Inscriptions: Discussion Thread

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aZn invaZn
aZn invaZn
Academy Page
#1
i still dont get them...

does it mean that u can 'unlock' inherent mods to use for ur pvp chars?
or can u use them in pve aswel <like previously dreaded>
RTSFirebat
RTSFirebat
The Humanoid Typhoon
#2
Hi,

Please use this thread to dicuss anything to do with the Inscriptions, which have been added ingame in the lastest patch.

Patch Notes:

Weapon Inscriptions
  • New weapons found in Elona or created through the PvP Equipment panel can contain swappable inscriptions, which provide a variety of weapon bonuses and enhancements.
  • Like armor insignias, weapon inscriptions allow you to swap bonuses between different items you acquire by playing through the roleplaying content, and they simplify the process of creating items with the PvP Equipment panel by enabling you to choose the base weapon and the weapon bonuses separately.
  • You can only place an inscription in a weapon if that weapon has a blank inscription slot. Inscriptions and inscription slots are sometimes found on rare weapons dropped by monsters in Elona.
  • Inscriptions must be unlocked on your account before you can use them in the PvP Equipment panel. Inscriptions that provide bonuses that were previously inherent bonuses of PvP weapons are already unlocked on your account.
Please discuss inscriptions calmly, and be polite. Moderating will take place to remove and flaming, and the thread can and will be closed if the discussion leads to flaming.

Thank you.

- RTS
V
Vermilion Okeanos
Forge Runner
#3
I am hoping for an update on the previous 2 chapter's armor...

According to the reading, it means only Elona PvE items can have those features, while PvP come with them straight off the bat (with you customizing it urself of course). Older chapter PvE char are currently screwed. No, PvP equip can never go on PvE char.

2 new runes. +10 hp stackable (you can put it in 5 different parts and have 50 hp), or +2 energy stackable.

Warriors can now apply -20% hex duration on any piece of their armor.

All classes got the choice of: +10 armor while carrying item, +10 armor while enchanted, etc

15^50 wand is a first...

-5dmg 20% etc offhand focus...

+10 armor vs any single elemental or physical dmg for offhand or shield

basically... PvP made char > PvE made as of now. (aside for looks)

no more armor swap in mid battle

all the decent PvE collector equip are pretty much gone (ex: +5 armor while enchanted sword)
arcanemacabre
arcanemacabre
Grotto Attendant
#4
I really dig this information. Finally a good enough chunk to discuss, too!

So, it is my belief that this will work basically like the gems and runes in Diablo 2. For those who don't know (or don't remember), essentially you had to find a 'socketed' item, be it weapon/shield/(and after expansion) armor, and then you use a gem or rune that you found or purchased to further increase the benefits of the item.

So I guess you would find an 'inscriptable' item, probably a different color/rarity (speculation), and the item may or may not have modifiers already (like Fiery or Fortitude), which you can attach an inscription to. The only thing left to find out is how we salvage or otherwise find these inscriptions. Will they be salvageable off only said special (color/rarity) items? Salvageable off any item, despite color or rarity? Purchasable only? Possibly only available in the form of an upgrade from a crafter, like the armor insignias?

Who knows? I guess we'll have to wait and see, yet again, for the answers. Luckily we have less that 24 hours to wait this time.
Y.T.
Y.T.
Jungle Guide
#5
well i hope we'll be able to salvage those inscriptions and update old shields with nice skins, +10AR vs elem on shield is great! mb we'll get green shields with +10AR vs elem we'll see, it'll be easier for pve chars to get the green shield than to salvage the right inscription, i can be wrong of cos
cosyfiep
cosyfiep
are we there yet?
#6
I guess its just too late in the evening for me to try to understand any of this.
I only pve, so will this help me or just pvp people? and since I have yet to get my copy of nightfall, I probably will only find out thru guru......so thanks in advance!
S
Sid Soggybottom
Banned
#7
This is a step in the right direction in making building a customized weapon a lot more flexible. I do question why this is limited to only Elonian items. Unless inscription slots themselves are salvageable...which makes absolutely no sense.
fenix
fenix
Major-General Awesome
#8
sucks to be those clowns who spent all their cash on crystallines and dwarvens just to add 15>50 to them. I much prefer this way.
Exile84
Exile84
Desert Nomad
#9
So I guess this means canthan and tyrian weapons (most of all the really rare ones) keep their value depending on the damage mods they have, because there is no way to mod them with other damage mods (so my req 8 skeleton 30 -5(20%) still rocks)
Seissor
Seissor
Jungle Guide
#10
Quote:
Originally Posted by Y.T.
well i hope we'll be able to salvage those inscriptions and update old shields with nice skins, +10AR vs elem on shield is great! mb we'll get green shields with +10AR vs elem we'll see, it'll be easier for pve chars to get the green shield than to salvage the right inscription, i can be wrong of cos
I understand it is you can only remove inscriptions off items that are special to allow you to do this. And then these may only be added to other items special enough to carry an inscription. And they must have a blank space for that inscription.

Fairly useless if you wanna make your gothic sword 15^50. and its currently 14% vs hexed
A
Abnaxus
Jungle Guide
#11
Quote:
Originally Posted by Exile84
So I guess this means canthan and tyrian weapons (most of all the really rare ones) keep their value depending on the damage mods they have, because there is no way to mod them with other damage mods.
If this is true, I see it as a big limitation of the inscription system.

"Some" (and we currently don't know what this will mean) Elonians weapons will be fully moddable. So after some time Nightfall is out, we'll have on the market a good supply of those items, and probably for reasonable prices (depending on how "rare" they will be), but with the limitation that they will have an Elonian skin.
So, unless in Elona we'll have the possibility to drop also some typical Tyrian skins (fellblades, longswords, sephis, twin dragon staffs and so on) the only possibility to have in game one of those skins with the same stats as an Elonian is to prey the god of random stats that is some far away corner of the world one of this weapons magically drops.

I don't think that A.net has introduced the inscriptions only for Elonians items to "save the value" of the previous items.

In my opinion, they did so because it would have been absolutely impossible for the developers to change millions and millions of items currently in the game.
The change can be easy for greens and collector's ones (although this morning I checked that my Kyril has changed to 20% recharge on all and instead the Stonereaper is still with the old bonus, didn't have time to check with Rago's staff) but impossible for a number of gold items which is beyond our imagination.

That said, I'd like to emphasize some points:

1. It's very positive that finally we have a more flexible crafting system. We don't have to rely on the god of random stats to get an item with both the skin and the stats we like.
This will solve once for all the problem of the 100k+1000ecto sellers created by the previous system.

2. It's not fair (but understandable considering the effort required to the developers) that the flexible crafting is limited to some skins (Elonians). This means that for the majority of the skins we'll still see the 100k+1000ecto requests.

For the point 2, I see two possible solutions:

A. Make Tyrian and Canthan skins drop also in Elona.

B. Give the possibility to change a non-Elonian weapon from un-inscriptable to inscriptable. For example, crafter NPCs could do this, charging a certain amount of gold.
This would solve the problem for the developers, who will not have to change the billions of gold items currently in game, but only those specifically requested by players.

Anyway, we are just at the start for this new system, it's a bit limited so far but A.net has refined many things so far (material storage for everyone for instance) so I hope they will improve in the future.

SpeedyKQ
SpeedyKQ
Krytan Explorer
#12
I think having the new system apply only to Elona drops is a good compromise. It isn't fair to destroy the value of stuff people already have that they worked hard for. But moving forward, we'll have maximum flexibility in choosing the skin and the stats we like.
Seissor
Seissor
Jungle Guide
#13
No...you wont. You have to find the skin you want, and it has to be rare and has to have a FREE VACANT inscription slot, or else the salvaged inscription will not go on it.

You cant overwrite a 14% while hexed Elonian blade with a 15^50 mod. You must find a blank one with an empty inscription slot and then do it.

From what I can infer this means more messing around and paying out more for a skin/stat combo.

As you'll need the rare rare skin and the rare rare components.

But I could be wrong, and I'd like to be.
R
Rhia Aislinn
Banned
#14
IMO they should allow all weapons to be inscribed however I would be fine if ONLY Nightfall weapons could be salvaged for their mods. What happens if a core skin drops in Nightfall? Will you not be able to salvage that inherent mod?

Edit: I just hope that ANet didn't read that absurdly moronic thread on here with all the richest guru members complaining and get scared and change it to Elonian weapons only to save a handful of sales.
R
Rhia Aislinn
Banned
#15
Quote:
Originally Posted by Seissor
No...you wont. You have to find the skin you want, and it has to be rare and has to have a FREE VACANT inscription slot, or else the salvaged inscription will not go on it.

You cant overwrite a 14% while hexed Elonian blade with a 15^50 mod. You must find a blank one with an empty inscription slot and then do it.

From what I can infer this means more messing around and paying out more for a skin/stat combo.

As you'll need the rare rare skin and the rare rare components.

But I could be wrong, and I'd like to be.
Wait a second. Where did you get that information? I have not read that anywhere.
Clawdius_Talonious
Clawdius_Talonious
Krytan Explorer
#16
I still want to see exactly how it works, but it looks like I was right, all the cries of doom and gloom were for naught. I doubted very much that the developers were going to "ruin" the economy as speculated

I like the direction this has taken, not only did no one predict it but it also ought to make everyone happy in the end, depending on the rarity of clean max damage inscription slot bearing weapons...

What I wonder is if the items in the UW will be able to be inscribed if you go from Elona, that could be interesting.
R
Rhia Aislinn
Banned
#17
Quote:
Originally Posted by Clawdius_Talonious
I still want to see exactly how it works, but it looks like I was right, all the cries of doom and gloom were for naught. I doubted very much that the developers were going to "ruin" the economy as speculated

I like the direction this has taken, not only did no one predict it but it also ought to make everyone happy in the end, depending on the rarity of clean max damage inscription slot bearing weapons...

What I wonder is if the items in the UW will be able to be inscribed if you go from Elona, that could be interesting.
You see that's just it. I would argue that the economy was already ruined with 100k + 1000+ ecto Crystallines and such floating around. By allowing all weapons to be inscribeable they would have fixed this exploitation and artificial inflation of weapon prices. With the new +5 Energy Tyrian skins starting to pop up I wouldn't doubt for a second that +5 Energy Crystallines and Dwarvens are on the way. I still think that all weapons should be able to upgrade their inherent mod however to keep the market from being flooded initially with perfect inherent mods I would suggest only allowing Elonian weapons to be salvaged for the inherent mod. Later down the road making it available to everyone.
A
Abnaxus
Jungle Guide
#18
Quote:
Originally Posted by Rhia Aislinn
IMO they should allow all weapons to be inscribed however I would be fine if ONLY Nightfall weapons could be salvaged for their mods. What happens if a core skin drops in Nightfall? Will you not be able to salvage that inherent mod?

Edit: I just hope that ANet didn't read that absurdly moronic thread on here with all the richest guru members complaining and get scared and change it to Elonian weapons only to save a handful of sales.
Unfortunately it's possible, too many morons complained and A.net is well known adapt to the requests in order to keep potential customers ...

Anyway I think that the main reason is the work required to modify the huge number of gold weapons currently in game, dropped in the pre-inscription period.

The solution could be found giving the crafter NPC the ability to modify an old weapon on request of the player, with an enough high charge for this (let's say 5-10k) to prevent over usage of the feature and make it convenient only for worthy items.
R
Rhia Aislinn
Banned
#19
Quote:
Originally Posted by Abnaxus
Unfortunately it's possible, too many morons complained and A.net is well known adapt to the requests in order to keep potential customers ...

Anyway I think that the main reason is the work required to modify the huge number of gold weapons currently in game, dropped in the pre-inscription period.

The solution could be found giving the crafter NPC the ability to modify an old weapon on request of the player, with an enough high charge for this (let's say 5-10k) to prevent over usage of the feature and make it convenient only for worthy items.
I would like it if the Weaponsmith NPC's would sell inherent mods for a set price and only add it to your weapon and only if it is customized. That way the market will not be effected and all the rich players "looking out the common good" of the new players won't /wrists cause their uber gold req 8 15^50 crystallines are no longer so elite.
Clawdius_Talonious
Clawdius_Talonious
Krytan Explorer
#20
When you harvest an inscription from an item and don't destroy it, does it leave the weapon with an inscription slot? That will be the question I'm after an answer to...