I love the Nightfall update, do you guys?
Horseman Of War
a word on white dye- I logged in for about 20 minutes this morning, went to LA to see if there was any Halloween Decor..... this is what i saw::
"wts white dye 40k four left"
damn... although anyone else not surprised?
also the 'old' dyes will not stack with the new ones- and they are slightly different in the Dye Preview screen too... dont know what that means...
"wts white dye 40k four left"
damn... although anyone else not surprised?
also the 'old' dyes will not stack with the new ones- and they are slightly different in the Dye Preview screen too... dont know what that means...
Zehnchu
Quote:
Originally Posted by Horseman Of War
a word on white dye- I logged in for about 20 minutes this morning, went to LA to see if there was any Halloween Decor..... this is what i saw::
"wts white dye 40k four left" damn... although anyone else not surprised? also the 'old' dyes will not stack with the new ones- and they are slightly different in the Dye Preview screen too... dont know what that means... |
yes white is the new leet color
Clawdius_Talonious
Quote:
Originally Posted by Helios Skyfire
Finished a mission last night and didn't see any mouth movement...
Has anyone else actually SEEN mouth movement yet? Or is it going to be for NF only? |
Velath
Yah mouth movement will probably only ever be NF...too bad but that's not surprising. That'd be a lot of work to change for proph and factions I'd think.
Updates are pretty good, as a contributor to one of the ridiculous threads about inscriptions I have to say good job ANet, keep the collectors happy and make it easier. Nice compromise there.
One question from their page though, "The rarity of items within locked chests is now properly randomized." How was it not randomized before? Or do they just mean that before high-end areas had better chance of rare drops? Either way I'm happy (I guess!).
Spirit Bond...wow, that got kicked pretty hard, looks like it'll be hybrid 55/sb build going strong now! hehehe
Where does it say that they'll follow you longer. From Guild Wars:
Monsters no longer run from AoE damage when they are very healthy, or when they think they’re very close to killing their opponent.
Melee monsters are more intelligent about keeping themselves spread out, so that they don’t put themselves into a position where they’re highly susceptible to AoE attacks.
Is it somewhere else? I really hope not cause that may make farming much more difficult, but if not they changed nothing on my fav build except improve it so I'm loving that. Looks like I'll still get a chance to farm NF greens!
Updates are pretty good, as a contributor to one of the ridiculous threads about inscriptions I have to say good job ANet, keep the collectors happy and make it easier. Nice compromise there.
One question from their page though, "The rarity of items within locked chests is now properly randomized." How was it not randomized before? Or do they just mean that before high-end areas had better chance of rare drops? Either way I'm happy (I guess!).
Spirit Bond...wow, that got kicked pretty hard, looks like it'll be hybrid 55/sb build going strong now! hehehe
Quote:
Originally Posted by Davros Uitar
The improved monster AI means they chase you for way way longer and that fills up many of the gaps that used to be safe to dodge into. Many more deaths involved now.
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Monsters no longer run from AoE damage when they are very healthy, or when they think they’re very close to killing their opponent.
Melee monsters are more intelligent about keeping themselves spread out, so that they don’t put themselves into a position where they’re highly susceptible to AoE attacks.
Is it somewhere else? I really hope not cause that may make farming much more difficult, but if not they changed nothing on my fav build except improve it so I'm loving that. Looks like I'll still get a chance to farm NF greens!
pappayaponta
LOVE ALL, also the new damage text.
Love Anet, love GW, gg ANET
Love Anet, love GW, gg ANET
Akhilleus
if im reading it right, inscriptions only work on ch3 weapons.
maybee i misunderstood, but thats what it sounded like.
maybee i misunderstood, but thats what it sounded like.
Archon Calran
>_< can't wait to get in hearing about all the positive and negitive feedeback and the new options >_<
Hyper Cutter
Quote:
Originally Posted by Velath
One question from their page though, "The rarity of items within locked chests is now properly randomized." How was it not randomized before? Or do they just mean that before high-end areas had better chance of rare drops? Either way I'm happy (I guess!).
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Helios Skyfire
Quote:
Originally Posted by Akhilleus
if im reading it right, inscriptions only work on ch3 weapons.
maybee i misunderstood, but thats what it sounded like. |
That's a little fuxxored IMHO.
SeraCombi
Quote:
Originally Posted by Hyper Cutter
I believe they mean that gold and purple stuff can drop from the same chest, instead of a chest always dropping items of the same color...
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DutchGun
Quote:
Originally Posted by Quid Pro Quo
Wow dyes work a lot differently now..
Its good if your not into mixing dyes but most of my mixes don't work anymore now. |
VanGrack
Wow this thread went through a loop.
I personally have mixed feelings about the release. I'll miss my SB monk, but I'm sure I'll figure out some decent way of doing the same uw and fow runs I'm used to. Good for PvP bad for PvE seems to be the general concensus.
I like the bit of extra added challenge on the enemies. But I HATE, the fact(as with the first AoE nerf) that the enemies keep getting smarter. And the majority of my PuGs keep getting dumber. It is amazing the amount of random players that I've hooked up with over the last year that will stand in a fire storm, chaos storm, or a maelstrom and wonder why they aren't getting healed by the monks. Frightening that the enemies are smarter than most players now. Or the fast caster that dies because of backfire or something similiar, then throws a fit cause he wasn't getting healed. And on and on. I don't like the fact that my party will die because they're too dumb to overcome passive damage spells while the enemies will stop and wait them out.
A smidgin of my thoughts.
But, I still love the game and will just make new builds for doing what I like to do. =)
I personally have mixed feelings about the release. I'll miss my SB monk, but I'm sure I'll figure out some decent way of doing the same uw and fow runs I'm used to. Good for PvP bad for PvE seems to be the general concensus.
I like the bit of extra added challenge on the enemies. But I HATE, the fact(as with the first AoE nerf) that the enemies keep getting smarter. And the majority of my PuGs keep getting dumber. It is amazing the amount of random players that I've hooked up with over the last year that will stand in a fire storm, chaos storm, or a maelstrom and wonder why they aren't getting healed by the monks. Frightening that the enemies are smarter than most players now. Or the fast caster that dies because of backfire or something similiar, then throws a fit cause he wasn't getting healed. And on and on. I don't like the fact that my party will die because they're too dumb to overcome passive damage spells while the enemies will stop and wait them out.
A smidgin of my thoughts.
But, I still love the game and will just make new builds for doing what I like to do. =)
Phantom Gun
I like it except things like the large numbers that float above you. Also how it shows the skills you get hit by on your screen. I don't want my screen cluttered with that stuff. I guess I'll adjust to it though. If I find a way to turn it off though I plan on it. I have not played around with new monster AI or anything yet so i'll see how that goes.
Chance Folly
Not crazy about the farming nerfs... I really don't see what's so "wrong" with solo farming. Anybody can do it. Why penalize those of us who do bother to get out and make some spare money?
Other than that, though... Looking good. I wish Anet would change their attitude towards farmers, but beyond that, the game seems to be going in a good direction.
Other than that, though... Looking good. I wish Anet would change their attitude towards farmers, but beyond that, the game seems to be going in a good direction.
Clawdius_Talonious
Quote:
Originally Posted by Phantom Gun
I like it except things like the large numbers that float above you. Also how it shows the skills you get hit by on your screen. I don't want my screen cluttered with that stuff. I guess I'll adjust to it though. If I find a way to turn it off though I plan on it. I have not played around with new monster AI or anything yet so i'll see how that goes.
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