Damage numbers (soo HUGE :/ )

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

I like it, it's great for pvp imo. If the numbers are too big for you, use a better resolution.

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

To me it was actually harder to see how much i was healed.
Until now the numbers were smaller but brighter and that's changed with all of them.

I'm not against it but they are a bit big.

gabeybaby

gabeybaby

Ascalonian Squire

Join Date: May 2005

I almost never post, but I play often. This change is the only one that convinced me to come here and post. There should be some UI option to turn this off for those that prefered the smaller, less intrusive numbers. Nothing wrong with options, right? They're just too distracting.

Please turn them off.

Rabies

Ascalonian Squire

Join Date: Apr 2006

holy

Quote:
Originally Posted by Havre Fras
As much as I hate the massive numbers I DESPISE having the little skill icon instead of the skill name.
You can change this in Options and set it so shows as skill name again. General tab I believe, one of the check boxes there.

Quote:
Originally Posted by Ebony Shadowheart
The list of how many times I've been hit with what gets a little annoying though; someone said you can shut that off? Please share, I haven't went hunting for that yet.
You can turn off the damage monitor in the Options menu under the Interface tab. Simply uncheck the box next to Damage Monitor.



As to the damage numbers, they do seem a bit large and I could see issues when MMing or doing other spells which damage/heal massively. An option that allows changing the size of these numbers would be the most useful, or just make them all a bit smaller possibly.

-

KiyaKoreena

KiyaKoreena

Desert Nomad

Join Date: Jun 2005

USA

Kirins of Holy Light

N/

At first I didnt like them, but after a short while of playing they grew on me. :-)

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

I personally dislike the huge numbers as well - I find myself drawn to looking at those versus the creatures you're killing.

ryanryanryan0310

ryanryanryan0310

Desert Nomad

Join Date: May 2006

Scars Meadows [SMS]

They maded it BIG because we're all going blind from steering at the computer so much.. :P

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Those new numbers. So Fugly. And they are cartoony. Tell the person who designed them to get off crack.

Or Let us have an option to change them!

And WHo the heck wouldn't tell the diff between Red, Green, And Blue, that will notice the diff now?

The Omniscient

Lion's Arch Merchant

Join Date: Oct 2006

Mo/

Why do the devs do the things they do?

Bahamut44

Bahamut44

Ascalonian Squire

Join Date: Apr 2006

Sweden

Stop Stealing [agro]

W/

Hate the huge numbers everywhere, very distracting, very annoying.

eudas

eudas

Wilds Pathfinder

Join Date: Feb 2006

Tx, USA

The Infinite Monkeys [TYPE]

W/

Quote:
Originally Posted by B Ephekt
I like it, it's great for pvp imo. If the numbers are too big for you, use a better resolution.
dude, i'm playing at 1600x1200.
i shudder to think of how huge the numbers are for those poor people who play at 800x600 or 1024x768.

eudas

Qual

Qual

Krytan Explorer

Join Date: Dec 2005

Denmark, Karup.

[PuG]

W/E

Is the number problem still not fixed (I havn't been able to play)? I wrote a mail to NCsoft, they said they would look into it...

RandomEngy

RandomEngy

Frost Gate Guardian

Join Date: Jun 2005

The Kansas City Hotsteppers [KCHS]

P/

I'm playing at 1680x1050 and they seem perfect to me. I also like the icons instead of the names, because you can tell at a glance what hit you. Though, to the person complaining about the icons, you can change it back to text if you want.

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

Sorry for the bold but so far only 3 persons said something usefull

YOU CAN TURN OFF THE HUGE NUMBERS AND RETURN THEM TO THE DEFAULT STATE.
THE NUMBERS WILL BE SMALL and THE SKILL WILL BE AGAIN AS TEXT


HIT F11 for Options, or go to Options manually.
On the GENERAL tab, go to the bottom and you will see:
"Show text in skill floaters (Default: Icons)"
PUT a CHECK on it and it will return to the old one. IF IT IS not checked it will show icons and big numbers.

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Quote:
Originally Posted by Retribution X
Those new numbers. So Fugly. And they are cartoony. Tell the person who designed them to get off crack.

Or Let us have an option to change them!

And WHo the heck wouldn't tell the diff between Red, Green, And Blue, that will notice the diff now?
I agree with you... let us choose...
I like the new numbers and informations... i want to kown how much damage i make how much energy i gain... want to kown from where damage comes...
But with the time this new stuff can be boring... this new system are better... but boring...
Let us change when we want... give us the option...

shinshoryuken

shinshoryuken

Ascalonian Squire

Join Date: May 2006

Here

Da Aloha Spirit [MaNa]

W/

Quote:
Originally Posted by Arcador
YOU CAN TURN OFF THE HUGE NUMBERS AND RETURN THEM TO THE DEFAULT STATE.
THE NUMBERS WILL BE SMALL and THE SKILL WILL BE AGAIN AS TEXT


HIT F11 for Options, or go to Options manually.
On the GENERAL tab, go to the bottom and you will see:
"Show text in skill floaters (Default: Icons)"
PUT a CHECK on it and it will return to the old one. IF IT IS not checked it will show icons and big numbers.
Thanks Arcador, for the info, I was wondering what that option was. It seems that the developers predicted that some would not like the changes and put that option in beforehand.

At any rate, I LOVE the new big animated numbers. It adds some freshness to an otherwise boring same ol' same ol' fight.

I have to admit though, some of the complainers are right. They are pretty distracting at first, and I had a hard time concentrating on what I was supposed to do. But even a p!$$-poor player like me got used to it relatively fast.


EDIT: Just tried that option, and it didn't work like I thought it would. The numbers are still relatively large. The only thing different is that the name of the skill hitting you is displayed rather than the icon on the side of the damage numbers. However, since I LIKE the change, it doesn't bother me like it does others. And I like the name of the skills being displayed better since I never remember what icon goes with what skill anyway.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

i like it.


i also like the fact that itll show the last few spells that killed you (dont know too much havent gotten to play enough)

example- in an RA match i got wasted by an assassin, and in the corner of my screen it showed that I was killed with two different dagger skills. that is very cool.


edit- thanks to the above poster and his F11 tip, this whole thread is now pointless (probably a good thing)

Canadian Bacon

Krytan Explorer

Join Date: Jan 2006

Ontario, Canada

Kingdom of Tyria [KoT]

The f11 option didnt work for me...

achilles ankle

Frost Gate Guardian

Join Date: Feb 2006

USA

The Primevil Spartans

A/

Absolutly HATE HATE HATE the new numbers...and the friggan little pictures of skills under them. WHy....just why i mean are they aware that people run into mobs....and get SPIKE...hvnt gotten spiked since update but i feel that if it shows all the numbers and little boxes of skills...my comp is just gonna lag like hell.
they are in the way as well...plz if anyone knows how to shut off the little boxes with the skill being used..i can live with the numbers

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

Hey, guys,

Could you help us out? I just went and asked about this with Umesh, one of the programmers, and he showed me the numbers at 1024x768, and they're just fine on our screens.

Can you please take a screenshot so that we can see what problems you're seeing? (Save it at low-res and small size, convert to JPEG, etc., so as to not burden the forums.)

Thanks.

B Ephekt

B Ephekt

Wilds Pathfinder

Join Date: Feb 2006

Team Crystalline [TC]

Mo/

Quote:
Originally Posted by Chop it Off
at 1920x1200 the numbers are half the size of my char.

how much better of resolution you want me to get lol.
I play at both 1920x1080 (TV) and 1680x1050 (desktop monitor) and the numbers are nowhere near that large. They're only slightly larger than the old numbers, only more distinct.

allience

allience

Krytan Explorer

Join Date: Nov 2005

Mo/Me

Quote:
Originally Posted by Gaile Gray
Hey, guys,

Could you help us out? I just went and asked about this with Umesh, one of the programmers, and he showed me the numbers at 1024x768, and they're just fine on our screens.

Can you please take a screenshot so that we can see what problems you're seeing? (Save it at low-res and small size, convert to JPEG, etc., so as to not burden the forums.)

Thanks.
hi gaile, this is my screenshot of the huge numbers. notice that i run windowmode resolution and the smallest interface. while hitting with my wand, the numbers first pop up and then gradually fade away. at some point when they appear, they are slightly bigger than the one in this screenshot. it's really really annoying when u deal more damage, specially aoe damage and your whole screen fills up with these ridiculously oversized numbers. as a monk it's AWFUL when i get hit multiple times and see about 100 of those huge things flying all around me. please make the numbers small as they were or give us the option to size them.


Zakarr

Zakarr

Jungle Guide

Join Date: May 2005

Finland

What was wrong with the old numbers? Please, make it as an option so people can use what they prefer.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Well, here you go. I'm uploading them to imageshack, and linking to them instead.

On 1280x1024 resolution:

http://img192.imageshack.us/my.php?i...umbers1qa5.jpg

Damage dealt number look alittle large? This doesn't bother me in the least, though. Of course, it also adds absolutly nothing to the game by making it bigger than it was.

http://img192.imageshack.us/my.php?i...umbers2eg7.jpg

Healing numbers are large and somewhat distracting. I wouldn't care so much if I didn't already know what I was healing for, and if such numbers were actualy important. As-is, you can just look at the players health bar to judge healing. It's also very unimportant to look at the numbers to see if they have Deep Wound on them, because you should notice it being infliced if you're paying attention, they will most likely call it over Vent, or the game interphase if it stays on there, and you can tell just by looking at their health bar when you heal them(if you somehow missed it and they didn't call it...).

http://img192.imageshack.us/my.php?i...umbers3ce7.jpg

Kindof large, if you ask me. It's somewhat distracting, and again I don't think it's needed in the least, due to the fact the previous display was absolutly fine. Beisdes, glancing at your health bar on-screen is a far better way to determine how much damage you're taking(if you didn't already have an idea..), and even tells you how much health you have left. Besides, if you're paying attention to the game, you'd notice that the two Warriors are converging on you about to spike you, or whatnot, and realise you're taking damage, or are going to be taking damage. It just doesn't need to jump out at you.

http://img212.imageshack.us/my.php?i...umbers4st0.jpg

Same as the above. I really do like the skill icons though, they're not a bad addition.



I mean, I'm sure after some time I could get used to the larger numbers, and the fact they actively shrink to a point, but considering how making them bigger(and making them shrink...) really adds nothing to the game, I just can't see why they were ever changed in the first place. Just give us an option to toggle it on/off like you did with the skill icon, those who absolutly love it(don't know anyone, but I'm sure there may be someone out there) can keep it, and those who absolutly hate it because it adds nothing to the game and is somewhat distracting can get rid of it and go back to the way things were.

Katch

Krytan Explorer

Join Date: Sep 2005

Quote:
Originally Posted by Zui

I mean, I'm sure after some time I could get used to the larger numbers, and the fact they actively shrink to a point, but considering how making them bigger(and making them shrink...) really adds nothing to the game, I just can't see why they were ever changed in the first place. Just give us an option to toggle it on/off like you did with the skill icon, those who absolutly love it(don't know anyone, but I'm sure there may be someone out there) can keep it, and those who absolutly hate it because it adds nothing to the game and is somewhat distracting can get rid of it and go back to the way things were.
Well said and here here.

Numbers are too big. (1024x768)

Shadis

Shadis

Frost Gate Guardian

Join Date: Oct 2006

I like the new numbers! I can't explain why, but I think they look pretty spiffy.

saphir

Lion's Arch Merchant

Join Date: Jun 2005

doa

Mo/

I agree, the heal/damage numbers are too large

I'll post a few screen shots when I get home.
I run at 1280x1024 windowed, large font interface because my eyes aren't what they used to be. And the healing and damage numbers are pretty huge, especially when you have SS or Healing seed going. I 'm afraid to play my minion necro, probably nothing but numbers on the screen =)

However I noticed that the XP numbers seem to still be the same size, and are what the old damage/healing numbers used to be. Maybe someone who's currently playing can post a comparison of the two.

gabeybaby

gabeybaby

Ascalonian Squire

Join Date: May 2005

All these numbers bouncing around are just too distracting. It's not like you can retain all that information in most cases. These need a toggle.

warban

warban

Ascalonian Squire

Join Date: Apr 2005

They look fine to me but then again iv played world of warcraft as well.

Beau Nolan

Beau Nolan

Ascalonian Squire

Join Date: Mar 2006

[Jedi]

W/Mo

I like it, before I was looking at the status bar to find out how hard I was being hit, but now I can see the numbers a lot easier. Maybe this is because I have a smaller monitor than most hard core gamers.

Alphite

Pre-Searing Cadet

Join Date: Oct 2006

Avengers of the Murder Wind

W/Mo

here is an image of the before and after picture of the numbers:



Source images are here:

Source 1
Source 2

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

Quote:
Originally Posted by shmek
Anyone know of a way to change back to the small numbers that rise above your head for damage?? So friggin huge now I have a hard time selecting attac characters with all the numbers flying around so large.
I actually like the new damage numbers. Much easier to see.

Apocrypha

Apocrypha

Frost Gate Guardian

Join Date: Jul 2006

Looking at Alphites pics, that's from "unreadable unless you really look" to "easily readable at a glance." Much better imo and definatly not HUGE.

Look at the first guy's pics anyway, look at how HUGE his energy bar is. Wow can he even begin to complain about number size when his energy bar is 3x a tall as mine.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Quote:
Originally Posted by Alphite
here is an image of the before and after picture of the numbers:



Source images are here:

Source 1
Source 2
What resolution are you running at? And how long after the number first appeared did you take the screenshot? Because the new numbers actively shrink, meaning that you can only get an accurate comparison to the old numbers if you hit Print Screen just as the damage number starts being displayed.

Alphite

Pre-Searing Cadet

Join Date: Oct 2006

Avengers of the Murder Wind

W/Mo

The resolution for both pics is the same - 1280x800 (I use a laptop)
and the screenshots were taken about the same time which was as soon as the numbers appeared on the screen.

Nivryx

Nivryx

Krytan Explorer

Join Date: Mar 2006

Kenya

Mo/

its to compensate for the improved monster AI. since you can no longer farm as many creatures, the numbers still take up the same amount of space as if you were farming those 15 smite crawlers! gee gee!

Agyar

Agyar

Frost Gate Guardian

Join Date: Jul 2006

AUSSIE TROLLING CREW - CAPSLOCK CONSULTANT

[Dong]

Mo/

New numbers are great, dunno what you guys are complaining about.

No really, I like them.

gamecube187

gamecube187

Wilds Pathfinder

Join Date: Jun 2006

These new numbers are awsome. I really hope they keep them! And I really don't see why some of you guys don't like them....

aeroclown

aeroclown

Krytan Explorer

Join Date: May 2005

Louisiana

E/Mo

*shrugs*

I guess everyone needs a little something to complain about. Personally I like it the way it is now. There number like just fine at both 1280 x 1024 and 1024x768.

My numbers look like those posted by alphite.
Then again I don't do crazy things to themes in windows and changes fonts and font sizes and system dpis ethier.

On a side note, if you don't want the icons just take look in the options window, on the general tab there is an option to use text instead of icons. Pretty B&W if you ask me.

I am with Gamecube187 on this, I just can't understand why people really don't like them . . . .

Mr.Deflok

Mr.Deflok

Frost Gate Guardian

Join Date: Apr 2006

Wellington, New Zealand

Guardians of Dragon Temple

E/Me

I love them now! And really dig the skill icons too.