Since the nerf, I figured it would be handy to find what the most efficient UW farm is now. I'm asking for Smite Run times for the following builds-
55 Solo (please post if it's n/mo, me/mo, mo/x etc)
Trapper Farm (please post number of trappers used)
VwK solo
-any other farms that you might use
Please make sure that the times posted are post-update, otherwise it's not as useful because the time may be altered due to the update.
Thanks for the help.
Request for UW Farm Times
Bloodied Blade
Riken Chrono
trapper most likely? i did one last night and took 30 minutes to comlete smite run
there were 5 trappers and a bip necro btw
there were 5 trappers and a bip necro btw
random.name
I did a solo necro run last night, and quit out after 45 minutes. Just too slow. Im sure that with practice it could become faster.
duncan99
went solo with old school soj monk
ddraeg cymru
hmmm now that the AI is crazy UW seems pointless will be to slow.... FoW beach from now on untill that gets nerfed..
blakecraw
i never farmed uw as monk and echo-nuker, but would that work again?
my thought is the enemies will wait out the aoe dmg at first, then get stuck by knockdown, or overwhelmed and killed bfore they have time to flee. but i don't know how long it takes to kill an aatxe mob w/ a nuker, so i'd like input from somebody who had experience with the build bfore i try it
edit: or the monsters might never flee because the monk (as long as it's 55) would have only 55 or less health, so the monsters might think they're killing it and not leave it alone. or if they go by % of total health for determining if they're close to killing the person, the 55 would often be below 75% health, so that might also keep the monsters interested
my thought is the enemies will wait out the aoe dmg at first, then get stuck by knockdown, or overwhelmed and killed bfore they have time to flee. but i don't know how long it takes to kill an aatxe mob w/ a nuker, so i'd like input from somebody who had experience with the build bfore i try it
edit: or the monsters might never flee because the monk (as long as it's 55) would have only 55 or less health, so the monsters might think they're killing it and not leave it alone. or if they go by % of total health for determining if they're close to killing the person, the 55 would often be below 75% health, so that might also keep the monsters interested