WEAPON CHOICE- TWO HANDED SWORDS AND TWO HANDED AXES
Short Story
Once there was a tribe consisting of men and women who specilize in the art of the warrior/monk. These people, although very unknown to local civilization, are one of the strongest and vigiliant fighters in the whole continent. But, on the day of the occurance of the violent jade wind, they were very unfortunate to be near it. The blast destroyed their villages and killed almost all of the people, and most of the survivors has become the afflicted. Nevertheless, the two strongest men in the entire village survived the attack and recieved only a portion of the affliction disease;making them part human part afflicted.
Having still a sane side to them, these men began fighting off the afflicted around them, however, they notice that there monk spells have also become disturbingly deformed. Making them heal and suddenly destroy. Fortuantly, they had thought that this new form wasn't as bad as they had originally thought, since they have become physically stronger. After they had destroyed the afflicted, they thought of teaching this art to many other people, thus going to city and city, and teaching the wanted, the artform.
Later the class slowly inherited the name "Slayer", and therefore slowly became widly known. After years have passed, the two famous "once-were-warrior/monks", died of old age. The few students who were close to their powers, greived the most. And because one warrior wielded two handed swords and the other two handed axes. It was for their honor that all Slayer's to wield the same.
Overview of the Slayer:My goal of the making of this class is to create a mixture of melee and magic combined into one. To differ this class to other classes I did a few things, I made a new "hex", which is fearing opponents. (If this class idea does make it anywere, I'd recommend giving the older classes at least one or two skills to take advantege of this hex (like the other hexes corresponds with the skills from other classes.) To add something new to the weapon choice, I added two handed swords and two handed axes as the main weapon of the slayer, making this a unique melee class. I also thought that it be nice if you could (instead of gaining rage) gain energy while you are attacking. But to make it even, begin at 0 energy. Lastly, there are skills which can put away your health and energy, and give other players your loss.
Devine Blast is a combo of "black" magic skills and "white" magic skills. White magic is focused towards shielding you, and a few minor healing spells signets etc. While black magic is focused on the destructive parts of the class. Like energy traps, lightning shield etc.
Now what's the difference between two handed swords and two handed axes?? Well, I thought that swords will concentrate on the quick movement skills, and the axe as the slower one. Which means that swords will be able to attack faster and deal less dmg. Plus with swords you can gain access to jumping techniques. With axes its a different story, since with them your main focus is making enemies fly off the distance (only for a few meters) and knocking them down. And last; some of your axe/sword attacks require you to raise the sword/axe and keep it there for a few seconds, then there will be a chance and hit (more will be explained as you read through the skills and abilities)
The last attribute is "Berserk". And the name pretty much describes everthing

This class is NOT a heavy armored class. And it is indeed more focused in the magic aspect belive it or not. Which means that their armor will be rope like with long chains decorating the body. I did this choice, so they are not too overpowered and that some of your devine blast skills can actually be of the right use.
Here are just a few of the spells and abilities which show more of the overall picture of how they're going to fight. (feel free to comment about them)
-Attribute "Devine Blast"-
#1-"Energy Traps"--Caster's hands are engulfed with black magic, and he/she may lay three black energy traps were ever they want. Traps last for X seconds. When enemy steps on one of these traps, he is stunned for X seconds and is poisioned for X dmg lasting for X seconds.
#2-"Seal Of Energy"-Caster is consumed with energy gaining +X for X time
#3-"Protection Shield"-Black shadowy energy shields the whole body causing +X dmg to enemies close to it and -X dmg to the shield which has X Health
#4-"Fearing Fury"-Caster Unleashess black energy, consuming the minds of enemies with fear making them flee for X seconds. Hexed with fear
#5-"Energy Blast"-Caster's hands are ingulfed with black magic, (channeled spell) stretching his hands out, he continously shoots target for X time causing X dmg. With each attack, casters channeled spell could interupt (X% chance)
#6-"Sealing Heal"-White energy fills the caster causing X health
#7-"Fearing"-Target enemy is stunned for X amount of time. And Is hexed with fear
#8-"Attract"-Sends a strong gust of wind towards all adjacent enemies X yards/meters away. Enemies are aggroed and therefore attack you all at once.
#9-"Reflection"-A transperent shield is formed in front of the caster, reflecting all spells and attacks back to the attacker (AOE attacks do not return but you are shielded from it) for X seconds. At end of turn, the amount of energy usage of the enemy, is subtracted from your own energy bar
#10-"Lightning Cover"-You are sorrounded by lightning bolts, each time a enemy is near, the bolts react and unleash toward its enemy for X dmg. Lasts for X seconds. However, the longer you wait, the more likly the bolts will go on you for 1/2Xdmg
-Attribute-"Two handed Sword"
#1-"Side Swing"-Performs a side slash attack for X dmg, X% chance of knockdown
#2-"Drop Stab"-Performs a downward movment stabbing the enemy for X dmg. Must be knocked down.
#3-"Finishing Upper strike"-Peforms an upperward-to-down strike. Must with hold the time duration (you're vanurable to attacks at this time) If accomplished you cause X amound dmg. If failed, you're knocked down.
#4-"Killing strike"-Foe must be feared. If feared foe is running, your char makes a quick sprint to the foe, if foe is within X range you do X dmg. If feared foe is standing you do 2X dmg.
#5-"Jumping High Strike"-Performs a jump in midair, turning at the same time and doing X dmg to adjacent foes. Foes that are knocked down recieve
2X dmg. Foes that are hexed with fear run and flee for 5 seconds.
#6-"Energy Deductor"-For X seconds, each time you hit your enemy, you give all your allies X energy
-Attribute-Two handed axes
#1-"Rotational Death"-Slowly spins three times attacking adjacent opponents for X dmg. Making them fly into the distance (only for a couple of meters of-course sry

#2-"Chance And Strike"-Raises axe ontop of their head and keeps it in that position for X seconds. There is a X% chance it will succeed. If success it deals X dmg. After success, you raise it again (same thing over). If success again you deal 2X dmg and make opponent fly in the distance. If failes, you are knockdown for 5 seconds.
#3-"Quick Stab"-Req-X energy.Can only strike when opponent is flying off the distance. If you're quick enough, you make a very quick sprint to the enemy and stab them causing bleeding and X dmg.
#4-"Thunder Breaker"-Takes all you energy to perform. Strike the ground temporarly cracking it, making all adjacent foes get knocked down for 3 seconds and deal X dmg.
#5-"Poisonous Axe"-Posions target enemy dealing X dmg for X seconds. Foe must be bleeding or knocked down. (If bleeding, you also hex opponent with fear, if knocked down you extend posion duration for X seconds.)
#6-"Health Deductor"-For X seconds, each time you hit your enemy, you deduct their health for X, and give your allies X.
-Attribute-Berserk
Note:Most of the abilities in the berserk attribute require a lot of energy, making the "special" attacks of the class
#1-"Spinning Quickness"-Your attacks move with X times speed causing you to hit multiple targets in range (that means behind you as well, as your moving in circles doing the attack)
#2-"Parry Beserk"-This skill require very little energy, because it corresponds with the "Parry Defense Skill" (will be explained in the "defensive stance skill). You must click on "Parry Beserk" simutanously when you defend an attack. If you missed one parry, defensive stance renders usless.
#3-"Parry Defense"-You make fast motion defending or evading attacks, for each evade/defend, you must click on "parry beserk". IF missed once, defensive stance will end.
#4-"Thunder Stance"-The Berserkers feet become empowered with heavy burden, causing each of its steps to knock adjacent foes down and causing X dmg.
FEEL FREE to write feedbacks/complaints and sign if you like this idea...thanks