Especially with the latest update, Guild Wars has become a very messy game graphically.
Strictly in terms of colours and continuity, we have bits and pieces everywhere, certain vital UI elements remain from the release of GW, while other less important areas have seen repeated graphical changes for seemingly no reason.
That aside, I really find I'm not enjoying the scenery very much anymore (and apparantly the devs want us to), largely due to the fact that I have massive clutter blocking my view.
This once wasn't such a great problem, until for some reason beyond my understanding, the devs decided to make the important boxes almost opaque from their previous fairly transparant style.
I'm running on 1024x768 with my UI size set to the smallest setting. Naturally I rearranged my UI to better suit my playstyle, and pretty much everything ended up on the right hand side of the screen. But with the addition of the battle history area, the larger minimap, and other features, I find I have very little space left, and almost everything is a sharp-cornered box that obstructs the player's view of anything behind it.
In addition, I find that the new "skills and attributes" box becomes virtually unusable on my resolution unless I go and cover up the chatbox with it.
On that note, I like how the useless part of the minimap buttons has a transparant glass-like look. Wouldn't it be a good idea to apply a similar philosophy to the rest of the interface? Give us the option to minimise the intrusiveness of our crowded screen elements. Even maybe to leave the chat box open, but display text but not the background?
What I'm suggesting is that the GUI be done over considering user-friendliness in mind rather than what seems to be spur-of-the-moment ideas.
(Excuse the lack of order in my post, I'm too sleepy to plan it out properly ^^;
