Weird change/update of HSR no staves

Cybah

Cybah

Banned

Join Date: Nov 2005

Europe

Guardians Of Eternal Sands [GoeS]

W/

Why are only blue and green two handed staves updated?

All my golden 10% global or 20% single HSR staves are still 10% global / 20% single HSR.

All green/blue staves have been changed to 20% global recharge.

Bug or feature? Really annoying!

SilentAssassin

SilentAssassin

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Remnants of Ascalon, KT alliance

R/N

they don't change golden items

Cybah

Cybah

Banned

Join Date: Nov 2005

Europe

Guardians Of Eternal Sands [GoeS]

W/

so you can throw away all your golden 10/10 staves from tyria and cantha? great job arena net -.-

SilentAssassin

SilentAssassin

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Remnants of Ascalon, KT alliance

R/N

you may give them to me if you don't want it

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

Quote:
Originally Posted by SilentAssassin
they don't change golden items
I've tried to bring this to ANet's attention numerous time, but I guess it's just not very high on their priority list, or maybe the difficulty involved is too great, going into everyone's inventory and changing things, whereas with the collector/green items, they just need to change the stats in one place, since all collector/green items are coded now.

Oofus

Oofus

Forge Runner

Join Date: Feb 2006

I could tell you, but then I'd have to kill you.

Cold Hard [CASH]

Quote:
Originally Posted by milias
or maybe the difficulty involved is too great, going into everyone's inventory and changing things
Although changing the greens and blues was no doubt a very simple job for the devs to accomplish, changing golds would be moderately simple as well and would not require changing each and every staff in existence individually. Each type of staff is based on a single "class"(assuming the devs have half a brain, and I assume they do) and each staff that drops merely accesses that class and generates an instance of the particular item the class describes. Blues and greens would require only a single class each that can be called upon to create an instance for each drop, therefore changing them only requires adding a few lines of code to a single class for each green/blue. Golds would require a main class for each staff type, which would call on the functions of multiple other classes. The main class itself would contain pointers to other classes which contain variable seed functions that generate the color, random stats and bonuses(within the limits of the item’s color), and adds those stats/bonuses to the instance created by the main class. Now there seem to be 2 changes to staffs, one being the addition of a standard(white) 20% mod, the other being the changing of dedicated 20% mods into universal 20% mods. Those new mods are created through newly writen classes. It would be relatively simple enough to have the main classes for each of the (insert number of staff types here) Tyrian/Canthan staff types call on one or both of those new classes. Not exactly a 5 minute job, but hardly a colossal endeavor either. Regardless of the level of difficulty/ease involved, I don't think ANet will be changing existing golds though, just a hunch. I think us caster collectors have drawn the short straw this time Millias.

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

Quote:
Originally Posted by Oofus
I think us caster collectors have drawn the short straw this time Millias.
LoL, it seems I've drawn the short straw every time