Scythe much worse now.
InvictusBlood
Well I played a Dervish in both previews and I have mostly agreed with the adjustments they have made to the class. However, this one is a bit too far and unnecessary if you ask me.
During both previews your scythe attacks would hit your target and up to two enemies adjacent to YOU. Now, however, the scythe attacks will hit your target and up to two enemies adjacent to your TARGET.
This change has been very annoying, but beyond that seems to contradict the idea behind the scythe. It was said that the scythe was wielded in a whirlwind fashion, striking all of those around you. Now it has changed in concept if you ask me.
Very disappointing
During both previews your scythe attacks would hit your target and up to two enemies adjacent to YOU. Now, however, the scythe attacks will hit your target and up to two enemies adjacent to your TARGET.
This change has been very annoying, but beyond that seems to contradict the idea behind the scythe. It was said that the scythe was wielded in a whirlwind fashion, striking all of those around you. Now it has changed in concept if you ask me.
Very disappointing
Dutch Masterr
not to rant or anything but, be happy that you have a weapon that CAN attack up to 3 targets without the use of a skill.....in my opinion dervish are overpowered anyway...
Horseman Of War
Quote:
Originally Posted by InvictusBlood
During both previews your scythe attacks would hit your target and up to two enemies adjacent to YOU. It was said that the scythe was wielded in a whirlwind fashion, striking all of those around you. Now it has changed in concept if you ask me. |
InvictusBlood
Quote:
Originally Posted by Dutch Masterr
not to rant or anything but, be happy that you have a weapon that CAN attack up to 3 targets without the use of a skill.....in my opinion dervish are overpowered anyway...
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Quote:
Originally Posted by Horseman Of War
the only contradiction is your wording.. its supposed strike all of those around you, but it does now.
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Horseman Of War
oh i misread what you said...
in that case the scythe has been functioning the same for weeks now (ive been using one on my mesmer all month)
in that case the scythe has been functioning the same for weeks now (ive been using one on my mesmer all month)
DakAtak
Invictus is correct, it is a crucial difference. It is essentially the difference between Hundred Blades and Cyclone Axe. And we all know which of those is used more often.
Epinephrine
Quote:
Originally Posted by InvictusBlood
It is two handed and the speed of a hammer, but with less damage. Hitting those enemies around you was what balanced it out.
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The scythe's higher critical hits actually make it do more damage.
And hitting 2 addtional foes makes it do absurdly more damage.
Scythe is a stupidly imbalanced weapon for PvE.
Feel free to use the excel file to compare DPS.
Darksun
yeah, it's pretty powerful. It needs a nerf. (Although I have a Derv) it's just too powerful. I would rather it to quite a bit less, but hit around the PLAYER. the strategy is much more interesting.
Epinephrine
Quote:
Originally Posted by DakAtak
Invictus is correct, it is a crucial difference. It is essentially the difference between Hundred Blades and Cyclone Axe. And we all know which of those is used more often.
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Phoebe
Hundred Blades is much much better than Cyclone Axe. That's why it was made an elite. If Hundred Blades wasn't elite pretty much every sword warrior would use it.
Quid Pro Quo
I really don't consider the scythe an overpowered weapon. First of all it only hits 3 targets when they are nice and close together infront of you. How often does that happen? With the new AI they spread out all the time so its almost impossible to get that bonus often. Second of all because of how much the damage a varied its not dependable. Sure if you crit you will do more damage but if you don't you might do very, very little damage. Finally the skills for hammer attacks do much more damage then Scythe attacks unless you get all your enemies all bunched up conveniently.
If the scythe was nerfed then it would be useless in PvE. If you really feel the need to nerf the scythe somehow and break another class then make enemies seperate after being hit by a scythe while not being targetted.
I didn't say scatter just move a few steps out of range with only the main target enemy staying to fight.
If the scythe was nerfed then it would be useless in PvE. If you really feel the need to nerf the scythe somehow and break another class then make enemies seperate after being hit by a scythe while not being targetted.
I didn't say scatter just move a few steps out of range with only the main target enemy staying to fight.
Sable Phoenix
They really need to put the scythe attacks back to "adjacent to you" rather than "adjacent to foe". The multiple hits almost never happen now and are functionally useless. The multiple hits were what balanced the potentially very low damage. It needs to be put back.
Sujoy
pick up a scythe in real life, whirl it around you, and look who gets hurt.
then tell me how a scythe is supposed to work or not Anet.
then tell me how a scythe is supposed to work or not Anet.
HawkofStorms
People forget that dervishs and warriors have to be played differently. Dervishes may do crazy damage to an aoe target, but Warriors will always be the tank on the front line. Dervish sacrfices damage for protection (granted, Dervish does have several great defensive skills, but even so a warrior still has MORE in terms of damage midigation).
LifeInfusion
Dervish isnt a warrior, just like an assassin isnt a warrior.
You cant expect the same thing form two different classes.
A scythe is not a hammer/sword/axe.
You cant expect the same thing form two different classes.
A scythe is not a hammer/sword/axe.