Originally Posted by lyra_song
I would penalize players for bringing henchmen/heroes and only give the boosted drops for a FULL party of PARTICIPATING players.
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Jetdoc
Originally Posted by lyra_song
I would penalize players for bringing henchmen/heroes and only give the boosted drops for a FULL party of PARTICIPATING players.
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Vel Satis
Cherrie
Cherrie
Originally Posted by Jetdoc
With the brand-spankin' new introduction of Heroes, do you think that A-Net would actually penalize someone for using them?
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Helios Skyfire
Originally Posted by Cherrie
There simply ain't enough gold an average player can gather now, when all skills have to be bought at vendors.
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Sim Hae
Robin_Anadri
Originally Posted by Helios Skyfire
Since when do "all skills have to be bought at vendors"??
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Iscana
MegaMouse
Celestial Shaman
actionjack
Solar_Takfar
Originally Posted by Mr_Cynical
I mean the stuff sold by ingame NPCs - FoW, 15k, even 'basic' max armor costs 7.5k per char, which is not trivial to acquire unless you farm.
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Franco
Not A Fifty Five
Sim Hae
Originally Posted by Not A Fifty Five
Well that's not what the gripe is franco. We're just saying anet wanted farming as a team not solo farming (the anti-farm nerf just showed that) and this would simply solve that problem. And whoever said you'd have enough money for full droks etc after making your first char thats quite wrong, I ended up beating the lich with lions arch armor >.<
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Quid Pro Quo
MegaMouse
Blightfire
freekedoutfish
Originally Posted by lyra_song
Higher prices to what? weapons? "High end" weapons are just regular weapons but look prettier. You and I both know they are just for vanity. Who cares if they cost a lot?
So what if a crystalline costs 100000000000000000? Does that affect the average player? Look at the influx of greens. Good stats for cheap. I think we need some GOOD solid data as to what people are buying, what items are expensive and for what reason, etc, how much of their money they got from farming. Right now, I want to farm. I want the option to farm. BUT I HATE FARMING ALONE. Its BORING. I show my farming runs to my guildies then we split up....why? Cause theres more money in the amount of time we spent if we went solo each. Guild Wars SHOULD advocate more group farming and social interaction. I think SF/Tombs/UW/FOW/DEEP/URGOZ are all great places and we should have more of them and make it so it rewards full groups who make it to the end. Solo Farming should be made to look "inefficient" and "not worth it". thats just imo though. |
bigwig
Originally Posted by Mr_Cynical
First off, this is not a 'the nerf sucks' thread, there are plenty of those. This is a suggestion to solve the dual problem of farming, and farming nerfs, for good.
Why do people farm? Well, because the price of stuff in GW vastly outstrips the gold supply. No, I don't mean the 90k weapons sold by players (the sooner those stupid prices come down the better), I mean the stuff sold by ingame NPCs - FoW, 15k, even 'basic' max armor costs 7.5k per char, which is not trivial to acquire unless you farm. What is the real problem with the GW game mechanics? Let's take an example. Someone in the Southern Shiverpeaks who forms a team of 8 people (either humans or hench) and goes out and fights packs of monsters as the game was supposed to work, gets an eighth of the drop rate of someone who goes out and solo farms trolls. Anet could solve the real players' (as opposed to bots) motivation for solo farming in a stroke by giving people who play in teams the same drop rates as people who solo (rather than dividing it between the entire team). Solo farming could then be totally and completely nerfed, to stop the goldseller bots I mentioned, and would have the full support of the GW community, rather than the current 'you can only get basic items by farming, but we will nerf all farming' which threatens to destroy a very good game. |
Paloma Song
actionjack
freekedoutfish
Originally Posted by Paloma Song
Maybe an eight-fold increase is too much. Even doubling or tripling would help tremendously.
To the poster above who is claiming that with more gold in the economy, the price of dyes and mats will naturally inflate: what you're forgetting is that the amount of dyes and mats coming into the economy will also increase at the same pace, because in this system, gold and mats and dyes come from the same source. Everyone would also have more money, for the same reason. So that's a non-issue - greens and golds would settle at a worth relative to the total amount of gold in the system, just as it is now. In other words, 1/10 really is the same as 10/100, when everyone's able to earn at the same rate. Here's what will change: the average gamer's ability to buy fixed goods by way of money sinks. The cost of high-end armor and crafted weapons is not influenced at all by the amount of gold in the economy. Allowing the standard player to afford those items doesn't hurt the economy at all. Of course the wealthy players generally don't want you to have what they have, so they'll be against a change that allows standard players to farm effectively to catch up in the status market. Nothing new under the sun. ![]() In any case, /signed |
actionjack