Factions was a big dissappointment for me. PVE was not it's strong point.

How much more or less focus is given to PVE? Is there a decent plot?
Is PVE fun, with lots of local stories to give EACH explorable place a feeling of reality? Are the environments immersive and magically-realistic? Does it feel like you're naturally progressing through the world, or doggedly plowing a predetermined course?
By contrast: Are the "new" w/mo/me/etc character skills exact copies with only a few new ones? (inspired hex = revealed hex..)
Are the new skill animations new, or just differently placed/timed usage of old ones? (Programmers should be able to answer this one definitively.)
Reasons I didn't buy Nightfall, despite my love for Prophecies...
Shing Jea Island / most Faxn wilderness = barely modified Maguuma terrain.
All of the city of Cantha = brown walls / creative artwork high above, which is totally worthless in the standard, top down slant view.
Factions enemes = new color schemes applied to OLD chapter one models, using old chapter one animations.
Repetitive enemies of one type... justified by plot i suppose... (problem in both chapters but less so with the Charr.)
Super-speed LVL 20 production. My favorite part of that game was earning and discovering new skills, not "shopping" for new skills and having to acquire wealth... yuck, gross, grocery list, uncreative...
So there's a fairly long and somewhat ranting

So far I haven't found many pve descriptions either positive or negative, mostly generalizations.
I'm a die hard fan, and I'm just praying that NF isn't another Faxn... I'd love to go and explore a new and interesting world with it's own NEW and INTERESTING content...
Thanks, Invisible Dye
