Best secondary proffesion?
stunt296
What is the best secondary proffesion for a warrior? Since I'm not really a person that likes healing...I kinda want to avoid Warrior/Monk. I thought about Warrior/Necro since I like dark skills and all but I want some opinions upon this. So...Any help?
Fluffy Butt
... thats a tough one, a bad one would be a ritualist for a ritualist... maybe not. Almost everything goes good with a tank. Maybe not a elementalist becuase of the energy. Assassin... I have to test that. Mesmer is only good for casters, so mesmer the worst and the best is Monk cause of the self heal. A tank is a well rounded fighter just like most characters created. You can't go wrong with this one.
LightningHell
Quote:
Originally Posted by Fluffy Butt
... thats a tough one, a bad one would be a ritualist for a ritualist... maybe not. Almost everything goes good with a tank. Maybe not a elementalist becuase of the energy. Assassin... I have to test that. Mesmer is only good for casters, so mesmer the worst and the best is Monk cause of the self heal. A tank is a well rounded fighter just like most characters created. You can't go wrong with this one.
I disagree almost fully.
Warriors can pump out the most damage out of all professions, therefore use this ability and think offensively.
/Assassin is very good for the shadow steps.
/Mesmer can be useful for Swords, for example, "Charge!" swords free up Sprint, and use Hex Breaker; also you can bring Expel Hexes on a Sword warrior.
/Elementalist is largely for Shock.
/Monk is almost unused except on characters that are designed to split, because of Empathic Removal.
/Necromancer is used for Plague Touch.
Warriors can pump out the most damage out of all professions, therefore use this ability and think offensively.
/Assassin is very good for the shadow steps.
/Mesmer can be useful for Swords, for example, "Charge!" swords free up Sprint, and use Hex Breaker; also you can bring Expel Hexes on a Sword warrior.
/Elementalist is largely for Shock.
/Monk is almost unused except on characters that are designed to split, because of Empathic Removal.
/Necromancer is used for Plague Touch.
Marty Silverblade
I find Rangers bring a bit more survivability and some ok-ish stances. Troll Ungeunt and Apply Poison are good ones from the Wilderness Survival line.
Otherwise I agree with what LightningHell said.
Otherwise I agree with what LightningHell said.
stunt296
Alright thanks...I'll look into that.
ShaneOfMach
Warrior/Mesmer has some of the highest defense in the game (Elemental/Physical Resistnace)
Pick Me
You said you don't like healing aspects, that is why you don't want to be a W/Mo. That's fine.
Still...
Mo - Mend Ailment; Hard Rez; remove hex;essence bond/balthazar's spirit; judge's insight
Me - Illusionary Weapon (e); shatter hex
N - plague touch; barbs; insidious parasite; parasitic bond;Tainted Flesh(e)
R - antidote signet; Melandru's Resilience (e); apply poison; Bunny Thumper; tiger's fury/beastial fury;stances
Rit - hard rez; brutal weapon
E - armor of earth; sliver armor; conjure flame/frost/lightning; Shock Warrior; aftershock
A - shadow steppinig; additional runs
I don't know anything about Dervish or Paragons, sorry.
Hope this helps.
Still...
Mo - Mend Ailment; Hard Rez; remove hex;essence bond/balthazar's spirit; judge's insight
Me - Illusionary Weapon (e); shatter hex
N - plague touch; barbs; insidious parasite; parasitic bond;Tainted Flesh(e)
R - antidote signet; Melandru's Resilience (e); apply poison; Bunny Thumper; tiger's fury/beastial fury;stances
Rit - hard rez; brutal weapon
E - armor of earth; sliver armor; conjure flame/frost/lightning; Shock Warrior; aftershock
A - shadow steppinig; additional runs
I don't know anything about Dervish or Paragons, sorry.
Hope this helps.