People who appreciate this update

EatMoreCarbs

Frost Gate Guardian

Join Date: Jul 2006

NJ, USA

Dragons Will Eat Your [Face]

R/Mo

Is there any of them out there? This board is unreadable because of all the crap thats get posted. ( 0h N03s! /\/\y 55 |s t3h suxors! ) The 55 nerf was obviously going to happen sometime. It shouldnt be that surprising. I cant be the only one who likes the update? I like the little "bubble" dmg things. The little skill icons can be turned off, no big deal there if ya dont like em. I love pretty much everyting. I dont care if they nerfed my troll farming, ill still live. Well, who else likes this update?

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

I LOVE this update........sure....theres that one...thing i...think i didnt...like....what was it?Ah who am i kidding I LOVE THIS!

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

I appreciate the extensive efforts of ANET. I love templates and how easy it is to reroll now.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I appreciate this update very much

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

/signed many times

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

No no, I like it to man. Makes things interesting. 55 was boring as hell for me anyways as were trolls. I mean you can still farm them with warrior if you have time, like me so that's what Ima do.

The monster update, makes things more interesting in FoW and other difficult places as well. The SS nerf, well isn't that big of a deal, now necro's get to try out something else. I mean, I have other uses for mine rather than SS and MM.


Oh..AND I LOVE THE TEMPLATES.

EatMoreCarbs

Frost Gate Guardian

Join Date: Jul 2006

NJ, USA

Dragons Will Eat Your [Face]

R/Mo

Ok, cool. I thought i was the only one who liked it. I just see a lot of threads that say this is the end of guild wars!, or RIP Guild wars, or "The Apocalypse is coming" or something like that. I couldnt imagine anyone who would stop playing the game because they can't be "Guild Wars Millionaires"

bamm bamm bamm

bamm bamm bamm

Krytan Explorer

Join Date: Jul 2006

Compared to other premature declarations of the GW apocalypse, I think this one has been far better received. There will always be complaints, but that's life.

Malice Black

Site Legend

Join Date: Oct 2005

I'm happy with it. It's renewed my interest in GW..for now.

EatMoreCarbs

Frost Gate Guardian

Join Date: Jul 2006

NJ, USA

Dragons Will Eat Your [Face]

R/Mo

Oh, so these apocalypses come every major update? Sorry, ive only played for 4 months.

ekamdu

ekamdu

Krytan Explorer

Join Date: Jan 2006

Holland

Legion of Sacred Light

Mo/

i love just about everything in the update.. .just not the AoE changing, and them silly monsters running away every 2 seconds you hurt them... this changes the pve aspect of the game so much, it looks more like pvp. in my opinion, i dont really like it, but i dont seem to have a choice...

on one side i hate the salvaging of items now... a lot of my perfect gold items are now worth nearly nothing... but i can make my own nice skinned perfect weapons easier and cheaper now just too bad of that 15^50 req8 storm bow...

conclusion: ill live with it

JoJ

Ascalonian Squire

Join Date: Sep 2006

W/R

I'm loving the update, I just wish that Farming hadn't gotten hit so badly. Not that I care, I'm used to living poor but my guildies are driving me crazy with all their whining >_< .

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Quote:
Originally Posted by EatMoreCarbs
Oh, so these apocalypses come every major update? Sorry, ive only played for 4 months.
Yeah.You should have seen the update that turned all damage reduction for warrior armor to only physical.

All hell broke loose.

UBS

Frost Gate Guardian

Join Date: Apr 2006

Earth

Mo/Me

I appriciate the update, but the bugs can get rather annoying.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

It's currently the best update ever.

Gwmaster

Jungle Guide

Join Date: Sep 2005

Canada/Quebec

N/

i love the update and i hate futureshop

killer_sss

Ascalonian Squire

Join Date: Sep 2006

a screwed up small city

Knights of Dragons Fury

W/

this update is awesome except the antifarming portion. problem is you can still farm with a 55. this was a feable attepmt to hurt farming. yes it slowed it down but for me it totally killed me. i was on the verge of making a warrior/everything thanx to ANet (@$$Hole Net) i am no longer able to create a warrior/everything without wasting my entire life on this game. i personally could care less about the cash i earn i just want the skill points so i dont have to spend years.

Velath

Velath

Frost Gate Guardian

Join Date: Aug 2006

Canada

A/

lol I thought I'd like this, then I was out trying to see how many skills are affected...so I try this, I'm out cyclone axe farm + triple chop at maatu... ok it works like normal, they scatter when they're getting low health. Alright cool.

Then to kill time till we get favour, me and a buddy are on a totem axe run (for the plant fiber lol), get out there...well the skale follow us past the pool with the wind riders... ok that's kinda dumb but sure, farming is not allowed anymore I get the point. They eventually lose aggro, we see a behemoth, the life pods pop up and we go to kill one.

Well I land one hit, it starts running...chase after it...it keeps running. IT DIDN'T stop till we trapped it and finally killed it. Proceeded to try and kill the other two pods. Same thing. Hit it and it starts running... when it's at like 90+% health! That was 5-10mins of killing one behemoth essentially! uhhh what? How was this supposed to work...

So then to check and see if it does it during a mission, me and the buddy went to D'Alessio and just entered me and him, no problems there... So I have no idea what's going on? Is it just highly farmed spots where the AI is in run away mode, or only when few players in those areas? Or was it a glitch, I even took pics and it's quite funny the little buggers kept running away! anyway, I like a lot about the update (although the dmg numbers are somewhat ridiculous, please make option to go back to old way!), but the whole thing about the guys running away after EVERY hit... that was just silly. Anyway I hope things get straightened out cause it could make things brutal!

unmatchedfury

unmatchedfury

Krytan Explorer

Join Date: Jul 2006

Cookie Cutter [FTW]

ITs too bad really. Now boss assasination runs are the only viable farming options. they still haven't fixed the main reason peopel farm which is the massively decreased drops for gruops. make gruop drops 8x normal drops and then you've no problem with getting money. and your need to farm is gone.

little mini dude

Frost Gate Guardian

Join Date: May 2006

Somewere

Gameamp Guides

W/

WEWT i love the upate the only thing im sadabout is the farming

raven214

raven214

Krytan Explorer

Join Date: May 2005

R/

I have a few concerns (the large dmg/eng/hp font, the glitchy camera), but all in all I am very impressed with ANet's efforts to improve the game and listen to the community.

Dye preview, templates... I'm lovin it! *plays Mc D's music*

killer_sss

Ascalonian Squire

Join Date: Sep 2006

a screwed up small city

Knights of Dragons Fury

W/

i think its time for anet to admit they made one hell of a screw up and fix it.

The Prince

Academy Page

Join Date: Oct 2006

[CnIm]

seems like they listened to the pvp community a heck of a lot more than to the pve community

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I like the update. Yes, I know there will be more scattering enemies, but I think this will make PvE more dynamic and less wall, nuke/SS/barrage, repeat. It looks like snare and while moving skills will finally get some use. Also since enemies tend to scatter no matter what, I think DoT AoE skills can once again be accepted.

Ritualistic Spankin

Ritualistic Spankin

Academy Page

Join Date: Aug 2006

At first I didn't like the update, now however I have no problems with it. I am enjoying the added difficulty because of the fact that they scatter.

On a side note I think it is absolute horsepoo that there are people spamming for others to sign the internet petition to remove this update. People fear change way to much. Without the updates that Anet constantly uses to change the AI, and other features in the game, I believe that this game would have gotten boring months ago. Just the fact that they are willing to listen to their customers and apply customer ideas is a great thing....

People just need to be willing to adapt.

Byzantine

Ascalonian Squire

Join Date: Jul 2006

Abstract Ambition [Fame]

W/

I think its a great update. Fixed alot of loose ends and made many improvements.

Just wait for the PVE wheenies to get their QQing out of their system. The smart people among us will find a loophole to exploit then ill the cry babies will go back to their caves. It seems like the only people whining are the farmers which is fine for me.

Just remember that there arent any positive posts because all the people who enjoy this game are to busy playing to bother with the forums. I know I will

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

Though I myself must stop farming due to this update I really hope it works out the way Anet hopes by crippling the bot community.

If not then I, as well as many other honest monks trying to make a buck, will have been screwed for nothing.

Eviance

Eviance

Desert Nomad

Join Date: Nov 2005

Eh I forget... o_O

Biscuit of Dewm [MEEP]

R/

Not sure I am too found of the monster AI, but everything else seems pretty great! I love the new dye screen, materials storage that FINALLY showed up for the Tyrians, and the numbers are fun to watch imo, not sure what I will think about them in pvp but *shrugs*

dreamhunk

Banned

Join Date: Mar 2006

:P

E/Me

I really love the up date

the only bad part is the aoe date, be honest I am not sure if it is healthy thing.

I love playing elemental, I love the buff they got any way.

I really think that nightfall will be a big hit great

zamial

zamial

Site Contributor

Join Date: Apr 2006

Usa

TKC

N/

ok, i like the update like 90%
i really dig the smarter mops thats a given but maybe its a lil much. like char(being humanoid and smart) vs. a mindless insect that now has much more smarts than it should...........this should also be reflected in agro as a "smart mop"wont chase far but a "dumb" 1 will......

things that REALLY need fixxxed :

1:lllllllllaaaaaaaaaaaaaaaaggggggggggg since the update its bad,and i have a great comp and 2 gigs of ram with a high end dsl connection/high end graphics card so i know its not me......

2:the glitchy camera that spins wildy out of control(i almost threw up)

3a:i like the idea of smarter mops,i really really do, but when you are chasing and chasing and chasing and chasing.......it gets way old, im not saying that the ai shouldnt run but why have it run faster than the players....alot faster...i mean at least give us a chance to catch them before the make it all the way to the other side of the map.(we should all move realitvly the same speed(maybe based on size?) and if they need more speed they should have to take a boost skill like the rest of us.) (i was recently chasing a char shaman who could out run my warrior using sprint..........thats just plan silly)

3b:the mops running really is the pits for spell casters as they run out of range before the spell is cast(even though i can be 4 agro circles away and still get hit by mop spells),so can we(spell casters) be able to cast on the run?????instead of haveing to stand there.....or be able to cast spells like mops(as an example:hydras and meteor i can be long gone but i still get hit,unlike my meteor spell that drops in a empty space when the mop moves)

4:fix the old dyes to stack on new ones i mean they revert the ffs and rockmolders....and not the dyes thats just a lil sad(and since we get 3 new colors can we have a storage for them like materials???

5:during an armor/weapon upgrades show before and after effects of adding something BEFORE it is modded,maybe its just me but i have had probs figuring out the vitae runes....

6:the damage/energy numbers in combat can we at least have the option to have them stay a small size instead of the big then shrinking,if ya dont see this as a problem try minnion master out.....its really hard to see through

7:glitchy minnions i almost have to pull them along instead of them following me i arive like 5-10 seconds at an enemy before they get around to showing up,if they show at all,mixed minnions seem to stall and get hung up on each other.

these are not so much complaints as they are need fixs

keep up the good work ................

Quantum Duck

Quantum Duck

Lion's Arch Merchant

Join Date: May 2006

Err7

Me/

This is pretty much my favorite update since release. Yes, I'm liking it.

NJudson

Krytan Explorer

Join Date: Dec 2005

So far the update seems very nice, but I still need to play it more to get a better feel for it. I was elated to see that my Prophecies characters now get material storage, but after setting one up I was disappointed to see that it only holds up to 250 of each item. I have items like 3 stacks of 250 iron ingots (750 total) and for some reason I thought I could put all 3 stacks into material storage, but alas it seems I can only do 1. I guess I shouldn't complain because it is really cool to have it....just let me down a bit because my expectations were higher.

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

In the words of McDonalds... I'm Loving It.

ShneakySquirrel

Ascalonian Squire

Join Date: May 2006

We Step On Puppies [PuP]

E/Mo

The templates have to be the secksiest thing since liquid soap or sliced bread. Seriously. It completely makes it, so you no longer have to create a new character to reroll. Just simply press a button, and you have the armor, the skills, and attributes of what you have had before. Sure, the initial setup takes a TINY bit longer than original rerolling, but after that little storm, the rest of it is smooth sailing.

I also like the skill nerfs. Nothing happened that REALLY screwed me over (as I PvP more than PvE), but some things got nerfed and buffed that definitly needed to be.

ShaneOfMach

Krytan Explorer

Join Date: Aug 2006

Lets see...

1.) Took away solo farming - YES! I'm sorry, but I can't spend hours whoring over monsters for platinum. When I get on GW, I want to have fun and play with people. 55 mokning is basically an exploit in a game, and i'm glad that it's been gotten rid of.

2.) Added extremely efficient features - Skill Template...has renewed my faith in Anet. Switching professions in towns and outposts, just love it. ALSO, the memory of skills when you take damage, is the most awesome thing ever.

3.) AoE Nerf - Now, people can actually USE other builds besides the cokie cutter ones, such as SS necro, Echo Nuker, etc. Now, assassins, mesmers, elementalists besides FIRE, and so many other builds that have been shunned, will soon be used in general PvP! Hurrah!

Tijger

Wilds Pathfinder

Join Date: Sep 2005

Mo/E

Only had a couple of hours play with the updates but so far I've not encountered any problems, the UI updates are great, the new salvaging is great, the new AI doesnt pose any problem for anyone but solo farmers and even then, after one or two solo runs, it didnt seem like a big deal to me.

The good outweighs the bad for me big time.

Desires

Desires

Frost Gate Guardian

Join Date: Jan 2006

A/

Its funny how people like the farming nerf as they don't want to waste hours farming to buy things. Bad News you get to spend longer farming as you'll be making less per trip/or they take longer(depends on if you party or try and solo) and with less gold and items coming in things go up. For example with a lower amount of ectos coming in they will in course rise.

xiao1985

xiao1985

Wilds Pathfinder

Join Date: Nov 2005

like the scattering of monsters... makes pve alot harder and challenging

like the template

TYVM anet!!!!

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

I think the attunements are bugged. They return 1 energy less.

Still I love this update pretty much, hope these minor bugs are fixed ASAP.

ShaneOfMach

Krytan Explorer

Join Date: Aug 2006

Quote:
Originally Posted by xiao1985
like the scattering of monsters... makes pve alot harder and challenging

like the template

TYVM anet!!!!
Have you even played GW at all yet?

Monster AI's now target the highest armor level character in its aggro circle. An ele can rush into 3 mobs, and they will still blow past him and go for the warrior behind him. This makes PvE ridiculously easy.

ALSO, the instant AoE affects only monsters in UW/FoW (so they cant be duoed etc.) In regulary PvE, missions and explorable areas, AoE only triggers when they are on the VERY BRINK of death.