Bunny Thumper Ver.NF

Reikai

Reikai

Krytan Explorer

Join Date: Aug 2005

R/

R/W
Armor: *Beast Master Insignia/Survivor Insignia*, Tamer's Mask
Runes: Sup. Vigor, Sup. Beast Mastery, Minor Expertise
Weapons:
Vampiric Hammer of Fortitude
Ebon Hammer of Fortitude

Attributes:
Hammer Mastery: 12
Expertise: 8+1
Beast Mastery: 10+4

Skills:
Rampage as One [E]
Irresistible Blow
Hammer Bash
Crushing Blow
[Free Slot]
Res. Sig
Charm Animal
Comfort Animal

*Possible options for free slot.
- Apply Poison
- Beastal Mauling
- Brutal Strike

==========
This build works basically the same as the original thumper. Thanks to the nerf (not really... but meh.) of Irresistible blow, you won't need Ferocious strike to keep up the energy consumption. Rampage as one subs as what TF used to be, as well as a speed buff, which helps the thumpers.

Because Rampage as One basically "replaces" both TF and Ferocious Strike, the thumper is left with 1 free slot, that can be filled by various options. To me, the "ideal" options would be the ones already listed.

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

I had alot of fun with that build, I run at 12BM with all minors, however.

(no armour swaps FTL)

Thanks,
Program~

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

You should also use two runes of Vitae. I'll give it a whirl.

Chewbacca Defense

Lion's Arch Merchant

Join Date: Aug 2006

667 Neighbour of the Beast

Ttgr

Tried a variant on this build last night in RA and it's a ton of fun.Replaced Irresistible Blow with Brutal Strike
  • Added Predatory Bond in Optional Slot for self-heal Also ran into Energy Problems trying to keep up Rampage as One, so ran with a Zealous Hammer.

    Question: If Thumpers have high BM, why don't most builds use Brutal Strike as a finisher? Is it because Pets are unpredictable?
  • Reikai

    Reikai

    Krytan Explorer

    Join Date: Aug 2005

    R/

    The original Thumper build had no space...

    tomcruisejr

    tomcruisejr

    Banned

    Join Date: Apr 2005

    Brutal Strike hits hard even on 10 BM. so take it coz itll hit harder @ 14 bm.

    Zurc Blackstarr

    Zurc Blackstarr

    Ascalonian Squire

    Join Date: Nov 2006

    Ghouls Of Helloween [DETH]

    W/Mo

    can someone show me how to use this build? i have it set up but i just wanna know how it works.. lol i dont feel like figuring it out myself..

    Skuld

    Skuld

    Furnace Stoker

    Join Date: Sep 2005

    Thousend Tigers Apund Ur Head [Ttgr]

    A/

    I wouldn't advise it, changes to RaO make this worse than a warrior primary.

    drupal

    drupal

    Wilds Pathfinder

    Join Date: Sep 2006

    Quote:
    Originally Posted by Skuld
    I wouldn't advise it, changes to RaO make this worse than a warrior primary. Are you serious?

    TedTheDead

    Frost Gate Guardian

    Join Date: Feb 2007

    Sons of Metal

    N/

    I used this all the time before the change to RaO. Unfortunantly, energy management for keeping up RaO is pretty hard now, its short duration and high cost will eventually overcome your energy regen and expertise and you will be forced to be selective when you can/do use it, which starts to defeat the point (high damage output)

    SnipiousMax

    SnipiousMax

    Perfectly Elocuted

    Join Date: Sep 2005

    People still use this all the time to great effect. It's not an Autopilot build like it was before, but it's still quite usable.

    aelyn

    Ascalonian Squire

    Join Date: Mar 2006

    R/Mo

    Somewhere I remember seeing an analysis that a zealous hammer haft actually loses you energy even if you hit every swing because of the hammers slow attack rate.


    Quote:
    Originally Posted by Chewbacca Defense
    Tried a variant on this build last night in RA and it's a ton of fun.
  • Replaced Irresistible Blow with Brutal Strike Added Predatory Bond in Optional Slot for self-heal Also ran into Energy Problems trying to keep up Rampage as One, so ran with a Zealous Hammer.

    Question: If Thumpers have high BM, why don't most builds use Brutal Strike as a finisher? Is it because Pets are unpredictable?
  • SnipiousMax

    SnipiousMax

    Perfectly Elocuted

    Join Date: Sep 2005

    Quote:
    Originally Posted by aelyn
    Somewhere I remember seeing an analysis that a zealous hammer haft actually loses you energy even if you hit every swing because of the hammers slow attack rate. That was mistaken.

    You have three pips of energy regen, that means you recover one energy a second.

    Using a Zealous Hammer means that you lose a pip of energy regen, bringing you to 2 energy every three seconds. You swing a hammer every 1.75 seconds. Your energy regeneration is a bit better while using zealous, but the real kicker is when you are using an IaS. While using RaO you attack once every 1.17 seconds. In three seconds you can complete two complete attacks, and recover two energy from your natural energy regeneration. That means you have at least 4 energy pips while using an IAS.

    If we look at it over 10 seconds:

    Without the IAS you get 5 full attacks. Over 10 seconds you also regen six (almost seven) energy from regen. For a total of 11 (it's actually a little bit more, but I cut off the decimals) energy compared to the 10 energy you would regenerate without the zealous mod.

    Under an IAS:

    You will get 8 full attacks, and regen six energy for a total of 14 (for all intents and purposes it's actually 15) energy instead of the usual 10.

    So it's always at least a little better than natural energy regen, but in the context of what you would be using it with, you're gaining half again the energy you would gain without it.

    Skuld

    Skuld

    Furnace Stoker

    Join Date: Sep 2005

    Thousend Tigers Apund Ur Head [Ttgr]

    A/

    Looks about right, good luck having foes staying there while you whack them without having to move :s

    moko

    moko

    ??uo??o??

    Join Date: May 2006

    Quote:
    Originally Posted by Skuld
    Looks about right, good luck having foes staying there while you whack them without having to move :s so in that time you just switch back. kicking irre blow off the bar for something else that is more utility which you spam less is also more energy friendly, allowing you to run this without too many energy probs, as long as you don't completely suck.

    SnipiousMax

    SnipiousMax

    Perfectly Elocuted

    Join Date: Sep 2005

    Quote:
    Originally Posted by Skuld
    Looks about right, good luck having foes staying there while you whack them without having to move :s Fortunately RAO has that handy speed boost as well. It's hard to run from a 25% faster opponent.

    Besides I did kick of the decimals!~ ;p

    Skuld

    Skuld

    Furnace Stoker

    Join Date: Sep 2005

    Thousend Tigers Apund Ur Head [Ttgr]

    A/

    because there are no snares, miss hexes, blinds, knockdowns..

    zealous = impractical

    SnipiousMax

    SnipiousMax

    Perfectly Elocuted

    Join Date: Sep 2005

    Because there are no snares, hexes, cripples, or knockdowns?

    Nkah Sennyt

    Nkah Sennyt

    Awaken from hiatus.

    Join Date: Apr 2006

    Riding the spiral.

    No Fun Allowed [Vdya]

    Keep it on topic, please.

    Age

    Age

    Hall Hero

    Join Date: Jul 2005

    California Canada/BC

    STG Administrator

    Mo/

    What is the real difference in Bunny Thumper and just Thumper?

    Made In Ascalon

    Krytan Explorer

    Join Date: Jun 2006

    None

    Rt/

    Quote:
    Originally Posted by Age
    What is the real difference in Bunny Thumper and just Thumper? Thumper is shorter to say.

    aelyn

    Ascalonian Squire

    Join Date: Mar 2006

    R/Mo

    oh, right! of course...IAS does make a difference.

    Thanks for clarifying that for me



    Quote:
    Originally Posted by SnipiousMax
    That was mistaken.

    You have three pips of energy regen, that means you recover one energy a second.

    Using a Zealous Hammer means that you lose a pip of energy regen, bringing you to 2 energy every three seconds. You swing a hammer every 1.75 seconds. Your energy regeneration is a bit better while using zealous, but the real kicker is when you are using an IaS. While using RaO you attack once every 1.17 seconds. In three seconds you can complete two complete attacks, and recover two energy from your natural energy regeneration. That means you have at least 4 energy pips while using an IAS.

    If we look at it over 10 seconds:

    Without the IAS you get 5 full attacks. Over 10 seconds you also regen six (almost seven) energy from regen. For a total of 11 (it's actually a little bit more, but I cut off the decimals) energy compared to the 10 energy you would regenerate without the zealous mod.

    Under an IAS:

    You will get 8 full attacks, and regen six energy for a total of 14 (for all intents and purposes it's actually 15) energy instead of the usual 10.

    So it's always at least a little better than natural energy regen, but in the context of what you would be using it with, you're gaining half again the energy you would gain without it.

    Lauryn

    Lauryn

    Frost Gate Guardian

    Join Date: Feb 2006

    UK

    R/

    I've been using a nice Thumper build for AB for ages now, and its fun for PvE as a heavy damage dealer.

    Personally I don't see why you would want to use RaO (yes I admit its a good skill) as Enraged Lunge packs such a punch if you run a build with more BM skills, with enough recharging skills, and a critical hit (yes its rare but it happens, usually get an enraged critical every 1 or 2 matches) I've seen Spid (my pet lol) hit some poor elementalist for 261 damage

    This Is my usual AB Thumper build:

    R/W
    Armor: Full Druids + Tamers Mask
    Runes: Sup. Vigor, Sup. Beast Mastery, Minor Expertise, 2 Vitae
    Weapons: The Ice Breaker (good enough for me)

    Attributes:
    Hammer Mastery: 3
    Expertise: 12+1
    Beast Mastery: 12+4

    Skills:
    Predatory Bond
    Poisonous Bite
    Predators Pounce [Can Switch for Res Sig]
    Brutal Strike
    Enraged Lunge [E]
    Hammer Bash
    Charm Animal
    Revive Animal

    --

    Predators Pounce works better than charm animal for me in AB and a 95% Revive is very handy.

    Brutal hits for over 70 damage, and Enraged Easily goes over 100 (base attack + the 80 bonus) any person with no defences who doesn't kite will go down in seconds.

    The short recharge and low energy costs mean even with high defences If you've got a monk behind you you can slug it out against almost anything (Except maybe the strongest ele tanks, enraged will still hit them for over 60-70 damage but you can't keep it up for long enough)

    I've looked at all the new Nightfall Skills and honestly I cant see something that I'd want to switch out

    If you're worried about kiting you can switch Poisonous Bite for Call of Haste, and Predatory Bond for Maiming Strike - But I honestly don't get much kiting in AB or PvE

    --

    Still I'm sure you'll find something to complain about with my build

    Turbobusa

    Forge Runner

    Join Date: Jan 2006

    By the Luxon Scavenger

    The Mentalists [THPK]

    N/

    Quote:
    Originally Posted by Age
    What is the real difference in Bunny Thumper and just Thumper? A bunny thumper uses a pet. a thumper dont.

    XvArchonvX

    XvArchonvX

    Forge Runner

    Join Date: Nov 2005

    R/

    Quote:
    Originally Posted by Turbobusa
    A bunny thumper uses a pet. a thumper dont. Hammer rangers were named 'bunny thumpers' because of the way they seem to hop around when they walk with a hammer. I've always known 'bunny thumper' and 'thumper' to be interchangeable. I'm sure there are some people out there that put specific meanings behind each term, but the vast majority I have encountered have not.

    Fallen Nephilim

    Academy Page

    Join Date: Feb 2007

    R/Mo

    The wiki said they were called bunny thumpers because:

    Bunny because of the pet.
    Thumper because of the noise certain hammer attacks make.

    SnipiousMax

    SnipiousMax

    Perfectly Elocuted

    Join Date: Sep 2005

    ^Wiki's wrong. Bunny because of how they run when holding a hammer, and the fact that they 'hop' when they use certain hammer skills, and thumper because of the sound. Has nothing at all to do with the pet.

    Skuld

    Skuld

    Furnace Stoker

    Join Date: Sep 2005

    Thousend Tigers Apund Ur Head [Ttgr]

    A/

    Not thumper from bambi? D=

    http://images.boxofficemojo.com/images/bambi_story5.jpg

    =D

    Age

    Age

    Hall Hero

    Join Date: Jul 2005

    California Canada/BC

    STG Administrator

    Mo/

    Oh.When my Ranger uses a hammer she looks a lot like Devona when swinging a hammer around and even look it when healing with troll urgent and I have noticed the same when a Warrior use a bow.They both looks a like when useing the a the opposite weapons.I use counter blow,Irresistible blow,devastating hammer along with apply poison.I don't use a pet.

    A Warrior and a Ranger look the same to me atleast females do not sure about males.

    draxynnic

    draxynnic

    Furnace Stoker

    Join Date: Nov 2005

    [CRFH]

    Females, certainly. I think there are even a couple of hairstyles they have in common - or, at least, VERY similar.

    Males... no. Male Warriors definitely have a heavier build than the Rangers.

    LordViperScorpn

    Pre-Searing Cadet

    Join Date: May 2007

    Rt/Me

    Noob here,
    What are some hammer strikes that I can use if I only have NF and Factions?
    Right now my skills are
    Rampage as One [E]
    Irresistible Blow
    Mokele Smash
    Mighty Blow
    Predatory Bond/Lightning Reflexes
    Res. Sig
    Charm Animal
    Comfort Animal