NEW UPDATE: Auto Centering Camera

Akasha Kyham

Pre-Searing Cadet

Join Date: Oct 2006

Shin Jea Gang

N/Me

Like the others I may have some small gripes about the AOE changes and monster AI, but I'm willing to adapt and try new strategies.

However this new camera centering during battle has got to be fixed, removed,
or at least made so players can turn this feature off if they want to.

Thanks............

Hermessar

Hermessar

Academy Page

Join Date: Mar 2006

Belgium

We Are Too Cute In [Pink]

Me/

Hasn't that always been there?

Akasha Kyham

Pre-Searing Cadet

Join Date: Oct 2006

Shin Jea Gang

N/Me

No this is different. I mean have you tired fighting anything since the update?
I was fighting Avicara earlier with my ranger..and the camera would bobble and hop with his every sidestep...back and forth, trying to stay central. The only way to stop it was to drag the camera to the side a bit using the mouse cursor.
Totally annoying, cant imagine monking with this...must be terrible.

Whiplashr

Lion's Arch Merchant

Join Date: Jan 2006

This just screams out for a toggleable option.

I can imagine why they want a camera like this, for new players who don't konw how to move it and get lost.. we've probably all seen the guy in town asking people to tell him how to move his view because he accidently nudged it or whatever. I'm sure it's a problem for some people until they know how it works.

But for Gods sake, give an option for the rest of us who are completely comfortable with using the camera ourselves. Nothing is more annoying than when it moves from the position you placed it in. It's worse now than it ever was before. Don't treat us all like nitwits that cant figure out how to move the view. Please give us a toggle.

Jamski

Academy Page

Join Date: Sep 2005

This absolutely needs to be fixed/removed/made optional. Its like being drunk as the screen lurches round in circles. The game is hardly playable with the lumpy heavy movement.

ANet - DO IT!

Nurse With Wound

Nurse With Wound

None More Negative

Join Date: May 2006

Steel Phoenix [StP]

Its annoying and should be removed. It doesnt help monking in gvg at all!

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

make optional please.

Gwydeon Fate

Pre-Searing Cadet

Join Date: Jul 2006

Da Luxon Beasts

Mo/Me

The problem may actually be a new bug with the Free Camera toggle. In the past it was on by default. Now it seems to be off by default. And if you toggle it on, it reverts back to off after a few moments.

Anyway, I reported it as a bug and the reply didn't say 'it's not a bug it's a feature.'

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

I haven't seen this yet. I'll hold my opinion until then.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I seen it, it feel like the camera is acting on it's own thought. I can't control the damn thing. It keep wanting to re-center itself and half the time it does a 360 when i tried to force it out of my sight.

raven214

raven214

Krytan Explorer

Join Date: May 2005

R/

The camera is definitely doing something it didn't do before. Here's what I posted in another thread:

Quote:
I don't know what everyone else is experiencing with this, if anything, but I too have noticed the camera doing weird things now. It seems to work normally (as it used to) about half the time, but then the rest is this new dizzying stuff:

For example, when using the keyboard (W A S D) keys to walk around -- if I stand still and turn to either side, the camera now swings exaggeratedly with me to look in the direction I'm turning, then recenters to behind me (it used to just stay in place in relation to me). This is nauseating and confusing.

A less severe issue is when I stop running -- the camera moves slighty to maintain the "true behind" angle as my character goes from the running stance to the standing position (<-- some characters, more than others, turn their head a little bit for that "dramatic pose" when standing still).

Again, this only happens about half the time, but regardless, it's disorienting and frustrating -- ANet please return the camera to it's old style!
I haven't even tried it in battle yet, but as having a monk toon myself I can only imagine...

LoKi Foxfire

LoKi Foxfire

Krytan Explorer

Join Date: Apr 2005

Florida

One Corgi Army {OCA}

R/Rt

I think I've been able to force the camera into position... then again I mostly play my ranger in groups so. :X

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

well, the camera seem to be stuck everytime i try to turn it behind me. Also, there is a invisible wall behind me or some sort that stop the camera half way and it will bounce back.

Solar_Takfar

Krytan Explorer

Join Date: Jun 2006

hmmm well, I haven't noticed anything new about the camera. but then again I mostly use mouse clicks or RMB+WASD to move and look around... FPS custom, you see.

Adaria

Adaria

Wilds Pathfinder

Join Date: Apr 2005

Florida

Wayward Wanderers

E/Mo

I have this camera problem when I go to rotate my character with my WASD keys, the camera seems to jump and it is very agitating.

dwc89

Frost Gate Guardian

Join Date: Dec 2005

earth

an option to disable this is needed plz. The large dmg numbers are bad enough.

While engaged in combat my char kept turning to whomever was target, no matter how close to center - I actually started feeling queezy, go figure.

Anyway, I did notice that when I changed my view to off center it didn't move around. Just toggled targets and went at it.

ign - Huntress Velasca

jeoliver

jeoliver

Ascalonian Squire

Join Date: Jul 2006

Florida

Zian Empire

R/

Oh man, I thought it was just me. It only does it sometimes, so I thought it may have been some kind of lag. It is very annoying.

Nurse With Wound

Nurse With Wound

None More Negative

Join Date: May 2006

Steel Phoenix [StP]

After playing 5 gvgs ( monk )im dizzy and I want to puke. Please adress this issue ASAP.

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

/signed on the annoying account

also when standing still in for instance towns, SOMETIMES when turning a few degrees left or right, it bugs and u go back to where you are. This is also very annoying

Swinging Fists

Wilds Pathfinder

Join Date: Mar 2006

W/Mo

/signed

Get rid of it; make it optional; do whatever, just don't force it on us.

Choices are good, right ANet ?

RtS

Ascalonian Squire

Join Date: Sep 2006

League of Arrows [LA]

R/

/Signed

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

I jsut monked 9 gvg games (8/9 wins ) , i have no idea what your all talking about, my camera is the same as usual....

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

So, any news on this one?
The super-sensitivity of walking cancelling skills seems to be fixed.

Why is our camera-angle forced to watch the target we cast upon?
Highly annoying for monks that want to kite, cast, kite.

Mostlarble

Ascalonian Squire

Join Date: Aug 2006

LiFe

W/N

Agreed, make it optional at the very least, I almost got motionsickness in vizunai square last night...

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

/signed for toggle or get rid of it.

UBS

Frost Gate Guardian

Join Date: Apr 2006

Earth

Mo/Me

/signed

Dutch Masterr

Dutch Masterr

Wilds Pathfinder

Join Date: Aug 2006

Long Island, NY

Elite Knights [SWAT]

W/

good thing you can turn it off, when i play on my healer my screen spins all over the place...also having the skills super sensitive to movement doesnt help either

floppinghog

floppinghog

Wilds Pathfinder

Join Date: Oct 2005

pit of brimstone

Squad Six Six Six [ssss]

A/Me

/signed

and put option for numbers too...scale those spaz numbers DOWN, reminds me of bubble gum commercials - dont ask

Tetris L

Tetris L

Jungle Guide

Join Date: May 2005

Germany

Servants of Fortuna

<- Please!

Amorfati87

Academy Page

Join Date: Mar 2006

House of Moon

R/Rt

I agree it is most annoying. Please, please, please fix it, or toggle it, or something.

MasterThrawn

MasterThrawn

Lion's Arch Merchant

Join Date: Feb 2006

Gryffindor

I can't even imagine trying to monk with this "new" camera - I was playing a Rit and was having a hard enough time while casting Vengeful Weapon every now and than. Definitely needs to be an option to turn it off.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

I was playing last night. Boy it was crazy doing chests run when the camera likes to do 360 or stay in one direction. I was actually getting dizzy.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Alex or Gaile, I hope you can give some info on this. It's like being in a rollercoaster when I play monk now.

LEFT SWOOSH
now...RIGHT SWOOSH and LEFT AGAIN!

Pkest

Wilds Pathfinder

Join Date: May 2006

Hooded Reavers of Eternal Life(Ankh)

R/

Since Nightfall went live my camera doesn't spin to focus on the target. I have to manually position/aim my camera more now. (which I don't really mind) I'm just not sure if this is a bug or just changes to how the camera option works.

Quozz

Frost Gate Guardian

Join Date: Dec 2005

Prodigy Exiles (PE)

Mo/E

/signed emphatically!

Not sure what the reasoning was behind this change but it really needs to be removed or have a toggle. Its added a huge amount of frustration to monking in particular.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

The camera is frakked. Unhappy as I am with the October 25th update and certain aspects of that, the camera change makes the game particularly unpleasant to play and I havent played since the update. I am not 100% sure if I intend to either until the camera is fixed, having passed on Nightfall thus far.

Here's the problem for me at least, typically monking quite a bit:

Casting a heal every 3-10 seconds depending on the build and the situation means the camera spins absolutely non stop. Annoying as hell and I cannot maintain any sense of bearing. This is compounded by two more subtle but equally insidious movement problems: one being A and D oversensitivity as I try to turn to correct this forced view change and the other being the newly implemented movement oversensitivity during casting. The result is a constantly spinning screen, overcompensation as I try to figure out where I am and interrupting myself to add insult to injury. One of the the most frustrating gaming experiences I can remember in quite some time. I dont even want to log on to play really. I have just been checking every so often to see if these things are fixed yet.

Please fix the camera spinning and the movement issue so we could at least try to play with the rest of the changes from that awful update.

Finn

Pre-Searing Cadet

Join Date: Jun 2005

Imperial Fist

/signed

Gaile/Alex is there a fix/toggle planned for this yet?

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

/signed
It's just too much. An option is pretty much required.
It's not that much of problem on damage dealing classes but it turns into a constant rollercoaster on a monk. Yes, it is that bad. The camera engages into a constant spinning around, sometimes leaving you totally desoriented after you had to heal a few allies. Not to mention it spinning into positions that give you the worst overview of the battle.

ElinoraNeSangre

ElinoraNeSangre

Wilds Pathfinder

Join Date: Mar 2006

Near Seattle, WA

Talionis De Cineris [EXUR]

N/Me

I've also noticed this while trying to take screenshots. I love taking screenshots, and typically what I do is set the camera in front of the character so I can see their face, then turn around to see how the light looks at different angles. If I move at all, the camera pops right back around to the back.

I almost fear taking my monk out from what people are saying. :P The behavior is a bit frustrating.

-Kelli

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

How did A-Net got the idead of changing the camera angle and sensitivity in the first place. I don't remember there is a posting on "OMG please change camera angle" long ago.