My fissure build

A_Muppet

Krytan Explorer

Join Date: Dec 2005

As the name suggest, this is my build for the Fissure of Woe. I've found it works well enough-I can take down a shadow monk on my own, if I get the chain right.

A/W in mind, but A/Mo works just as well

1: Disrupting Stab
2: Wild Strike
3: Death Blossom
4: Heart of Shadow
5: Shadow Refuge
6: Skull Crack/Beguiling Haze
7: Return/Dark Escape/Recall
8: Res

15 Dagger Mastery (Dagger mask+Sup Dagger Mastery)
11 Critical strikes (Minor Rune)
and the rest (11?) in Shadow Arts with a minor rune

Pros:
Good damage spiking-the Death Blossom alone does +90.
2 interrupts-you can really do some damage to monks-I've taken them out with a warrior helping before the ele could finish casting Meteor Shower
Stance stripper-handy to remove the Melandru's Resliance from spiders and Beserker stance from the Abyssals

Cons: Unlike if you took, say Mobius Strike, you can't keep damage spiking-you have to wait for the right moment, and then stick the knife in-both of 'em. Get it wrong, and you don't really do alot to a monk.

The reason I mention Skull Crack is because with this build it lasts 1 second longer then the BH (10 seconds instead of 9) and recharges via adren-as you guys will know, assassin build adrenaline up fast, and more often than not I have another SC waiting for a spellcaster before it wears off, as opposed to the BG, which gives me a 3 second gap (Assuming I have daggers that lengthen Daze) for them to cast something.

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Ready, set rip apar-er, I mean, critique!