The Corsair's and the Sunspears are at war right? So it would make sense that they actually have WARS. Not little skirmishes like the AB.. I mean dozens of NPC foes, of every proffession, in a huge wide open space, with hills, ditches, rivers, and traps.
Main Idea.
You gather a team of 12 [Or More?] in an outpost [Like The Deep + Urgoz's]. When you have the required amount, leaders hits Start Battle, you are sent to A waiting area, like AB's. With a difference. There are many, many NPC Sunspears in there with you, all itching for battle. The gates open. At this point a shout is cast on the entire team, moving you 50% faster. After a while, you see many, many Foes. Outnumbering you by far. Crap.
Your side charges forward, with the archers running up hills, casters staying a little bit back, warrior's with their shields raised. Then it begins.
The Battle
After that dramatic opening, here are the facts. Your team is dramatically outnumbered, and it's up to your team to stop the slaughter. There are fleets of enemies constantly around you, everyone taking damage, [Finnaly a good place for Ele's?] with random explosions and the like. You first have to survive for a period of time [5-10 mins?], and then, at last, help arives in the shape of 50 more allies.
Destroy Them!
Then, you and the remaining Sunspears have to destroy the Corsairs, which will be easier said than done. The monks will have to heal fast, the warriors must use all their strength, and the rangers need to be as dexterous as ever.
When you eventually kill them all, a score shows on the screen.
Remaining Sunspears :
Time Taken :
Faction Gained :
Faction Gained is based on the remaining allies and time taken.
Please evaluate what is there, not very much I know, but please use your imagination.
-LiamR
