Monk bosses that keep running? Update problem?

Cassandra Tanacel

Academy Page

Join Date: Oct 2006

Wolf Brotherhood

W/

I know a lot of people have been complaining at the new AOE update, but myself and a few Guildies had a mare last night in the Desert. In Elona Reach and Dunes of Despair, the first hit we put onto a boss Monk, it ran off and kept running??? In Dunes of Despair, this meant we couldn't actual get the bonus done.

The thing is, we had a Wammo, Ranger and Elementalist from the Guild doing the missions, and i had charge and sprint equipped. And we still could catch up to the monk and didn't use any AOE spells and the warrior was setup with swords, so no triple axe or cyclone axe. Yet the monk kept running?

Has any else had this trouble, and not in a farming as thats why the AOE update was put in, but its making some missions nigh on impossible for some (we did do both quests, but it was painful!). Is there a way around it? I did try the Hamgstring skill, but i couldn't actually hit the monk!


(go easy on me, first post!)

ParanoidDenny

Frost Gate Guardian

Join Date: Jun 2006

EOM

Quote:
Originally Posted by Cassandra Tanacel
I know a lot of people have been complaining at the new AOE update, but myself and a few Guildies had a mare last night in the Desert. In Elona Reach and Dunes of Despair, the first hit we put onto a boss Monk, it ran off and kept running??? In Dunes of Despair, this meant we couldn't actual get the bonus done.

The thing is, we had a Wammo, Ranger and Elementalist from the Guild doing the missions, and i had charge and sprint equipped. And we still could catch up to the monk and didn't use any AOE spells and the warrior was setup with swords, so no triple axe or cyclone axe. Yet the monk kept running?

Has any else had this trouble, and not in a farming as thats why the AOE update was put in, but its making some missions nigh on impossible for some (we did do both quests, but it was painful!). Is there a way around it? I did try the Hamgstring skill, but i couldn't actually hit the monk!


(go easy on me, first post!)
Yes i was in the ice floe with some guildies last night and this new scatter effect has cause havoc, it's the most ridiculous update so far regarding AOE, monks and mezzers ran, in Dunes it aggroed everything making the mission impossible, PLZ FOR THE LOVE OF GOD ANET CHANGE THIS!!

mcsumo

mcsumo

Wilds Pathfinder

Join Date: Jul 2006

SOS

R/

This seems to be the same for any spell caster mobs. Mergoyles were a problem as well as the Monk boss Cassandra mentioned. However I quite like it...... I know it sounds crazy, but think about it. We don't let a big warrior stroll up and batter our poor little casters...we run! Why shouldn't the AI do the same? It just means we have to get more creative and find ways to stop/trap the little sods. It is a good thing in my opinion.

Nestaron

Nestaron

Krytan Explorer

Join Date: Mar 2006

Glasgow, Scotland

Banished Dragons

A/

yup happened in THK on the journey to the keep, where you clear out the village. Enemy casters kept running causing everyone and anyone to get aggro'd

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

I stand still with my monk, and the warriors just, Die...

But AI can't do that, no, they're smarter. They run, and die.

Almost makes assasins useful.

Cassandra Tanacel

Academy Page

Join Date: Oct 2006

Wolf Brotherhood

W/

The thing is with a Warrior/Ranger, a Wammo, a Ranger/Mo and an Elementalist/mesmer plus 2 healer hench, none of us could catch the boss to hit them, even with charge and sprint activated.

It didn't stop moving. Even a completely useless Player Monk wouldn't run back to almost the beginning of the quest without stopping to cast! (at least you'd hope not!)
Hence why i wondered how you'd stop them from legging it?

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

EQ+HotO+FS+TF+DS=Death

AkA

Earthquake+Horns of the Oxe+Falling spider+Twisting Fangs+Dragons Stomp=Death

Ondo

Ondo

Lion's Arch Merchant

Join Date: Aug 2005

USA

Heavenly Shadows [milf]

W/R

When they run switch targets to one that's not. Was out just mapping Tyria with my Canthan born ranger. The Centaur Protector's that where in the groups I faced did this also. Start pounding on them and they run, and don't look back. After the first time this happened and two groups of Devourer's where aggroed I was a little upset. So the next group we faced we attacked the Protector first, as always, and when he decided to run, we switched to the Hunter's (archers) in the group, when (and if) the Protector came back we switched to him again, until he would run off. This seemed to work out allot better and reduced damage to the team because it help keep the aggro of other mobs down.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

i was doin fortranik for my guildie and it took me 5 mins to actually kill the last charr alive that was runing away like crazy.

now i might actually consider using crip shot in pve.... >.>

Monkey Blonde

Academy Page

Join Date: May 2006

Siege Turtles (ST)

Mo/

Yep. My and my 7 henches were trying to kill the monk boss in Witman's Folly last night. He just ran all over the map - took about 10 minutes - literally.

Then, the monok boss at Elona Reach - he took a long time too.

Have to bring snares, I guess.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

rise of the hydromancer ? i see it now

group lf hydromancer must bring mind freeze! :P

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

That's what you have crippled and slowdown spells for.
Just adapt.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

This definately seems like a bug and definately not in line with how the update notes said that the new ai would act. We were doing THK and I had the monk targetted and just hit him with one arrow and he took off like a chicken with his head cut off. No aoe effects were used at all.

Maybe we should just start targetting the monks and /taunting them to keep them from healing their buddies from now on.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

I can also confirm that it is not a monk-boss-only issue. I have found that any "squishy" tend to run away when you start bangin on them. I like it becuase it seems like they are thinking "Oh crap, that real-live-player is targeting me...I better get the f--- outa dodge..."

It can actually work to your advantage though. You can tell you team (and now you can tell henchies!!!!!<--best part of the update IMO) to stay there and kill stuff while you go and kill the running squishies, or you can target switch and keep the squishies from doing as much.

I think it is great, they kinda act like a player now, at least more so than before.

The easiest way to keep them from running is to switch targets as soon as they start going, and if you run at them while they are not targeted, and then switch to them when you are within hitting range they don't seem to run as much...

ddraeg cymru

ddraeg cymru

Frost Gate Guardian

Join Date: Sep 2006

The Guardians Of Wales [GoW]

Mo/

those bastards stole my 55 then ruined my dual UW what next cut my warriors arms off?!!?!? anet better make up for this yeh i admit better AI is good but come off it we need some way of makin money faster than constant grinding in teams of 8 or 5 *shakes head in shame*


Ddraeg....

Mister Overhill

Lion's Arch Merchant

Join Date: Aug 2005

Tampa, Florida

Sticks and Stones

R/Rt

Well, there goes the boredom. The neighborhood will never be the same.

Immaculata Regina

Immaculata Regina

Ascalonian Squire

Join Date: Jun 2006

Netherlands

DVDF

W/

It's very annoying. Kiting is ok, but they're not kiting, they're running all over the entire map !