If you read the update, itll say something like:
Enemies retreat to regain health bla bla...unless they are very close to killing an opponent.
So, i tried to exploit that. The question is, however, do they calculate 'being close' on percentage, or on amount of health. Id guess percentage, otherwise 55 monks would still be in the race. So, the idea is to get a ridiculously high amount of health, so you can safely drop to like 10 to 5% of your health.
There we got something! How about a mo/r that comes with a solofarmer, sets symbiosis, and bonds the farmer with life bond, barrier, vital blessing etc. He can stay at a safe distance, because bonding can be done in advance. The solofarmer will storm in, and engage with the mobs. Meanwhile, the mo/r will set symbiosis up somewhere outside of the aggro bubble, but inside the farmers' range. That farmer will have around 1500-2000 life (depending on how much you enchanted him). This will allow him to drop to about 150 life, and due to the bonds, he can survive that. Combine the bonds with skills such as defy pain, dolyak signet and ele/phys. resistance, and we got a heavy armored farmer, bonded and all, and enemies who will not break aggro because the AI thinks they are very close to killing this one person.
If anybody would test this, id be gratefull. Go Go Farming!
~PyrAnkh~
P

