However, this last update is killing me. I had a 55 monk, and it's really not nearly as useful to me as it was before. But that really doesn't bother me, because the idea of having 7 enchants on you and reducing 200 damage attacks down to 5 seems to defeat the purpose of skill anyways. In my opinon though, they did this nerf the wrong way.
Point in case, I was skill capping earlier today and I would walk up to a small group of maybe four or five enemys. It would be me, and my 7 henchies. Now after a few seconds of attacking, the monsters would all scatter and there were double aggros and tripple aggros everywhere. If they move away from you, that's one thing. But when they run half way across the map that's another thing. I guess this is what anet considered "kiting".
Basically, what I'm trying to get at here is...anets doing everything in their power to make this game easier for newer people. Like with the change to 6v6 HA, and adding heros (grr

Again, I'm not asking them to turn it back. I'm just asking for a reformatting. If the monsters run away from AoE damage at 40% I could live with that. But when there's just one thing there, and it's just me hittting it. It's pretty sad when I have to chase across the map to kill it becuase of this new update. It makes everything take two, three times longer than it should.