A big applause for Anet and the developers of Nightfall
gentrinity
I'm so glad someone started a thread like this - i was going to today if i didn't see one. I haven't been posting on GWGuru much, just started -- but i've been playing GW from the original pre-release Guildwars Prophecies event lol.
I just wanted to say a big huuuggeee thankyou to everyone on the Guildwars crew for putting so much time and effort into this game. Our guild (the KTG) doesn't do hardly any PVP... just never got into it. We are however, very big into the PVE side of GW. Guildwars Prophecies was our first love, we weren't all that huge on Factions (it just felt like the storyline suffered...and that's what our guild usually focuses on first), and now with Nightfall - We are Absolutely in love with the game.
I love how you guys took all the best elements of Factions and all the best elements of Prophecies -- and made Nightfall. The storyline is great, the scenery is great, there is a very nice variety to armor/monsters/missions & quests. We very very much appreciate the voice talent lol, the moving mouths, and I personally dig the battle music.
Aside from a few bugs (the portals are a little glitched sometimes, a few of the quests lock up occassionally, and my silver and red dyes don't stack lol), Nightfall, is in all of our opinion, the best GW yet. Prophecies will always be our first love -- but seeing how i just spent almost an entire weekend -- chained to my machine... lol and even now, sitting here at work, im thinking about playing it tonight... Yeah, i'd say its a rockin game.
Thank you again for all your hard work, we - the community, really really appreciate you, and the game
Warrior Cupcake
KTG Ka-tet of Gilead
I just wanted to say a big huuuggeee thankyou to everyone on the Guildwars crew for putting so much time and effort into this game. Our guild (the KTG) doesn't do hardly any PVP... just never got into it. We are however, very big into the PVE side of GW. Guildwars Prophecies was our first love, we weren't all that huge on Factions (it just felt like the storyline suffered...and that's what our guild usually focuses on first), and now with Nightfall - We are Absolutely in love with the game.
I love how you guys took all the best elements of Factions and all the best elements of Prophecies -- and made Nightfall. The storyline is great, the scenery is great, there is a very nice variety to armor/monsters/missions & quests. We very very much appreciate the voice talent lol, the moving mouths, and I personally dig the battle music.
Aside from a few bugs (the portals are a little glitched sometimes, a few of the quests lock up occassionally, and my silver and red dyes don't stack lol), Nightfall, is in all of our opinion, the best GW yet. Prophecies will always be our first love -- but seeing how i just spent almost an entire weekend -- chained to my machine... lol and even now, sitting here at work, im thinking about playing it tonight... Yeah, i'd say its a rockin game.
Thank you again for all your hard work, we - the community, really really appreciate you, and the game
Warrior Cupcake
KTG Ka-tet of Gilead
Mr_eX
/cheer
Nightfall is the best thing to happen to Guild Wars since it launched last year.
Nightfall is the best thing to happen to Guild Wars since it launched last year.
ktadie
Anet u have done a shagilicious RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing good job!
i love NF, even though im only at the nooby islands.
ur idea of having first expansion Asian themed and then secound expansion African themed is really really genious.. considering that i live in africa makes me even more loving it haha xD
thumbs up and gj!
/cheer
i love NF, even though im only at the nooby islands.
ur idea of having first expansion Asian themed and then secound expansion African themed is really really genious.. considering that i live in africa makes me even more loving it haha xD
thumbs up and gj!
/cheer
CyberMesh0
Quote:
Originally Posted by Mr_eX
/cheer
Nightfall is the best thing to happen to Guild Wars since it launched last year. |
Chuba
/applause
Sir Iceman
2 Thumbs up!
My wife and I are having a blast with Nightfall. They are predicting a long cold winter here and this chapter will make it pass a lot easier.
My wife and I are having a blast with Nightfall. They are predicting a long cold winter here and this chapter will make it pass a lot easier.
Prospero
I'm /cheer -ing this again.....it's just THAT good.
Kalysha Katana
I very rarely post as its not really my thing but felt compelled to post in this thread though...
I just want to say a big thanks to Anet as well You guys & gals have done a great job on Nightfall.
I was a bit disapointed with Factions but can still appreciate the effort that went into that chapter though. But as a PvE/explorer type of player Nightfall is very sweet indeed. Bravo
I just want to say a big thanks to Anet as well You guys & gals have done a great job on Nightfall.
I was a bit disapointed with Factions but can still appreciate the effort that went into that chapter though. But as a PvE/explorer type of player Nightfall is very sweet indeed. Bravo
Matix411
I wholeheartedly agree with the OP.
ANet has done a great job.
What's more though, is I can't believe the number of people still COMPLAINING.
Christ, people complained, and have been complaining about numerous things that have been changed in Nightfall, FOR THEM, and yet, it's still not good enough. People still complain. What gets me is ANet actually listens. They listened and they changed things, some of which were good, some of which (in agreeance) I would rather have not seen. Regardless, ANet has listened to countless complaints and people are still not happy.
Nobody is ever satisfied, and always wants more. I think it's hilarious.
I'm perfectly content with how this game turned out, regardless of it's minor errors.
And as someone said, Nightfall is for PvE what Factions was for PvP. Simple as that.
ANet has done a great job.
What's more though, is I can't believe the number of people still COMPLAINING.
Christ, people complained, and have been complaining about numerous things that have been changed in Nightfall, FOR THEM, and yet, it's still not good enough. People still complain. What gets me is ANet actually listens. They listened and they changed things, some of which were good, some of which (in agreeance) I would rather have not seen. Regardless, ANet has listened to countless complaints and people are still not happy.
Nobody is ever satisfied, and always wants more. I think it's hilarious.
I'm perfectly content with how this game turned out, regardless of it's minor errors.
And as someone said, Nightfall is for PvE what Factions was for PvP. Simple as that.
Alleji
Quote:
Originally Posted by Moa Bird Cultist
Nightfall is for PvE, what Factions was, for PvP.
|
Mini-rant aside, PvE in Nightfall is absolutely amazing.
/cheer
Gneppe
SUPERB Game Anet!. Im gonna love this so much... /cheer!
Velath
/Cheer
Great job ANet and all. I was a little hesitant after the AI update, but the bugs are gone and I have had a great time so far in NF with my Sin and Elonan Necro (I'm avoiding D and P for a little while longer). I love the heros and the beautiful environments, and tanking with my sin before I got the heros to lvl 20! Just need some way so I didn't have to work!
Thanks to everyone at ANet for putting all the hard work in.
Great job ANet and all. I was a little hesitant after the AI update, but the bugs are gone and I have had a great time so far in NF with my Sin and Elonan Necro (I'm avoiding D and P for a little while longer). I love the heros and the beautiful environments, and tanking with my sin before I got the heros to lvl 20! Just need some way so I didn't have to work!
Thanks to everyone at ANet for putting all the hard work in.
subterra
Nightfall PvE is absolutely Fantastic -
This is coming from a PvP'er too ! I havent had this much fun in PvE since early prophecies !
This is coming from a PvP'er too ! I havent had this much fun in PvE since early prophecies !
HalPlantagenet
/Cheer
So far this is the most engaging game so far and my expectations were way too high. And yet they were exceeded. Extraordinary. Arenanet is to computer-based gaming (all gaming) as DaVinci was to 15th century Florence. You are creating great art and it is wicked cool. Thank you.
So far this is the most engaging game so far and my expectations were way too high. And yet they were exceeded. Extraordinary. Arenanet is to computer-based gaming (all gaming) as DaVinci was to 15th century Florence. You are creating great art and it is wicked cool. Thank you.
broodijzer
/clap
way to go, Anet! Though I feel sorry with the developers for the next chapters, now that the standard is so high
way to go, Anet! Though I feel sorry with the developers for the next chapters, now that the standard is so high
rxtracid
Nicely done ANET. /clap The idea that you can play a game of this quality without having to pay a monthly fee is incredible. (don't change that k.. ) and I think the voice acting IS WAY WAY better.
PS...that would be a fun contest eh ANET? Get your voice on GW? Win a spot in a cinematic? You could be here cutout? /pickme (I have a voice acting voice...I think)
Guildwars is by far my favorite game. (and I've been playing games for years upon years...ever since I was old enough to type 'get sword' or 'use key'...) Each chapter (I do mean each) has been rich and the story has always been good. To me, thats what makes a game. Add in to that mix the great gfx and the multitude of player configurations and you have yourself a winner. (Which of course they have).
Congrats ANET and here is to your continued success! /liftmug
PS...that would be a fun contest eh ANET? Get your voice on GW? Win a spot in a cinematic? You could be here cutout? /pickme (I have a voice acting voice...I think)
Guildwars is by far my favorite game. (and I've been playing games for years upon years...ever since I was old enough to type 'get sword' or 'use key'...) Each chapter (I do mean each) has been rich and the story has always been good. To me, thats what makes a game. Add in to that mix the great gfx and the multitude of player configurations and you have yourself a winner. (Which of course they have).
Congrats ANET and here is to your continued success! /liftmug
Zeph
/cheer
Superb! I've just finished it with my 1st char and am about to go again (slowly) with a derv. Really pleased with the missions, heros, storyline and more or less most things.
Well played Anet, you've done a great job with this one.
Superb! I've just finished it with my 1st char and am about to go again (slowly) with a derv. Really pleased with the missions, heros, storyline and more or less most things.
Well played Anet, you've done a great job with this one.
Shadowborn Demon
Quote:
Originally Posted by Solar_Takfar
Thanks Anet. I love you guys. NF is a terrific game, and I'm thoroughly enjoying it.
(the only issue I've had this far is getting stuck on NPCs, especially in Lahtenda bog: you guys need to fix that!!!) |
Yeah anyway, onto Nightfall...
FTW!!!! I absolutely love this game, the update, the new armors (faints again at Primeval Warrior male.... sweet) the new dyes, templates... I could go on and on! I think that ANet deserve yet another round of applause for this absolutely amazing game! GG ANET!!
See? This update is making me come out of my normal 'I am solemn.' Routine! Heh!
~~Shadowborn
arafeandur
Love Nightfall.
This is the same team that made Prophecies. So I'm wondering if this sets the expectations for the next expansion.
Prophecies/Nightfall team = PVE expansion team
Factions/??? team = PVP expansion team
Note how it's ridiculously fast to level in Factions, as if it was designed to allow you to unlock skills rapidly to employe in PVP. That's how I would have designed it if I were on a team tasked with PVP innovation.
With two separate expansions a year, this means guaranteed PVP and PVE love each year. That means we should see some more revolutionary PVP action in the next expansion.
This is the same team that made Prophecies. So I'm wondering if this sets the expectations for the next expansion.
Prophecies/Nightfall team = PVE expansion team
Factions/??? team = PVP expansion team
Note how it's ridiculously fast to level in Factions, as if it was designed to allow you to unlock skills rapidly to employe in PVP. That's how I would have designed it if I were on a team tasked with PVP innovation.
With two separate expansions a year, this means guaranteed PVP and PVE love each year. That means we should see some more revolutionary PVP action in the next expansion.
dreamhunk
OK I like anet alot they have my support But!
Yes you worked hard anet but factions was a big slap in the face.
Not everyone is into pvp, i had bought the game for it rpg content.
Nightfall rocks I see there could even be more of improvement, But see this game as being a hit. The main part of this the story content rocks, it has major coolness factor and not even to the mount wurm part yet. Just about when I was going to give on you. You come with a game that meets my standards.
I think anet your on the right track, rpg puts the fun into the game. A little grind is not bad thing. You really can't get away with in any game. there is something for everyone.
I really beleave if keep adding better content and rpg. This game is going to better than wow.
this is the best mmorpg i have played Nightfall rocks. I am not going to lie, I have to be honest I didnot like factions. Factions is weak, lacked alot content for all players. However I can understand the hard put into all chapters. I can see anet becoming a very wealthy company.
Good job anet,
from the all the your money going to make, make sure to hire one team, so you have more than a year to work on a chapter. All this game is miss now is more end game content.
Yes you worked hard anet but factions was a big slap in the face.
Not everyone is into pvp, i had bought the game for it rpg content.
Nightfall rocks I see there could even be more of improvement, But see this game as being a hit. The main part of this the story content rocks, it has major coolness factor and not even to the mount wurm part yet. Just about when I was going to give on you. You come with a game that meets my standards.
I think anet your on the right track, rpg puts the fun into the game. A little grind is not bad thing. You really can't get away with in any game. there is something for everyone.
I really beleave if keep adding better content and rpg. This game is going to better than wow.
this is the best mmorpg i have played Nightfall rocks. I am not going to lie, I have to be honest I didnot like factions. Factions is weak, lacked alot content for all players. However I can understand the hard put into all chapters. I can see anet becoming a very wealthy company.
Good job anet,
from the all the your money going to make, make sure to hire one team, so you have more than a year to work on a chapter. All this game is miss now is more end game content.
unmatchedfury
Love everything about nightfall so far. excellent work. The Artisty continues to be unique and draws me back to the game.
weez
Hello
I post here only appr. 1/2-3 months, but now I feel compelled to give my two pennies to the thread and not only a simple thank you (but of course I thank you too for your efforts).
As I see there is an overwhelming amount of crying and flaming and very "clever" commenting from a lot of people on various forum, how bad work has been done, how buggy the whole gw, mostly 12-15 years old people (sorry for the exceptions) are continuously explaining how things should be done etc. Fed up with them. I would like to give a bit of insight to people to understand what exactly they have here to appreciate.
I have been working for a famous software company (sry, no name for several years now, in a position something like technical leader who must ensure some project or part of the project gets completed, responsible for quality and for work done by others. Anyway, it is not the most important here what I do, more important I have some idea how sw development, customer relations (few years in ticket handling, etc) are going.
I have to say that what Anet is doing here is an extraordinary effort. Let's see the facts.
1. Anet has issued an excellent game, created a franchise and they giving it to people very cheap (compared to other MMORPGs). I assume they started with the approach to attract lot of people with quality work, and they succeeded (so far).
2. Anet is a software company, which has several employees. They must be paid. They need profit.
3. NCSoft is the company, if I understand well finance the development of this game. In exchange they expect also profit. Since they gave the money, they dictate all the rules (ok, I know nothing about the business model what Anet and NCSoft follows, neither anything about their agreement, but lets assume NCSoft dictates everything.
So Anet is in the very incomfortable middle position: have to satisfy customers, otherwise they will turn away from the game (=dont buy expansions). But at the same time profit has to be generated for NCSoft, or they will stop giving their money to Anet. I do not know how many work hour has been posted by Anet employees last year, but I bet it was not 8 hour/day average.
It was told earlier that expansions will follow on half year basis. It is visibly 1st priority for Anet which is not a surprise cause their living is at the stakes. It seems to be also straightforward that someone (=NCSoft) is not satisfied with the money aspect: at least there are couple of - earlier not-planned or at least not-mentioned - new revenue generators: character slots, unlocks, PVP editions. These are clearly showing that Anet needs to find additional ways to maximize profits besides expansions. I do not know about their operating margin, but they obviously looking for more revenue.
Let's see more closely for a moment what is here. 6 month for an expansion. 24 weeks. 120 working days. It is very clear that development is going on for a longer time than this 6 months, although I know very little about game sw industry. Anyway, someone did the work also earlier -> consumed resource from other projects (e.g. Factions, probably Nightfall was well ongoing at that time at least in some early-mid phase).
Now everyone who has the manuscript of game, open it at the end. You will see how many people has been working on it. around 200-250 maybe? Plentty, but see to how many phase has been existing in this project: planning, artistry, programmers, level planning, level building, technical writing, quality insurance (a compulsory requirement at all bigger company), engine testing, level testing. Additionally obviously Anet (Ok, this might be NCSoft) needs support for customer requests. Marketing. Sales. Community (remember Gaile?. Human Relationship department for all these people. Server leasing, maintanence costs (probably subcontractos, partners costs also lot of money).
It might not be clear to where I wish to get. I just want to get to the Testing part. Considering above scale, what do you think how many people could test the game? 20-30? Now think about the size of the game. 1.4 Million players. Now let's consider the number of testers, and let's consider also the fact, that Anet must work with a highly decreased development cycle due to market pressure (=must make profit), competition (=how many of your friends went to WoW? I have couple) -> in a nutshell: They need to do quality in an increadible short timeframe.
Did they fully succeed? Hardly. Nightfall is indeed full of bugs. My guess that Anet simply had to give up extensive project testing. Preview events for Anet now serves as pre-release test. First weeks of nightfall serves as heavy bugfixing period. Also sticky forum in nightfall subsection shows that Anet is highly relying on the 1.4 Million tester they have. After all the cant hire 100.000 people to test everything. How many update has come since release, what do you think how much nowaday coders are sleeping? Dont complain if you find a bug. Report it to help them. Do you find an exploit? Be clever, use it, but after you got rich report it to help developers. Every software has bug, and this has many because it must have been done quickly. This doesn't mean this is a bad job. It is a good job. It is a super job and worths every cent. Stop flaming on them.
Guild Wars Nightfall is a tremendous effort from the developers who deserve the credits (and the money for this!
I post here only appr. 1/2-3 months, but now I feel compelled to give my two pennies to the thread and not only a simple thank you (but of course I thank you too for your efforts).
As I see there is an overwhelming amount of crying and flaming and very "clever" commenting from a lot of people on various forum, how bad work has been done, how buggy the whole gw, mostly 12-15 years old people (sorry for the exceptions) are continuously explaining how things should be done etc. Fed up with them. I would like to give a bit of insight to people to understand what exactly they have here to appreciate.
I have been working for a famous software company (sry, no name for several years now, in a position something like technical leader who must ensure some project or part of the project gets completed, responsible for quality and for work done by others. Anyway, it is not the most important here what I do, more important I have some idea how sw development, customer relations (few years in ticket handling, etc) are going.
I have to say that what Anet is doing here is an extraordinary effort. Let's see the facts.
1. Anet has issued an excellent game, created a franchise and they giving it to people very cheap (compared to other MMORPGs). I assume they started with the approach to attract lot of people with quality work, and they succeeded (so far).
2. Anet is a software company, which has several employees. They must be paid. They need profit.
3. NCSoft is the company, if I understand well finance the development of this game. In exchange they expect also profit. Since they gave the money, they dictate all the rules (ok, I know nothing about the business model what Anet and NCSoft follows, neither anything about their agreement, but lets assume NCSoft dictates everything.
So Anet is in the very incomfortable middle position: have to satisfy customers, otherwise they will turn away from the game (=dont buy expansions). But at the same time profit has to be generated for NCSoft, or they will stop giving their money to Anet. I do not know how many work hour has been posted by Anet employees last year, but I bet it was not 8 hour/day average.
It was told earlier that expansions will follow on half year basis. It is visibly 1st priority for Anet which is not a surprise cause their living is at the stakes. It seems to be also straightforward that someone (=NCSoft) is not satisfied with the money aspect: at least there are couple of - earlier not-planned or at least not-mentioned - new revenue generators: character slots, unlocks, PVP editions. These are clearly showing that Anet needs to find additional ways to maximize profits besides expansions. I do not know about their operating margin, but they obviously looking for more revenue.
Let's see more closely for a moment what is here. 6 month for an expansion. 24 weeks. 120 working days. It is very clear that development is going on for a longer time than this 6 months, although I know very little about game sw industry. Anyway, someone did the work also earlier -> consumed resource from other projects (e.g. Factions, probably Nightfall was well ongoing at that time at least in some early-mid phase).
Now everyone who has the manuscript of game, open it at the end. You will see how many people has been working on it. around 200-250 maybe? Plentty, but see to how many phase has been existing in this project: planning, artistry, programmers, level planning, level building, technical writing, quality insurance (a compulsory requirement at all bigger company), engine testing, level testing. Additionally obviously Anet (Ok, this might be NCSoft) needs support for customer requests. Marketing. Sales. Community (remember Gaile?. Human Relationship department for all these people. Server leasing, maintanence costs (probably subcontractos, partners costs also lot of money).
It might not be clear to where I wish to get. I just want to get to the Testing part. Considering above scale, what do you think how many people could test the game? 20-30? Now think about the size of the game. 1.4 Million players. Now let's consider the number of testers, and let's consider also the fact, that Anet must work with a highly decreased development cycle due to market pressure (=must make profit), competition (=how many of your friends went to WoW? I have couple) -> in a nutshell: They need to do quality in an increadible short timeframe.
Did they fully succeed? Hardly. Nightfall is indeed full of bugs. My guess that Anet simply had to give up extensive project testing. Preview events for Anet now serves as pre-release test. First weeks of nightfall serves as heavy bugfixing period. Also sticky forum in nightfall subsection shows that Anet is highly relying on the 1.4 Million tester they have. After all the cant hire 100.000 people to test everything. How many update has come since release, what do you think how much nowaday coders are sleeping? Dont complain if you find a bug. Report it to help them. Do you find an exploit? Be clever, use it, but after you got rich report it to help developers. Every software has bug, and this has many because it must have been done quickly. This doesn't mean this is a bad job. It is a good job. It is a super job and worths every cent. Stop flaming on them.
Guild Wars Nightfall is a tremendous effort from the developers who deserve the credits (and the money for this!
ekamdu
/amen to that man...
i just finished the game, and wow! i am amazed how well this story falls into place with the other 2! ive had so many "but of course, that i didnt think of that sooner!" spinning in my head.
Anet! you guys rock!!!
i just finished the game, and wow! i am amazed how well this story falls into place with the other 2! ive had so many "but of course, that i didnt think of that sooner!" spinning in my head.
Anet! you guys rock!!!
Verkinix
/applaude!
Agreed, Nightfall is one of the best productions I've played to date. Ranks right up there with oblivion and civilization 4 which, in my book, is saying alot! Thanks for listening to the community and doing a terrific job in Nightfall as well as enhancing GW as a whole. The dye system is amazing and the heroes are simply wonderful to have around. Few minor issues, but I wont mention them here.
Thanks again for a fabulous game!
Good job!
Agreed, Nightfall is one of the best productions I've played to date. Ranks right up there with oblivion and civilization 4 which, in my book, is saying alot! Thanks for listening to the community and doing a terrific job in Nightfall as well as enhancing GW as a whole. The dye system is amazing and the heroes are simply wonderful to have around. Few minor issues, but I wont mention them here.
Thanks again for a fabulous game!
Good job!
Avendiel
I think paying the money for the game is appreciation enough. Anet has about $45 worth of "thanks" from each player per chapter.
After that, you are actually helping them out a lot more by complaining (or rather, giving "constructive criticism" ) and helping them identify problems to be fixed so that more people will buy it, rather than indiscriminately kissing ass ^^.
just my 2 cents, lol
After that, you are actually helping them out a lot more by complaining (or rather, giving "constructive criticism" ) and helping them identify problems to be fixed so that more people will buy it, rather than indiscriminately kissing ass ^^.
just my 2 cents, lol
ganky
"NightFall Is THE best looking, best playing, best achieving MMO out there this year! Good enough to compare to the likes of TES IV: Oblivion in its class.
DeathByBowtie
I'm only a smidge into Nightfall (on the next mission after the cemetary), but what I've seen so far has been absolutely stellar. The story is actually very compelling, so I can't wait to get out of school or home from work to learn the next part of it; the new features (heroes, templates, etc.) are all really helpful; the new areas are beautiful; and the new skills and classes are a lot of fun to play (although I admittedly haven't spent a tremendous amount of time playing them). Worth every penny of the $75 (CE + pre-release pack) that I spent on it.
I do, however, have one complaint; as a Computer Science major with a focus in video game design, you're setting the bar way too high for guys like me, who are pretty lazy. Please stop putting out amazing games, so that I can get paid for doing less work.
But, all joking aside, three cheers are in order for ANet. Hip, hip, hooray!
I do, however, have one complaint; as a Computer Science major with a focus in video game design, you're setting the bar way too high for guys like me, who are pretty lazy. Please stop putting out amazing games, so that I can get paid for doing less work.
But, all joking aside, three cheers are in order for ANet. Hip, hip, hooray!
Sir Skullcrasher
This game is WAAAAYYYY better than 1 million copies of Factions combined!
Congrat A-Net, keep up the good work!
Congrat A-Net, keep up the good work!
thedeadwalk!
Inscription: "Don't call it a comeback!"
Energy +6 (while Health is below 50%)
I'm loving the humor in Nightfall so much.
Energy +6 (while Health is below 50%)
I'm loving the humor in Nightfall so much.
malevolence
/applaude
Nightfall is really nice, I love it !
Is funny just to see my pvp guild(r7+) playing pve and telling everytime where they are etc.,
I hope that ANET keep working like this !
Nightfall is really nice, I love it !
Is funny just to see my pvp guild(r7+) playing pve and telling everytime where they are etc.,
I hope that ANET keep working like this !
Yama Sutra
A BIG cheer for Anet !!!
After Factions i was curious how Nightfall would be. In my opinion Nightfall is the best chapter. Just love it !
Once again TNX !!
After Factions i was curious how Nightfall would be. In my opinion Nightfall is the best chapter. Just love it !
Once again TNX !!
kirgr526
/Cheer.
Thanks Anet, I love it.
Thanks Anet, I love it.
BustroQuick
Excellent job ANet, well done!
Szechwan Chi Qin
Quote:
6 month for an expansion. 24 weeks. 120 working days. It is very clear that development is going on for a longer time than this 6 months, although I know very little about game sw industry. Anyway, someone did the work also earlier -> consumed resource from other projects (e.g. Factions, probably Nightfall was well ongoing at that time at least in some early-mid phase). |
Anyways, back on topic: /cheer!
Angel Develin
/cheers
/bow
/kneel
I love it, and "the making of" for CE was cooooooool
/clap
/bow
/kneel
I love it, and "the making of" for CE was cooooooool
/clap
kazjun
/cheer
Awesome. Got to get back to playing
Awesome. Got to get back to playing
Coocks
/cheer
Thanks Anet
Am i the only one who took a week off from work so i can play it ? :B
Thanks Anet
Am i the only one who took a week off from work so i can play it ? :B
M1h4iL
/cheer *
Really loving this chapter, heven't enjoyed GW like this in PVE for long while now, in fact since the first few months of Prophecies.
Really loving this chapter, heven't enjoyed GW like this in PVE for long while now, in fact since the first few months of Prophecies.
Tobias Funke
/three cheers!
I may I add that Vabbi and the Desolation are by FAR my favorite areas in all three chapters. Vabbi is just plain beautiful. Also, I would buy and play Wurm Wars.
I may I add that Vabbi and the Desolation are by FAR my favorite areas in all three chapters. Vabbi is just plain beautiful. Also, I would buy and play Wurm Wars.
=HT=Ingram
Very much agree. Nightfall is everything they promised and more... I am very happy with it and the newly discovered re-playability of the other chapters and Quality PvP with my PLAYER CONTROLLED Heroes...
The fact that all the die hard hold outs are pissing themselves over the new features in Nightfall is icing on the cake...
The fact that all the die hard hold outs are pissing themselves over the new features in Nightfall is icing on the cake...