/unsign
currently we have very little info on how this will work.
reduced damge vs monsters wow so what
small percentage increase for salvage, not really game breaking
lets see how it goes before people start cry ing
Petition for the Omission/Removal of PvE effects for titles.
2 pages • Page 2
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/unsign
Same reason with previous posts.
Off topic: I hate when people bragging about skill > time. It requires time to be skillful even if that involves some grinding (even in real life, doing math homework/exercise everyday makes a person better at math than who is not).
If you are playing once or twice a week, I doubt you are that skillful (I have pugged with people who are casual players and generally they suck)
Same reason with previous posts.
Off topic: I hate when people bragging about skill > time. It requires time to be skillful even if that involves some grinding (even in real life, doing math homework/exercise everyday makes a person better at math than who is not).
If you are playing once or twice a week, I doubt you are that skillful (I have pugged with people who are casual players and generally they suck)
i
/Partly signed
If the reward for the title grinding is a way to make more profit (high salvage chance, then they might just as well have been farming for money instead of titles. So it's completely fine.
If the reward gives extra damage and/or other gameplay/fighting related changes, then the answer is no. It's ruins the equal footing concept, that lies behind Guildwars.
If the reward for the title grinding is a way to make more profit (high salvage chance, then they might just as well have been farming for money instead of titles. So it's completely fine.
If the reward gives extra damage and/or other gameplay/fighting related changes, then the answer is no. It's ruins the equal footing concept, that lies behind Guildwars.
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Originally Posted by Sir Mad
/not signed
For 2 reasons: 1/ that's just a slight advantage, and teasure hunter/wisdom don't even make you any better against foes. 2/ characters without those titles are just as good as they were before. The new title effects don't penalize them. |
You are wrong, sorry. But because they didn't change, doesn't mean they aren't weaker.
In fact, when something is named "weak", it is a comparison to other.
So you if boost the others, the ones without the boost have become weak.
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Originally Posted by The truth itself
You are wrong, sorry. But because they didn't change, doesn't mean they aren't weaker.
In fact, when something is named "weak", it is a comparison to other. So you if boost the others, the ones without the boost have become weak. |
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Originally Posted by draxynnic
It's sort of a yes and no case.
The salvaging, while I would prefer for it to be available for everyone, does fall into the category of things that don't *strongly* affect your power... |
D
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Originally Posted by tuckerotl
From press release regarding Guild Wars debut at E3 2003 (http://www.arena.net/news/press/pr_22_apr_03.html):
"Mike O'Brien, the creator and architect of Battle.net, points out 'Our vision has been to create a game that rewards skill and inventiveness rather than hundreds of hours of play, so we've built Guild Wars from the ground up to be a balanced environment where players of all skill levels can compete for recognition and prizes.'" |
There is three ways to be recognized in a technical sense within Guild Wars. Titles, Guild Battles and Ranks. Beyond that everything is word of mouth. And, any of the "competitive" titles are only gained in PvP.
The only time characters "compete" for prizes (lets just say items) is in HA, to get the chest at the end for being the winner. Otherwise, everything else is a random drop percentage. There is no way to affect that (contrary to some people's feelings
)Most of the game balances are in regards to how the skills are used in PvP as well.
So to me, it sounds like they're saying in a player vs player stance, that no player will gain an advanatage over another player in direct combat from anything other than personal skill.
I'm pretty sure my ability to salvage a mod won't affect my skill verses someone in PvP.
But, as everyone is saying, let's wait and see how it is implimented.
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Originally Posted by draxynnic
It's sort of a yes and no case.
The salvaging, while I would prefer for it to be available for everyone, does fall into the category of things that don't *strongly* affect your power... |
Of course, Im a PvE only player, so the above may not apply.
C
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m
The main reason I have a problem with this petition is that Anet's original contention wasn't credible to begin with if you took it literally. It's very difficult (I claim impossible) to design an RPG that contains absolutely no practical rewards for time spent. You naturally amass more in-game wealth as you play, so someone who has been playing for a year will naturally have more money than someone who started a week ago, whether or not the person is actually more skilled. This is clearly a practical, in-game advantage for 'time spent' rather than player skill, but would you petition to have it taken out?
The only way to reward for skill only is to have a game where the only thing that can be accumulated from playing it is skill. These tend to be competitive games like strategy games, shooters, fighting games, etc. Every time you play these games, you start with a clean slate. If GW wanted to be a truly "reward for skill only" game, they would remove the need to earn access to content (such as the PvP faction unlock system). When you play Starcraft, you don't have to unlock Seige Tanks or Carriers. When you play fighting games you don't have to unlock moves for your characters.
My point *isn't* that GW should do this. I think GW is fine as it is. My point is that GW has *never* been a "reward for skill only" game. You have always, from the day GW was released, been getting rewards for time played. The fact that this title also does this is really nothing new.
That said, I would be happy if titles got emotes rather than practical benefits, but I also don't think it's a serious issue.
The only way to reward for skill only is to have a game where the only thing that can be accumulated from playing it is skill. These tend to be competitive games like strategy games, shooters, fighting games, etc. Every time you play these games, you start with a clean slate. If GW wanted to be a truly "reward for skill only" game, they would remove the need to earn access to content (such as the PvP faction unlock system). When you play Starcraft, you don't have to unlock Seige Tanks or Carriers. When you play fighting games you don't have to unlock moves for your characters.
My point *isn't* that GW should do this. I think GW is fine as it is. My point is that GW has *never* been a "reward for skill only" game. You have always, from the day GW was released, been getting rewards for time played. The fact that this title also does this is really nothing new.
That said, I would be happy if titles got emotes rather than practical benefits, but I also don't think it's a serious issue.
A
Next time you are trying to tell a point, don't copy and paste all those useless crap. I didn't get a single thing you were saying because I don't want to look through all those words. I had to look at the first few posts to get the point.
OK, the title is about the same thing as quest completion. You have to go through missions and specific quests to advance in the game. Killing specific monsters is the SAME thing. Plus, you get those special damage and XP effect on specific monsters so it is NOT a problem.
Mission lengths are long too, I don't see you petition for "time wasted on PvE crap".
OK, the title is about the same thing as quest completion. You have to go through missions and specific quests to advance in the game. Killing specific monsters is the SAME thing. Plus, you get those special damage and XP effect on specific monsters so it is NOT a problem.
Mission lengths are long too, I don't see you petition for "time wasted on PvE crap".
P
