Bunny Thumper Ver.NF
Reikai
R/W
Armor: *Beast Master Insignia/Survivor Insignia*, Tamer's Mask
Runes: Sup. Vigor, Sup. Beast Mastery, Minor Expertise
Weapons:
Vampiric Hammer of Fortitude
Ebon Hammer of Fortitude
Attributes:
Hammer Mastery: 12
Expertise: 8+1
Beast Mastery: 10+4
Skills:
Rampage as One [E]
Irresistible Blow
Hammer Bash
Crushing Blow
[Free Slot]
Res. Sig
Charm Animal
Comfort Animal
*Possible options for free slot.
- Apply Poison
- Beastal Mauling
- Brutal Strike
==========
This build works basically the same as the original thumper. Thanks to the nerf (not really... but meh.) of Irresistible blow, you won't need Ferocious strike to keep up the energy consumption. Rampage as one subs as what TF used to be, as well as a speed buff, which helps the thumpers.
Because Rampage as One basically "replaces" both TF and Ferocious Strike, the thumper is left with 1 free slot, that can be filled by various options. To me, the "ideal" options would be the ones already listed.
Armor: *Beast Master Insignia/Survivor Insignia*, Tamer's Mask
Runes: Sup. Vigor, Sup. Beast Mastery, Minor Expertise
Weapons:
Vampiric Hammer of Fortitude
Ebon Hammer of Fortitude
Attributes:
Hammer Mastery: 12
Expertise: 8+1
Beast Mastery: 10+4
Skills:
Rampage as One [E]
Irresistible Blow
Hammer Bash
Crushing Blow
[Free Slot]
Res. Sig
Charm Animal
Comfort Animal
*Possible options for free slot.
- Apply Poison
- Beastal Mauling
- Brutal Strike
==========
This build works basically the same as the original thumper. Thanks to the nerf (not really... but meh.) of Irresistible blow, you won't need Ferocious strike to keep up the energy consumption. Rampage as one subs as what TF used to be, as well as a speed buff, which helps the thumpers.
Because Rampage as One basically "replaces" both TF and Ferocious Strike, the thumper is left with 1 free slot, that can be filled by various options. To me, the "ideal" options would be the ones already listed.
Program Ftw
I had alot of fun with that build, I run at 12BM with all minors, however.
(no armour swaps FTL)
Thanks,
Program~
(no armour swaps FTL)
Thanks,
Program~
SnipiousMax
You should also use two runes of Vitae. I'll give it a whirl.
Chewbacca Defense
Tried a variant on this build last night in RA and it's a ton of fun.Replaced Irresistible Blow with Brutal Strike
Added Predatory Bond in Optional Slot for self-heal
Also ran into Energy Problems trying to keep up Rampage as One, so ran with a Zealous Hammer.
Question: If Thumpers have high BM, why don't most builds use Brutal Strike as a finisher? Is it because Pets are unpredictable?
Question: If Thumpers have high BM, why don't most builds use Brutal Strike as a finisher? Is it because Pets are unpredictable?
Reikai
The original Thumper build had no space...
tomcruisejr
Brutal Strike hits hard even on 10 BM. so take it coz itll hit harder @ 14 bm.
Zurc Blackstarr
can someone show me how to use this build? i have it set up but i just wanna know how it works.. lol i dont feel like figuring it out myself..
Skuld
I wouldn't advise it, changes to RaO make this worse than a warrior primary.
drupal
Quote:
Originally Posted by Skuld
I wouldn't advise it, changes to RaO make this worse than a warrior primary.
Are you serious?
TedTheDead
I used this all the time before the change to RaO. Unfortunantly, energy management for keeping up RaO is pretty hard now, its short duration and high cost will eventually overcome your energy regen and expertise and you will be forced to be selective when you can/do use it, which starts to defeat the point (high damage output)
SnipiousMax
People still use this all the time to great effect. It's not an Autopilot build like it was before, but it's still quite usable.
aelyn
Somewhere I remember seeing an analysis that a zealous hammer haft actually loses you energy even if you hit every swing because of the hammers slow attack rate.
Quote:
Originally Posted by Chewbacca Defense
Quote:
Question: If Thumpers have high BM, why don't most builds use Brutal Strike as a finisher? Is it because Pets are unpredictable?
SnipiousMax
Quote:
Originally Posted by aelyn
Somewhere I remember seeing an analysis that a zealous hammer haft actually loses you energy even if you hit every swing because of the hammers slow attack rate.
That was mistaken.
You have three pips of energy regen, that means you recover one energy a second.
Using a Zealous Hammer means that you lose a pip of energy regen, bringing you to 2 energy every three seconds. You swing a hammer every 1.75 seconds. Your energy regeneration is a bit better while using zealous, but the real kicker is when you are using an IaS. While using RaO you attack once every 1.17 seconds. In three seconds you can complete two complete attacks, and recover two energy from your natural energy regeneration. That means you have at least 4 energy pips while using an IAS.
If we look at it over 10 seconds:
Without the IAS you get 5 full attacks. Over 10 seconds you also regen six (almost seven) energy from regen. For a total of 11 (it's actually a little bit more, but I cut off the decimals) energy compared to the 10 energy you would regenerate without the zealous mod.
Under an IAS:
You will get 8 full attacks, and regen six energy for a total of 14 (for all intents and purposes it's actually 15) energy instead of the usual 10.
So it's always at least a little better than natural energy regen, but in the context of what you would be using it with, you're gaining half again the energy you would gain without it.
You have three pips of energy regen, that means you recover one energy a second.
Using a Zealous Hammer means that you lose a pip of energy regen, bringing you to 2 energy every three seconds. You swing a hammer every 1.75 seconds. Your energy regeneration is a bit better while using zealous, but the real kicker is when you are using an IaS. While using RaO you attack once every 1.17 seconds. In three seconds you can complete two complete attacks, and recover two energy from your natural energy regeneration. That means you have at least 4 energy pips while using an IAS.
If we look at it over 10 seconds:
Without the IAS you get 5 full attacks. Over 10 seconds you also regen six (almost seven) energy from regen. For a total of 11 (it's actually a little bit more, but I cut off the decimals) energy compared to the 10 energy you would regenerate without the zealous mod.
Under an IAS:
You will get 8 full attacks, and regen six energy for a total of 14 (for all intents and purposes it's actually 15) energy instead of the usual 10.
So it's always at least a little better than natural energy regen, but in the context of what you would be using it with, you're gaining half again the energy you would gain without it.
Skuld
Looks about right, good luck having foes staying there while you whack them without having to move :s
moko
Quote:
Originally Posted by Skuld
Looks about right, good luck having foes staying there while you whack them without having to move :s
so in that time you just switch back. kicking irre blow off the bar for something else that is more utility which you spam less is also more energy friendly, allowing you to run this without too many energy probs, as long as you don't completely suck.
SnipiousMax
Quote:
Originally Posted by Skuld
Looks about right, good luck having foes staying there while you whack them without having to move :s
Fortunately RAO has that handy speed boost as well. It's hard to run from a 25% faster opponent.
Besides I did kick of the decimals!~ ;p
Besides I did kick of the decimals!~ ;p
Skuld
because there are no snares, miss hexes, blinds, knockdowns..
zealous = impractical
zealous = impractical
SnipiousMax
Because there are no snares, hexes, cripples, or knockdowns?
Nkah Sennyt
Keep it on topic, please.
Age
What is the real difference in Bunny Thumper and just Thumper?
Made In Ascalon
Quote:
Originally Posted by Age
What is the real difference in Bunny Thumper and just Thumper?
Thumper is shorter to say.
aelyn
oh, right! of course...IAS does make a difference.
Thanks for clarifying that for me
Quote:
Originally Posted by SnipiousMax
Thanks for clarifying that for me
Quote:
That was mistaken.
You have three pips of energy regen, that means you recover one energy a second.
Using a Zealous Hammer means that you lose a pip of energy regen, bringing you to 2 energy every three seconds. You swing a hammer every 1.75 seconds. Your energy regeneration is a bit better while using zealous, but the real kicker is when you are using an IaS. While using RaO you attack once every 1.17 seconds. In three seconds you can complete two complete attacks, and recover two energy from your natural energy regeneration. That means you have at least 4 energy pips while using an IAS.
If we look at it over 10 seconds:
Without the IAS you get 5 full attacks. Over 10 seconds you also regen six (almost seven) energy from regen. For a total of 11 (it's actually a little bit more, but I cut off the decimals) energy compared to the 10 energy you would regenerate without the zealous mod.
Under an IAS:
You will get 8 full attacks, and regen six energy for a total of 14 (for all intents and purposes it's actually 15) energy instead of the usual 10.
So it's always at least a little better than natural energy regen, but in the context of what you would be using it with, you're gaining half again the energy you would gain without it.
You have three pips of energy regen, that means you recover one energy a second.
Using a Zealous Hammer means that you lose a pip of energy regen, bringing you to 2 energy every three seconds. You swing a hammer every 1.75 seconds. Your energy regeneration is a bit better while using zealous, but the real kicker is when you are using an IaS. While using RaO you attack once every 1.17 seconds. In three seconds you can complete two complete attacks, and recover two energy from your natural energy regeneration. That means you have at least 4 energy pips while using an IAS.
If we look at it over 10 seconds:
Without the IAS you get 5 full attacks. Over 10 seconds you also regen six (almost seven) energy from regen. For a total of 11 (it's actually a little bit more, but I cut off the decimals) energy compared to the 10 energy you would regenerate without the zealous mod.
Under an IAS:
You will get 8 full attacks, and regen six energy for a total of 14 (for all intents and purposes it's actually 15) energy instead of the usual 10.
So it's always at least a little better than natural energy regen, but in the context of what you would be using it with, you're gaining half again the energy you would gain without it.
Lauryn
I've been using a nice Thumper build for AB for ages now, and its fun for PvE as a heavy damage dealer.
Personally I don't see why you would want to use RaO (yes I admit its a good skill) as Enraged Lunge packs such a punch if you run a build with more BM skills, with enough recharging skills, and a critical hit (yes its rare but it happens, usually get an enraged critical every 1 or 2 matches) I've seen Spid (my pet lol) hit some poor elementalist for 261 damage
This Is my usual AB Thumper build:
R/W
Armor: Full Druids + Tamers Mask
Runes: Sup. Vigor, Sup. Beast Mastery, Minor Expertise, 2 Vitae
Weapons: The Ice Breaker (good enough for me)
Attributes:
Hammer Mastery: 3
Expertise: 12+1
Beast Mastery: 12+4
Skills:
Predatory Bond
Poisonous Bite
Predators Pounce [Can Switch for Res Sig]
Brutal Strike
Enraged Lunge [E]
Hammer Bash
Charm Animal
Revive Animal
--
Predators Pounce works better than charm animal for me in AB and a 95% Revive is very handy.
Brutal hits for over 70 damage, and Enraged Easily goes over 100 (base attack + the 80 bonus) any person with no defences who doesn't kite will go down in seconds.
The short recharge and low energy costs mean even with high defences If you've got a monk behind you you can slug it out against almost anything (Except maybe the strongest ele tanks, enraged will still hit them for over 60-70 damage but you can't keep it up for long enough)
I've looked at all the new Nightfall Skills and honestly I cant see something that I'd want to switch out
If you're worried about kiting you can switch Poisonous Bite for Call of Haste, and Predatory Bond for Maiming Strike - But I honestly don't get much kiting in AB or PvE
--
Still I'm sure you'll find something to complain about with my build
Personally I don't see why you would want to use RaO (yes I admit its a good skill) as Enraged Lunge packs such a punch if you run a build with more BM skills, with enough recharging skills, and a critical hit (yes its rare but it happens, usually get an enraged critical every 1 or 2 matches) I've seen Spid (my pet lol) hit some poor elementalist for 261 damage
This Is my usual AB Thumper build:
R/W
Armor: Full Druids + Tamers Mask
Runes: Sup. Vigor, Sup. Beast Mastery, Minor Expertise, 2 Vitae
Weapons: The Ice Breaker (good enough for me)
Attributes:
Hammer Mastery: 3
Expertise: 12+1
Beast Mastery: 12+4
Skills:
Predatory Bond
Poisonous Bite
Predators Pounce [Can Switch for Res Sig]
Brutal Strike
Enraged Lunge [E]
Hammer Bash
Charm Animal
Revive Animal
--
Predators Pounce works better than charm animal for me in AB and a 95% Revive is very handy.
Brutal hits for over 70 damage, and Enraged Easily goes over 100 (base attack + the 80 bonus) any person with no defences who doesn't kite will go down in seconds.
The short recharge and low energy costs mean even with high defences If you've got a monk behind you you can slug it out against almost anything (Except maybe the strongest ele tanks, enraged will still hit them for over 60-70 damage but you can't keep it up for long enough)
I've looked at all the new Nightfall Skills and honestly I cant see something that I'd want to switch out
If you're worried about kiting you can switch Poisonous Bite for Call of Haste, and Predatory Bond for Maiming Strike - But I honestly don't get much kiting in AB or PvE
--
Still I'm sure you'll find something to complain about with my build
Turbobusa
Quote:
Originally Posted by Age
What is the real difference in Bunny Thumper and just Thumper?
A bunny thumper uses a pet. a thumper dont.
XvArchonvX
Quote:
Originally Posted by Turbobusa
A bunny thumper uses a pet. a thumper dont.
Hammer rangers were named 'bunny thumpers' because of the way they seem to hop around when they walk with a hammer. I've always known 'bunny thumper' and 'thumper' to be interchangeable. I'm sure there are some people out there that put specific meanings behind each term, but the vast majority I have encountered have not.
Fallen Nephilim
The wiki said they were called bunny thumpers because:
Bunny because of the pet.
Thumper because of the noise certain hammer attacks make.
Bunny because of the pet.
Thumper because of the noise certain hammer attacks make.
SnipiousMax
^Wiki's wrong. Bunny because of how they run when holding a hammer, and the fact that they 'hop' when they use certain hammer skills, and thumper because of the sound. Has nothing at all to do with the pet.
Skuld
Not thumper from bambi? D=
http://images.boxofficemojo.com/images/bambi_story5.jpg
=D
http://images.boxofficemojo.com/images/bambi_story5.jpg
=D
Age
Oh.When my Ranger uses a hammer she looks a lot like Devona when swinging a hammer around and even look it when healing with troll urgent and I have noticed the same when a Warrior use a bow.They both looks a like when useing the a the opposite weapons.I use counter blow,Irresistible blow,devastating hammer along with apply poison.I don't use a pet.
A Warrior and a Ranger look the same to me atleast females do not sure about males.
A Warrior and a Ranger look the same to me atleast females do not sure about males.
draxynnic
Females, certainly. I think there are even a couple of hairstyles they have in common - or, at least, VERY similar.
Males... no. Male Warriors definitely have a heavier build than the Rangers.
Males... no. Male Warriors definitely have a heavier build than the Rangers.
LordViperScorpn
Noob here,
What are some hammer strikes that I can use if I only have NF and Factions?
Right now my skills are
Rampage as One [E]
Irresistible Blow
Mokele Smash
Mighty Blow
Predatory Bond/Lightning Reflexes
Res. Sig
Charm Animal
Comfort Animal
What are some hammer strikes that I can use if I only have NF and Factions?
Right now my skills are
Rampage as One [E]
Irresistible Blow
Mokele Smash
Mighty Blow
Predatory Bond/Lightning Reflexes
Res. Sig
Charm Animal
Comfort Animal