date: Mar 2006

Vancouver, Canada

Warrior Druids of Silvari

/signed
that would be a neat addition. would increase the variability amongst builds and the challenge. i also agree that white bunnies would be the scariest monster possible.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

Hah! i think we need another thread for a petition to add cuddly bunny >.<

leeky baby

leeky baby

Desert Nomad

Join Date: Nov 2005

Surrey University

Starting to play again... need a guild

W/E

yep spounds fun

/lsigned

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

Only thing is that I'd wish it to be free, unlike UW and FoW (and Deep/Urgoz if you count paying/tipping the ferry). Too much wasted money on luck of the draw spawning (no way you can prepare for everything!).

Otherwise, /signed. Would keep things interesting.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

*Bump*

Just realised this would be a good idea for a Lyssa God Land (like fow/uw)

Ryuken Tamashi

Academy Page

Join Date: Oct 2006

Shadow Knights Of Legend

A/E

/sign

Cybergasm

Cybergasm

Frost Gate Guardian

Join Date: Jan 2006

/sign

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

well we have 100% signed so far lol, when does some Anet person say "oo cool, we'll think about it. NEXT!"

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

I like it, variety and unpredictability is a good thing.

/signed!

Necris

Necris

Ascalonian Squire

Join Date: Oct 2006

Canada

Lusus Naturae

N/Me

Intriguing. I like the idea.

In fact... Let me find my bone-quill...

*Signs his name on the petition.*

~Necris Infernatos; Ad dominaeum im necrotolia.