Petition for the Omission/Removal of PvE effects for titles.
Sha Noran
/Not Signed
Wahhh, this person plays more and he's better, unfair nerf plix!!!!1one
It's the same as someone else playing more than you and naturally having more money. PvE money. Should everyone have equal PvE money because you don't have the time or urge to work for it? Should all PvE players have the same armor because you don't have the time or urge to work for them?
Wahhh, this person plays more and he's better, unfair nerf plix!!!!1one
It's the same as someone else playing more than you and naturally having more money. PvE money. Should everyone have equal PvE money because you don't have the time or urge to work for it? Should all PvE players have the same armor because you don't have the time or urge to work for them?
The Pointless
/get over it
Right now the titles only affect Max Faction and drop standards. Hardly worth complaing about. Please, find something worth moaning about...
Right now the titles only affect Max Faction and drop standards. Hardly worth complaing about. Please, find something worth moaning about...
LuckyGiant
PLEASE NOTE
The snip of the update notes is outdated, they changed them very quickly but you have the old ones, 75% +1% per rank
New Update Notes (50% + 3% per rank)
/Signed
Even though as soon as I heard it had an effect on salvaging the weapon I started going for this title (and got a couple of ranks into it from buying unided).
In the interest of new players to the game I don't think the titles should affect something like this. Older players shouldnt be able to drop a mil+ to gain a bonus.
I agree with Shaolin mind trick, GW should stay Skill > Grind.
The snip of the update notes is outdated, they changed them very quickly but you have the old ones, 75% +1% per rank
New Update Notes (50% + 3% per rank)
Quote:
Originally Posted by Update - Wednesday October 25
The Treasure Hunter and Seeker of Wisdom titles now confer a benefit to players who earn them. For each rank of either title earned, the chance of an item not being destroyed when salvaging a magical upgrade component is increased by 3 percent from a base of 50 percent.
|
/Signed
Even though as soon as I heard it had an effect on salvaging the weapon I started going for this title (and got a couple of ranks into it from buying unided).
In the interest of new players to the game I don't think the titles should affect something like this. Older players shouldnt be able to drop a mil+ to gain a bonus.
I agree with Shaolin mind trick, GW should stay Skill > Grind.
Cyclades of Knossos
/unsigned.
Sorry but I like all these tweaks, they've brought me back to the game because there was frankly nothing to do on the PvE front.
Sorry but I like all these tweaks, they've brought me back to the game because there was frankly nothing to do on the PvE front.
bcelmo
/not signed, i like the update, even if i don`t have the seeker titles it gives me a reason to do it.
Series
make the titles per account so when you earn it on one character, u don't have to always give it to that character to salvage...
Silas Verdeii
/unsigned
I think that Anet does a phenomenal job keeping the core of the game balanced so that a new or casual player can compete with others and complete the game about as well as hard core gamers. The idea however that everything should be given to you at the beginning without challenges is unrealistic. There are people out there who do like to work for something and see genuine effects for them.
salvaging mods without destroying the item? this is not something you need to complete the game. this is not something you need to succeed. this is something that is nice, but not needed. having actual results for getting the titles besides simple bragging rights gives me something to work towards after i've finished the campaign and am waiting for the next one.
If you don't like to "grind" through the game salvaging rare items then don't, however if you are looking for a new challenge, it's nice to actually get something from it.
I say, Great job A-net
I think that Anet does a phenomenal job keeping the core of the game balanced so that a new or casual player can compete with others and complete the game about as well as hard core gamers. The idea however that everything should be given to you at the beginning without challenges is unrealistic. There are people out there who do like to work for something and see genuine effects for them.
salvaging mods without destroying the item? this is not something you need to complete the game. this is not something you need to succeed. this is something that is nice, but not needed. having actual results for getting the titles besides simple bragging rights gives me something to work towards after i've finished the campaign and am waiting for the next one.
If you don't like to "grind" through the game salvaging rare items then don't, however if you are looking for a new challenge, it's nice to actually get something from it.
I say, Great job A-net
Articubone
/unsigned
Even without the seeker title, you're still getting a boost from 0% chance of saving the item to 50% chance. Plus, integrating titles to stop them from being just a pretty thing underneath your name sounds like a good thing to me. I really don't see what there is to complain about.
Even without the seeker title, you're still getting a boost from 0% chance of saving the item to 50% chance. Plus, integrating titles to stop them from being just a pretty thing underneath your name sounds like a good thing to me. I really don't see what there is to complain about.
Exoudeous
Quote:
Originally Posted by shaolin mind trick
/signed
GW should always stay: skill > time |
/notsignd
Kuja
Not every god damn thing is going to be skill > grind. Part of game... part of life.
/notsigned
/notsigned
Monk Mystic
what the bloody hell is wrong with you people? youre ALREADY bitching about somethign that hasnt even HAPPENED yet... AT LEAST wait for it to come out to start bashing it and asking for it to be changed. It's like giving back a christmas present before you even open the damn thing. so jesus christ will you all shut the hell up!!!
xiao1985
/signed
i can already imagine:
LFP: Mo must be lvl 20, Must have lightbringer title self invite
just an other rank discrimination reason
ps, there's a lightbringer title?! DAMN now i gotta get that title!!!!
i can already imagine:
LFP: Mo must be lvl 20, Must have lightbringer title self invite
just an other rank discrimination reason
ps, there's a lightbringer title?! DAMN now i gotta get that title!!!!
Orseis
/unsigned
cataphract
Quote:
Originally Posted by Pandora96
/unsigned
This isnt going to force anyone to do anything. It's just rewarding the people that spent loads of cash doing loads of chest runs. The percentage isnt going down for the rest of us. Just going a LITTLE bit up for those that spent hours doing this. |
/signed
Quote:
Originally Posted by Exoudeous
But it takes time to have skill. so really they are one in the same.
|
Dravyn
Quote:
Originally Posted by xiao1985
/signed
i can already imagine: LFP: Mo must be lvl 20, Must have lightbringer title self invite just an other rank discrimination reason ps, there's a lightbringer title?! DAMN now i gotta get that title!!!! |
Darkpower Alchemist
Alright, the senseless screaming about grinding for rewards and people buying unidentified golds for 1k needs to stop.
Let's be realistic for a second.
Does anyone know someone who actually earned their title of Seeker of Wisdom or Treasure Hunter? I do. I am halfway their now on my monk and on my E/N.
So,when I make it to the title, it should be useless because others spent their money to get it and you who don't want it think it is unfair?
Lightbringer? We still don't know anything about that title, yet you are all bellyaching over it already.
Give it a rest. Let the hard working people get their reward, and get back to having fun playing the game.
Let's be realistic for a second.
Does anyone know someone who actually earned their title of Seeker of Wisdom or Treasure Hunter? I do. I am halfway their now on my monk and on my E/N.
So,when I make it to the title, it should be useless because others spent their money to get it and you who don't want it think it is unfair?
Lightbringer? We still don't know anything about that title, yet you are all bellyaching over it already.
Give it a rest. Let the hard working people get their reward, and get back to having fun playing the game.
The Pointless
Quote:
Originally Posted by xiao1985
/signed
i can already imagine: LFP: Mo must be lvl 20, Must have lightbringer title self invite just an other rank discrimination reason ps, there's a lightbringer title?! DAMN now i gotta get that title!!!! |
Darkpower Alchemist
The truth of the matter is that it does take time to have skill.
It does take time to play the game.
If someone wants a specific weapon, they must do 1 of 2 things;
1)Buy it.
2)Farm for it.
Either one will take time, since the best weapons cost big money, and chest after chest being opened may not give you what you want.
Drops are rather random as well, so what does a player do to get that item if he doesn't farm or buy it?
Get a collector weapon of equal strength? That is practical, but few will do that, since GW is as much about fashion and bragging rights as it is about skill and teamwork.
How many people want 15k armor? FoW armor? My W/E has 15k Glads,1 of my rangers has 15k Frostbound, 15k Druid, 15k Cathan, and 15k Pyrebound.
He has a perfect Sundering Amber Bow of Fortitude, when he could easily use an Ascalon bow with Perfect stats.
The point is that bellyaching over a title takes time away from achieving your goals. If you don't like a title, then don't attempt to get it.
If you want to salvage better, so you can make more accurate salvaging options through skill level, then get the title.
If you want everyone to be average and equal, then you have already lost the war on that point. The moment you live in a democracy, the "everyone is the same" thought is chucked out the window.
Except it.
It does take time to play the game.
If someone wants a specific weapon, they must do 1 of 2 things;
1)Buy it.
2)Farm for it.
Either one will take time, since the best weapons cost big money, and chest after chest being opened may not give you what you want.
Drops are rather random as well, so what does a player do to get that item if he doesn't farm or buy it?
Get a collector weapon of equal strength? That is practical, but few will do that, since GW is as much about fashion and bragging rights as it is about skill and teamwork.
How many people want 15k armor? FoW armor? My W/E has 15k Glads,1 of my rangers has 15k Frostbound, 15k Druid, 15k Cathan, and 15k Pyrebound.
He has a perfect Sundering Amber Bow of Fortitude, when he could easily use an Ascalon bow with Perfect stats.
The point is that bellyaching over a title takes time away from achieving your goals. If you don't like a title, then don't attempt to get it.
If you want to salvage better, so you can make more accurate salvaging options through skill level, then get the title.
If you want everyone to be average and equal, then you have already lost the war on that point. The moment you live in a democracy, the "everyone is the same" thought is chucked out the window.
Except it.
SpeedyKQ
/signed
At least as far as gameplay advantages go. I don't care if titles give economic advantages.
At least as far as gameplay advantages go. I don't care if titles give economic advantages.
manitoba1073
why does this look familiar to me. wait i think its coming back. oh yeah i made a thread with this in it a week ago. odd isnt it. like another thing i started a thread a couple weeks ago. wait and seers a little advise. you will lose every time on the wait and see attitudes.
well my position is the same as it was then.
/SIGNED
why you say i signed it is simple. anything that will force grind is bad. any thing that gives this kinda edge can and will be exploited. even though it may seem like a small advantage for something that seems insignificant, trust me its not.
well my position is the same as it was then.
/SIGNED
why you say i signed it is simple. anything that will force grind is bad. any thing that gives this kinda edge can and will be exploited. even though it may seem like a small advantage for something that seems insignificant, trust me its not.
Jetdoc
/not signed. The only gameplay advantage that I'm aware of is the Lightbringer title, which is for the killing of demons. And wow...the aspect is that if you have killed more demons, you get better in the future at doing so.
Sounds logical to me.
The economic benefits of the other titles are very immaterial, so I don't mind their addition either. Definitely adds an aspect to PvE play that makes things more interesting.
Sounds logical to me.
The economic benefits of the other titles are very immaterial, so I don't mind their addition either. Definitely adds an aspect to PvE play that makes things more interesting.
Darksun
/unsigned
I think the overall game is still based on skill > time.
The question as to weather GW is really skill > time is not black & white. I mean.. it still takes SOME time to beat the game. ANd they don't give you EVEYTHING right off the bat. But they make things adequite. By giving Sufficient resources to beat and enjoy the game without the grind.
These titles don't really effect the game's overall setup. In the same way having a 15%^ 50 instead of a 13% ^50 doesn't really add all that much (no matter how many people fuss over it )
Personally, I think it's nice to give something to the people who don't mind the grind. I think it might also be nice to give titles for completeting short, but very difficult missions. So that it's hard, but requires skill, not time.
I think the overall game is still based on skill > time.
The question as to weather GW is really skill > time is not black & white. I mean.. it still takes SOME time to beat the game. ANd they don't give you EVEYTHING right off the bat. But they make things adequite. By giving Sufficient resources to beat and enjoy the game without the grind.
These titles don't really effect the game's overall setup. In the same way having a 15%^ 50 instead of a 13% ^50 doesn't really add all that much (no matter how many people fuss over it )
Personally, I think it's nice to give something to the people who don't mind the grind. I think it might also be nice to give titles for completeting short, but very difficult missions. So that it's hard, but requires skill, not time.
yunthi
/unsigned, unsignewd an yet again unsigned
... jst think of sup vigor +10 hp compared to major one an it originally had a cost of about 100k now approx 35k... 35k is a lot for a non farmer casual player, but do we complain about that... its no biggie
i really think ppl are making a fuss over nothing... u get lightbringer title by doing quests an killing specific monsters (much like friend of kurzicks/luxon to advance)... tho in a bit larger scale... the salvage of stuff... if u only pvp why the bleep u need to salvage stuff without destroying the item... u have absolutely no use for that feat...
and as for pve... the bonus really is a minor one... u have a possibility to salvage stuff without breaking it neway... which is more than it was before... but this gives ppl also something to gain, i mean u can only come up with new tactics to kill stuff so many times before no tactical thinking is really needed an it becos a grind... this is where time spent benefits come in...
i mean with titles ppl get something to do even after everything is done
time + effort = reward an thats how it should be, rather than time + effort = jst that, nothing but a few white stuff worth 500 g an some xp?
... jst think of sup vigor +10 hp compared to major one an it originally had a cost of about 100k now approx 35k... 35k is a lot for a non farmer casual player, but do we complain about that... its no biggie
i really think ppl are making a fuss over nothing... u get lightbringer title by doing quests an killing specific monsters (much like friend of kurzicks/luxon to advance)... tho in a bit larger scale... the salvage of stuff... if u only pvp why the bleep u need to salvage stuff without destroying the item... u have absolutely no use for that feat...
and as for pve... the bonus really is a minor one... u have a possibility to salvage stuff without breaking it neway... which is more than it was before... but this gives ppl also something to gain, i mean u can only come up with new tactics to kill stuff so many times before no tactical thinking is really needed an it becos a grind... this is where time spent benefits come in...
i mean with titles ppl get something to do even after everything is done
time + effort = reward an thats how it should be, rather than time + effort = jst that, nothing but a few white stuff worth 500 g an some xp?