Well now that enemies will be retreating on the regular I have a use for none shall pass. At first I was upset about the running away, but now I am trying to come up with ways to effect enemies that are on the ground. I can Keep banging away and when some run off *None shall pass* --- fetid ground for single foes. Does someone know what kind of spell there is for area ground effects if there is one at all.
Finally I can use !None Shall Pass!
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Other good skills to use or ones that do more damage to moving targets as they will be fleeing, you can whack them good for added damage. I can see this as being a good thing, but only if they un-nerf the drops from things like trolls & stuff that would otherwise be hard to kill without the mass farming builds that are commonly used on them, like cyclone axe, glads defense, SoJ....I just wish 'tanks' (i use the term loosely in this game) had some abilities that would tuant mobs & make them able to hold aggro like in most other games that have a hate list based aggro system.
I just found something else out and I know this is getting a bit away from original topic, Paragon has a chant called
Crippling Anthem(Chant. For 10 seconds, the next attack skill used by each ally within earshot causes Crippling for 5-13 seconds)
Nail that and then either a Dervish or Warrior spinning attack, ==WOW for the foes who decide to run away from you. Also, it will give you more time for your !NSP! to knock them all down.
Crippling Anthem(Chant. For 10 seconds, the next attack skill used by each ally within earshot causes Crippling for 5-13 seconds)
Nail that and then either a Dervish or Warrior spinning attack, ==WOW for the foes who decide to run away from you. Also, it will give you more time for your !NSP! to knock them all down.
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But they will still hobble far enough away to not be 'adjacent' thus negating your radial attacks or minimizing them at best. You will be subjected to finding new builds or chasing individual mobs to kill them. On the bright side though, you can Leroy Jenkins in, get them to where they all scatter & won't aggro with 1 skill, and be heavy on axe & use other adrenal skills to decimate them 1 by one. But yes, the days of Cyclone, Benetti's, Cyclone, Benetti's is over.....
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That will happen anyhow with the influx of new skills for existing professions from NF and the addition of other professions.
By the time I'm done going thru the PVE of NF, there will be a whole new set of builds on the forums & I will have already probably come up with some of my own.....the only thing I ever really 'borrowed' was a couple of farm builds...everything else I tend to build around my playstyle or what my team needs.
By the time I'm done going thru the PVE of NF, there will be a whole new set of builds on the forums & I will have already probably come up with some of my own.....the only thing I ever really 'borrowed' was a couple of farm builds...everything else I tend to build around my playstyle or what my team needs.
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Originally Posted by Marc0
But they will still hobble far enough away to not be 'adjacent' thus negating your radial attacks or minimizing them at best. You will be subjected to finding new builds or chasing individual mobs to kill them. On the bright side though, you can Leroy Jenkins in, get them to where they all scatter & won't aggro with 1 skill, and be heavy on axe & use other adrenal skills to decimate them 1 by one. But yes, the days of Cyclone, Benetti's, Cyclone, Benetti's is over.....
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