So I'm trying to use this build: R/Mo_Basic_Ranger_Runner to do the mission run. Using a Totem Axe and the collectors version of Grognar's Defender. To be honest its all started just because me a couple guildies didn't want to have to 'do' the mission and there were no runners around. So to kill time I build the runner from the wiki. At this point the other two went ahead and paid someone to do run it for them but I've reached the point of frustration and I HAVE to run this on my own otherwise it's just going to piss me off. (and this was intended originally to save time and/or money, HA)
I can usually make it thru the left group ( but I'd like to have something to mitigate the 'Stoning') But the group that seems to cause me the most issue is the right side right at the boss/crystal where I get crippled. I use Purge Conditions but it seems I get hit with it again. that's where Iseem to get killed, can't keep up with the damage and can getthe ehll out of dodge.
Is there a good thread that covers this or link to a page with a nice walkthru. I tried to search but didn't come up with anything useful. Thanks.
Running Elona Reach
ForgeWhelp
ForgeWhelp
Well I eventually did the mission and bonus in 2 separate runs but I'd still like some assistance on this as I have a few guild mates who would appreciate the run...
Dr Strangelove
I routinely ran this mission for a long time with a pretty simple build:
16 Expertise
12 Healing
Escape [E]
Dodge
Zojun's Haste
Heal Area
Mending
Purge Conditions
Mend Ailment
Holy Veil
If you're having trouble with being crippled, the trick is to use escape before you grab a crystal, so that for the second or two that you're actually vulnerable to it, you stand a good chance of evading it. As for damage, as long as you keep moving, you stand very little chance of dying. Good luck!
If you need more help, my IGN is John Muir.
16 Expertise
12 Healing
Escape [E]
Dodge
Zojun's Haste
Heal Area
Mending
Purge Conditions
Mend Ailment
Holy Veil
If you're having trouble with being crippled, the trick is to use escape before you grab a crystal, so that for the second or two that you're actually vulnerable to it, you stand a good chance of evading it. As for damage, as long as you keep moving, you stand very little chance of dying. Good luck!
If you need more help, my IGN is John Muir.