Solve 'the farming problem' fairly and FOR GOOD

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by lyra_song
I would penalize players for bringing henchmen/heroes and only give the boosted drops for a FULL party of PARTICIPATING players.
With the brand-spankin' new introduction of Heroes, do you think that A-Net would actually penalize someone for using them?

Vel Satis

Academy Page

Join Date: Jul 2005

No guild as yet

/kind of signed

I'd do it the other way though. Keep the drops the same and simulate the extra players in a party less than max size so that every player, no matter the size of the party they were in, gets the same drops as if they were in a party of max size for that area.

Cherrie

Cherrie

Krytan Explorer

Join Date: Jun 2006

Echowald

Marked by [Fury]

Me/

Im not really sure if im for or against your idea
Defenetly, players need more gold income w/o being forced to farm - for Gods' sake, there are SO many skills in now, and even if someone decides to play only one character, he has heroes to get skills for now too (I mean stricte PvE players like me). Yes I farmed, but I never spend my money on fancy skin weapons or armors, just on skills for my 3 characters. There simply ain't enough gold an average player can gather now, when all skills have to be bought at vendors. So.... I guess threadmaker's idea is better than what ANet is serving us

/signed
for bringing more gold into the market

Cherrie

Cherrie

Krytan Explorer

Join Date: Jun 2006

Echowald

Marked by [Fury]

Me/

Quote:
Originally Posted by Jetdoc
With the brand-spankin' new introduction of Heroes, do you think that A-Net would actually penalize someone for using them?
I like the idea of more AND better drops for full parties, but I wouldnt say "only full ppl parties" - it's really hard to get a monk, so I'd say, partysize -1 or -2 so people can take some henchies if noone around seems to fancy farming. In low lvl areas partysize is smaller so it might me 50-50 real ppl and hench, but than again who farms in 4 slot party areas.

Helios Skyfire

Academy Page

Join Date: Oct 2006

Everyone Fights No One [Quit]

E/

Quote:
Originally Posted by Cherrie
There simply ain't enough gold an average player can gather now, when all skills have to be bought at vendors.
Since when do "all skills have to be bought at vendors"??

Sim Hae

Sim Hae

Ascalonian Squire

Join Date: Oct 2006

I Chosen I

Mo/

No matter how you look at it, one will always have to farm solo or in team to make money. Gold that will drop will not bring you much money but selling wapons or upgrades can get you alot of it.

As for solo farming:
I say - respect, for those who can do it. Some people like to do it besides almost everything can be soloed, hard places like fow,uw,titans,sf..or simple like farming totem axe,sskai... That meens that entire game would have to be nerfed, now thats a lot of work, and there will always be a way to farm solo. But on the other hand if you want more money, or just want to farm with more people, well that could be solved with a simple solution. There could be more places to farm like for exe. sorows furnance where would be alot of gold or green items or perhaps even alot of materials to find there.

This game needs more places to make money not money itself or nerf or whateva..

Robin_Anadri

Robin_Anadri

Krytan Explorer

Join Date: Jun 2005

Atlanta, GA

Girl Power [GP]

Me/Mo

Quote:
Originally Posted by Helios Skyfire
Since when do "all skills have to be bought at vendors"??
Since Factions. If you want to be pedantic, there is a very small subset of skills that you can obtain by doing some Shing Jea questing, around picking your secondary profession.

This is vastly different from Prophecies, when you could obtain all kinds of skills from doing quests. It was quite feasible to never spend a skill point, because you could obtain everything you needed from skill questing.

If you're referring to Balthazar faction unlocks, that's all well and good for PvP characters, but PvP characters don't need gold - we're talking about PvE characters. Unlocks do you no good if the skill is not in your list, which it won't be until you purchase it from a skill trainer.

Sadly, it seems Nightfall is following this same example. At least they're not making us buy skills for Heroes.

Iscana

Frost Gate Guardian

Join Date: Sep 2006

/not signed

Farming is something I did because I just couldn't afford a load of things. Before I farmed I played GW until a few months afther Factions since I had Prophecies. I never found 1 black dye nor a green and just a few golds, and my gold didn't came higher then just a few k with doing the normal storyline play as well discovering.

Since I'm farming I can afford a loads of things, minipet for fun, green weapons, 15k armor for chars and I was also farming for FoW Ritualist armor which you just can't afford without farming anything. Now the stuff has been changed I still can farm, but it just takes longer, althought I found a few ways to farm the old fassion way with agro'ing loads of enemies, I just have to avoid a certain combo. But anyways, without farming I think I stopped playing GW because I simply couldn't afford anything I wanted, now I can. Since I have loads of platinum I also like to help out another people out of money problems, which what I think nobody could do without farming.

MegaMouse

MegaMouse

Wilds Pathfinder

Join Date: Jan 2006

south mississippi

Warriors Of Melos WOM

E/N

Personaly I think that they need to change the drop rate. Make the rate the same even if you go at it solo or with a team. This might make the gold farmers tihnk twice about doing that, and it may even stabilize the game economy. As far as farmers stopping that may never happen, but they can make it harder for farmers to get the amount of gold they used to and even the number of items also.
As far as the 15k armor goes I have only 2 sets beteen 2 accounts. Its not that I dont want it but I think that the stats ought to be better for me to spend that kind of gold to get new armor. I always look at the stas before making any decission on any weapon or armor. If the new weapon or armor has better stats then I think that it is worth it. Spending 15k on armor that has the same stats is not something that I will do and I suggest that everyone do the same. Looks arn't everything.

Mega Mouse

Celestial Shaman

Celestial Shaman

Ascalonian Squire

Join Date: Oct 2006

The Blood Lotus Syndicate

Mo/

/signed

You can't have a game like this without having some form of farming and with prices for basic things as high as they are. Making it so each person has there own drops, with others invisible would probably work, but i think people are still going to want some way to farm.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

I have mix opinion about such evenly distributed gold mechanics.

While I do think forcing player to farm is a filler for true game play content, I do farm from time to time, and not just because I want to buy the expensive stuff.

I think the high end stuff were put there as a teasing goal, not a necessarity, but a luxury good to encourage player to further play on. So the price can be understandbly high (but with the recent anti-farming mob AI, I think that price might need to be lower)

Back on the issue. One major problem would be the leechers, who would just afk. Another is team farming, where just have 1 person do the farming, dragging 7 additional afkers with him, to gain the 7X the gold. Those are 2 very fatal problems. Also it discourage better reward with greater challenge (lesser player in team mean will be harder).

Few ways of making gold-making more team-orientated would be
1) Decrease the Anti-farming code when with a team
2) Make Farming Harder (already see with change-mob AI)
3) Make it easier to cordernate a team (Heros help on that)
4) Make certain assign drop worth more (so a mob-drop can sell for more than just 30g) That way it help distribute out the gold.
5) Increase gold drop by mob depend on how many are in the group. (say +10% more gold for every person)
6) Similar to above. Not necessary make it drop 8 items if have a 8-men team, but just have higher chance of dropping double drop, or tripple/quatro drop (from bosses) when have a full group of people on team.
7) Devalue Gold (that is another topic of its own)

Solar_Takfar

Krytan Explorer

Join Date: Jun 2006

Quote:
Originally Posted by Mr_Cynical
I mean the stuff sold by ingame NPCs - FoW, 15k, even 'basic' max armor costs 7.5k per char, which is not trivial to acquire unless you farm.
Now here's where you are wrong. Just play thru the game, do all the quests and missions, etc, and don't waste gold: it's pretty much guaranteed you will have a full set of 1.5k armor AND a nice cache of 20k to 30k gold stored once you finish. If you take that char to another continent and finish that too, you'll have more than enough gold to buy a full set of 15k armor and a fair share of skills.

Franco

Franco

Banned

Join Date: Jul 2006

England

VoB

Me/

/not signed


jesus christ, another "give me everything the easy way" thread, go work for it.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

Well that's not what the gripe is franco. We're just saying anet wanted farming as a team not solo farming (the anti-farm nerf just showed that) and this would simply solve that problem. And whoever said you'd have enough money for full droks etc after making your first char thats quite wrong, I ended up beating the lich with lions arch armor >.<

Sim Hae

Sim Hae

Ascalonian Squire

Join Date: Oct 2006

I Chosen I

Mo/

Quote:
Originally Posted by Not A Fifty Five
Well that's not what the gripe is franco. We're just saying anet wanted farming as a team not solo farming (the anti-farm nerf just showed that) and this would simply solve that problem. And whoever said you'd have enough money for full droks etc after making your first char thats quite wrong, I ended up beating the lich with lions arch armor >.<
You killed lich with lions arch armor?? Riiiiiight!

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

/partlysigned

I think everyone getting all the gold would be good but not all the drops.

If people want to pay EVEN MORE because of this then so be it but alteast other people will be able to buy required items.

MegaMouse

MegaMouse

Wilds Pathfinder

Join Date: Jan 2006

south mississippi

Warriors Of Melos WOM

E/N

What I see here is a few players who will farm for a few good item, and then those who condone farming totaly. I admit I go out and farm whenI am looking for a certian weapon or need some gold. Making the gold drop seperatly for each person is not how to solve the problem. Like I said earlier in this thread but my have been misunderstood and I want to clear up a few things that I may have interpeted wrong. First: make all the drops equal to the total number of allowed team members, certian areas only allow 4, 6 or 8 players depending on where you are, so set t so the drops will be the same whether you have 1 or the max number of players for the area, Basicaly killing solo farming. Leave the amount of gold droped alone, if it is increased it may destabilize the in-gam economy and we do not want that, who will be willing to pay 30k for a piece of armor when everyone now has the max amount of gold. Also reward players for having a team made up of opther players by giving them an incentive to do so. At the moment gold dops are rare when someone is with henchies, so have them drop more when a max number team of players is in an area.
The game economy is destabilized enough without making it worse. The currenttrade system is broken and needs a major overhaul. But that is another thread and I will not get into it here.
My point is get rid of the farmers especialy the bot farmers in the desert and other high lvl areas. Then work on fixing the trade system to one that is more fair for all.

Mega Mouse

Blightfire

Frost Gate Guardian

Join Date: Sep 2006

It won't really help, even if you farm solo its still farming.. lets put it this way: I can farm solo, or i can farm in a group, if both are of equal drop rates it doesn't really matter which i choose, chances are there'd be enough people to group with and they'd just farm together.. how does that solve the farming problem? nice try though:
oh, another thing, i don't see why people should be so obessed with farmers.. the whole point of GW is not to give players an advantage even if they rich the point of having too much money...
lets put it this way: a max stat chaos axe 15^50 with a low req and a victo axe.. you can get the victo axe cheap and spend 100k~ for the chaos axe... its really just for owning the chaos axe, doesn't make you anymuch stronger...
/notsigned

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by lyra_song
Higher prices to what? weapons? "High end" weapons are just regular weapons but look prettier. You and I both know they are just for vanity. Who cares if they cost a lot?

So what if a crystalline costs 100000000000000000? Does that affect the average player?

Look at the influx of greens. Good stats for cheap.


I think we need some GOOD solid data as to what people are buying, what items are expensive and for what reason, etc, how much of their money they got from farming.

Right now, I want to farm. I want the option to farm.

BUT I HATE FARMING ALONE. Its BORING.

I show my farming runs to my guildies then we split up....why? Cause theres more money in the amount of time we spent if we went solo each.

Guild Wars SHOULD advocate more group farming and social interaction.

I think SF/Tombs/UW/FOW/DEEP/URGOZ are all great places and we should have more of them and make it so it rewards full groups who make it to the end.

Solo Farming should be made to look "inefficient" and "not worth it".

thats just imo though.

You dont really understand economics do you?

An increase in gold in the market wouldnt just increase prices of green items, or items which people trade themselves.

It would effect the prices are traders for materials and dyes.

You do understand this?

More gold means people buy more materials and more dyes, which means the price shoots up because their is more demand.

More demand = higher prices.
Less demand = lower prices.

Accross the entire game. Not just greens.

bigwig

bigwig

Krytan Explorer

Join Date: Oct 2005

Nova Scotia

#Dismantle

I don't know if people are bothering to actually read the first post, but this is actually a very bad idea.

Quote:
Originally Posted by Mr_Cynical
First off, this is not a 'the nerf sucks' thread, there are plenty of those. This is a suggestion to solve the dual problem of farming, and farming nerfs, for good.

Why do people farm? Well, because the price of stuff in GW vastly outstrips the gold supply. No, I don't mean the 90k weapons sold by players (the sooner those stupid prices come down the better), I mean the stuff sold by ingame NPCs - FoW, 15k, even 'basic' max armor costs 7.5k per char, which is not trivial to acquire unless you farm.

What is the real problem with the GW game mechanics? Let's take an example. Someone in the Southern Shiverpeaks who forms a team of 8 people (either humans or hench) and goes out and fights packs of monsters as the game was supposed to work, gets an eighth of the drop rate of someone who goes out and solo farms trolls. Anet could solve the real players' (as opposed to bots) motivation for solo farming in a stroke by giving people who play in teams the same drop rates as people who solo (rather than dividing it between the entire team). Solo farming could then be totally and completely nerfed, to stop the goldseller bots I mentioned, and would have the full support of the GW community, rather than the current 'you can only get basic items by farming, but we will nerf all farming' which threatens to destroy a very good game.
So in essence, the drop rate would be increased 8 fold. 8x the drops. This is laughable. This would destroy the economy. Each monster would probably have to drop about 8 things. The very idea of which, makes me laugh. Would this stop bot farming? no. Would this devalue gold? yes. Seriously, this is a terrible idea, and i'm suprised that people come to these threads, never question the ideas, and then *sign* them. people will just sign anything.

Paloma Song

Frost Gate Guardian

Join Date: Apr 2005

[JM]

Rt/R

Maybe an eight-fold increase is too much. Even doubling or tripling would help tremendously.

To the poster above who is claiming that with more gold in the economy, the price of dyes and mats will naturally inflate: what you're forgetting is that the amount of dyes and mats coming into the economy will also increase at the same pace, because in this system, gold and mats and dyes come from the same source. Everyone would also have more money, for the same reason. So that's a non-issue - greens and golds would settle at a worth relative to the total amount of gold in the system, just as it is now. In other words, 1/10 really is the same as 10/100, when everyone's able to earn at the same rate.

Here's what will change: the average gamer's ability to buy fixed goods by way of money sinks. The cost of high-end armor and crafted weapons is not influenced at all by the amount of gold in the economy. Allowing the standard player to afford those items doesn't hurt the economy at all. Of course the wealthy players generally don't want you to have what they have, so they'll be against a change that allows standard players to farm effectively to catch up in the status market. Nothing new under the sun.

In any case, /signed

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Well.. actually, if the gold is X8 now (when have 8 players group), the relative worth to the total amount of gold would be 8/10 ? or is it 1/8... I need to go back to school.....

In all case, more gold will trigger a inflation (price of things go up). So instead of a 10k sword, it will now be 100k, just because you have 1,000k in your pocket (and so does everyone else). This would upset lots previous gold farmers, as their gold won't go as much. (and trigger a massive gold>ecto market early on) The question is, is the item 8X as well? This would make greens and dye (and 15k armors) eaiser to get, but as those are just luxury items, that would mean not everyone is going to buy them, or would just buy one set of them. This will simply cheapen their price.

So a possible end picture might be where everyone have 1,000k in their pocket, the materials, greens, and dyes will cost less than then their current ratio, anything new would cost lot lot more, Ecto or other valubale good would be the new require currency, almost all will have the FoW armor, and solo farmer would be gone, replace by solo-7afk teams.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Paloma Song
Maybe an eight-fold increase is too much. Even doubling or tripling would help tremendously.

To the poster above who is claiming that with more gold in the economy, the price of dyes and mats will naturally inflate: what you're forgetting is that the amount of dyes and mats coming into the economy will also increase at the same pace, because in this system, gold and mats and dyes come from the same source. Everyone would also have more money, for the same reason. So that's a non-issue - greens and golds would settle at a worth relative to the total amount of gold in the system, just as it is now. In other words, 1/10 really is the same as 10/100, when everyone's able to earn at the same rate.

Here's what will change: the average gamer's ability to buy fixed goods by way of money sinks. The cost of high-end armor and crafted weapons is not influenced at all by the amount of gold in the economy. Allowing the standard player to afford those items doesn't hurt the economy at all. Of course the wealthy players generally don't want you to have what they have, so they'll be against a change that allows standard players to farm effectively to catch up in the status market. Nothing new under the sun.

In any case, /signed
There is a small problem with you statement against mine.

The OP didnt suggest we increase item, weapon and material drops.

He ONLY suggested we increase gold drops.

So increasing the gold would have an effect on material and dye prices, because there wouldnt be an equilivant increase in drops aswell as gold.

You would have the same number of materials and dye and weapons and upgrades, but an increase in gold.

Hence an increase in cost on everything.



If how ever they did increase the drop rate of everything else, then yes you would be right.

But then the market would be flooded with materials and items and the prices might plumit and people would have access gold.

There would be no trading or market.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

I was just trying to do some farming... or the lack of it... and it reminded me of this thead again....

Now that farmings been cap by the Mob AI change, it is harder for everyone to get gold. People's gold making ablity are now almost base-lined to the level of where they are in a group, as solo farming become not too feastible to do. This means people can earn less gold now. While on overall, this shouldn't be too troubling, but as OP said, the 15k armor seem a bit high of price now. Also it might creat an un-eveness between the old and the new players.

One change might be to drop the price of armor down.

But the change I would want to see more is with the item/mob drops. 1) make thier NPC sell price higher (2X or 3X), that way the drop will be the even out factor of the gold, and 2) Increase the change of double drop or tripple drop from mob when group with more people.

That said, it still might run into trouble with a solo+afk team build to maxiumize the farming rate. But there can be addional way to stop solo farmer, if needed.