Heroes...curse or blessing?

Mara_FFF

Pre-Searing Cadet

Join Date: Mar 2006

Germany

Friends Fun and Fairplay

Me/N

Hi...

reading several threads giving me the impression ppl will spent a lot of time leveling their heroes on all their chars i wonder if there will anybody be left to play with. Im only on noob island yet, but all i see is D and P with heroes doing everything alone. I perfectly agree its exciting that you can train your own hench (yer, Ive been on teams with crap player monk- no thank you) but on the other hand it seems to kill teamplay altogether.
What do you think? Is there more teamplay to come off noob island?

Another thing...are all drops shared between heroes and you? Can heroes go into UW/Fow? Can heroes enter Ab/Guild Battles?
If anyoen askes this questions already im sorry, i didnt find them. Maybe a sticky heroes FAQ would be good

Thx for your opinion-
Mara

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

Honestly I'm glad its making it so I don't have to team.

I still meet intelligent people in towns and end up grouping with them but now I'm not forced into groups of idiots who end up frustrating me and ruining the experience.

Guild Wars is a whole new game now and I've never been happier with it.

Amity and Truth

Amity and Truth

Jungle Guide

Join Date: Jun 2006

W/N

Heroes are pretty much the end of PUGs. Which is a good thing. No more leeroys rushing into battle, you simply don't depend upon random folks that could be downright awful.
It's a perfect system imho. You get all your guildies and fill the rest with Heroes. But yes, those without guildies or friends are pretty much out of luck now.

Heroes take drops as if they were a real player, you don't get their share. Heroes can go into the UW/FOW and can enter Alliance Battles. I'm not too sure about the Guild Battles - never tested it.

Aera

Aera

Forge Runner

Join Date: Dec 2005

Galactic President Superstar Mc [awsm]

E/

I LOVEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE HEROES!!! I usually quest with a guildie of mine and 6 heroes...for some reason it's just too much fun to play with them

Evls Pwn

Evls Pwn

Frost Gate Guardian

Join Date: Aug 2006

The Brotherhood of Sacred Soldiers

N/Me

Quote:
Originally Posted by Amity and Truth
Heroes are pretty much the end of PUGs. Which is a good thing. No more leeroys rushing into battle, you simply don't depend upon random folks that could be downright awful.
It's a perfect system imho. You get all your guildies and fill the rest with Heroes. But yes, those without guildies or friends are pretty much out of luck now.

Heroes take drops as if they were a real player, you don't get their share. Heroes can go into the UW/FOW and can enter Alliance Battles. I'm not too sure about the Guild Battles - never tested it.

Is their Ai good enough to ss the uw? If so, that's the end of ecto's being valuable...


EDIT: Forgot ss got nerfed. RIP Farming.

Shaggeh

Shaggeh

Ascalonian Squire

Join Date: Oct 2006

The Misanthropes

W/N

The way I see things, Heroes are not mandatory. There are no missions outside Nightfall that require their presence, and the missions in the Nightfall campaign that do call for Hero party members generally only call for one.

A-Net isn't forcing anyone to use Heroes if they don't want to. The fact that people are using Heroes simply shows that they are a highly appreciated addition to the game. Heroes are optional, and that's something that people overlook when they say that Heroes have ruined the multiplayer component of the game.

There will always be people that are willing to shout for an hour to build the "perfect" team. There will always be groups that don't want to use Heroes, or simply use them to fill gaps in a line-up. For the rest of us, our Heroes will be our running-buddies for a very long time to come.

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

I think Heroes will be the greatest addition to GW, especially with some tweaks. I can't wait to have them all max level so I can stop wasting an hour or two trying to group up for Factions missions with my assassin. I just did a test run through Nahpui with the two non-elonian heroes and henchies, and did quite well. I anticipate being able to solo these missions with heroes and henchies and getting the Master's reward for all ... finally!!

I would just like to see the allowable number to increase based either upon your level or the area in any of the campaigns you currently are in. This would make soloing the latter stages of the campaigns more plausible, which would benefit those like me with very limited playing time on any given day and don't have the 5 or 6 hours to group together just to complete one quest or one mission.

Hanok Odbrook
Real Millennium Group Guild
Truth * Knowledge * Peace

Crimso

Crimso

Lion's Arch Merchant

Join Date: Jul 2006

PCformatforums[PCFF]

Me/Mo

They are awesome, I made a team of 3 starbursters me zhed shadowhoof and acolyte sousuke,I use dunkoro for healing and a zaishen monk and mage,with this team build I gained 10 fame yesterday.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Heros are so much better than PUG's..scope my guild name..yeah. I hate PUGs. The average plyer in this game hasn't got good sense. I wish this had been implmented when I was trying to beat THK during prophecies. I tried 27 times with 27 different groups and all 27 times the mission was a bust. Also no more stuffy monks standing around demanding 2K to run with the party. Screw that. The monk hero has 4 times more sense than any monk I've ever played with. I also don't have to worry about them doing something stupid like bringing a sub-standard skill along. For example last night I did a tomb run because they tickle me. B/P group. I'm packing lvl 11 FW. I called it during the spirit check. This goober brings along lvl 6 FW and puts it up right on top of mine, killing it with his sub-standard skill.

I can make the hero's adapt to new strategies at a mouse click as opposed to having to try to type in chat and not get killed at the same time because PUG's never use ventrillo or TS unless it's in a major farming area like The Deep. Hero's don't whine, nor do they rage quit or lag out. I'm sorry Hero's are simply superior in just about every way to your average PUG.

EDIT: SS didn't get nerfed you just have to be a little more tactical with it is all. Enemies spread to avoid AoE but since when has SS ever been AoE? All you need to do is force them to cluster. I have yet to have a problem getting them to cluster. All it takes is a tank and a party with the sense to hang back and let the tank draw all the aggro before casting. Toss in that factions skill, the name of which escapes me, that makes them attack faster but miss more often and bam SS is as effective as it has always been.

Evls Pwn

Evls Pwn

Frost Gate Guardian

Join Date: Aug 2006

The Brotherhood of Sacred Soldiers

N/Me

...it got nerfed. They run from it now. And ss is most treasured for uw farming as noted in the "RIP farming".

unmatchedfury

unmatchedfury

Krytan Explorer

Join Date: Jul 2006

Cookie Cutter [FTW]

hero vs hero areanas absoulutly rock. FInanlly a one vs one PvP template. it owns so very much

Hanok Odbrook

Hanok Odbrook

Wilds Pathfinder

Join Date: May 2005

Tyria

Real Millennium Group

Mo/N

When you think about it, the Hero system will become vital to all PvE players. With Anets crazy 6 month release schedule, we'll have five complete and stand-alone games by this time next year, so that's going to spread the player base pretty thin as the bulk of the player base will be in the newest campaign with only a handful of players spread among the older ones.

Even before the release of Factions, the Maguuma Jungle was pretty much a ghost town - even on a weekend it was rare for me to come across anyone in Henge of Denravi. So as the campaigns start piling up, we're going to need a viable alternative to grouping with other players. That means more tweaking to the Hero and Henchie control system, as well as to the missions in each campaign itself. Heroes are great, but they still can't help you complete the Aurora Glade mission's bonus.

Practically speaking, I think Anet would be better off with a yearly release schedule, and making up the profit difference by loading up the on-line store with stuff. It works in the Asian market quite well, and should work in the other markets as well.

Hanok Odbrook
Real Millennium Group Guild
Truth * Knowledge * Peace

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

I have yet to see them run. I did a Deep run last night and they still hung around right next to each other and attacked right through it just like always. Our lead tank was awesome though and he herded them well so that may have had something to do with it. This is off topic though.....Heros FTW!!!

Azadaleou

Azadaleou

Academy Page

Join Date: Jun 2005

Ohio

A/W

Eh heroes kind of ruin the game. When I play a online game I want to play with live people not some bots. I've seen heroes in Alliance Battle and imo its lame. It just takes life out of it. I'd rather deal with people who leave group during mid mission or just plain idiots than to play with heroes.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

I've got to ask...why? Why would you willing subject yourself to the Leroys and the extortionists of the game when you can have an awesome AI controlled buddy who never whines, never does stupid things, unless you tell it to, never rage quits, never goes AFK without telling you, never lags out, always has the skills you need them to have, and most importantly are always there when you need them. Ever try making a special build that isn't posted on a forum? Ever try getting that build into a group? It's an exercise in futility. Heros will help lend diversity to the game in a way that closed minded players cannot. If you like spamming for an hour to get a group that may or may not work then you go right ahead. I'll be actually enjoying the game content with my heros somewhere else.

Str0b0-Hero Pimp

Hysteria

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by Str0b0
I've got to ask...why? Why would you willing subject yourself to the Leroys and the extortionists of the game when you can have an awesome AI controlled buddy who never whines, never does stupid things, unless you tell it to, never rage quits, never goes AFK without telling you, never lags out, always has the skills you need them to have, and most importantly are always there when you need them. Ever try making a special build that isn't posted on a forum? Ever try getting that build into a group? It's an exercise in futility. Heros will help lend diversity to the game in a way that closed minded players cannot. If you like spamming for an hour to get a group that may or may not work then you go right ahead. I'll be actually enjoying the game content with my heros somewhere else.

Str0b0-Hero Pimp
My thought exactly, QFT!

Evls Pwn

Evls Pwn

Frost Gate Guardian

Join Date: Aug 2006

The Brotherhood of Sacred Soldiers

N/Me

i wasn't very opinionated on this subject until i went to AB. Having a bot that can constantly interrupt you is, imo, complete bullshit. Also, an mm that instantly casts once a corpse drops is also, imo, bullshit.

Nestaron

Nestaron

Krytan Explorer

Join Date: Mar 2006

Glasgow, Scotland

Banished Dragons

A/

Heros are nice but i still prefere playing with real people...

Vangor

Lion's Arch Merchant

Join Date: Apr 2005

I enjoy having heroes along but, they should not be allowed for competitive or pvp missions, I can hear the annoyance and see the real problem with them already. A bot which can instantly begin casting an interrupt on a target can always do it faster than any person ever could. Sure there are downfalls but, when you're talking specific counters, that gets ugly.

On the other hand, I love traveling around with what I want even though I haven't spent too much time for them, and wouldn't want them dumbed down, I just don't want to play more PvE than I have to.

Shaggeh

Shaggeh

Ascalonian Squire

Join Date: Oct 2006

The Misanthropes

W/N

Quote:
Eh heroes kind of ruin the game. When I play a online game I want to play with live people not some bots.
Then don't use them. Play with your Guildies. Problem solved.

Heroes are optional. If you don't care to use them, then don't use them. There will always be people standing about shouting in town for actual players at nearly any given time. And, if there aren't people in a mission area and you just have to complete that mission right then, then pull out your Heroes.

No one is holding a gun to your head and forcing you to use your Heroes. No one is forcing anyone to use their Heroes. People simply are using Heroes because they are new, and they are a fantastic addition to the game that the vast majority of players have wanted for quite some time.

You either get angry at A-Net for "ruining the game" by listening to their consumers and refusing to release the same game over and over, or get angry at the player-base for using an addition they've wanted for quite some time. Either way, the vast majority of us like the Hero system and wouldn't trade it for anything.

Thorondor Port

Krytan Explorer

Join Date: Jul 2006

British Columbia

W/

heros with what skills/attributes/weapons and being able to command them > pugs with mending/frenzy/aggro everything at once and lose

Azadaleou

Azadaleou

Academy Page

Join Date: Jun 2005

Ohio

A/W

Quote:
Originally Posted by Shaggeh
Then don't use them. Play with your Guildies. Problem solved.

Heroes are optional. If you don't care to use them, then don't use them. There will always be people standing about shouting in town for actual players at nearly any given time. And, if there aren't people in a mission area and you just have to complete that mission right then, then pull out your Heroes.

No one is holding a gun to your head and forcing you to use your Heroes. No one is forcing anyone to use their Heroes. People simply are using Heroes because they are new, and they are a fantastic addition to the game that the vast majority of players have wanted for quite some time.

You either get angry at A-Net for "ruining the game" by listening to their consumers and refusing to release the same game over and over, or get angry at the player-base for using an addition they've wanted for quite some time. Either way, the vast majority of us like the Hero system and wouldn't trade it for anything.
Calm down man its not that deep. You have to respect the fact that not everyone wants to join a guild or has one, so problem not solved. I see the Hero system as a good and bad thing because yes you can do missions with your heroes but at the same time it can negate human interaction in gw. Don't believe me? See what happened when l2walker became mainstream in Lineage II. Only automated parties run around, which makes playing online with other people pointless. Seeing heroes run around in pvp is so lame.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

the only bad thing is that I have played Hero Arena for about 3 hours and not lost a single match and for some reason get no kind Title points for it

Shaggeh

Shaggeh

Ascalonian Squire

Join Date: Oct 2006

The Misanthropes

W/N

Quote:
Calm down man its not that deep.
It is that deep, and I was perfectly calm.

Quote:
You have to respect the fact that not everyone wants to join a guild or has one, so problem not solved. I see the Hero system as a good and bad thing because yes you can do missions with your heroes but at the same time it can negate human interaction in gw.
People that want human interaction while playing can simply join a team in an outpost as per normal. Heroes do absolutely nothing to interfere with this, besides offering those that don't wish to stand around and/or play with other people an option. If, like the vast majority of players, you belong to a Guild this is even more simple. So yes, problem solved.

Quote:
Seeing heroes run around in pvp is so lame.
Personally, I think Hero Battles should be the only PvP where Heroes are allowed. However, this thread hasn't been focused on Heroe's impact on PvP at all, simply PvE.

Dravyn

Academy Page

Join Date: May 2006

How can people complain about heroes? They are the greatest thing since sliced bread. Plus I've been playing Nightfall all day and still see tons of people looking for groups.

Shani

Pre-Searing Cadet

Join Date: Oct 2006

Morporkian Mercenaries

I personally think that heroes do have a big effect on human interraction in this game. Previously I actually liked teaming up with PUG's, met a lot of interesting people. Ocassionaly you do get a Leeroy but most of my runs were great...

Now that I have heroes even I am reluctant to spend my time trying to find someone to team with and this being online game I think its best feature is human interraction otherwise it's just another RPG like NWN.

Azadaleou

Azadaleou

Academy Page

Join Date: Jun 2005

Ohio

A/W

Quote:
Originally Posted by Shaggeh
It is that deep, and I was perfectly calm.



People that want human interaction while playing can simply join a team in an outpost as per normal. Heroes do absolutely nothing to interfere with this, besides offering those that don't wish to stand around and/or play with other people an option. If, like the vast majority of players, you belong to a Guild this is even more simple. So yes, problem solved.



Personally, I think Hero Battles should be the only PvP where Heroes are allowed. However, this thread hasn't been focused on Heroe's impact on PvP at all, simply PvE.
Unfortunately GW lacks the consistency that real mmorpgs have, so joining a guild doesn't solve the problem and thats why PuGs are popular in GW. Due to the fragmented in-game community its hard for people to play with the same people more than once. How many guild only groups have you seen running at outposts? Barely none, most are pugs. Which is why I said heroes could severe that particular aspect of the game. The same effect happened in Lineage II, ever heard of that? So no again the problem isn't solved.

I agree heroes should only be able to pvp where heroes are allowed as well. Not the focus of the thread? OP asked about them in pvp so I made a reply regarding that. So its on topic, deal with it.

Tommy

Jungle Guide

Join Date: Oct 2005

Grotto,The Paradise of GW Afkers

Afkers Never [CRY]

W/Rt

what about ppl who doesn't want to play with human? who doesn't have a guild and who turn off his guild and allaince chant to play on his own? hero might be a great help for them..

Evls Pwn

Evls Pwn

Frost Gate Guardian

Join Date: Aug 2006

The Brotherhood of Sacred Soldiers

N/Me

PvP is PvP for a reason. Lest we forget what the acronym stands for: Player vs Player. Not player vs intelligent AI, custimizable henchies, etc. I don't really feel like doing an Ab against a mm who is automized to take corpses the second they hit the floor. It takes the human element completly out of the game. For Pve,imo, heros are fantastic. Just plz keep them in Pve where they belong and not in my alliance battle or Ta.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

People won't be as stuck to their heroes once they have got all their heroes to L20. Right now people are concerned that if their heroes stay too low level, it will make things harder for them later on.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Heros are the jab of adrenaline the game needs. Now you have replayability you have some control over, you can go through PvE play with different heros to lvl them and see what's hot and what's not.

What makes this even better is that the PvE is actually fun to play! The story with worth something for once.

*SPOILER ALERT*














They scored big points with me when they had you assaulting Gandara, no better way to set the tone of adventure then aiding in a large scale battle.

*End Spoiler*

The best thing is I've been doing quests that allow for 8 people in the party, but my three lvl 17ish Heros are so friggin smart and well built I've been just using them for the majority of quests.